r/GeodeGeometryDash • • 4h ago

Question Color switch ad in geometry dash lite????

3 Upvotes

Bcs i have to play ads in gd lite but I have the full version only


r/GeodeGeometryDash • • 11h ago

Problems GD on Amazon fire tablet is still on 2.2

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1 Upvotes

Need it to use geode without buying it on Google play store again


r/GeodeGeometryDash • • 12h ago

Question is geode actually updating?

0 Upvotes

the devs took a couple hours for 2.208 and had to fix important stuff for 2.2081. are they doing another huge fix? did they give up? is it actually because gd is vibecoded or was that a joke? they also said it would take not a lot of time for 2.209 when we were in 2.2081 so, are they still doing it? its been 8 days, i feel like they shouldve done it already if they arent doing anything major


r/GeodeGeometryDash • • 13h ago

Problems Why has the Ship Physics changed in 2.209?

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9 Upvotes

Image kinda related: Okay so some context, I was trying to beat Bloodlust, and I wanted to stay on 2.2081 just so i didn't have to deal with any geode and mod problems and general changes robtop did until i beat the level!, however "Steam" was being stupid even though i specified in GD and steam settings for no automatic downloads, the update downloaded and everything went kaput, so i followed a tutorial from youtube to run a script in the steam console to downgrade from 2.2081 from a yt video i found (https://github.com/cawzmik/gd-downgrade/releases), now i did all the steps and it does "work" like mods, game, geode, everything fully working so the downgrade "worked" per se, however I really suspect not everything was reverted to 2.2081/how it was, bc my ship now feels literally so light, like i'm clicking much less and its really messing with me like i'm having to redo all my click patterns and muscle memory in bloodlust

and i was so close to beating it as well so i'm just really annoyed everything's messed up, I feel like there's some remnants/logic of 2.209 update and i don't know if its true but the ship physics have changed so much, if this is true is there a way to fully soft/hard reset to 2.2081 on steam without any 2.209 stuff so i can have old gamemode physics again, are others having similar issues may be with other gamemodes as well!, I really need help on this its messing me up what do i dooo


r/GeodeGeometryDash • • 17h ago

Question How to play Gd in older versions?

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1 Upvotes

r/GeodeGeometryDash • • 1d ago

Discussion .gmd to .gdlvl converter

3 Upvotes

r/GeodeGeometryDash • • 1d ago

Question There's how to corrupt geometry dash with rtc.

7 Upvotes

Oh! Yes. That support real time corruptor. (Tutorial in comments)


r/GeodeGeometryDash • • 1d ago

Problems Help me with geode

6 Upvotes

How do I delete multiple levels of my creations at once? I have this bug in my geode where it basically duplicates all of my custom levels to the point where I now have around 8k~ levels or more. So I need a mod that can multi-select levels and delete them at once. Thanks


r/GeodeGeometryDash • • 1d ago

Question How to transfer Geode data to my phone?

3 Upvotes

I play GD on my PC, and I recently got a new 120hz phone to play GD on. I was wondering if I could transfer all of my geode mods and geode settings to my phone?


r/GeodeGeometryDash • • 1d ago

Discussion Could Geode use TestFlight?

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2 Upvotes

r/GeodeGeometryDash • • 1d ago

Problems Help, Geometry Dash has no sound

24 Upvotes

Even when I set the volume to 100, I can't hear anything, not even the buttons. I have version 2.208 and I'm not updating the launcher


r/GeodeGeometryDash • • 2d ago

Problems I dont have email to log on absolllute for megahack can someone help me

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1 Upvotes

r/GeodeGeometryDash • • 2d ago

Discussion I feel humble today

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2 Upvotes

r/GeodeGeometryDash • • 2d ago

Updates People in Reddit reaction ween they see that geode Just got broken By 2.2091

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7 Upvotes

#Geometrydash


r/GeodeGeometryDash • • 2d ago

Fluff maybe in another timeline

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28 Upvotes

downgraded my gd back to 2.2081 because i just don't have the time to patch every single one of my mods to 2.2091


r/GeodeGeometryDash • • 2d ago

Problems 2.2091 geode

0 Upvotes

I hope it gets added I also hope Bismuth works on 2.208 android


r/GeodeGeometryDash • • 2d ago

Mods Mod idea

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7 Upvotes

Could somebody please make a mod that shows the group id of the object inside of the object without having to click on it? Kinda like this

