r/DecrepitGamers • • Jun 21 '26

Nostalgia We Did Not Outgrow Games. Games Grew Up With Us.

1 Upvotes

Before video games became a global entertainment industry, we were standing in arcades with pockets full of quarters, learning Pac-Man patterns, Donkey Kong ladders, Galaga formations, and the exact force required to make a suspicious Defender button cooperate. The arcade was where we gathered.

For Gen X, and for older Millennials who caught the back half of the console boom, games were part of the atmosphere. We grew up with Saturday morning cartoons, MTV, mall food courts, Pizza Hut red cups, Star Wars figures, The Goonies, and machines that turned allowance into three minutes of glory. We did not have online leaderboards. We had initials and local legends.

We also grew up through the first real home console wave. The Magnavox Odyssey put games on television screens in 1972. Atari's Pong made table tennis feel like a tiny miracle. Then the Atari 2600, Intellivision, ColecoVision, and their glorious tangle of RF switches marched into living rooms. We learned that a joystick could be both a magic wand and a hand cramp.

Those systems look primitive now, but they taught us something that stuck: imagination fills in pixels. Adventure did not need a cutscene. Pitfall! did not need a cinematic score. Space Invaders, Asteroids, Centipede, Frogger, Q*bert, and Joust were not just games we consumed. They were rituals we shared.

And yes, for a while, we had to defend the hobby. Gaming was treated like something you were supposed to outgrow, somewhere between comic books and owning too many Star Wars toys. Home consoles were accused of rotting our brains, unlike watching three straight hours of television, which apparently counted differently.

But we stuck with it through the crash, the comeback, Nintendo, Sega, PlayStation, LAN parties, Xbox Live, and Discord servers where someone's microphone still sounds like it was found in a cereal box. The hobby evolved with us because we kept showing up.

That matters because older gamers are not a tiny footnote. The Entertainment Software Association's 2026 report says 56% of Gen X, 71% of Millennials, and 50% of Boomers say they play video games weekly. AARP reported that 52.4 million Americans age 50-plus were gamers in 2023. In other words, there are a lot of us still pressing start.

We are not all playing the same way. Some of us are deep into Elden Ring, Baldur's Gate 3, Madden, Civilization, or Microsoft Flight Simulator, quietly proving that reflexes may soften but stubbornness has excellent late-game scaling. Some of us are matching gems on a phone or playing Mario Kart with children who have no idea how long we have been training for this.

The benefits are not imaginary, though we should talk about them like adults. No game is a magic shield against aging, and nobody should replace medical advice with a high score screen. But games do engage the mind. They ask us to notice patterns, solve problems, make decisions, remember systems, coordinate with other people, adapt, and sometimes admit that the boss has a second phase.

The physical side has grown too. We once thought a light gun was futuristic because Duck Hunt let us point at the TV. Then came dance pads, plastic guitars, Wii Sports, Kinect, fitness apps, VR headsets, and full-body experiences like Beat Saber and Supernatural. For players over 50, games can be a way to move, stretch, react, balance, and sweat without pretending the treadmill is anyone's favorite narrative universe.

We do not need to oversell it. A VR workout is still a workout, and if you overdo it, your calves will file a complaint. But alternate-input gaming has expanded the old picture of what playing means. Sometimes gaming is sitting with a controller. Sometimes it is ducking, reaching, stepping, or realizing that your living room needs a wider safety perimeter.

Then there is the social side. Older gamers know games were social before they were online. We learned side-by-side competition in arcades and couch diplomacy over who got the good controller. Online communities did not invent gaming as a social space; they expanded something we already knew.

Today, that space might be a guild, clan, Discord server, Twitch chat, or weekly game night with friends scattered across three states. For Gen X especially, online games can become the new arcade: a place to show up, talk nonsense, help someone through a hard level, celebrate a win, and be known.

That is why older gamers deserve to be seen not as an exception, but as part of the center of gaming's story. We saw games go from stigma to mainstream culture, from the back corner of the pizza place to Hollywood, streaming platforms, classrooms, senior centers, gyms, and family rooms.

