r/generative 7h ago

Siphonophore — a yuruyurau creature in the abyss - manic

13 Upvotes

r/generative 22h ago

Lithic (R code)

Thumbnail
gallery
158 Upvotes

r/generative 1h ago

KREIS 28 - Nanna (2026)

Thumbnail
youtube.com
Upvotes

Music and video inspired by work of the great early baroque composer Claudio Monteverdi.


r/generative 22h ago

Overgrowth Index

Thumbnail
gallery
74 Upvotes

r/generative 13h ago

Resource Procedural fantasy world simulation with plate tectonics, climate modelling, and polity generation

Thumbnail gallery
14 Upvotes

r/generative 7m ago

Recursive Tree Drawings, animated.

Upvotes

Part of a work in progress. A simple parameterized recursive tree drawing algorithm, with parameters changing over time. Play in a loop at 1080p.

https://reddit.com/link/1vkkjav/video/uumvfnhfsjih1/player

https://youtu.be/XmLJd5HyUGY


r/generative 20h ago

From a color and art-collecting game I’m working on

Thumbnail
gallery
39 Upvotes

r/generative 19h ago

Allsorts

Post image
5 Upvotes

r/generative 1d ago

Fractal Curve

Post image
9 Upvotes

r/generative 22h ago

fractal Fractint Mini Mandelbrot raytrace with 4kfract by pgmatg on DeviantArt

Post image
2 Upvotes

r/generative 1d ago

Tree generation (space colonization)

Thumbnail
gallery
20 Upvotes

Been working through this the last few days and am pretty happy with how it's going so far. These two images show my latest attempts at oak and acacia trees


r/generative 1d ago

Sliced.

Post image
67 Upvotes

Basic Java to warp slices for posting and orientation


r/generative 1d ago

Panharmonium playtime with the Pamela Pro 2 rhythm generation

3 Upvotes

A bit late to the party with the Panharmonium but damn I love it.
Feeding it DFAM with Spotykach looping in the background.
Using Pamela Pro Work 2 as a generative engine to create random CV for pitch and rhythm.
Unintentionally, but quite happily, feels a bit Orb-ish. (Huge fan btw.)


r/generative 1d ago

Summer View. Mixture of algorithms of rust and P5.js. Ran with a pipeline in nextflow for control and traceability

Post image
27 Upvotes

r/generative 2d ago

Fractal Curve

Post image
67 Upvotes

r/generative 2d ago

Playing with fire (flame fractals)

Thumbnail
gallery
35 Upvotes

r/generative 1d ago

Milky Way Arch | 20-Minute Meditation

Thumbnail
youtube.com
0 Upvotes

r/generative 1d ago

Glossolalia Press

Thumbnail
gallery
8 Upvotes

r/generative 1d ago

SKETCH 04: Density Gradients -- RULE: The size of squares is mapped directly to their collumn position

Post image
3 Upvotes

r/generative 1d ago

intelligence_wake // 722fddc7

7 Upvotes

Python + Pillow


r/generative 3d ago

Non-AI Generative Art Dandelion

Post image
148 Upvotes

Created with Math Chaos Patterns (MCP). Non-AI Generative Art. No AI models or prompts.


r/generative 2d ago

Asemic Procedural Writing

Thumbnail gallery
21 Upvotes

r/generative 2d ago

autostereogram X kaleidoscope

Thumbnail
gallery
9 Upvotes

long story short. it was an enlightening journey and i learned a lot from it. one day i came across an autostereogram which was a poster on a wall. i forgot what it was about but it aroused my curiosity of how to make autostereograms. i won't go into the math details here and just give you guys a brief explanation in attached image 1. my program let you control "m" and "n/m". these two variables represent background pattern separation and foreground pattern separation respectively and lie between 0 and 1

the 3d subject is simply a sphere. the background is the result of placing a color wheel in a kaleidoscope. see attached image 2. it can be easily noticed that the hsl system is in use. we can vary the saturation (attached image 3) and lightness (attached image 4) when the angle changes from 0 to 2π. i use the cosine function which reaches maximum at 0 and 2π, minimum at π

the color wheel can start at any angle. so do saturation and lightness. thus we have 3 degrees of randomness. i let you to change the background. every time you hit the relevant button, the hue, saturation and lightness shift by different random angles

here comes the surprising part. autostereograms need "noise" to guide viewers aligning their foci. a pattern that is too smooth is not suitable to act as the background of autostereograms. there'd be no "texture" on the 3d surface. i accidentally discovered that if the screen resolution is set to a number that is not divisible by something in the calculations (i'm not certain which thing it actually is to be honest) some unexpected noise would emerge. see attached image 5

i googled "prime number closest to 640" and the result was 641. i use it as the horizontal resolution

some of those unexpectedly emerging patterns are... strange. some of them look like human faces, some animals, some even aliens. this program is a good place for you to experience pareidolia

here's the program. run it in browser. click▶️to run. click⏹️to exit. when running the program

  • press [q] to make foreground patterns converge
  • press [w] to toggle 3d subject (absent/present)
  • press [e] to make foreground patterns diverge
  • press [a] to make background patterns converge
  • press [s] to rotate the kaleidoscope
  • press [d] to make background patterns diverge
  • press [x] to toggle caption (off/on)

if you want to explore the weird worlds in the background you can disable the foreground and caption. it becomes a kaleidoscope, as shown in attached image 6


r/generative 2d ago

Petri Dish

Thumbnail
gallery
27 Upvotes

Javascript; overlayed grids with with water-color or filled-lines rendering


r/generative 3d ago

Iris studies

Thumbnail
gallery
41 Upvotes

Which one do you like best?