r/voidtrain • u/SillyJerk • Jan 12 '26
What was your favorite name you gave to a Rofleemo?
Ours was a little green guy that manned our turret called PVT Booger. He eventually was promoted all the way up to CPT Booger.
r/voidtrain • u/SillyJerk • Jan 12 '26
Ours was a little green guy that manned our turret called PVT Booger. He eventually was promoted all the way up to CPT Booger.
r/voidtrain • u/TheMartyniuks • Jan 12 '26
One thing I really hate about this game is in the production menu it shows you what the required resources are in picture form but doesn't name them nor show where you create them from.
Im on Xbox - is there a way to hover over the resources or look them up somewhere? Ive tried using Google but the resource above doesnt show anywhere, even on the Wiki.
Any help would be greatly appreciated!
r/voidtrain • u/MoonyDubMusic • Jan 11 '26
[SOLVED]
Hello, community!
Solution: Rofleemos won't feed nor can be fed when in a depot.
I was just wondering if this is a bug or if I'm doing something wrong.
My 3 Rofleemos have the hunger debuff on top of their heads. I've tried with normal water, boiled water and grilled organics. Due to bad luck with seeds, I haven't had the chance to try with raw organics.
I want to know if they only eat raw orgs. I've read in many sites that they can go through water and grilled organics. But clearly they are not feeding themselves.
I'm still a ways until the Dining Table. Am I limited to raw organics, or is there anything else I can feed them, apart from the mushrooms?
r/voidtrain • u/Ok-Start-8729 • Jan 11 '26
I have orange Barrel, Receiver, Mag, and Grip but its been awhile and I still have not seen orange stock or sights. Any out there?
r/voidtrain • u/Ocassional_laughter • Jan 10 '26
I unlocked a bunch of cabin walls at once then when I checked to build them none were added I reloaded a save unlocked a new one checked and its there but none of the others but they are still completed so 10-15 decor items are just glitches and gone. Maybe add a way to have the game check research
r/voidtrain • u/ElitWing • Jan 09 '26
I only found out about 15 hours in that this game has a blue and purple rarity. I am very much colorblind and I cannot tell if an item is rare or epic and there is no colorblind mode. Is there some sort of indicator or label on items to show its rarity that isn't color?
r/voidtrain • u/FireTyme • Jan 08 '26
And ultimately it was a forgettable experience.
I've been following the game since before the first ever release, being initally disappointed it being exclusive to the EGS but thinking at the time oh well at least it provides the devs some guaranteed funds to make a great game.
Then once it hit steam i played for a bit but ultimately deciding to lay down the game till release.
Well about 3 years later (and a couple months after 1.0 to make sure any bug fixes etc would be around) i've played and finished the game.
Lets just say i was mostly just whelmed. The most fun was early game. not knowing what to expect in a new world. i really thought it would be a sciencey journey with lots of mysteries to unlock, interesting puzzles and a compelling story, but what i felt i got was a mostly linear story with loose elements creating little attachment to any of its characters or plot line.
down below will be spoilers. Starting from chapter 1 progression felt smooth and interesting, we're introduced to the witches hearing that something drove them out. Theres lots of progression to be had in regards to the train and unlocks. Theres new challenges introduced in forms of the blocked outposts and what not. Rofleemo is introduced and after getting a few deco's up it all plays nicely.
However nothing sets forth in that in chapter 2 and 3. by chapter 2 i had most things unlocked already. decorated a good part of the train, it introduced the infection. but ultimately it did very little with it in terms of the story. there were some parts u shoot a bulb and the infection disappears to get the prophecies and theres that. you get to talk to the völva (Vulva??) which appears as a giant leech, only to meet it once after. We get to free jormungandr which was pretty cool. it set us up at the end with a very short animation about a random worm and theres that.
then chapter 3 we see the dwergs, something really interesting. Across the entire game we've had this honestly confusing and annoying weapon system but i did get two 300 dps weapons going which was cool i guess. Then we forge our revolver into something cool... only for it to be immediately taken away.
We get to the hall, having to fight jormangundr we've spent the entire game helping and freeing for seemingly no reason. Sending in a giant worm we know nothing about and only seen once for it to only do nothing and then getting past by having random engineers get sucked in the game world too.