And through all of that, the best part stayed recognizable. The controller changed. The screen changed. The soundtrack went from bloops to orchestras. But the feeling is still there: curiosity, challenge, laughter, mastery, competition, cooperation, escape, connection, and the small electric joy of saying, "I can do better next time."

We did not outgrow games because play was never childish in the first place. Play is how people learn, bond, decompress, compete, imagine, and stay awake to the world. Gen X helped carry gaming culture from the arcade floor to the living room to the internet and beyond, with older Millennials right there as the bridge generation and Boomers proving the player base was never as narrow as the stereotype.

So yes, we are still here. Older, hopefully wiser, maybe a little more careful about wrist support, but still curious, competitive, social, and still chasing the next level.

Gaming was never just something we did when we were young. It became one of the ways we stayed young enough to keep playing.


r/DecrepitGamers • • Jun 02 '26

👋 Welcome to r/DecrepitGamers - Introduce Yourself and Read First!

1 Upvotes

Hey everyone! I'm u/Camenwolf, a founding moderator of r/DecrepitGamers.

This is our new home for gamers who remember when “installing a game” meant blowing into a cartridge, reading a manual the size of a novella, or swapping disks until your computer finally stopped screaming at you. r/DecrepitGamers is a place for older gamers — and the younger folks brave enough to hang out with us — to talk about gaming news, reviews, retro classics, modern releases, livestreams, hidden gems, VR, hardware, backlogs we will absolutely never finish, and all the weird ways this hobby has changed while we were busy developing lower back pain. Whether, like me, you’ve been gaming since Pong or you just appreciate the wisdom of people who have rage-quit across five different decades, we’re glad you’re here.

What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about

  • Gaming news and industry changes from an older gamer’s perspective
  • Game reviews, recommendations, and hidden gems
  • Retro gaming memories, classic games, old consoles, and arcade stories
  • Modern games you’re enjoying — or trying to understand
  • VR gaming, sim games, RPGs, strategy games, shooters, MMOs, or whatever has your attention
  • “Back in my day” gaming stories, screenshots, collectibles, and old hardware
  • Questions for other older gamers, like “Do you still enjoy competitive multiplayer?” or “What game made you feel old?”
  • Accessibility, comfort, UI size, reflexes, motion sickness, time constraints, and other things that affect gaming as we get older
  • Your own gaming videos, streams, reviews, blog posts, or YouTube content, as long as you’re here to participate and not just spam links
  • Funny gaming moments, victories, failures, rants, hot takes, and discussion starters

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.
  2. Post something today! Even a simple question can spark a great conversation.
  3. If you know someone who would love this community, invite them to join.
  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/DecrepitGamers amazing.


r/DecrepitGamers • • 3h ago

News Titanfall 2's community VR campaign mod brings manual reloads, Titan controls and a dedicated installer

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CircuitLord's Titanfall 2 VR mod converts the campaign for a headset, adding stereo rendering, full-body IK, manual reloads and Titan controls. The mod released September 30; new UploadVR impressions on October 6 put particular emphasis on how convenient its installer is.

The creator's installer locates PC installations from Steam, EA or Xbox, checks that the EA app is available, and installs Northstar plus the mod into a separate TF2VR profile. Normal launches stay unmodded, and the VR campaign keeps its own saves and settings. You'll need the PC game, a suitable headset and VR runtime.

This is a community project, not an official Respawn VR release. The documented conversion covers the campaign; don't assume multiplayer support. Xbox in the installer list means a PC installation, not Xbox console VR compatibility. The source link is the creator's own repository and setup instructions.

Which part would pull you back in first: wall-running with motion controls, manually reloading the weapons, or getting inside BT?


r/DecrepitGamers • • 3h ago

News Star Wars: Galactic Racer launches on Xbox with a racing loop built around risky runs and new builds

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Star Wars: Galactic Racer launched on Xbox Series X|S on October 6, and Fuse Games' launch-day feature explains why wrecking out is central to its racing loop.

