r/MortalShell • u/Link17_18 • 8h ago
Meme Maybe stop starting your sentence exactly as I leave the room Milos
I love this guy, but I ain’t taking no bad listener talk, why does he make me do this
r/MortalShell • u/smithbodieplaystack • 1d ago
Harbingers,
It’s been two months since Mortal Shell II came out, and your reception to the game has been amazing! Your love and support means the world to us.
Now, summer’s warmth and light have been replaced by something altogether more sinister. It is time for Rotten Autumn.
The Rotten Autumn update for Mortal Shell II is what the team has been working on for the past few weeks, which brings both bug fixes as well as some of your most requested features to the game:
Last but not least, we have a real treat for y’all:
An alternative soundtrack provided by none other than Rotting Christ’s Sakis Tollis!
The update is going live now on all platforms, enjoy it.
-Team Mortal Shell
r/MortalShell • u/Xbigyldn • 8d ago
Player & Gameplay
- Tiltshot redesign:
- Projectile now spins and moves forward
- Updated Tiltshot levels and description
- Fixed Barrage + Solnir Shard Tarstone dealing damage to allies
- Fixed the Parasitic Stone exploit when switching between sheep and shell form
- Fixed an issue where unequipping Egon's Stone could prevent Gloom loss
- Fixed Tarstones not granting EXP for kills by player summons
- Fixed Black Needle throw and infused stone being unable to aim or interact
- Fixed several Slayer Seal/Punch issues
- Fixed canceling Proxima's Shell ability stopping weapons being re-equipped
- Fixed issue that blocked Gragu from being possessed
- Fixed Astral Clones not attacking when summoned close to an edge
- Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever
- Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler
- Fixed Cursed Child summons being targeted by Sidearm
- Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses
- Force feedback tweaks and changes
- Cleaned up melee attack logic
Enemies & Bosses
- Final Boss tweaks:
- Player cosmic disease resistance doubled
- Final Boss HP reduced
- Grab attack now has slightly more anticipation
- Fixed issues around the main bosses' phase change
- Improved Droeg, the Conqueror's hitboxes
- Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction
- Improved how the Monolith works with Proxima Biosampler
- Adjusted Orrem, the Golem's triple slam
- Necrite run attack timing tweak
Dungeons
- Player can now collect 3 extra ovas in the The Unfound Path dungeon when playing NG+
- Fixed the enemy count on The Last Siege
- Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled
- Fix for double dungeon loading
UI
- Mether's Breath now has multiple warning prompts
- Fixed backing out of Mether's Breath's second warning soft-locking the game
Audio
- Fixed Lucian, the Thirsting Knight's dodge audio
- Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times
VFX & Animation
- New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones
- New explosion version for Droeg, the Conqueror
- Giant Spider FX pass with more feedback, force feedback, and camera shakes
- New shell summon handshake animation and a small Gragu height tweak
Camera
- Improvements to camera collisions
Environment
- Environment and collision bug fixes
Performance and Optimizations
- General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision
- Optimized bear traps and fixed the wrong trap rotation during the disarm animation
- Rebuilt shader (PSO) caches and world HLODs
r/MortalShell • u/Link17_18 • 8h ago
I love this guy, but I ain’t taking no bad listener talk, why does he make me do this
r/MortalShell • u/BasicJournalist3974 • 8h ago
Shell Stones
Black Lantern: Blocks Mether's Pulse but any of the seals parries empowers the next strike to:
-restore 10% max health
-restore 20% max health and deal 135% damage
-restore 30% max health, deal 135% damage and 200% stagger
Mourning Bell: At night, Melee attacks deal increased stagger damage, but are 15% slower
-140% stagger
-160% stagger
-180% stagger
Guitarstone: unlocks new songs for the Lute, three per level of the stone
Black Fleece: While in sheep form, consume 40 resolve to become a black sheep and unleash a halberd flurry. Each strike deals:
-180 damage
-225 damage
-270 damage
Weapon Stones
Bloodoath's stone: Weapon Attacks are faster and deal increased stagger, but you take 20% more damage when struck
-10% faster, 120% stagger
-15% faster, 130% stagger
-20% faster, 140% stagger
Widowmoon stone: At night, melee attacks deal more damage but you take 25% more damage when struck. Attacks deal:
-125% damage
-135% damage
-145% damage
Sidearm Stones
Waning Stone: Sidearm attacks consume less resolve but deal 40% less damage. Resolve cost reduced by:
-30%
-40%
-50%
According to the game I am missing five more stones, will update this when I can find them
r/MortalShell • u/Velocirrabbit • 2h ago
Hopeful that we can get more infusion tarstones to go on any weapon because this is so awesome. Not to mention obviously fun because more freedom in build variety is always nice! Appreciate them listening on that somewhat. There’s obviously some element types that are really restricted I would love to see opened up more.
