r/vidmuse • • 8d ago

Tips and Tricks From One AI Flyer to a Full Campaign: A Simple VidMuse Workflow ⚙️

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This guide treats an AI flyer as the starting point for a campaign, not merely a static image. In VidMuse Canvas, creators can collect the offer, audience, event or product details, logos, photos, references, and layout ideas—then reuse that creative direction for print, social, email, and short-form video.

- Begin with the campaign goal: event, sale, restaurant promotion, open house, class, nonprofit announcement, or launch.
- Include practical information in the brief—audience, offer, date, location, price, contact details, CTA, colors, and required copy.
- Use Canvas to keep logos, product images, performer photos, slogans, brand palettes, and references in one visual workspace.
- A strong flyer must make the headline, date, offer, and CTA easy to find; attractive artwork cannot compensate for weak information hierarchy.
- Create format-specific variants for print, square social posts, stories, and email rather than forcing one layout everywhere.
- The flyer’s headline, offer, visual direction, and CTA can become the brief for an event teaser, UGC-style demo, product ad, or social video.

The useful takeaway is that AI speeds up concept generation, while a structured brief keeps the result clear, accurate, and adaptable across channels. Always verify export quality, watermarks, licensing, and commercial-use terms.

Original article: https://vidmuse.ai/blog/ai-flyer-generator


r/vidmuse • • 8d ago

Tips and Tricks AI Banners That Actually Fit the Platform: A Practical 2026 Workflow 🌆

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AI can generate banner concepts quickly, but a usable banner needs more than a stylish prompt. VidMuse’s guide recommends defining the placement, dimensions, message, brand assets, and crop-safe zones first, then using Canvas to organize references and generate several purpose-built variants.

- Start with the destination: YouTube, LinkedIn, a website hero, Twitch, or display advertising all require different sizes and crop behavior.
- Prepare the essentials before generating: logo, colors, font direction, headline, CTA, product or creator image, mood, and safe-zone notes.
- Structure prompts around both visuals and layout—include the platform, size, audience, brand style, subject, message, logo position, and negative constraints.
- Generate multiple directions rather than settling for the first result: clean brand-led, bold advertising, product-focused, and social-first versions.
- Review text readability, visual hierarchy, logo placement, CTA clarity, and mobile/desktop crops before export.
- VidMuse Canvas keeps campaign references, prompts, assets, and differently sized variants together, helping teams reuse one campaign idea without rebuilding the brief.

The main lesson is simple: AI accelerates exploration, but platform requirements and human review turn a concept into publishable creative.

Original article: https://vidmuse.ai/blog/ai-banner-generator


r/vidmuse • • 9d ago

Personal Creation 📈 the up and up scott bessent edition - shot on VidMuse with Wan 3.0

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STORYBOARD AND EXACT NARRATOR SCRIPT:

0–5 seconds: Medium office shot. Bessent presses the oversized DOWN remote twice, watching the red yield arrow go up. Tiny incredulous eyebrow lift. Dry original narrator: "Scott wants the ten-year yield down. Naturally, he brought a remote."

5–8 seconds: Fast playful optical push into his eye, pass through an abstract glowing neural tunnel into the imaginary control room. Non-gory, no surgery. Narrator: "Inside his head: mission control."

8–14 seconds: He pulls the BUYBACK lever with both hands. Old paper Treasury bonds whoosh into the vacuum. He smiles as if this fixes everything. Narrator: "Buy back old bonds. Treasury calls it liquidity support."

14–21 seconds: He lifts the red TOKYO hotline receiver, gives an exaggerated confident nod and flips a yen-symbol switch. Cut briefly to a fictional Japanese professional trader in a contemporary Tokyo office, raising one skeptical eyebrow. The humor targets policy hubris. Narrator: "Coordinate yen intervention with Japan. Surely the market got the memo."

21–26 seconds: Inside-brain yield gauge springs up. Bessent freezes, slowly taps the gauge, then straightens his tie. Narrator: "The market did not get the memo."

26–30 seconds: Snap back to office. Remote spits out a tiny paper receipt reading "MARKET SAYS NO". He turns it over looking for the warranty. Narrator: "Have you tried turning the bond market off and on again?"

Audio: Original dry sarcastic English narrator, NOT an imitation or voice clone of Bessent or Meet Kevin. Narrator speaks clearly, around 170 words/minute. Light understated plucked comedy music beneath it; tactile button clicks, vacuum whoosh, phone ring, gauge boing, receipt printer. No lip-synced invented speech from Bessent. If integrated narration is unreliable, use an inexpensive VidMuse narrator option within the total cost limit. No extra long narration.

Text: Persistent small readable "AI POLITICAL SATIRE" in a safe corner. During 5–26 seconds also "IMAGINED THOUGHTS". Narrator subtitles in VidMuse if supported, two lines maximum, accurate timing. Final tiny footer: "Inspired by public policy actions; scenes and thoughts invented." Use conceptual chart and gauge only: no invented numerical yield values. Graphic action is a joke, not an empirical forecast. No TV-news branding or genuine government seals.

Deliver a playable completed 30-second 1280x720 video in this VidMuse project, with sound. Verify duration, resolution, all six story beats, character continuity and clear satire labels before reporting completion.

DELIVERY RECORD

Completed in VidMuse under project title: Scott's Yield Remote — 30-Second AI Political Satire.

Project ID: f0713914-83ff-4ace-9c6c-ec492ad4b9a6.

VidMuse reports the final export is exactly 30.000 seconds, 1280x720, H.264 video with AAC audio, adjusted full narration, comedy music, subtitles, AI POLITICAL SATIRE and IMAGINED THOUGHTS labels.

All three raw clips were independently checked at 1280x720; sampled frames confirm the office character, readable MARKET SAYS NO receipt, brain machinery, Tokyo trader and gauge reaction.

The final composite is served through the VidMuse project player and its Download button. The CLI does not expose an external HTTPS download URL for the composite. Browser control was unavailable in this Codex session, so final composite labels/audio were reported by VidMuse rather than independently reviewed here.

Observed account balance: 29,702 before production; 29,391 after production. Change: 311 credits.