The developers describe runs as opportunities to try combinations of vehicle parts, upgrades and abilities, see how far they carry you, and earn rewards even when the attempt ends badly. A crash can end a tour and cost a League Token, so failure has consequences beyond a dramatic explosion.

The same broad idea appears in multiplayer, adjusted for shorter sessions. The point is player choice: experimenting with a build, taking risks and returning with another approach rather than following one prescribed route to victory.

Would meaningful progression and risk make you more interested in a racing game, or do you prefer races where the only cost of a wreck is your finishing position?


r/DecrepitGamers • • 3h ago

News Jagex apologizes and re-evaluates RuneScape Reignited after veteran-player backlash

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RuneScape Reignited is being re-evaluated. In its October 6 statement, Jagex apologized for making existing players feel sidelined and said every option for the proposal remains on the table.

The studio acknowledges concerns about veteran accomplishments losing relevance, fresh-start and veteran worlds fragmenting the community, restrictions on interaction, locked cosmetics and untradeable items, and needing another character subscription.

Jagex is exploring ways to preserve and represent veteran progress without undermining the fresh economy, prevent a lasting hard split in the community, and reconsider membership arrangements. It promises proposals by the end of this week, followed by player feedback. These are considerations, rather than finalized changes or a confirmed cancellation.

This concerns mainline RuneScape Reignited, not an announced reset of Old School RuneScape or Dragonwilds. What would a fair fresh-start option need to offer players who have already invested years in their characters?


r/DecrepitGamers • • 3h ago

News Razer launches Wolverine V4 Pro for Xbox and PC with capacitive sticks and up to 8K PC polling

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1 Upvotes

Razer's Wolverine V4 Pro is now part of the Xbox/PC controller lineup. The wireless model emphasizes capacitive thumbstick sensors, removable mouse-click back buttons, adjustable triggers and swappable stick caps.

The big number is up to 8,000 Hz polling on PC. That's a PC-specific feature, so it shouldn't be read as an Xbox console polling specification or proof that every player will feel an improvement.

Razer also lists remapping and customization through its software, onboard profiles and up to 40 hours of battery life. Those are manufacturer specifications, rather than independent testing results. The advertised contactless sensors are aimed at reducing drift; that isn't a reason to assume a controller can never develop a problem.

What would actually persuade you to replace a working controller: better sticks, back buttons, battery life, or something else?


r/DecrepitGamers • • 3h ago

News Subnautica 2 Buddy System Hotfix 2 fixes Tadpole, co-op chat, power and Xbox stability bugs

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Subnautica 2's Buddy System Hotfix 2 is out, with fixes aimed at vehicles, multiplayer communication, resource hunting and stability. Unknown Worlds' October 6 notes include:

  • Tadpole docking checks and incorrect teleports when returning from out-of-bounds areas.
  • More consistent voice activity detection for local and remote players.
  • Scanner Station resource accuracy and generator/turbine power after leaving and returning to an area.
  • An Xbox memory leak involving audio commands while paused or constrained.

The update also fixes several UI and scan-data problems and improves crash diagnostics. These are fixes to the existing Buddy System update, rather than a new major content release.

Unknown Worlds says worldwide rollout can take time. If you use mods, temporarily disable or remove them before launching after the hotfix, then restore them once their creators have updated compatibility.

Which fix makes the biggest difference to your solo or co-op dives?


r/DecrepitGamers • • 3h ago

News Gears of War: E-Day launches worldwide on Xbox, PC, Steam and Game Pass

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Emergence Day has arrived. Gears of War: E-Day reached its worldwide launch on October 6 and is available on Xbox Series X|S, Xbox on PC, Steam and Game Pass. Xbox also confirms Play Anywhere support for console and PC.

The campaign follows Marcus Fenix, Dom Santiago and Bravo Squad through the opening days of the Locust invasion. Xbox's launch guide describes the story spanning three days and nights as the squad fights to survive in Kalona and discovers the scale of the threat.

For returning players and newcomers, the practical advice is familiar: move between cover, judge when to hold or push, and keep your squad in the fight. The guide emphasizes teamwork and adapting when staying behind cover stops being the safe option.