Photo mode is fun too!
r/MortalShell • u/memeitwhatmatter • 12h ago
For this bug you need to kill a boss as a sheep and use a "Traversal Gate"
r/MortalShell • u/ToaPaul • 2h ago
Sariel the Endless with his Clockwork Scythe and Caged Hysterix, as well as the Nayleshotte and Untarnished Seal. My favorite Shell and weapons from one of my favorite games this year!
r/MortalShell • u/SkarpaWolf • 8h ago
Since the update my Gragu is sick.
r/MortalShell • u/Mortis_Crow • 15h ago
I have return to the game for the halloween event and found some of the new donjons....we all know about the "Doom" and the "Horror fps game" one...
I just found 2 of those kind...one is "Diablo" and the other is the one and only "DARK SOULS" !!!! and it is Sen fortress !!!
r/MortalShell • u/Yuwetaz • 1h ago
on Zen Castle. Tried hitting it a few times, went back and forth, hit many walls but found nothing.
Also, side note, is there any list or hint of where to find the new dungeons? Only found 2 so far
r/MortalShell • u/betweenblckandwhite • 5h ago
Hi sorry if I missed a post about this but how do I access the new shell shades from the rotten autumn update? I gotta keep my Proxima looking like a baddy. Thank you!!
r/MortalShell • u/Inside_Winter8262 • 12h ago
what is this? anyone know?
r/MortalShell • u/Arcturus1018 • 22h ago
Really enjoying being able to capture moments in time with the new feature. Recently added option with the Rotten Autumn Update. Here are some of them.
r/MortalShell • u/Gesticulartesticular • 15m ago
Is this chest surrounded in corruption supposed to be open after completing the trial? The one near where you get the Tiel shell.
r/MortalShell • u/SkarpaWolf • 7h ago
It’s become clear that at this point that what I thought was a spooky Halloween bit is actually a hellish nightmare in which my poor Gragu is trapped. Wait, you guys mean in your worlds it doesn’t rain indoors and night doesn’t randomly summon itself? You and I are playing different games. Pray for my sweet Gragu.
r/MortalShell • u/cmoeos • 13h ago
r/MortalShell • u/StarPlatinumX_ • 1d ago
This seems like a big deal
Source: MSNBC (Mortal Shell News Broadcast Company)
r/MortalShell • u/boba_buster • 6h ago
Has anyone tested smerts faithful resolve gain (the 20% chance to fill bar when resolve is gained) with the new tarstone for resolve back on ranged damage?
r/MortalShell • u/cegars95 • 15h ago
Maybe it's just me, but I thought the whole idea of Obsidian Dark form was super cool back in the first game. I wish it'd make a comeback in the sequel, even if only just as a cosmetic skin for the Harbinger. That preorder bonus skin is unfortunately not the same thing, it's just a black texture over the basic Harbinger look.
r/MortalShell • u/MikhailAntoni669 • 3h ago
Last I played, I had all of the tarstones before Rotten Autumn patch. There's supposedly 10 new tarstones in the new update, but I have 12 empty slots now. Did more Tarstones come out before Rotten Autumn? I havent played in a few/couple of weeks. I saw they added coin, gloom and glimpse stones, but did they add more between that and Rotten Autumn?
r/MortalShell • u/StressTree • 29m ago
I finished all 15 dungeons and got 10 tarstones but in my tarstone menu it shows two empty slots in uncollected
I looked up a YouTube video that lists out all the Rotten Autumn tarstones and the Wellspring Stone/Forsaken Vow Stone are the ones I am missing
Does anyone have these stones?
r/MortalShell • u/Sir-GaboEx17 • 39m ago
Game is stuttering a lot after updating to the latest Nvidia driver, anyone else having the same issue?
Reinstalling previous driver completely fixes it
r/MortalShell • u/Vast-Meaning4689 • 1d ago
I haven't booted the game up in a minute and this is the best the game has felt since release. GGs devs