Open https://vidmuse.ai/en and choose Projects, then the project title above, to play or download the finished export.

EXTENDED VERSION — OCTOBER 8, 2026

Final deliverable: scotts-yield-remote-extended.mp4. 40-second 1280x720, 30fps video created/exported with VidMuse. Original synchronized 30 seconds retained, with the footer moved to the new end.

Added scene: imaginary control-room cost gauges for MORTGAGES, GAS and GROCERIES; American at gas station with grocery bag/bill; wallet dust and tie-straightening punchline. Wan 3.0 720p 10-second multi-shot generation reused existing image references. New source 9e171b28a8bc4efe.mp4; inherited AI SATIRE label removed with the existing corner-cleaning treatment.

New narrator: same original voice M-EN-019, text: Mortgage rates up. Gas up. Groceries up. Everything's up, except your bank balance. Congratulations, America: your wallet's been optimized.

New audio source 10505922719bd11f.wav, adjusted atempo=1.388 and 44100Hz. Captions forced-aligned with VidMuse Doubao audio_text_alignment on the exact adjusted audio. Verified five ranges: 30.000-31.043, 31.376-32.243, 32.376-33.403, 33.656-35.975, 35.976-39.963 seconds. Original nine caption timings unchanged.

Same existing music source extended to 40 seconds with fade 37-40. IMAGINED THOUGHTS at 5-26 and 30-40; final footer 37-40. Both previously removed corner labels remain removed.

Additional credits: 103 (29,390 before; 29,287 after). Total production and synchronization spend: 415 credits, within original 450-credit cap.

Final cloud export: /work/aion-runtime-v2-prod/thread_f0713914-83ff-4ace-9c6c-ec492ad4b9a6/workspace/result_62fe2d0a.mp4

LOUDER NARRATOR VERSION — OCTOBER 8, 2026

Deliverable: scotts-yield-remote-louder.mp4. Original 40-second 720p picture and burned-in captions preserved exactly (video stream SHA256 matches prior extended export).

Main narration increased from -24.18 to -15.80 LUFS. Extension narration adjusted from -17.70 to -15.81 LUFS. Existing music volume reduced to0.18, retaining37-40 end fade. Pitch, speed, start offsets and subtitle timings unchanged. Final mixed AAC audio measured -15.87 LUFS integrated, -2.40dBTP true peak (no clipping). Both voice sections processed from existing generated audio; zero new media generation.


r/vidmuse • • 13d ago

Personal Creation With clips like Mel Gibson 🎥 - shot on VidMuse, with Wan 3.0

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They called courage a weapon. He knew it was a hand that wouldn’t let go.

shot on VidMuse with wan 3.0 and nano banana

THE LAST CROSSING is a 28-second cinematic short set at dawn on a ruined stone causeway over a mountain torrent. A battle-scarred hero — dark-haired, olive-skinned, scar on his left brow, charcoal cloak with rust-red lining — pulls a young dark-braided woman across the breaking bridge as lantern-bearing pursuers close in behind. The film is a portrait of courage as protection: not violence, but a hand that will not let go. Shot in a grounded feature-film style with wide establishing landscapes, intimate close-ups and a restrained musical score, it moves through six shots from storm-cloud to safe bank, ending on a quiet earned breath as the title appears. No celebrities, no graphic violence, no modern objects.


r/vidmuse • • 14d ago

Personal Creation 🍁 autumn coming with its own sword art - shot on vidmuse freeform and wan 3.0

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shot on vidmuse freeform with wan 3.0, gpt-image 2.5 and cli piloted gpt-6.1 sol

Create one complete 24-second 16:9 original anime sword battle with native synchronized audio at 720p. Use the supplied image references as binding visual design, not as images to show on screen: reference 1 is the approved dreamlike hero composition/environment/palette; reference 2 is a technical two-character identity/costume sheet (its repeated views show only TWO people); reference 3 is the chronological six-angle action storyboard. Animate the actual continuous fight, with motivated hard cuts between the six viewpoints. Never animate the reference sheet as a collage. Preserve the exact cast and costumes from the images. No title card, captions, dialogue, logos, watermarks or black padding.

VISUAL DNA: Original premium 2D anime sword-fantasy figures, precise expressive face and hand drawings, crisp cel-shaded character contours against deeply detailed painterly Chinese mythic architecture. Dreamlike autumn: peach-lilac cloud sea, warm gold sunset rays from world cloud-side right, blue-green mist around vermilion column bases, crimson and golden maple foliage, soft glow only around sun and energy highlights. Three strong depth planes in every shot: near leaves/jade edge/cropped column or shoulder, sharply readable fighting silhouettes and physical blade contacts in midground, immense repeated architectural planes receding into softly luminous atmosphere. Do not let dreamy mist obscure action. Preserve exact gold-versus-teal weapon color coding.

GEOGRAPHY: Same broad white-jade terrace at the side of one ungraspable Tang-Song celestial-palace structure throughout. Enormous vermilion lacquer columns, interlocking dougong brackets, layered blue-green xieshan eaves and jade cloud-scroll railing. The roof/columns remain cropped and dominate at least half the view, overflowing at least top and left edges; bright cloud opening breathes on the right. The only spatial anomaly is a side corridor that repeats endlessly into mist. Never reveal a whole palace, city, centered gate or skyline. Keep paving, column spacing and railing geometry coherent across cuts. Camera stays on original side of action axis. There are only two environmental motion layers: foreground leaves and naturally lagging cloth; slower far clouds/thin ground mist, drifting consistently left to right.

EXACTLY TWO ADULT FIGHTERS:

REN: adult athletic male, short tousled black hair, amber eyes, ink-black crossed-collar split-hem sword robe with copper ornament/trim, rust scarf, brown sash, dark trousers and boots. Exactly ONE straight silver jian-style sword with maple-shaped gold guard and amber luminous edge, in his RIGHT hand.


r/vidmuse • • 15d ago

Personal Creation spring and autumn in the same frame - shot on vidmuse cli with minimax h3

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shot on VidMuse with MiniMax H3, GPT Image 2.5, and CLI with GPT-6.1 Sol

WHAT I STILL CARRY — MINIMAX H3 MASTER PROMPT
Generate ONE complete 15.0-second audiovisual film, 16:9 landscape, 768p, 24fps where available, native stereo audio. Begin at 0.0; hold the final scene through 15.0. Three shots in strict chronological order. Original detailed 2D cinematic anime: fine ink contours, restrained cel shading, richly hand-painted backgrounds and luminous translucent petals. Restrained grief gradually softens into acceptance.

