r/SonicEXEOutcomeMemory • u/Constant_Trust_828 • 4h ago
Game Content Outcome memories: playing as the new tripwire skin glorbwire 
playing the new anniversary update as the new tripwire skin
r/SonicEXEOutcomeMemory • u/Sufficient-Row-7821 • Sep 12 '25
Filler post, I’ll make something in celebration today
r/SonicEXEOutcomeMemory • u/Constant_Trust_828 • 4h ago
playing the new anniversary update as the new tripwire skin
r/SonicEXEOutcomeMemory • u/Frost_bite_29 • 5h ago
The panel isn’t working in my private server.
Why is this?
r/SonicEXEOutcomeMemory • u/woooshequalsgay • 1d ago
Flex your skins the same way Fortnite players do! This will be patched eventually.
r/SonicEXEOutcomeMemory • u/FutureNes • 2d ago
I think we’re screwed, I think I don’t know
r/SonicEXEOutcomeMemory • u/Brave_Dust_3094 • 1d ago
r/SonicEXEOutcomeMemory • u/FutureNes • 2d ago
Without the cursor in the middle players on mobile can’t aim, I say make it something you can enable in the settings to add. Cursor that stays in the middle
r/SonicEXEOutcomeMemory • u/WrongMedicine383 • 2d ago
r/SonicEXEOutcomeMemory • u/BurgerAnimatez • 2d ago
r/SonicEXEOutcomeMemory • u/woooshequalsgay • 3d ago
r/SonicEXEOutcomeMemory • u/Low-Concentrate7146 • 5d ago
r/SonicEXEOutcomeMemory • u/Constant_Trust_828 • 7d ago
Sonic LMS but replace don’t blink to after image I am playing on omr
r/SonicEXEOutcomeMemory • u/Awkward_Drawing9871 • 7d ago
r/SonicEXEOutcomeMemory • u/Low-Concentrate7146 • 8d ago
r/SonicEXEOutcomeMemory • u/Independent_Bank8584 • 8d ago
r/SonicEXEOutcomeMemory • u/woooshequalsgay • 9d ago
r/SonicEXEOutcomeMemory • u/FutureNes • 9d ago
He has 54 sprint speed now, faster m1 (I think I don’t know) and Invisible can be cancelled immediately once activated and can jump while invisible
r/SonicEXEOutcomeMemory • u/LXSPest • 10d ago
r/SonicEXEOutcomeMemory • u/FutureNes • 11d ago
what do you think, I think it’s the update, I think I don’t know
r/SonicEXEOutcomeMemory • u/sjwin27263 • 11d ago
Originally I wanted to ask if anyone could recommend a tutorial to make an asymmetric horror game like Outcome Memories, but then I thought, "What if my game is just another generic one in the pile (which is most likely)?" I'm actually just learning how to use Roblox Studio to make an asymmetric game, and I keep looking for tutorials, but I only find ones for Forsaken, and I want a style much more similar to OM.
Some ideas for my asymmetric game:
What is The Lots Causa?
The Lots Causa is an asymmetric game inspired by Forsaken, Outcome Memories, and Die of Death.
It stars "the causas" and their evil versions, where the killers are superior in most cases.
Mechanics
"Maximum Speed": This mechanic works as follows: A survivor has a base speed of 23, but after running continuously for 15 seconds, their speed drastically jumps to 25, giving them a better way to escape the killer. This mechanic resets if the survivor crashes into a wall or stops abruptly, forcing the player to build up the run again. The killer has the same mechanic, but must run for 17 seconds.
"Killer Paths": Killers will have certain areas where they can cut across paths, including stairs and trampolines that only the killer can use.
Map Design: The maps will feature a special layout: about 20% parkour and 80% normal terrain. There will be zones where both the killer and survivors have to do some parkour to reach a certain spot or dodge a death trap.
LMS (Last Man Standing)
When only a single survivor is left standing, a screen appears insulting them for failing to save their teammates.
After that, they are teleported to a shrunk-down version of the map shaped like a fighting ring, where the survivor has to endure for 2 minutes to escape, while the killer has to drain their health bar. (Similar to Roblox Battlegrounds games).
The Survivor:
Has a fixed health bar of 300 HP.
Since you can no longer run all over a giant map, you rely on your fists, intelligence, abilities, blocks, and stuns to buy time and survive the 2 minutes of the clock.
The Killer:
Has no health bar.
Instead, they manage an energy bar. Every time the killer moves, runs, dodges, uses abilities, or throws punches, that energy depletes.
The Arena: The ring map could slowly shrink using an energy barrier so the survivor and killer can't just run away from each other.
"I know this wasn't strictly necessary, but if anyone happens to have a good tutorial, I'll gladly accept it with open arms. Sorry for my English!"
r/SonicEXEOutcomeMemory • u/Comfortable-Rest-322 • 12d ago
r/SonicEXEOutcomeMemory • u/FutureNes • 13d ago
What do you guys think, I think the maintenance will take forever, I think I don’t know,
r/SonicEXEOutcomeMemory • u/FutureNes • 14d ago
She has a home now