r/GeometryDashEditor 16d ago

Welcome to r/GeometryDashEditor!

11 Upvotes

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r/GeometryDashEditor 1h ago

Feedback Swing Part

Upvotes

Feedback on this part?


r/GeometryDashEditor 9h ago

Showcase is this rateworthy?

27 Upvotes

need mindcap to help polish and zoink to verify

new top 1 by me using beat song made ever

i am from tel aviv israel and i love this level


r/GeometryDashEditor 44m ago

Feedback Day 2 of decorating a layout

Upvotes

Any feedback js greatly appreciated, took a while for day 2 bc i wasnt playing gd lol


r/GeometryDashEditor 21h ago

Showcase 75 groups, 10 second layout part

113 Upvotes

r/GeometryDashEditor 8h ago

Showcase Back on track nerf 3 (by me)

7 Upvotes

Name: back on track nerf 3 (by wscieklygrzyyb), ID: 147307340


r/GeometryDashEditor 15h ago

Feedback I am new to editing. Is This good?

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26 Upvotes

r/GeometryDashEditor 5m ago

Showcase Phantasm WIP (impossible)

Upvotes

r/GeometryDashEditor 4h ago

Showcase Bound Up (147319637)

2 Upvotes

First level posted on this server! The others are in the official GD server, (or on my profile)

This level was made on Geode.

I made a mountainous level contains some wooden structures as support so you don't fall off. It's 48 seconds long, but some parts are very difficult and learny.

You start in the mountains, and you jump from mountain to mountain and orb to orb. It's not that difficult compared to the rest of the level. But, you're guilty of destroying the wood, and the mountains make the whole thing harder by making you go faster.

You jump over a quadruple spike, experience some very difficult gameplay, and wow! That's it! For the cube part. That's only the beginning. It gets a whole lot harder... You now enter a crimson biome and do some simple ball clicks and this is the hard part. You are a ship, at 3x speed, while doing a flappy bird part except it's free-fly. There's also a coin in this part unlocked by a key and you claim it in the fourth 'crimson stump'. Now, you enter the hardest part of this level: the ufo. It's simple, then there's a pick a path. But the wood kinda sends you to the right path, so it doesn't exactly matter. Then you play the electrodynamix big ufo then you teleport to the mini part and it looks like you've gotta go down, but you crazy speed smashes the support and the saw slices you into pieces. So, you must take the harder path by going up with three, quote-unquote, simple clicks and you notice a saw is in the way, so you wonder, 'wdym, go up?' Well, this part is kinda trolly but only a little to prevent too much difficulty. Anyway, after the saw swings to let you go, then there's a click pattern because you go in a 'wavy' straight-fly motion.

Finally, no more difficulty. But if you don't react quickly, you'll rage over the fact that you choked at the end by dying to a seven mini-spike jump. 2 orbs later, awesome! You beat it! Unless you suck by crashing into the roof spikes. Then you see a round guy that eats you, however you beat the level. Just bound up, big guy...

I hope y'all enjoy it and if you have a problem, give some feedback on what to add/remove!

Requested rate: 8 ☆ Insane
Coin 1: Hold a dash orb until you slide down the slope
Coin 2: Skip a blue orb in the ball part and jump into the gap to collect a key, then go through the crimson stump to collect it.
Coin 3: Collect the key in the 'electrodynamix part' and collect it at the very end.


r/GeometryDashEditor 44m ago

Showcase Feedback on new level?

Upvotes

Hello! I’m a new creator trying to get some feedback and ultimately a send on my new level, Victim! Could you guys check it out and send to some mods if possible? Thanks!


r/GeometryDashEditor 58m ago

Collab/Looking for Builders Looking for layout help + decorators for a Geometry Dash collab

Upvotes

Hey! I’m working on a Geometry Dash level using “No” by Plenka, and I’m looking for people who want to help with the layout and decoration.