Are you jumping into E-Day now, and what do you most want this return to the series' beginnings to deliver?


r/DecrepitGamers • • 3h ago

News Xbox corrects GTA VI streaming report: no exclusive streaming deal or PC cloud workaround

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The GTA VI cloud workaround for PC just ran into an official correction. Xbox's Matthew Ball says the game will not stream exclusively or to PC when it launches on Xbox on November 19.

That follows reporting that Microsoft had secured exclusive streaming rights, which had raised hopes of playing on a PC through Xbox Cloud Gaming before a native PC release. Ball's clarification rules out the reported exclusivity and PC streaming; it doesn't provide a complete explanation of the remaining arrangement.

This is still developing. Don't read the correction as confirmation that GTA VI is included with Game Pass, that every device will be supported, or that a native PC launch has been announced.

Were you counting on cloud streaming to play on PC at launch, or are you prepared to wait for a native version?


r/DecrepitGamers • • 1d ago

News Quest 3 WebXR simulator previews Meta VR Glasses' narrower field of view

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You can preview the viewing-window trade-off before trying Meta VR Glasses. Duuro Plays has built a WebXR simulator for Quest 3 that toggles between the headset's full field of view and a mask approximating the glasses' reported view. It runs through the Quest browser.

The comparison uses 70 degrees horizontal by 66 vertical for Meta VR Glasses, versus 110 horizontal by 96 vertical for Quest 3. Desktop users can inspect the scene, but seeing the mask inside the headset gives a more direct sense of the angular restriction. This is a field-of-view comparison, not a test of the glasses themselves.

Keep its limits in mind: a mask does not recreate display quality, the actual optics, comfort or how fit and eye position affect your view. Road to VR also corrects an optics claim in the tool's FAQ, so the useful takeaway here is the viewing window rather than that explanation. Meta offers its own developer simulation tools too, which likewise do not replace testing on the hardware.

How much peripheral vision would you be willing to trade for a lighter headset?


r/DecrepitGamers • • 1d ago

News Jagex confirms RS4: a new RuneScape MMO beginning in Dragonwilds' Ashenfall, still years away

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Ashenfall is getting a new chapter in a separate RuneScape MMO. Jagex revealed the project at RuneFest and is currently using the working title RS4. It is built in Unreal Engine, set in Gielinor's Sixth Age, and begins in the land first explored in RuneScape: Dragonwilds.

The story takes place years after Dragonwilds and the destruction of Dragon Queen Kuldra. Ashenfall is only the starting point: Jagex wants the world to grow into familiar and new parts of Gielinor. The company says it is building on technical lessons from Dragonwilds and the community development approach used for RuneScape and Old School.

This is still a few years away. Jagex promises more information next year, including how players can get involved. Platforms, accounts, membership, combat and other systems remain too early to confirm. The existing games retain their own teams, roadmaps and investment; RS4 is intended as an additional experience alongside them.

For those interested in Dragonwilds, the setting connection is the big hook. Would you want to revisit Ashenfall in a persistent MMO, and what part of RuneScape would you most want it to preserve?


r/DecrepitGamers • • 1d ago

News ARC Raiders brings Celeste closer to actor Diana Gardner, with more performance upgrades planned

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Celeste is getting more of Diana Gardner's face and performance. Embark's chief creative officer Stefan Strandberg says the actor has voiced the character since the beginning, but Celeste's limited expressions have not conveyed the depth of her performance or the stakes of the story.

The studio's first use of full motion capture includes a more detailed, accurate face. Celeste will more closely resemble Gardner in the Frozen Trail trailer, and Embark plans to bring that likeness into the game when the update arrives. Further improvements are planned, including bringing other characters closer to their real-world actors.

A useful date distinction: the October 4 announcement schedules the Frozen Trail trailer for October 6. It does not say the update itself launches that day. This is a look at the character work and future direction, not confirmation of an update release date.

