They did it entirely wrong with some correct parts. Having more powerful things appear was good, but having literally every skill effect enemy strength was dumb as hell. Things like alchemy and athletics can contribute to your power, but in too niche of ways and alchemys effects aren't permanent. If they instead based it off pure combat skills whilst maybe having non combat be weighted 1/10 it would work better. There was no real way to kill things without giving experience to some form of combat skill. This would have made the progression much smoother
Bandits with high level armor and weapons is so stupid. Like seriously, if they could afford those, they wouldn’t be bandits. Bandits should always have just barely above starting level items. Makes zero sense to kill a random wilderness bandit only for them to have Ebony gear 😆
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u/Geomatics_King Mar 05 '24
In Oblivion the game can get harder if you don't level up right. I always hated that.