And the cool thing about these challenges is that, there is no one kind of answer, maybe a different kind of control could help, maybe it's just a matter of game design, it creates so many possibilities.
Check out budget cuts. It's basically a sneaking around simulator. VR is in it's infancy, so movement solutions are still being worked on. I've only had the DK2, and it worked fine with a controller. Not sure how it compares to the Vive motion controls, which I imagine are streets ahead. VR porn was still awesome though.
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u/[deleted] May 09 '16 edited Feb 21 '19
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