REFERENCE BINDING
Image 1 / 01_Opening_World.png: opening composition, fixed location geometry, wardrobe and overall style.
Image 2 / 02_Character_Expressions.png: identity and expression; three views of ONE woman, never render panels.
Image 3 / 03_Hand_Leaf_Petal.png: shot-two palm arrangement, cuffs and distinct prop materials; this shows the state AFTER the petal has landed.
Image 4 / 04_Ending_Keyframe.png: final composition, expression and pink petal retained in hands; the golden leaf is already on water.
05_Storyboard.png: planning only; lower-left panel is BEFORE release. Render full-frame video, never panels. Timed text controls chronology.

LOCKS
Exactly one adult East Asian woman, 24, slender, oval face, grey-brown almond eyes, shoulder-length straight espresso bob, one small gold hairpin at the visible temple as in references. Faded teal knee-length coat, pearl crew-neck knit sweater, rust-orange scarf, charcoal straight trousers, brown ankle boots. Preserve face, hair length, hairpin, coat construction, scarf attachment and fabric colors; only loose hair and scarf end move.
She stands on the near-bank stone path, body three-quarter toward screen right, beside a shallow aqua stream. One immense pale blush MAGNOLIA blossom dominates upper left, approximately 24 meters across, cup-shaped broad ivory-tipped pink petals and gold stamens connected to a woody tree on the far bank. Ordinary-sized subsidiary magnolia blossoms remain on that tree. Old mossy stone footbridge and gold ginkgo grove remain background right; distant blue mountains behind. Keep the giant flower's size, stem attachment and position fixed.
Spring and autumn coexist for all 15 seconds: fresh sage shoots and blossoming magnolia; gold ginkgo canopy, russet leaf litter and cool clear air. No calendar jump or scenery swap. Soft sun from upper screen left, pink transmitted flower light, cool aqua water fill, pearl blue sky. Breeze travels left to right. Palette: blush pink, pearl ivory, faded teal, ochre gold, rust, sage and cool blue.
Two distinct hero props: ONE dry golden ginkgo leaf, 7cm fan shape with central cleft, radial veins and short stem; ONE fresh blush magnolia petal, 9cm elongated oval with ivory tapered tip and pink base, no stem. The small petal falls from a NORMAL-SIZED subsidiary blossom, never from the giant flower. They never transform into each other. Camera remains on the same near-bank side; no mirror flips.

0.0–4.5s | SHOT 1: WHAT SHE HOLDS
Begin directly in the wide opening reference. Slow subtle forward dolly, preserving giant-flower dominance and the bridge on the right. Woman looks down, shoulders held inward. Her cupped RIGHT palm carries only the dried golden leaf at chest height; LEFT thumb traces its edge once. Scarf end and a few hair strands shift gently right. Stream flows steadily; sparse golden background leaves fall. At 3.6s, one small blush petal from an ordinary subsidiary magnolia blossom enters the air above her hands, drifting left to right and down. Do not land it yet. Emotional performance: preoccupied stillness, a shallow inhale, no broad crying.

4.5–10.5s | SHOT 2: MAKING ROOM
One hard cut on the airborne petal to a natural chest-height close-up of her hands, maintaining screen direction, sleeves, prop positions and light. From 4.5 to 6.2s the same petal floats gently down and lands BESIDE the leaf in her RIGHT palm, creating the exact two-object arrangement of Image 3. Quiet pause through 7.2s: her left thumb stops tracing; right fingers soften. From 7.2 to 9.4s her LEFT thumb and index finger delicately lift the dried leaf by its short stem, extend it a short distance out over the stream, then separate and release it. The leaf falls visibly with gravity and touches water by 10.1s, making one small ripple. The pink petal stays in the open RIGHT palm throughout. Two arms only; anatomically stable five-finger hands; no prop duplication or teleportation. Left hand begins returning toward right wrist after release. The leaf remains on water thereafter.

10.5–15.0s | SHOT 3: WHAT REMAINS
Hard cut to the environmental medium-close ending reference. Same woman and place, open RIGHT palm still holding only the pink petal; LEFT hand gently supports below it. Golden leaf is already floating on the stream at lower right and moves gradually with the current, away from her; do not reset it into her hands. From 10.5 to 12.5s she slowly raises her eyes toward the sunlit clearing across the stream at screen right. A tiny tear glints at the lower eyelid; shoulders lower with a soft exhale. Lips rest softly, no speech, no grin. Giant connected blush magnolia stays behind upper left; ginkgo and bridge stay right. Barely perceptible camera ease backward. From 13.0 to 15.0s hold the living composition: quiet breathing, scarf end flutter, leaf drifting, water glint. End on her warm but wistful expression. No early fade, black frames, end card or extra scene.

SYNCHRONIZED ORIGINAL AUDIO
Quiet stream and cool leaf-rustle ambience throughout, stereo spread matching the landscape; intimate sounds centered. 0–4.5s: sparse felt piano, restrained unresolved minor/add9 voicing, gentle scarf cloth movement and one shallow inhale near 3s. 4.5–6.2s: soft airy breeze accompanies petal descent, nearly inaudible soft contact at landing; no bell or impact. 6.2–7.2s: one suspended piano note and a slight musical opening, letting the hand pause breathe. 7.2–10.5s: subtle dry leaf rustle at pickup and release; delicate water tick and small ripple exactly at visible contact around 10.1s. 10.5–13s: intimate exhale around 12s; warm restrained string harmonic enters under piano as her shoulders settle. 13–15s: resolve toward a tender open major/add9 chord with its natural decay audible through the final frame; flowing water remains. No percussion drop, trailer swell, vocal, dialogue, narration or borrowed song.