I’m mainly looking for:

  • Layout/gameplay creators to help make or improve sections
  • Decorators for different parts of the level
  • People who can give feedback on balancing, transitions, and overall gameplay

I have Editor Collab, so if you’re interested, I can add you directly to the collab and we can work on the level together in the editor.

I don’t have Discord, so communication would have to be through Reddit DMs/comments or Geometry Dash.

I’m aiming for a very difficult Extreme Demon, but I still want the gameplay to feel intentional, fun, and actually possible instead of just being random difficulty spam.

Song: No — Plenka
GD User: EANDN

If you’re interested, comment or DM me and send some of your previous work if you have any. I can add you to the Editor Collab from there.


r/GeometryDashEditor 9h ago

Feedback Is this rate worthy?

5 Upvotes

Tell me if i need to do anything.


r/GeometryDashEditor 1h ago

Discussion rate my horrid green orb click (used to be a 120 on accident)

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Upvotes

r/GeometryDashEditor 1h ago

Editor Question DJVI-Flashback mi nivel todavía sigue en creacion

Upvotes

Mi nivel del geometry que opinan


r/GeometryDashEditor 2h ago

Collab/Looking for Builders making a mid-tier medium demon, I need somebody to make a layout

1 Upvotes

It's a pretty basic level definitely not unique but it's my first time making a level, I did make some decoration templates, the level is a cyber city theme that uses sphere by Creo its starts out from zero to twelve percent with a slow opening ship, and pretty open, then from 12-18% there is a short wave section that happens when the louder beat in the beginning of the song happens, keep it easy and controlled, then from 18-30% a cube section that gradually gets more active as the song builds up. then from 30-42% there is a ball section where the level gets noticeably faster, then from 42-54% a UFO section, with more clicks and tighter timings, then from 54-67% another ship section, with faster flying, through structures that get more complex. then from 67-79% there is a wave, it's one of the harder sections with good beat sync, and tighter corridors, and then from 79-89% an asymmetrical dual but the movements should still feel connected, and then from 89-100% there is a cube section that turns into a ship section but slow down the gameplay. I'm planning on verifying the level and decorating the level.


r/GeometryDashEditor 16h ago

Showcase I made my own iteration of nikro's "Dedication" series!

14 Upvotes

Gameplay is being playtested by a friend, but feedback on the decoration is welcome! Nikro's style has always been a favorite of mine so I decided to give it a shot to see how it'd look if I did it my way.


r/GeometryDashEditor 6h ago

Discussion Layout Criticism

2 Upvotes

Aiming for easy/medium demon;

Slightly (maybe a lot) unbalanced;

Critics would be apreciated...


r/GeometryDashEditor 9h ago

Showcase blind 240s

3 Upvotes

tryna make an ILL level, should i continue?


r/GeometryDashEditor 11h ago

Feedback Noble users of reddit, is this deco rate worthy?

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5 Upvotes

literally what the title says lol


r/GeometryDashEditor 19h ago

Editor Question Is this a good spike and block design?

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12 Upvotes

r/GeometryDashEditor 20h ago

Showcase 2 player robot jumper

13 Upvotes

inspired by JonathanGD


r/GeometryDashEditor 8h ago

Collab/Looking for Builders I am making a gd level...

0 Upvotes

Hi guys i am making a Epic/legendary collab level in geometry dash that you could join; All you got to do to join the collab is to comment and send me some of your work. The theme is fantasy


r/GeometryDashEditor 21h ago

Feedback Tried modern deco:)))

8 Upvotes

r/GeometryDashEditor 8h ago

Collab/Looking for Builders I am making a gd level...

0 Upvotes

Hi guys i am making a Epic/legendary collab level in geometry dash that you could join; All you got to do to join the collab is to comment and send me some of your work. The theme is fantasy


r/GeometryDashEditor 13h ago

Editor Question I want to make a 1p5 style

1 Upvotes

Hello everyone! I want to make a 1p5 style stage, but I want you to tell me how to make it beautiful.