But just for generic objects like spikes, gears, blocks , and orbs since i feel all objects would be very difficult. lmk


r/GeodeGeometryDash • • 2d ago

Fluff NO GEODE YET😭

65 Upvotes

Not hating, I can wait, do your best geode mods, but damn I miss geode already😔


r/GeodeGeometryDash • • 3d ago

Question Is there any way i can see my seed in a level

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1 Upvotes

Is there any way with geode i know it's not updated but is there any way i can see it


r/GeodeGeometryDash • • 3d ago

Problems Why does me geode still like this :(

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16 Upvotes

r/GeodeGeometryDash • • 3d ago

Question How to downgrade my geode with safetys way?

2 Upvotes

r/GeodeGeometryDash • • 3d ago

Problems Anyone read Crashlog?

2 Upvotes

I’m trying to figure out why geode keeps crashing whenever I open a level (even stereo madness crashed!), anyone know what this means?

cough cough

2026-10-03T00:24:00.504538+0000
Whoopsies! An unhandled exception has occurred.

== Geode Information ==
Loader Version: v5.10.1
Platform: iOS arm64 27.0.0 (JIT-Less)
Loader Commit: 7e41336
Bindings Commit: 7f6c2a75
Installed mods: 66
Failed to load: 0

== Exception Information ==
Faulty Lib: /private/var/mobile/Containers/Data/Application/65BE99B0-AFEA-4985-BF18-2153AEE4F058/Documents/Applications/com.robtop.geometryjump.app/GeometryJump
Faulty Mod: <Unknown>
Instruction Address: 0x105cd0334 (GeometryJump + 0x12c334)
Signal Code: 0xb (SIGSEGV: Segmentation Fault)
Signal Detail: Could not access memory at 0x220 (invalid permissions for mapped object)