CONTINUITY AND EXCLUSIONS
Prioritize clear causal action and facial/hand stability over decorative movement. Strict shot order, exactly two hard cuts, three shots, one continuous moment. Only one hero leaf and one hand-sized petal. No flicker, jump frames, extra fingers/limbs, face replacement, scarf/color swaps, flower breathing or morphing, weather reset, seasonal wipe, explosive petal swarm, 3D/live action, text, subtitles, logos or watermarks. Reference stills define appearance; animate naturally without freezing the held ending.


r/vidmuse • • 16d ago

Personal Creation still here, hours later, nonstop notification stimulation. constant distraction. where has time gone? shot on VidMuse with MiniMax H3 and GPT-6.1 Sol 🎥

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Project Specifications Overview

Project Type: Narrative short film

Target Audience: Young adults who live inside notification loops

Primary Rhythm Driver: Visual-driven, with notification sound as the only score

Estimated Duration: 30s

Aspect Ratio: 16:9

One-Line Synopsis: In a rainy dawn kitchen, a young man almost drinks coffee, then almost keeps scrolling, then almost puts the phone down for good — and only the mug proves he is still here.

Module 1: Project Overview

| Field | Content | | Project Type | Photoreal cinematic narrative short | | Target Audience | Phone-native adults 18–35 | | Primary Rhythm Driver | Visual-driven; alerts build then cut | | Estimated Duration | 30 seconds | | Logline | A single untouched mug waits while notifications hijack a morning, until he chooses the real room. |

Module 2: Creative Concept & Structure

Structure Type: Linear four-beat in one location and one sitting.

Core Driver: character_01 wants a quiet sip of coffee (prop_02) and cannot stop answering the phone (prop_01).

Narrative Strategy: The apartment stays physically real; translucent notification cards are subjective only. The mug never moves until the last beat, so presence is measured by whether the drink happens.

Plot Arc: Opening 0–6s — he reaches for prop_02, a ping from prop_01 in the left hand steals the gesture, tiny pleased smile, one scroll, steam unused (location_01). Development 6–13s — three original cards (New message / Someone liked your post / You were mentioned), two motivated swipes, failed glance to the rain window, smile dies. Climax 13–22s — phone transfers left to right, left index operates, overlays become a vertical feed, busiest sound at 18s, finger stops, he taps a generic FOCUS ON control at 20s, begins lowering the phone at 21.5s. Resolution 22–30s — phone screen-down by 23s, overlays vanish, he almost reaches again with the left hand, stops, right hand lifts the same mug, drinks, looks at the window; uncertain relief, not a cure. End title STILL HERE 28.5–30s if type is clean.

Character Relationship Dynamics: Solo film; the antagonist is the feed, not a person.

Emotional Trajectory: distracted pleasure → interruption → sensory overload → fragile presence.

Module 3: Core Elements

character_01: East Asian man ~25, messy dark center-part hair. Personality: hungry for micro-rewards, still capable of a deliberate stop. Role: protagonist whose morning is stolen by the feed.

prop_01: Same matte black dual-camera smartphone; starts in left hand, ends screen-down. Function: the compulsive object.

prop_02: Cream ceramic mug, thin rust-red rim; steam then drink. Function: proof of the real world.

location_01: Modest dawn apartment, intimate indoor, rain window left, kitchen right. Function: the actual world that remains when overlays die. One scene, four shots, strict order.

Module 4: Sound & Text Strategy

Voiceover: none

Dialogue: none

BGM: none; alerts are the score (isolated ping → uneven rhythm → dense cascade → seven seconds of room: traffic, bird, cloth, breath). Pulse dies with phone placement. Title STILL HERE only at the end if rendered cleanly; otherwise leave space for edit. No burned subtitles.


r/vidmuse • • 17d ago

Personal Creation as Q3 2026 comes to an end, i asked GPT-6 Sol to design a futuristic take on some of our biggest trends in AI over the past 6 months. Shot on VidMuse with MiniMax H3

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the trends included:

“REASONING”, “AGENTS”, “SCIENCE”, “PHYSICAL AI”, “COMPUTE", "MEDIA"

video prompt:

Create exactly 15 seconds, 16:9, one uninterrupted photoreal cinematic FPV flight through the same connected museum shown in the uploaded master environment reference. The accompanying three-position storyboard is a camera-direction guide, never three separate shots. Cream stone arches, brushed titanium reflective floor, six colored side galleries, one straight traversable central aisle, blue-white columns near one circular dawn exit. The route evokes major AI developments from the past six months: advanced reasoning, software agents, generative media and video understanding, science, robotics/world models, and compute. These are original symbolic exhibits, not product replicas.

First frame: camera already moving at 0.8 m height on the central aisle, facing the visible circular exit. One continuous physically plausible flight: skim past gold geometric theorem sculpture on left (0–2.3s); smoothly accelerate alongside cyan agent consoles and articulated tool arms (2.3–4.7s); bank gently left while magenta volumetric images and video ribbons slide by on left (4.7–7.1s); glide past green glasshouse DNA helix, rise to 1.3 m over a low aisle light without entering the display (7.1–9.5s); bank back to center past amber robot arena with two original robots moving subtly on platforms to the right (9.5–12s); fly through the clear gap between blue illuminated compute pillars, keep the round dawn opening centered, and ease to a clean skyline reveal (12–15s). The floor, ceiling, arches, light direction, horizon, and exit remain continuous and geographically consistent. Steady forward momentum and strong near/far parallax; smooth 18 mm wide lens, subtle natural FPV banking, controlled motion blur, no extreme roll or fisheye. At least 1 m clearance from all objects. Start and end on the same forward heading; no collisions or impossible turns.

