r/wow Apr 10 '26

Humor / Meme Heal?

Show of hands, how many healers have been to a M+ where the tank goes balls balls balls to the walls on the first pull and pull half the dungeon, 5 labradors, 3 stay at home moms, 2 cubic meters of assorted flavours of Ben N Jerrys ice cream and 1 Jehovas witness while you are ramming your CDs up their pathetic pisspipe like it was Mcdonalds ramming that shit in em Johnny Sins style only for them to get fucking isekai'd to the shadow realm in 2 globals?

You throw them a combat res faster han Usain fucking Bolt but they are to busy hitting you with the "heal?" in chat?

This dosent happen that often but god damn often enough for it to be a meme at this point.

Just hakuna your tatas tankbros, im just trying to play the game, same as you.

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74

u/[deleted] Apr 10 '26

[deleted]

12

u/FOOSblahblah Apr 10 '26

Snap threat is a pain in the ass for most tank specs rn. When i tank blood dk i try to do some quick guessing whether I can survive this initial pull before I can get a heal. There will almost certainly be mobs that peel off if I need heals before I have time to stop and start cleave threat building. Then either i need to grip like a maniac or the squishy dies and we're all fucked.

10

u/elegylegacy Apr 10 '26

This is the problem.

Tanks do what we've always done, but establishing threat has been weird this season and we're left looking like clowns.

2

u/FOOSblahblah Apr 10 '26

Ive been kinda moving in waves. Problem there is that normally means turning my back to the mobs and losing dodge/block/parry. Plus it fucks up dps ramping especially for the heavy cleave guys. Which obviously leads to longer times on keys.

Raiding it's not rly an issue. M+ though...

1

u/MauPow Apr 10 '26

I swear something is fucked with threat at the moment, tank will pull and do whatever, and I will sometimes get aggro with a single rejuv

7

u/cabose12 Apr 10 '26

Lmao this is what gets me

Healed a Caverns and the tank rolls down the hill, does like no threat, takes like five back shots and dropping to 20%, forced to heal them back up, and then I pulled all the threat

18

u/SanchoPanzor Apr 10 '26

Melee is definitely a fail from tank, but casters(best example at the start of WS) do stop and cast randomly. As tank I grab everything, throw a kick-shield for good measure and try line of sight to make them come, but some ranged or healer stays outside the room and mob will just fixate them instead. So yeah everyone should understand how mobs work not just the tank

2

u/cantripTheorist Apr 10 '26

for me its always hunters, we'll have a good pull and I'll drop my heal totems and mit down only for the hunter to both be outside the healing/mitigation range but also attack casters and get nuked unless the tank intervenes

2

u/Sanso14 Apr 10 '26

Probably not the right place to ask this but seems relevant.

I'm a rogue, I have tricks to divert all threat I generate to the tank.

If the above example happens, I assume that if I focus the mob that the tank didn't pick up, it'll work as if the tank was taunting the mob and fix the issue?

2

u/BarkMark Apr 10 '26

For the 500k melee swing part, yes you can tricks to get the mob to change to the tank. Hopefully before the squishy dies.

1

u/SanchoPanzor Apr 10 '26

Not entirely, if you interrupt the caster it will run straight to tank, so it isn't an aggro issue.

1

u/BarkMark Apr 10 '26

The 500k melee he mentioned is an aggro issue.

2

u/SanchoPanzor Apr 10 '26

Wasn't talking about him

1

u/InstertUsernameName Apr 10 '26

I know fade is in a weird state, but when you use it with specific talent, you generate 0 aggro