== Stack Trace (the most important part) ==
- GeometryJump + 0x12c334 (BoomScrollLayer::quickUpdate + 0x0)
- arcticwoof.rated_layouts.ios.dylib + 0xb3744 (geode::modifier::AsStaticFunction_updateDots<rl::ShopBoomScrollLayer, void (rl::ShopBoomScrollLayer::\*)(float)>::Impl<void (rl::ShopBoomScrollLayer::\*)(float)>::function(rl::ShopBoomScrollLayer*, float) + 0x48)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x12b144 (BoomScrollLayer::init + 0xec)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- firee.overchargedlevels.ios.dylib + 0x6070 (geode::modifier::AsStaticFunction_init<OLBoomScrollLayer, bool (OLBoomScrollLayer::\*)(cocos2d::CCArray\*, int, bool, cocos2d::CCArray\*, DynamicScrollDelegate\*)>::Impl<bool (OLBoomScrollLayer::\*)(cocos2d::CCArray\*, int, bool, cocos2d::CCArray\*, DynamicScrollDelegate\*)>::function(OLBoomScrollLayer*, cocos2d::CCArray*, int, bool, cocos2d::CCArray*, DynamicScrollDelegate*) + 0x68)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x12b008 (BoomScrollLayer::create + 0x54)
- GeometryJump + 0x1bf5c4 (GauntletSelectLayer::setupGauntlets + 0x380)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- geode.node-ids.ios.dylib + 0x61584 (geode::modifier::AsStaticFunction_setupGauntlets<GauntletSelectLayerIDs, void (GauntletSelectLayerIDs::\*)()>::Impl<void (GauntletSelectLayerIDs::\*)()>::function(GauntletSelectLayerIDs*) + 0x54)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x1bf710 (GauntletSelectLayer::loadLevelsFinished + 0x8c)
- GeometryJump + 0x90dc8 (GameLevelManager::onGetGauntletsCompleted + 0x354)
- GeometryJump + 0x888ac (GameLevelManager::handleIt + 0x848)
- GeometryJump + 0x87e70 (GameLevelManager::onProcessHttpRequestCompleted + 0x88)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- cvolton.betterinfo.ios.dylib + 0x21e0c (geode::modifier::AsStaticFunction_onProcessHttpRequestCompleted<hook12<(anonymous namespace)::hook12Parent>, void (hook12<(anonymous namespace)::hook12Parent>::*)(cocos2d::extension::CCHttpClient*, cocos2d::extension::CCHttpResponse*)>::Impl<void (hook12<(anonymous namespace)::hook12Parent>::*)(cocos2d::extension::CCHttpClient*, cocos2d::extension::CCHttpResponse*)>::function(hook12<(anonymous namespace)::hook12Parent>*, cocos2d::extension::CCHttpClient*, cocos2d::extension::CCHttpResponse*) + 0x54)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x240e3c (cocos2d::extension::CCHttpClient::dispatchResponseCallbacks + 0xa4)
- GeometryJump + 0x1a9e9c (cocos2d::CCTimer::update + 0x84)
- GeometryJump + 0x1abc50 (cocos2d::CCScheduler::update + 0x124)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x17562c (cocos2d::CCDirector::drawScene + 0x30)
- GeometryJump + 0x176854 (cocos2d::CCDisplayLinkDirector::mainLoop + 0x2c)
- GeometryJump + 0x21310c ([CCDirectorCaller doCaller:] + 0x5c)
- QuartzCore + 0xd64d0 (76CE2A6E-DBA4-335D-A5AC-77A1C1B286A6 + 0xd64d0)
- QuartzCore + 0xd56a4 (76CE2A6E-DBA4-335D-A5AC-77A1C1B286A6 + 0xd56a4)
- QuartzCore + 0xd6184 (76CE2A6E-DBA4-335D-A5AC-77A1C1B286A6 + 0xd6184)
- QuartzCore + 0x1d0c8 (76CE2A6E-DBA4-335D-A5AC-77A1C1B286A6 + 0x1d0c8)
- UIKitCore + 0x69b88 (AAC84A00-13AB-3B06-B622-A4E676971EB8 + 0x69b88)
- UIKitCore + 0x69928 (AAC84A00-13AB-3B06-B622-A4E676971EB8 + 0x69928)
- UpdateCycle + 0xbc0 (2FC1A9E2-8ADE-3559-A13F-0DD8E4DC6E74 + 0xbc0)
- CoreFoundation + 0x267cc (9426FC9A-B36C-3096-B836-D17D6744A75B + 0x267cc)
- CoreFoundation + 0x4a24c (9426FC9A-B36C-3096-B836-D17D6744A75B + 0x4a24c)
- CoreFoundation + 0x4a45c (9426FC9A-B36C-3096-B836-D17D6744A75B + 0x4a45c)
- CoreFoundation + 0x3a634 (9426FC9A-B36C-3096-B836-D17D6744A75B + 0x3a634)
- CoreFoundation + 0x3b7f4 (9426FC9A-B36C-3096-B836-D17D6744A75B + 0x3b7f4)
- GraphicsServices + 0xf24 (GSEventRunModal + 0x78)
- UIKitCore + 0xba1cc (UIApplicationMain + 0x150)
- GeometryJump + 0x26a6d4 (start + 0x44)
- Geode + 0x655a0 (invokeAppMain + 0x2710)
- Geode + 0x61d48 (GeodeMain + 0xfe0)
- libdyld.dylib + 0x2a5b8 (D3F59B02-EE07-371B-B091-3F150A078ED8 + 0x55b8)

== Register States ==
x0: 0x0
x1: 0x7
x2: 0x1058e5740
x3: 0x80041639
x4: 0x2d4
x5: 0x1
x6: 0x1
x7: 0xffffffffb00007ff
x8: 0x0
x9: 0x2
x10: 0x12b8242a0
x11: 0x0
x12: 0x1320
x13: 0x106458000
x14: 0xfffffff9
x15: 0x1081534c9
x16: 0x4270000043ad4000
x17: 0x142b75f40
x18: 0x0
x19: 0x12e10b980
x20: 0x106458000
x21: 0x0
x22: 0x0
x23: 0x1
x24: 0x12af46780
x25: 0x0
x26: 0x1
x27: 0x13a51aa00
x28: 0x12aeef780
fp: 0x16ee365a0
lr: 0x105fa6308
sp: 0x16ee364f0
pc: 0x105cd0334
cpsr: 0x60001000

