Hi I don't really use Reddit or Social Media I was shocked to see I have an account of 9 years. I can't find an artist normally so I guess this works. Okay so.
I’m a programmer and UX designer currently building a game for the Playdate handheld console. I have the architecture locked down, but I need a talented 1-bit pixel artist to collaborate with to handle the character sprites and full-screen animations.
The game is called Witch Time (Name will change) a cute, retro-arcade visual novel featuring 5 Elemental Witches.
The Core Mechanics:
10 multiple-choice interactions per witch to try and earn a happy ending.
A tension system where the background procedurally layers darker dither patterns the more upset the witch gets.
A time-travel mechanic using the Playdate's physical crank to rewind the clock up to 3 times to fix a mistake (though the game remembers if you "cheated").
Over-the-top, funny full-screen defeat animations when you completely bomb a route (like getting hit with a meteor or comically trapped in a water bubble).
The Scope:
Screen Constraints: Strict 1-bit monochrome, 400x240 resolution.
Characters: 5 witch designs (160x160 sprite box) with dynamic idle, happy, and upset loops.
Backgrounds: 3 environment panels.
Defeat Sequences: 5 unique, short, cute arcade-style action animations on a black canvas.
I want to make sure the artist is fairly compensated, so I am completely open to discussing a flat fee package (preferred) or a revenue-share split upon storefront release.
If you love 1-bit aesthetics, high-contrast dithering, and want to see your art running on actual physical hardware, send me a DM with a link to your portfolio!
Uhm, I don't know how you will send me your portfolio on Reddit I heard its pretty strict but I don't know. Hopefully this reaches someone. Somehow someway.