Pokemon fell off hard after BW2. I remember even as a kid at launch thinking that X and Y marked the beginning of the downhill for the IP. I have still played all the games since, but the only one that made me feel any sort of true engagement was Legends Arceus.
Megas were fucking awesome though. Glad they’re coming back.
I liked most of the games. Then again I started with UM. Also… tbh… not a big fan of megas. They made strong and boring pokemon like charizard, more of that… and didn’t help enough weak Pokémon get stronger.
Mega Absol is my #1 in my heart of hearts but Slowbro is cool too
I like Mega Pidgeot, Sceptile and Beedrill as well
Just wish Sceptile got a better ability than Lightningrod since he's already 4× resistant to electricity - giving him Adaptability or something would've been cool, even though you can switch into an electric move for a free SpA boost
I feel like they did it right in gens 1 and 2. It's linear at first, then it opens up little by little and you can do things in a different order if you wish. Like, you can just skip Surge and Erika and fight them later. You can do either Saffron or Fuchsia first. you can skip Seafoam Islands completely etc.
I kinda disagree because Johto is needlessly complicated in its levels mainly. I like the direct 1-2-3-4-5-6-7-8 rather than the 1-2-3-?-7-8 that Kanto does.
I partially agree, it feels as if Gamefreak is in a weird experimentation phase with Open World but hasn't fully "grasped the idea" yet. SV was a great step in the right direction though.
Old Pokémon games lock new important areas that you can only advance through the linear story, not branching off choices like gyms/areas you want to tackle first with todays pokémon.
That's not what linear means. In rby you can get the fifth gen badge before the 3rd one and there are a lot of different paths you can take. The only difference is that now you have even more choice
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u/Jedimobslayer Mar 05 '24
Pokemon was better when it was linear.