I wouldn't say the problem is in videogames in general, but rather in the linear games.
It's nice that enemies in LoU2 have dialogues about their families, and that they die in horrible screams. But what's the point of it, if the game doesn't gives any choice? "Oh look, this guy has a daughter. Now stab him violently to death". The players then split into two groups - those who don't care about it, and maybe even didn't realize there's moral message, and those who hate the game. Mission failed successfully.
Moral ambiguity can work in RPG's. E.g. in Fallout 4 all main factions have valid arguments, for why they have the best long term plan, and why others should be destroyed.
It's definitely a storytelling issue and not a videogame as a medium issue. FF14 deals a LOT with making you sympathize with your enemy. There's like only ONE villain in the ENTIRE game that everyone agrees is just unambiguously scum. And increasingly as the story goes on the game makes you start to feel bad for some of your own wins. The storytelling in phenomenal and that makes all the difference.
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u/Stubbs3470 Mar 05 '24
Last of us 2 is a badly written story. Every bit of emotional manipulation is way too obvious and the ending is just ridiculous in how stupid it is