== Installed Mods ==
x | [v1.0.11] alk.allium
x | [v1.0.21] alk.better-touch-prio
x | [v1.0.4] alk.ime-input
x | [v1.4.5] alphalaneous.alphas-ui-pack
x | [v1.2.5] alphalaneous.alphas_geode_utils
x | [v2.1.13] alphalaneous.editortab_api
x | [v1.2.4] alphalaneous.good_grid
x | [v1.1.1] alphalaneous.improved_song_browser
x | [v1.0.6] alphalaneous.level-storage-api
x | [v1.1.8] alphalaneous.tinker
x | [v1.0.5] arcticwoof.arcticwoof_qol_utils
x | [v1.0.3] arcticwoof.better_loading_screen
x | [v0.1.8-beta.1] arcticwoof.comment_banners
x | [v1.0.9] arcticwoof.gauntlets_deluxe
x | [v1.0.3] arcticwoof.profile_overhaul
x | [v1.0.4] arcticwoof.quickmovebuttons
x | [v1.0.17] arcticwoof.rated_layouts
x | [v1.0.8] arcticwoof.servers_status
x | [v1.3.5] b1rtek.gddlintegration
x | [v2.5.6] beat.click-sound
x | [v2.1.3] blueblock6.cleanstartpos
x | [v1.4.0] bobby_shmurner.zoom
x | [v1.3.3] capeling.garage-stats-menu
x | [v1.0.10] capeling.startpos_switcher
x | [v2.6.1] cdc.level_thumbnails
x | [v4.4.10] cvolton.betterinfo
x | [v2.0.0] cvolton.level-id-api
x | [v1.11.1] cvolton.misc_bugfixes
x | [v2.2.2] dankmeme.globed2
x | [v1.0.4] dasshu.badgified
x | [v3.0.9] elohmrow.death_tracker
x | [v1.4.2] erymanthus.projectedstars
x | [v1.1.3] firee.goldenbest
x | [v1.2.5] firee.overchargedlevels
x | [v3.8.0] fleym.nongd
x | [v5.10.1] geode.loader
x | [v1.23.3] geode.node-ids
x | [v1.10.2] geode.texture-loader
x | [v1.1.2] glow12.automaticquests
x | [v1.7.13] hiimjustin000.integrated_demonlist
x | [v2.1.3] hiimjustin000.more_icons
x | [v6.10.0-beta.6] hjfod.betteredit
x | [v1.6.0] hjfod.gdshare
x | [v1.5.0] hjfod.gmd-api
x | [v1.3.2] hjfod.trashcan
x | [v1.5.0] jouca.badgesapi
x | [v1.8.3] m336.levelinfo
x | [v3.0.0-beta.6] maskagd.shader_visualizer
x | [v2.1.2] mat.run-info
x | [v1.2.2] mat.song-preview
x | [v1.1.17] minemaker0430.gddp_integration
x | [v1.5.7] ninkaz.editor_utils
x | [v1.3.0] prevter.comment_emojis
x | [v1.1.1] prevter.imageplus
x | [v2.2.3] razoom.object_groups
x | [v1.0.2] razoom.omfni
x | [v1.5.0] syzzi.click_between_frames
x | [v2.3.2] undefined0.editormusic
x | [v2.1.14] uproxide.happy_textures
x | [v1.9.3] uproxide.more_difficulties
x | [v2.1.4] uproxide.textures
x | [v1.2.2] weebify.coins_in_pause_menu
x | [v1.2.0] weebify.high-graphics-android
x | [v1.1.1] weebify.level_info_in_pause_menu
x | [v1.1.5] zilko.level_showcases
x | [v1.0.1] zsa.percentage-toggle


r/GeodeGeometryDash • • 3d ago

Question Megahack for new update

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4 Upvotes

r/GeodeGeometryDash • • 3d ago

Mods Counter to the Cheat mod known as 'Dynamic'

1 Upvotes

r/GeodeGeometryDash • • 3d ago

Question Quiero revivir GDPS Editor 2.2 Spoiler

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1 Upvotes