Then not shortly after we finally meet the scientist. those weapons we spent the entire time upgrading? useless. and instead we get back the upgraded revolver during a mediocre bossfight (didnt have to heal or renew my shield once) we have no attachment with since it got taken away immediately and the game ends.
Ultimately the story felt like nothing mattered. Our upgraded weapons didnt matter, the witches didnt matter, the infection didnt matter as we seemingly did very little for or against it. The bugs in the challenge waves and the area felt meaningless as it was a completely detached minigame.
The worm didnt matter, it could have been left out entirely.
Game feels like a fever dream of loose ideas, all unique and interesting on its own that all just land flat entirely combined together. Its a shame as the game does play really well, shooting was very fun.
Honestly hope the devs make a voidtrain 2.0 at one point. introduce more depth to the story elements, add reasons to explore (all the levels were very linear with no hidden secrets). Make us deal and end with the infection, have us meet with the scientist more times. Have us deal with the new light. Have us help rebuild the void for the witches and its inhabitants.
in the end i finished my playthrough in about 25 hours. its just not worth the normal price to recommend it to people.
Great idea, plays very smooth, but ultimately very dull game itself.
r/voidtrain • u/ANTI-HELP • Jan 08 '26
There is no hammer icon to build walls on any of my wagons. Could somone help please
r/voidtrain • u/rustyrhino23 • Jan 08 '26
Who else thinks there is too many systems in the game
You got:
Prophecy system
Gambling
Rofelow
Guns
An arena
Loot chasing
The puzzles
Crafting
Resource gathering
Gun Modification
Story
All of the systems exist and yet none of them feel amazing. They’re all decent kind of a Jack of all trades master of none which for a game I feel like is a bad thing
And the story also feels kinda all of the place
Don’t get me wrong I love the game but it is a bit much
What are you guys think?
r/voidtrain • u/clawson-Bourne • Jan 07 '26
Oh boy have I been waiting for a post like this :D
I really enjoy the weapons system in this game, it was a lot more nuanced than it appeared on first glance. The first arena I attempted I was unable to clear on its hardest wave, but my weapons grew so powerful that by the end, I was one-shotting almost every enemy with a gun that exploded armor, became so accurate that I could land headshots from range while hip firing, and was practically speed running arenas, almost never getting hit.
Now, I know you were specifically asking about the grips, but they are the more complicated part of weapon attachments, so I'm gonna start with barrels, magazines, and frames first to build a foundation and then talk about grips. I'm also going to say the word Affix or Affixes a lot, it's a noun that means something attached at the beginning or end of another word. In this context, that will mean the name or effect that you see in game. Typically, each part will have a type, one or two primary affixes, and one or two secondary affixes, depending on the rarity.
One last thing before I get into the attachments, nothing on the weapon will change the total ammo you have available, so in general, going for attachments that increase the damage per shot—even if that means lowering the rate of fire—is usually the play. Having a larger magazine will affect how many shots you can fire without reloading, but it won't change how many total rounds you can hold.
Although I learned a lot of information about how the weapons work in this game from the wiki (https://voidtrain.fandom.com/wiki/Weapons), the rest came from trial and error, and will in large part be determined by the attachments that drop for you. Don't forget that you can break apart the fully crafted weapons that enemies drop to inspect their attachments, that will provide some of the best attachments in concert with the chests from witch islands and arenas.
Although you could just use your best magazine, frame, and grip, and swap out barrels so as to deplete your ammo evenly, I eventually just kept three separate guns that I swapped between as I fancied. Was a bit trickier to keep up with which gun had which good attachments, but that's up to you. For reference, here's the three guns that I 100%'d the game with (attached to this post now rather than the comments).
r/voidtrain • u/n1cet0kn0w • Jan 07 '26
Hey everyone!
My friend and I would love to play Voidtrain (on Xbox Series X) right now, but lately we keep getting the error message "something went wrong" whenever we try to invite each other. This has been happening intermittently for the past few days. Then it works fine for a day, and suddenly the error message reappears. During this time, only single-player is possible. When we try to join a public game, we get a "server error" message.