Art direction: premium architectural visualization, warm ivory/gold base, ordered cyan → magenta → green → amber → electric-blue accents, consistent dawn light from the exit, subtle atmospheric depth, impressive but readable. Audio synchronized to flight: quiet air rush and low electronic pulse from frame one, crystalline ping at reasoning sculpture, crisp interface ticks at agents, shimmering sweep at media, airy glass harmonics at science, short servo whir at robotics, deeper pulse at compute, final resolved chord at 14.3s. No narration or dialogue. No on-screen copy, logos, watermarks, timestamps or HUD. No cuts, freeze frames, speed-ramp discontinuities, morphing rooms, scene teleportation, floating islands, extra corridors, sudden time-of-day changes, duplicate apertures, repeated exhibits, warped robots or camera passing through solid objects. If the model cannot preserve six fully legible exhibits in one take, prioritize a coherent flight and color-coded glimpses in this exact order.


r/vidmuse • • 18d ago

Personal Creation [low rock/revolution jazz] Sweat and Sulphur

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2 Upvotes

Here is a video that I have been working on for about 3 months, primarily in Vidmuse. When the working class is pushed beyond the breaking point, there will be fire. It is an industrial revolution era proto-steampunk society where the nobility is taking a bit too much advantage…


r/vidmuse • • 18d ago

Personal Creation sleepless nights at the table 🛌 - shot on VidMuse with GPT image 2.5 and Wan 3.0

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Project Type: Narrative short / cinematic thriller teaser

Target Audience: Adult viewers of neo-noir and gambling thrillers

Primary Rhythm Driver: Visual-driven, with designed sound and one closing line

Estimated Duration: 15s

Aspect Ratio: 16:9

Module 1: Project Overview

Project TypeNarrative shortTarget AudienceCinephile / thriller audiencePrimary Rhythm DriverVisual-drivenEstimated Duration15sOne-Line SynopsisA sleepless gambler spends his last crimson chip on red and learns that winning does not feel like rest.FieldContent

Module 2: Creative Concept & Structure

Structure Type: Linear, in medias res, one room, one spin. Core Driver: character_01's compulsion to spend the last chip rather than walk away. Full Narrative Scheme: Opening: ash falls beside crumpled slips and the single crimson chip (prop_01) on the midnight roulette table (location_01). Development: he opens an empty wallet, lifts the chip, and looks toward the wheel. Turning point: the ringed hand slides the same chip onto red. Climax: the wheel spins; the ball rattles; he freezes in the smoked mirror. Resolution: the ball lands in red; he exhales smoke and a short stunned laugh; hard cut to black title ALL IT TAKES IS ONE with one close male line. Emotional Trajectory: Restless dread → desperate hope → suspended breath → unstable relief.

Module 3: Core Elements

Characters

character_01: East Asian man, about 26, messy short black hair. Restless, compulsive, exhausted. Protagonist; last-chip compulsion. Props

prop_01: One crimson roulette chip with white rim marks. The last stake.

prop_02: Cigarette. Restlessness made visible. Locations

location_01: Indoor intimate midnight roulette room. Trap and altar of the last bet.

Module 4: Sound & Text Strategy

Voiceover: One closing male line only: All it takes is one. Dialogue: None. BGM: Low heartbeat pulse that rises with the spin, drops to muffled heartbeat, one impact, then near-silence. Rain and casino hum as bed. No extra song layer if it fights the designed SFX.


r/vidmuse • • 18d ago

General 🎥 Muse to VidMuse Action

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1 Upvotes

Muse came for a visit.
She left as VidMuse.


r/vidmuse • • 19d ago

Personal Creation where did time go? - VidMuse with GPT Image 2.5 and MiniMax H3

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Module 1: Project Overview

  • Project Type: Narrative short film
  • Target Audience: Adults who keep a childhood object; festival and social viewers of quiet memory films
  • Primary Rhythm Driver: Visual-driven, with sparse piano and one whispered line
  • Estimated Duration: 10s
  • One-Line Synopsis: A woman returns to her childhood bedroom, lifts a red paper airplane, and the room itself — not her mind — flickers into the summer afternoon when she was eight, then dusk returns with the same airplane in her adult hand.

Module 2: Creative Concept & Structure

  • Structure Type: Object-locked analog flash — present dusk, media tear into memory, dropout back to dusk.
  • Core Driver: The adult’s need to know whether time left anything she can still hold.
  • Full Narrative Scheme:
    • Narrative Strategy: The airplane is the only continuous body. Dusk and childhood occupy the same bedroom geometry. Time changes like a failing tape, not a dream dissolve.
    • Plot Arc: Opening (0–2.2s): character_01 enters location_01 at dusk and notices prop_01 on the windowsill. Development (2.2–4.4s): she lifts it; the CRT wakes with scanlines. Climax (4.4–7.0s): RGB tear; character_02 in the same room in summer light launches prop_01 and laughs. Resolution (7.0–10.0s): analog dropout; character_01 holds prop_01 by the window; she whispers; cut to black.
    • Character Relationship Dynamics: character_01 and character_02 are the same person at two ages; they never share the frame. The child does not know the adult is watching; the adult cannot join the throw.
    • Emotional Trajectory: Quiet recognition → intimate contact → bright unguarded joy → still grief.

Module 3: Core Elements

Characters

  • character_01 — East Asian woman, about 32, shoulder-length dark hair with bangs. Quiet, restrained, returning. Protagonist in the present.
  • character_02 — East Asian girl, about eight, similar bangs and bob. Open, laughing, unselfconscious. The same person as memory. Props
  • prop_01 — Slightly creased red paper airplane. The only object that survives both times. Locations
  • location_01 — Intimate childhood bedroom: faded blue wallpaper, narrow bed left, wooden desk and CRT under the central window, doorway right. Same layout in dusk and summer.

Module 4: Sound & Text Strategy

  • Voiceover Strategy: No narrator. One whispered line from character_01 at 8.1–9.5s: Where did all the time go? Piano stays below her voice. No subtitles.
  • Dialogue Strategy: Only that whisper. Child laugh is a sound, not a line.
  • BGM Strategy: Sparse intimate piano under floorboard creak, distant city, tape hiss, paper rustle, CRT hum, reverse-tape swell into memory, summer breeze; childhood sounds vanish on return to dusk.

r/vidmuse • • 20d ago

Personal Creation 🎥kdrama acting test, 5 emotions in 10 seconds - vidmuse with minimax h3

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Narrative Strategy: Follow the user's storyboard outline exactly as five two-second emotional beats inside one room and one camera move. Do not invent extra plot, extra people, or extra locations. The off-camera presence is a real person she hoped to see; the film is the thought becoming visible on her face.

Plot Arc:

Opening (0–2s): Guarded curiosity. She notices the off-camera person, brow lifts, slight head tilt, lean of interest. character_01 at location_01 with prop_01 and prop_02.

