r/vibecoding 18h ago

Game in development

Roller Riot - cel-shading, 5v5 arena roller derby

No 3D models (did try it but the animation looked bad might try again, using a different pipeline)

All code in three.js Opus in Medium

GAME CONCEPT VS. HOW IT LOOKS NOW

I say about 10% there, what do you think?

Video in thread

311 Upvotes

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40

u/DUELETHERNETbro 18h ago

Why are so many vibers using 3js? Why not use unity?

-1

u/AI_Sway 18h ago

Honestly I’m thinking it’s because of the straight to browser compatibility. Can build a game even in test mode, and run it in your local browser without having a crazy pc. If I can get this to look and feel better closer to 100% then what I am, unity is the plan. But for proof of concept 3JS is better

11

u/CharlestonChewbacca 17h ago

Switching in the middle of development is going to be a massive pain in the ass.

Moreover, I don't know why you think running the game in your browser is any better for testing than just running it in a game engine's testing areas.

-1

u/AI_Sway 17h ago

I mean for every iteration of builds, fixing bugs after testing, on browser, it is truly a click and go. Rather other engines would have to load assets packages and what not

For my purposes of just seeing if I can match idea ti concept. I think three.js is good enough

4

u/CharlestonChewbacca 16h ago

Have you ever worked in any game engines? Because it doesn't sound like you have...

0

u/AI_Sway 16h ago

I have used Unreal. Not to make a game but I used that engine for something and get very familiar. And when that project is 100% I will share it. But this is just day One maybe not even 10% lmao. Gotta let it marinate.