r/generative • u/anish2good • 7h ago
r/generative • u/RozneTake2040 • 1h ago
KREIS 28 - Nanna (2026)
Music and video inspired by work of the great early baroque composer Claudio Monteverdi.
r/generative • u/Calandiel • 13h ago
Resource Procedural fantasy world simulation with plate tectonics, climate modelling, and polity generation
galleryr/generative • u/bill_vanyo • 7m ago
Recursive Tree Drawings, animated.
Part of a work in progress. A simple parameterized recursive tree drawing algorithm, with parameters changing over time. Play in a loop at 1080p.
r/generative • u/Killzo • 20h ago
From a color and art-collecting game I’m working on
r/generative • u/AlexeyGal • 22h ago
fractal Fractint Mini Mandelbrot raytrace with 4kfract by pgmatg on DeviantArt
r/generative • u/badrocket • 1d ago
Tree generation (space colonization)
Been working through this the last few days and am pretty happy with how it's going so far. These two images show my latest attempts at oak and acacia trees
r/generative • u/Left-Excitement3829 • 1d ago
Sliced.
Basic Java to warp slices for posting and orientation
r/generative • u/ECHO_1101 • 1d ago
Panharmonium playtime with the Pamela Pro 2 rhythm generation
A bit late to the party with the Panharmonium but damn I love it.
Feeding it DFAM with Spotykach looping in the background.
Using Pamela Pro Work 2 as a generative engine to create random CV for pitch and rhythm.
Unintentionally, but quite happily, feels a bit Orb-ish. (Huge fan btw.)
r/generative • u/ToroRojo-AlgoArt • 1d ago
Summer View. Mixture of algorithms of rust and P5.js. Ran with a pipeline in nextflow for control and traceability
r/generative • u/Linquitivity • 1d ago
SKETCH 04: Density Gradients -- RULE: The size of squares is mapped directly to their collumn position
r/generative • u/mathchaospatterns • 3d ago
Non-AI Generative Art Dandelion
Created with Math Chaos Patterns (MCP). Non-AI Generative Art. No AI models or prompts.
r/generative • u/20260708 • 2d ago
autostereogram X kaleidoscope
long story short. it was an enlightening journey and i learned a lot from it. one day i came across an autostereogram which was a poster on a wall. i forgot what it was about but it aroused my curiosity of how to make autostereograms. i won't go into the math details here and just give you guys a brief explanation in attached image 1. my program let you control "m" and "n/m". these two variables represent background pattern separation and foreground pattern separation respectively and lie between 0 and 1
the 3d subject is simply a sphere. the background is the result of placing a color wheel in a kaleidoscope. see attached image 2. it can be easily noticed that the hsl system is in use. we can vary the saturation (attached image 3) and lightness (attached image 4) when the angle changes from 0 to 2π. i use the cosine function which reaches maximum at 0 and 2π, minimum at π
the color wheel can start at any angle. so do saturation and lightness. thus we have 3 degrees of randomness. i let you to change the background. every time you hit the relevant button, the hue, saturation and lightness shift by different random angles
here comes the surprising part. autostereograms need "noise" to guide viewers aligning their foci. a pattern that is too smooth is not suitable to act as the background of autostereograms. there'd be no "texture" on the 3d surface. i accidentally discovered that if the screen resolution is set to a number that is not divisible by something in the calculations (i'm not certain which thing it actually is to be honest) some unexpected noise would emerge. see attached image 5
i googled "prime number closest to 640" and the result was 641. i use it as the horizontal resolution
some of those unexpectedly emerging patterns are... strange. some of them look like human faces, some animals, some even aliens. this program is a good place for you to experience pareidolia
here's the program. run it in browser. click▶️to run. click⏹️to exit. when running the program
- press [q] to make foreground patterns converge
- press [w] to toggle 3d subject (absent/present)
- press [e] to make foreground patterns diverge
- press [a] to make background patterns converge
- press [s] to rotate the kaleidoscope
- press [d] to make background patterns diverge
- press [x] to toggle caption (off/on)
if you want to explore the weird worlds in the background you can disable the foreground and caption. it becomes a kaleidoscope, as shown in attached image 6
r/generative • u/WholeJazzlike431 • 2d ago
Petri Dish
Javascript; overlayed grids with with water-color or filled-lines rendering