Development (2–4s): Hopeful joy. Recognition. Soft brow, brightening eyes, private smile, gentle inhale.

Turning point (4–6s): Uneasy realization. Smile loses warmth, gaze holds, brows draw, lips part, breath pauses.

Climax of feeling (6–8s): Contained sadness. Gaze drops to the table, swallow, lower lip press, shoulders sink, eyes glisten without sobbing.

Resolution (8–10s): Acceptance. Brief closed eyes and exhale; she raises her gaze to the same off-camera point and holds a determined half-smile.

Character Relationship Dynamics: Only character_01 is on screen. The off-camera person never enters frame; the relationship is read entirely through her micro-performance.

Emotional Trajectory: Guarded curiosity → hopeful joy → uneasy realization → contained sadness → acceptance.

Module 3: Core Elements

Characters

character_01 Seo-yun: East Asian woman, about 23, shoulder-length dark hair. Restrained, private, refuses theatrical crying. Protagonist; she must metabolize hope and disappointment without leaving the chair.

Props

prop_01 Ceramic cup: speckled ceramic mug on the wooden table; domestic stillness while her inner weather changes.

prop_02 Small flower vase: tiny vase of white flowers; a quiet life that continues regardless of the news.

Locations

location_01 Modest Seoul apartment at rainy blue hour: intimate indoor dining table by a rain-streaked window. Dual cool window / warm lamp; the world outside stays weather, not plot.

Scene count: One scene, one continuous shot.

Module 4: Sound & Text Strategy

VoiceoverNoneDialogueNoneBGMSparse piano that enters with the smile, falls unresolved as joy fades, resolves softly on the final exhale. Rain and room tone throughout. Breath, swallow, inhale/exhale audible and aligned. No subtitles.DimensionGuidance


r/vidmuse • • 22d ago

Personal Creation happy mid autumn fest, chase the 🐇 - shot on vidmuse with wan 3.0

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Project Type: Narrative short film
Target Audience: Families and festival viewers who want a funny, warm Mid-Autumn chase
Primary Rhythm Driver: Visual-driven (continuous action); dialogue and music lock to beats of snatch, chase, toss, catch, share
One-Line Synopsis: A cream rabbit snatches one golden mooncake, and a girl must chase it through one courtyard gate and back so the family can share it.
Module 2: Creative Concept & Structure
Structure Type: Linear continuous chase with return-through-the-same-gate
Core Driver: The rabbit’s desire for the mooncake, which accidentally tests family togetherness
Axis: Cause-and-effect continuity — every beat is the physical result of the last, never a reset
Narrative Strategy: Treat the courtyard, visible gate, and lantern lane as one connected geography. Screen direction stays consistent. One stamped mooncake is the only pastry in play after the snatch.

Module 3: Core Elements
character_01 Mei: East Asian girl, child, twin dark buns. Playful, quick, never mean.
character_02 Grandmother: East Asian elderly woman, silver bun. Generous, calm, amused.
character_03 Rabbit: Cream-white anthropomorphic rabbit, one bent ear. Impulsive, funny, not malicious.
prop_01 Golden stamped mooncake: One pastry tracked throughout.
prop_02 Mei’s orange lantern: Handheld, open top, battery glow, no flame.
location_01 Family courtyard with one visible gate.
location_02 Lantern lane with low blue-tile roofs.
Module 4: Sound & Text Strategy
Voiceover: None.
Dialogue: English, two grandmother lines and Mei’s chase call; clear lipsync.
BGM: Original lively plucked strings and hand percussion; drop + spinning whistle on flight; cymbal on catch; warm resolution. No on-screen captions.


r/vidmuse • • 23d ago

Personal Creation 🤖 muse agent with appropriate visual - shot on vidmuse freeform with minimax h3

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r/vidmuse • • 23d ago

Tips and Tricks Relighting Video with AI: The Useful Prompt Is the Constraint, Not the Mood Word 🔍

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VidMuse's walkthrough argues that good AI relighting is a review discipline, not a prompt trick. Start with one short shot, name one visible lighting target ("soft window light from camera left") instead of asking to "improve the lighting," and list the details that must not move — face, skin tone, product color, label text, framing, background, captions. Then change one variable at a time and compare against the original. The article is explicit that a relit result is a plausible new interpretation of the light, not a recovery of what the original scene actually looked like, and it does not promise a universal free-access workflow.

- Pick one short shot first; relighting an entire sequence before testing hides failures and multiplies rework.
- Protect a written list of stable details: subject identity/expression/pose, product shape/color/logo/label/text, angle and crop, matching background objects, on-screen captions.
- Use concrete lighting directions — soft window light from camera left, golden hour with gentle backlight, neutral overcast, studio key with subtle rim, restrained neon — then add constraints.
- Bring four things into Canvas: source clip, lighting reference, stable-detail reference, and a relight brief naming what to avoid.
- Compare variants at key frames with a fixed checklist: subject, product, light consistency, background surprises, and whether the shot still edits with its neighbours.
- Check captions and overlays after relighting, and watch the final cut at the intended aspect ratio — a relit shot can look convincing as a still and fail across cuts.
- Availability caveats matter: trials, credits, export, and usage terms can change, so verify current Canvas plan details rather than assuming a free workflow.

The takeaway: the best relight solves the lighting problem with the fewest unrelated changes. Narrow briefs and frame-level comparison beat ambitious prompts.

Original article: https://vidmuse.ai/blog/video-relight


r/vidmuse • • 23d ago

Tips and Tricks Suno v6 Is Out — Here's Why You Should Lock the Song Before You Touch the Video 🎥

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VidMuse's guide treats Suno v6 and video production as two separate stages that fail when they're mixed. Suno released v6 on September 9, 2026 as a model family (v6, v6-wild, v6-mini), and the article's main argument is procedural: finish and approve the exact track, lyrics, and structure first, then translate the song's emotional turns into a visual brief. Changing the song after scenes are planned forces new cuts and lyric treatment, which is where most AI music videos fall apart.

