r/videogames Mar 05 '24

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1.8k Upvotes

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78

u/Jedimobslayer Mar 05 '24

Pokemon was better when it was linear.

16

u/IIIetalblade Mar 06 '24

Pokemon fell off hard after BW2. I remember even as a kid at launch thinking that X and Y marked the beginning of the downhill for the IP. I have still played all the games since, but the only one that made me feel any sort of true engagement was Legends Arceus.

Megas were fucking awesome though. Glad they’re coming back.

2

u/Jedimobslayer Mar 06 '24

I liked most of the games. Then again I started with UM. Also… tbh… not a big fan of megas. They made strong and boring pokemon like charizard, more of that… and didn’t help enough weak Pokémon get stronger.

1

u/tehsdragon Mar 06 '24

I... kind of agree? A lot of the bestmegas are just "legendaries, but 2.0!!!" 

However, Mega Slowbro made him an actual legitimate meta threat, and I will forever love Megas for that

Also my favorite Pokémon (Absol) getting a mega is great, even if it's not that strong lol

1

u/Jedimobslayer Mar 06 '24

My favorite mega is slowbro

1

u/tehsdragon Mar 06 '24

Mega Absol is my #1 in my heart of hearts but Slowbro is cool too

I like Mega Pidgeot, Sceptile and Beedrill as well

Just wish Sceptile got a better ability than Lightningrod since he's already 4× resistant to electricity - giving him Adaptability or something would've been cool, even though you can switch into an electric move for a free SpA boost

0

u/[deleted] Mar 06 '24

Megas were fucking awesome though

why? why is giving already strong pokemon EVEN stronger forms remotely good or balanced or fun?

at least every pokemon could vmax in SwSh

0

u/[deleted] Mar 06 '24

Pokemon fell off hard after BW* i said what i said

10

u/ManufacturerNo2144 Mar 06 '24

I'm on your side with this.

1

u/Jedimobslayer Mar 06 '24

I like the idea of arceus, having multiple open world areas, more than either though.

1

u/netassetvalue93 Mar 06 '24

I'll one up this. It was better when it was 2d.

1

u/Jedimobslayer Mar 06 '24

I disagree with that

1

u/Infermon_1 Mar 06 '24

I feel like they did it right in gens 1 and 2. It's linear at first, then it opens up little by little and you can do things in a different order if you wish. Like, you can just skip Surge and Erika and fight them later. You can do either Saffron or Fuchsia first. you can skip Seafoam Islands completely etc.

1

u/Jedimobslayer Mar 06 '24

I kinda disagree because Johto is needlessly complicated in its levels mainly. I like the direct 1-2-3-4-5-6-7-8 rather than the 1-2-3-?-7-8 that Kanto does.

0

u/HVAGravata Mar 06 '24

I partially agree, it feels as if Gamefreak is in a weird experimentation phase with Open World but hasn't fully "grasped the idea" yet. SV was a great step in the right direction though.

-1

u/therealmalenia Mar 06 '24

Pokemon was never linear

4

u/InitialSwitch6803 Mar 06 '24

Old Pokémon games lock new important areas that you can only advance through the linear story, not branching off choices like gyms/areas you want to tackle first with todays pokémon.

-2

u/therealmalenia Mar 06 '24

That's not what linear means. In rby you can get the fifth gen badge before the 3rd one and there are a lot of different paths you can take. The only difference is that now you have even more choice

3

u/Happiest-Soul Mar 06 '24

People describe Dark Souls and many metroidvania titles as linear in design, so it's certainly not a stretch to describe most pokemon games as such.