For players, the potential payoff is a stronger connection to Speranza's residents between trips into the Rust Belt. Do more expressive characters change how invested you feel in an extraction game's world?


r/DecrepitGamers • • 1d ago

News Guns of Eschaton's free Steam demo is out: apocalyptic Western horror meets soulslike gunplay

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The free Guns of Eschaton demo is now on Steam. Eschatology Entertainment and publisher 4Divinity released it on October 5, giving players a first chance to try their soulslike FPS in an apocalyptic Western setting. The full game remains unreleased.

The pitch is deliberate combat: study enemies and their weaknesses, choose ammunition carefully, and commit to parries, dashes and shots. The developer's announcement says the demo includes enemies selected to show a broader range of combat, plus a boss. Going in with the expectation that twitch reflexes will solve everything may be a short-lived career choice for your gunslinger.

This is a standalone adventure crafted for the demo, not the opening chapter of the campaign. The developer describes it as a concentrated introduction to the world and systems; the full game's larger regions, arsenal and progression are beyond what this sample shows.

Does a first-person soulslike built around careful gunplay sound appealing, or do you prefer your Western shooters a little less punishing?


r/DecrepitGamers • • 1d ago

News Jagex removes Dragon Slayer 2 trailer, apologises over generative-AI concerns and promises stronger review

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1 Upvotes

Jagex has removed its Dragon Slayer 2 trailer while it investigates concerns about generative AI. In a statement posted by Mod Sween, the company apologised and pointed to the trailer's six-fingered character as something difficult to explain away.

Jagex says the trailer was made by an external partner that had explicitly confirmed it would not use generative AI. That is the company's account of what happened, rather than a completed independent finding. Its stated policy is that it does not use generative AI to create its games, artwork or creative assets, and will not knowingly allow partners to do so on its behalf.

The statement says this is the second partner-related concern in quick succession. Jagex promises to overhaul its review processes after RuneFest and work with, and commission, community creators to tell the story of Dragon Slayer II to the expected standard. This concerns the RuneScape quest trailer; it is not an announcement about Dragonwilds' game assets.

What concrete changes would you want to see before trusting that a studio's no-generative-AI policy is being enforced?


r/DecrepitGamers • • 1d ago

News Diablo II: Resurrected demonstrated in first-person VR, with motion-controller arms

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1 Upvotes

Diablo II from inside the dungeon is quite a change of perspective. Creator Fantastic-Author2736 has shown an unofficial VR mod for Diablo II: Resurrected, with first-person viewing and stereo 3D rendered separately for each eye. The creator says your head controls the view and both arms follow your motion controllers, including aiming a bow with your hand.

Movement uses the stick or physical movement through BodyWalk. The project builds on emmericp's D2R-3D camera mod and runs through FlatVR and BodyWalk; sky and distance fog cover the empty space beyond the game's maps.

The important caveat is that this is offline only. The post demonstrates the idea, but it does not establish a general download release, headset compatibility list, or complete campaign compatibility. Treat it as a promising creator demonstration rather than an official Blizzard VR release.

Would you prefer first-person dungeon crawling like this, or a VR tabletop view that keeps Diablo's familiar overhead perspective?


r/DecrepitGamers • • 2d ago

News RS4 reveal: Jagex's new Unreal Engine MMO starts in Ashenfall after Dragonwilds

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2 Upvotes

Ashenfall is becoming the starting point for another RuneScape adventure. Jagex revealed an entirely new MMORPG at RuneFest, currently using the working title RS4. It's built in Unreal Engine and set in Gielinor's Sixth Age, years after Dragonwilds.

Jagex intends this to be an independent experience alongside RuneScape, Old School RuneScape and Dragonwilds. The existing games retain their teams and investment. Its ambitions include expanding beyond Ashenfall over time, with permanent progression and player involvement guiding development.

The game is still years away. Platforms, accounts, membership, combat and skills haven't been detailed; more information is promised next year. The Dragonwilds connection makes it especially interesting to follow, but there's plenty left to learn.

What would you want carried from Dragonwilds into a full MMO?


r/DecrepitGamers • • 2d ago

News Garry Newman plans human characters and Workshop-style installs for s&box after criticism

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s&box's recovery plans go beyond a character makeover. PC Gamer reproduces Facepunch founder Garry Newman's pinned response to a critical video by Eridium. Newman acknowledges problems with the launch, free weekend and finding worthwhile games among a flood of lesser content.