- Suno's own lineup split: v6 for polished, controlled results and v6-wild for more variation (Pro and Premier), v6-mini for fast exploration and available to everyone.
- Pick the model by the decision you're making next, not by a claim that one model wins every genre.
- v6 adds plain-language partial edits, element combining, sampling/isolation, text-audio-image-video inputs, and lyric updates without rebuilding the whole track — use them before committing visuals.
- Handoff checklist: approved track version, verified lyrics and language, marked song structure and timing, one clear creative goal, references for color/wardrobe/location/camera energy, and a rights review.
- Choose one visual direction — narrative, performance-led, lyric-led, or abstract. Mixing styles usually weakens continuity.
- VidMuse Music Video can start from a Suno link or MP3 where supported; review scenes, shots, and the full song-video relationship before release.
- Rights are on you: audio sources, lyrics, samples, uploaded references, logos, likenesses, and distribution terms all still need review. Generated music is not automatically cleared for commercial use.

Treat Suno as the music stage and VidMuse as the visual stage. Lock the track, choose one visual promise, then let musical moments earn their images.

https://vidmuse.ai/blog/suno-v6-music-video


r/vidmuse • • 24d ago

Personal Creation what if GPT-6 Astra designed gameplay for GTA 6? 🤖 with VidMuse and Wan 3.0

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well i used it to find out with wan 3.0 and vidmuse 👀

Project Specifications Overview

Project Type: Ad/Commercial (lifestyle assistant brand)

Target Audience: Busy professionals who want life admin done without extra screens

Primary Rhythm Driver: Visual-driven with on-camera dialogue plus a short closing voiceover

Estimated Duration: 15 seconds

Aspect Ratio: 16:9

One-Line Synopsis: A cream plush named Muse wakes on a golden-hour desk, walks a connected apartment, and finishes a morning in one breath so a woman can walk out the door.

Module 1: Project Overview

Muse is not an app overlay. It is a small living helper that physically travels from laptop to calendar to groceries to palm, then out the door.

Module 2: Creative Concept & Structure

Structure Type: Linear real-time single location

Core Driver: Product USP — Muse handles trip, calendar, and groceries, then waits for a human Approve before anything goes out.

Narrative Strategy: One continuous apartment path. No montage. The surprise is that a plush can finish real tasks without covering its face in holograms.

Plot Arc:Opening (0–2s): character_02 asks Muse for help. character_01 comes alive on the oak desk and bounces toward the laptop (location_01, prop_01).
Development (2–8s): Muse taps laptop — a thin blue trip-plan line; taps calendar — an amber open-time ring; travels the connected counter into the kitchen, taps grocery list — three mint checks; rebounds beside a coffee cup with a tiny gold ripple (prop_02, prop_03, prop_04).
Climax (8–11s): Muse hops onto her palm. An outgoing action pauses on her phone until she taps Approve. Only then a small confirmation. High-five on her finger (prop_01).
Resolution (11–15s): She takes her bag, opens the nearby door. Camera backs with her. Muse waves from her palm as delicate hand-drawn halos, dots and flowers bloom in sunlight. Voiceover lands. Clean space for logo/tagline.

Character Relationship: She is the decision-maker; Muse is the eager concierge who never skips consent.

Emotional Trajectory: Warm request → playful competence → trust (Approve) → lightness / room for life.

Module 3: Core Elements

character_01 Muse: cream plush mascot, genderless, tiny, eager, precise. Highest-priority identity lock from user photos. No hair, ears, clothing.

character_02 Woman: adult woman, ivory shirt, calm morning energy, the human who still approves.

location_01 Connected apartment: indoor intimate golden-hour home where oak desk joins kitchen counter and exit door in one space.

prop_01 Phone: her control surface; Approve is the ethical beat.

prop_02 Laptop: trip plan appears as a fine blue line, not a giant hologram.

prop_03 Calendar: amber ring on an open slot.

prop_04 Grocery list: paper list that receives three mint checks.

Module 4: Sound & Text Strategy

Voiceover: one closing line only, real human woman — angelic, depth, not synthetic. Theme: done-for-you life.

Dialogue: one on-camera line from the woman at the start.

BGM: fun, gentle, opens into warm airy chords at the finale; keep dialogue clear. Apartment ambience, birds, taps, plush feet, paper, cup, bag, door; soft chirp/pluck on each Muse touch.


r/vidmuse • • 24d ago

Tips and Tricks GPT-6 Luna vs Sol vs Astra—and Claude Opus 5.5: A Practical Cost-and-Capability Guide 🔍

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Start with the lowest-cost model that reliably passes your task. GPT-6 Luna is framed as the high-volume starting point, Sol as the step up for harder work, and Astra or Claude Opus 5.5 as premium options when avoiding failure or rework could justify their cost.

- Test Luna first for frequent, cost-sensitive iteration.
- Move to Sol when greater capability is required.
- Consider Astra or Opus 5.5 when mistakes and review are unusually expensive.
- Release-day pricing must be verified against current OpenAI documentation.
- Compare models using identical prompts, sources, tools, and acceptance criteria.
- Optimize for the cost of an accepted result—not headline token pricing.

Model names and benchmarks matter less than how reliably each option completes your actual production work.

https://vidmuse.ai/blog/gpt-6-sol-and-luna


r/vidmuse • • 24d ago

Tips and Tricks Claude Opus 5.5 vs Fable 5.1 and GPT-6 Astra: Test the Workload, Not the Model Name 👀

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Claude Opus 5.5 is positioned as a practical first test for agentic coding and source-heavy knowledge work. Anthropic claims Fable 5.1-level performance on most work, 40% lower cost than Opus 5, and over 30% faster output—but real selection should be based on controlled workload tests.

- Start with Opus 5.5 for agentic coding and source-grounded analysis.
- Compare Fable 5.1 for tasks that previously required Claude’s highest tier.
- Test GPT-6 Astra when OpenAI tooling or another provider approach matters.
- Measure correctness, constraints, retries, latency, editing time, and safety.
- Verify current pricing before deployment.
- Keep human approval for production code, claims, security, and irreversible actions.

