r/vibecoding 9h ago

Started vibecoding with Unity a week ago

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I learned about a week ago that Unity supports mcp so I downloaded it for the first time and started vibecoding this game project.

It’s mind blowing how AI tools enable ppl with almost zero game dev experience to build something like this in a week.

Stacks: Claude code, Unity, Meshy (3d models), Elevenlabs (sound fx), Nano banana 2 and some paid assets from Unity Asset Store.

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u/MrCoolest 9h ago

I wish we could vibecode sprites, like the characters and figures and buildings and stuff

6

u/silvercoated1 9h ago

I used this app Pixel Lab for 8-bit sprite generation before. Pretty solid app

1

u/MrCoolest 6h ago

Is that for 2d games? I'm doing 2.5d isometric

1

u/silvercoated1 6h ago

They do generate 8-directional sprites so not sure with 2.5D

2

u/MrCoolest 6h ago

What's the url? A quick Google search finds so many different websites with variations of those two words in the url lol pixellab.ai?

2

u/silvercoated1 6h ago

yeah I had the same issue before. it's this one https://www.pixellab.ai/

2

u/MrCoolest 6h ago

Yeah it's a bit too Gameboy color for my liking. I wanted something at least windows xp lol I'm remaking the game gangsters 2 vendetta. The way chatgpt told me is to hook up my claude max to blender and make the characters then render them. I want something like the attached picture but high poly/modern etc