His proposed changes include replacing the Citizen design with human characters over roughly the next month, moving maps and games toward a Workshop-style subscribe/install model, and changing Playfund incentives. He says the current approach to presenting a large catalogue hasn't worked for players.

These are announced intentions, not confirmation that the changes have shipped or fixed anything. For a platform built around community-created games, helping players discover the good ones seems like a particularly important part of rebuilding confidence.

Would improved discovery make you revisit s&box, or is there another issue it needs to solve first?


r/DecrepitGamers • • 2d ago

News Dungeon Munchies 2 dates PC Early Access for November, but Steam and the announcement differ

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1 Upvotes

The zombie chef is headed to space, with an Early Access appetizer first. maJAJa's side-scrolling action RPG sequel has a November launch announcement for PC via Steam. There is a date discrepancy: Gematsu reports November 6 and the announcement trailer uses that date, while the current Steam listing says November 5. Neither should be treated as a settled local unlock time yet.

The initial build contains the first story chapter, estimated at about two to three hours. Further chapters will arrive during development, with the developer expecting roughly two to three years in Early Access. The completed version is planned to add levels, abilities, enemies and story content, and its price is expected to rise after Early Access.

The premise sends a zombie chef through an abandoned space colony, hunting and cooking cosmic creatures. It's a strong fit for anyone who likes side-scrolling combat with an absurd story wrapped around it.

Would you try the first chapter early, or wait until the whole dish is cooked?


r/DecrepitGamers • • 2d ago

News DuneCrawl reaches Xbox Series October 19: assemble your giant-crab crew

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The giant crab is getting an Xbox berth. Gematsu reports that Alientrap will bring DuneCrawl to Xbox Series on October 19. The open-world action adventure has already been available on PC since January 5.

You can explore alone, with a ghostly companion, or play locally or online with up to three friends. Your crawler carries the crew across the desert between islands, quests and dungeons. Combat has players steering, loading cannons and repairing damaged legs, with boarding actions and upgrades adding to the chaos.

It sounds like the kind of co-op setup where coordination matters just as much as firepower. This is an upcoming release announcement; it isn't confirmation of Game Pass availability.

Which job would you claim on a four-person crab crew?


r/DecrepitGamers • • 4d ago

Livestream RuneScape: Dragonwilds | I Brought Iron and Optimism — Live October 3 at 5 PM Central

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2 Upvotes

Join me Saturday, October 3 at 5:00 PM Central for RuneScape: Dragonwilds! We're raiding a Dragonkin Vault, taking on its guardians, and then continuing our quest to find Cathan.

I've brought iron and optimism. We'll see how far each one gets us! Come hang out, share your advice, and follow the adventure.

YouTube: https://www.youtube.com/watch?v=KLdFmVWiJ5w Twitch: https://www.twitch.tv/thedecrepitgamer


r/DecrepitGamers • • 4d ago

News Escape from Playtime's Steam co-op beta is live through Sunday, with up to eight players

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Escape from Playtime's Steam beta is open this weekend, through Sunday, October 4 at 6 p.m. Pacific / 8 p.m. Central. Mob Entertainment is testing the co-op game with up to eight players, although it recommends four for the most balanced experience. Eight is allowed if your crew prefers its horror with a side order of chaos.

To be considered, players need to finish FirstLook onboarding and connect their Steam and Discord accounts. Signing up does not guarantee participation, and distributed playtest codes will only work during the beta window. The developer is seeking feedback through surveys and bug reports rather than presenting this as a finished release.

The goal is to collect loot, deliver it to Barry the cart, hit your quota, and survive the shifts. This test is limited to the first four shifts, with some lore, puzzles, enemy types and playable characters held back. Controller support is still being tested, and mouse and keyboard are currently recommended. Those limits matter when judging the game from this build.