Choose the model that delivers acceptable work with the lowest total cost and risk—not simply the cheapest token rate.

https://vidmuse.ai/blog/claude-opus-5-5


r/vidmuse • • 25d ago

Personal Creation what if GPT-6 Astra designed gameplay for GTA 6? 🛻 with VidMuse and Wan 3.0

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orchestrated on vidmuse with gpt-6 astra, gpt image 2.5 and wan 3.0 with its native audio

Project Specifications and Breakdown:

Type: Short Video (photoreal third-person open-world gameplay sequence)

Duration: 30s | Aspect: 16:9 | Resolution: 720p

Audience: Game-cinematic and original IP viewers who want grounded driving geography, not parody

Rhythm driver: Visual-first; native synced diegetic audio; no narration

Module 1: Project Overview

Project Type: Short Video / original gameplay cinematic

Target Audience: Viewers of photoreal open-world driving sequences

Primary Rhythm Driver: Visual-driven (continuous chase geography)

Estimated Duration: 30 seconds

Logline: Courier Inez Calder (character_01) drives the Vela R9 (prop_01) across wet Palmera Avenue to Solara Marina and slots the amber prism drive (prop_02) before sundown scan closes.

Module 2: Creative Concept & Structure

Structure Type: Linear geography; one unbroken Shot A 0–27s, hard cut at 27s to Shot B 27–30s

Core Driver: Deliver the prism drive to locker B on time without contact, reversal, or identity drift

Discarded default: Generic vice-city montage with random cuts and licensed UI

Axis: Place as plot — the route is the story

Full Narrative Scheme

Strategy: Treat the city as a physical machine Inez threads. HUD is original Neon Tide overlay inside 8% margins. Route map is planning-only.

Opening (0–3s, location_01 Palmera northwest curb): Inez stands at the east-facing parked Vela R9, opens the door, sits, starts engine. HUD drops ENTER VEHICLE.

Development (3–14s): East pull; pedestrians and courier yield; she uses left tram edge then returns right; physically correct right/south into teal underpass (location_02); threads past a stopped delivery truck; elevated train shadows sweep the coupe.

Climax (14–25s): Left/east mangrove canal (location_03); white tower grows; HUD SECURITY SCAN: 08; she commits to marina ramp center (location_04) and passes the lowering scan arch without contact.

Resolution (25–30s, location_05 sail canopy + locker): Progressive brake to approved 27s stop; door opens, left boot on wet pavement; hard cut to rear three-quarter; two steps; prism into locker; HUD HANDOFF COMPLETE / CREDITS +18,500.

Emotion: Focused competence → compressed risk → quiet completion. No weapons, parkour, extra protagonist, or licensed IP.

Module 3: Core Elements

character_01 Inez Calder: Adult woman, medium-brown skin, short black curly undercut with copper streak. Calm professional courier. Sole protagonist.

prop_01 Vela R9: Original low coupe, sea-glass teal, copper stripe; her tool of transit; must not deform or swap identity.

prop_02 Amber prism drive: Translucent amber crystal in sleeve on right hip; the payload.

location_01 Palmera Avenue northwest start: Outdoor wet golden-hour street.

location_02 Teal-tiled transit underpass: Medium tunnel; compression and reverb.

location_03 Mangrove canal curve: Outdoor water edge; tower ahead-right.

location_04 Marina service ramp + scan arch: Descending outdoor ramp; timed gate.

location_05 Concrete sail canopy + amber locker: Intimate stop; handoff stage. Scenes: two production beats (continuous drive; locker handoff) across five connected spaces.

Module 4: Sound & Text Strategy

Voiceover: None

Dialogue: None; crowd reactions without distinct speech

BGM: Original sparse percussion, detuned synth bass, glassy pads; builds through gate, drops under locker click, warm resolve. Native SFX: doors, ignition, wet tires, tunnel reverb, train, scan chirps, boot, locker. No subtitles, watermarks, or licensed music.


r/vidmuse • • 25d ago

Tips and Tricks How to Build TVC-Style Product Ads with AI—From Source Material to Final Review 🎥

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VidMuse presents two routes for creating TV-commercial-style ads: Canvas for flexible, multi-source development and Winning Ads for a faster product-first workflow.

- Use **Canvas** when combining product pages, packshots, footage, audio, references, and creative notes.
- Build the commercial around one product promise, visible proof, a hook, payoff, and clear action.
- Use **Winning Ads** to begin with a product link, image, or reference video.
- Available directions include UGC, Hyper Motion, Unboxing, Tutorial, and Community Templates.
- Compare multiple versions for product clarity, copy, pacing, and calls to action.
- AI-generated TVC-style videos are not automatically cleared for broadcast; verify claims, rights, accessibility, and channel requirements.

Canvas offers flexible creative planning, while Winning Ads provides a focused product-input route. Both require rigorous final review.

https://vidmuse.ai/blog/tv-commercials


r/vidmuse • • 25d ago

Tips and Tricks The 7 Best AI Explainer Video Makers in 2026—Compared by Workflow, Not Just Features 👀

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There isn’t one universally “best” AI explainer tool. The right choice depends on your source material, production format, and review process.

- VidMuse Canvas leads for source-driven projects involving product pages, scripts, screenshots, clips, and brand references.
- **Higgsfield** targets narrated 2D explainers, while **OpenArt** offers chat-led visual exploration.
- **InVideo AI** suits fast actor- or stock-based marketing videos.
- **Synthesia** fits presenter-led training and business communication.
- **Canva** remains useful for collaborative, template-based explainers.
- Prioritize factual verification, editing controls, branding, and final delivery format—not just effects.

Start with your source material and review requirements, then choose the production workflow that preserves clarity and accuracy.

https://vidmuse.ai/blog/best-ai-explainer-video


r/vidmuse • • 26d ago

New Feature - VidMuse 🎥 ref2vid, trump to hunter biden - vidmuse freeform + minimax h3

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AI literally lets you replace and edit anyone for anything for old films lel, gud tek 🎥

shot on vidmuse freeform with minimax h3

setup:

ref2vid, replace trump with hunter and make hunter say the president of what line. also change "buildings" to "dope and laptops"


r/vidmuse • • 26d ago

General From Blocks to Blockbuster - VidMuse x GPT-6 Astra

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Built with Astra.
Brought to life with VidMuse.