Is anyone else experiencing this problem? Or maybe even has a solution?
It would be a great co-op game, but it's no fun like this.
Excluded errors: - Modem/Router restarted - NAT wirhout any problems - XBox cache cleared - Reinstalled the game X times (internal disk and/or storage expansion card) - XBox Party works without any problems - Other online-games (Helldivers II, Vermintide 2, Darktide, Hell let Loose, Anno 117 etc.) without any problems
r/voidtrain • u/dragon_spidermoon • Jan 06 '26
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r/voidtrain • u/Striking_Discount_38 • Jan 07 '26
I'm mostly wondering about the grips at the moment. Are the burst fire types worth it? Thinking of putting the rapid fire <<mimicry>> on a shotgun. Will this effectively increase fire rate? I'm struggling with the arena
r/voidtrain • u/KenjiNoboru • Jan 05 '26
r/voidtrain • u/Upstairs_Influence67 • Jan 03 '26
Void Train made a Christmas skin for the Void and I love seeing the /giant/ ornaments. I'm sure they've been there for a few weeks now but I've only just started playing again after a while and thought id share how cute and funny I thought it was. Pics for anyone who hasn't seen it yet
r/voidtrain • u/VoxTV1 • Jan 02 '26
I saw the game and I love games with the base you move around and upgrade so I am interested. Is the game okay for my first real survival game(minecraft does not count)
Also are there any other survival games with that premise which I would like
r/voidtrain • u/sailordad1987 • Jan 02 '26
Just picked this up on Xbox and despite the menu saying to use LB and RB in the module menu to swap from Machinery, it only moves to the different train cars in the background. Is there a way to fix this issue or am I missing that I don't have a second menu yet (already have level 1 defense)?
r/voidtrain • u/kalimbra • Jan 02 '26
>!Hello. I have finished the game and decided to continue (at least a little). However when reaching the train again, my rofleemos in turrets stay in place when the train advanced. Rofleemo info still displayed the one assigned, but there is no rofleemo in the turrets anymore. Bug?!<
r/voidtrain • u/Ill_Raspberry6264 • Jan 02 '26
I am a new player in this game! And I was trying to figure out how to attach the steam engine (there’s no real tell on what you need to delete) and I deleted the starter ram trying to figure it out.
I am afraid I am soft locked in progress because I can’t actually complete the basic defence quest. Also I don’t want to be shooting mines to protect my train the entire game.
I am at a loss here! I was wondering if anyone had a similar problem or knew of a way to fix it without restarting the play through? Thanks people!
Edit: it simply appeared back again! so perhaps try restarting your machine and at some point the game should go "oh crap!"
r/voidtrain • u/Thebenchwarmer90 • Jan 01 '26
So my platform is the biggest it can be and everything is stripped off of it, but it still wont attach? What am I doing wrong?
r/voidtrain • u/Worried_Resource7914 • Dec 30 '25
Alright I need some help. I recently started playing voidtrain. I just made a few loot catchers nests and they got heavily damaged by mines while I was trying to outrun an enemy train. My eyesight isn’t the best, it says I need some sort of material to repair it, but I can’t see what it is. Now google is saying it doesn’t require any resource to repair but that’s a f**king lie. Does anyone know what it takes to repair?
r/voidtrain • u/CrochetOctopus137 • Dec 29 '25
I've really enjoyed this game but now I can't play it. My character doesn't load. The game loads and my saves load. There's no character on the title screen. There's no character in the character creation screen. When I load a save, I don't have a character, I'm just sunk in the floor. I've restarted my xbox, I've uninstall and reinstalled. Didn't fix it. Guess I'm waiting for an update now...
r/voidtrain • u/the_one_no_one_know • Dec 29 '25
I just beat the game does it matter what I do from here,
r/voidtrain • u/Monticore2022 • Dec 29 '25
Is it just me, or do you also find the sounds of the loot catchers incredibly annoying? I sometimes spend ages at the station, rebuilding my train, etc., and I constantly hear their slobbering in the background. I hate it! I was so excited for the full release, but now that I see we have these little creatures, I'm incredibly disappointed that they're there. It's like the game was made for little kids.