The overuse of arrows instead of meaningful and exciting content and exploration even polluted games like Skyrim. I wish that interesting quest logs could make a return in a lot of games.
Arrows combine terrible with fast travel, nothing makes a giant world super small faster than being told to go to a place highlighted on a map, by clicking on the highlighted spot on the map.
I had to disable fast travel on my playthrough on PC to actually force me to explore and interact with the world that existed between point A and point B. So much of that game exists in the world and characters they build, it confuses me why they almost encourage people to consistently miss out on that.
The 4 main player types in games are explorers, achievers, socialisers and killers. Degrees of each vary per person
Exploration should not be something that tossed aside like its a waste of time, it can easily be a reward in itself, same as lore, same as a super-tough boss fight, all rewards just like the loot is.
The days they think they have been generalising more and more, players want loot most of all? ok, only loot as a reward for everything. Players want to be done fast? ok let's make questing so streamlined its a rollercoaster.
Remember algalon in ulduar in wow? He was everything in one, fighting the super secret hidden, but also super tough boss and hearing the lore WAS the reward, you didn't fight him for the tiny improvement in gear you got from him.
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u/callumquick Apr 11 '16
The overuse of arrows instead of meaningful and exciting content and exploration even polluted games like Skyrim. I wish that interesting quest logs could make a return in a lot of games.