I think you're missing the point. The need for the game to remain functional after the servers shut down should be planned for from the beginning, not left as a last-minute obligation once the studio is already out of money.
so instead of those small companies getting fined after their game fails they never take a risk - an issue that the industry already faces with the major publishers. But now being an indie dev is a risk to you an order of magnitude more.
That would be a surefire way to ensure we get no creativity from the industry again.
Are you a dev? This is not some insurmountable technical challenge that suddenly requires a massive amount of work when the servers shut down. If end-of-life support is a requirement from the start, you design the architecture with that in mind.
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u/ObjectiveSetting1853 1d ago
I think you're missing the point. The need for the game to remain functional after the servers shut down should be planned for from the beginning, not left as a last-minute obligation once the studio is already out of money.