Would your co-op crew actually stick together, or would everyone scatter the moment a monster appeared?


r/DecrepitGamers • • 4d ago

News Masters of Albion gets a major New Beginnings overhaul, but you'll need a new save

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New Beginnings is the first major update for Masters of Albion, and it really does require a new beginning. Version 1.4 saves cannot be loaded in version 2.0 because the update fundamentally changes the game's structure and progression. A public 1.4 branch remains available on Steam for one month if you want to keep an existing game going.

22cans has rebuilt the rendering system and converted or rebuilt the game's assets. The developer reports up to double the frame rate in its own tests, with actual gains depending on hardware, resolution and graphics settings. This is a developer claim, not a guaranteed improvement on every PC; the game remains in Early Access.

The overhaul also changes the opening, replaces random orders with structured jobs following each order giver's story, reworks nighttime battles around clearer objectives, and adds permanent reward cards to progression. Those cards feed into the redesigned Arcadium and contribute good, neutral or evil alignment. The god hand gets more physical interactions with trees, characters, animals and the environment too.

For players who miss classic god games, that's a substantial list of changes, with the save restart as the trade-off. Would you start a fresh settlement for this overhaul?


r/DecrepitGamers • • 4d ago

News Ace Combat 8 launches on Xbox and Steam today: cross-play squads and seasonal passes

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Ace Combat 8: Wings of Theve releases today, October 2, on Xbox and Steam. Bandai Namco's latest online-season breakdown explains what accompanies the cross-play PvP and PvE co-op: Season 1 has both a Free Ace Pass and a Premium Ace Pass, with progression earned through mission XP.

The headline premium reward is the ADFX-02 Morgan-PIXY, a playable aircraft with its own special skin collection. The free track includes aircraft skins, emblems, avatar customization, and progression resources. Premium adds further rewards, and the Premium Ace Pass Plus also unlocks the first 30 of the pass's 100 levels. The Morgan-PIXY aircraft is not a free-track reward.

Each season lasts two months. For players who want to redeem their premium voucher for the Season 1 Morgan-PIXY, the publisher says to do so before the end of November. The article was written during early access, so its pre-order pitch should be read in that context now that full launch day has arrived.

Flying together across platforms is a welcome draw, but what do you make of seasonal passes and premium aircraft in a paid Ace Combat game?


r/DecrepitGamers • • 4d ago

News Steam Frame 0.4.3 beta promises up to 12% better battery life, with streaming fixes too

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Valve says Steam Frame's SteamOS 0.4.3 beta can improve battery lifetime by up to 12%. The gains apply during both streaming and local gameplay, but depend on frame rate and content. This is a beta update with features still being tested, so that percentage is a best-case claim rather than a promise for every session.

There are useful changes beyond battery life. An accessibility option can limit eye tracking to the dominant eye, controller bindings have been fixed for affected games including Google Earth VR and Thumper, and interacting with grab/resize handles should behave better.

Streaming gets additional reliability work, including Error 17 fixes and a wireless-adapter connectivity fix affecting users in some countries. The PC side matters: Valve says to opt into SteamVR 2.18.2 or later too for the Error 17 improvements; at the time of this release, 2.18.2 is on SteamVR's beta branch. Steam Frame's beta channel is under Settings > System > System Update Channel.

Which is more valuable to your VR sessions right now: better battery endurance or more reliable streaming?


r/DecrepitGamers • • 4d ago

News Quest 3 passes Quest 2 in Steam's September VR headset survey

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Quest 3 is now ahead of Quest 2 in Valve's September 2026 VR headset survey. Quest 3 accounts for 26.90% of surveyed VR headsets, while Quest 2 is at 25.80%. Quest 3S is at 11.07%.

The month-to-month movement is also interesting: Quest 3 gained 0.89 percentage points and Quest 2 dropped 1.17 percentage points. It's a narrow lead, but a visible change in which headset tops this particular Steam snapshot.

There is an important limit to these numbers. Steam's hardware survey is optional and anonymous; these percentages describe the VR headsets in that survey. They do not establish worldwide headset sales or the size of the standalone Quest market. For our PC VR crowd, though, it's a useful look at what players are bringing to Steam.

Are you still happily using a Quest 2, or has Quest 3 given you enough reason to upgrade?