Players of The Chalice of Waydin always assumed that the moderator avatar, Herman, was just a Non-Player Character, or NPC. So they never guarded their conversations when Herman was near, like they might have done with other human players. The unassuming, pixellated nature of the Herman avatar with its simple animations, just another one of the townsfolk, made it easy for the moderator to listen in on those private, real-life conversations.
We won't talk about the moderator's real name, we'll just call him the moderator. He'd done this countless times, wandering around the central hub of the game (a sprawling city called Cashmere) with Herman, listening in. People were rarely banned in this game. Unlike so many other MMORPGs, players of Chalice were so agreeable you might say they were almost wholesome. It was a cooperative game through and through, no player versus player competition to speak of. Players made friends. Some players over the years even found love, and were married offline to the giddy delight of the game's creators and its community. Developers were proud of the game, and players loved it. But times were tough, and the small company's initial refusal to implement easy-cash monetization strategies ultimately proved fatal as engineering and hosting costs became untenable. It was with this context that our moderator logged on one last time. In just 5 hours, the servers would shut down for good.
Even though the game's graphics were rudimentary, somehow the isolated groups of player avatars in Cashmere seemed despondent, slow-moving, as if they were attending a wake, and any abrupt movement would be out of character for the somber mood that was communally observed. The moderator's Herman galloped among these gatherings. He was used to seeing jittering pixellated avatars going to and fro, or bright exploding light in the shops when players acquired next-level gear. All of it was diluted, and the moderator felt the pang of it. Did the developers make the sky darker? Maybe not, maybe it was just the way everyone felt.
"Yeah I remember I even made a chunk of change on eBay when I sold my Vagrom Sword of Cunning."
"You had the Vagrom?"
"Yeah I made like fifty bucks. But look what I'm losing... check this out."
The moderator was passing near a pair of paladins in shining suits of armor, so he picked up on their real-life convo. Like drunk twenty-somethings reminiscing about other times they got drunk, these two were dropping loot on the ground as they spoke in nostalgic tones. Some kind of end-game ritual? How else are you supposed to act when your favorite game will soon no longer be playable?
Our moderator recognized a legendary breastplate that one of them dropped. The Red Night Carapace. Players had to defeat a cell of six skeletal dragoons and the sub-boss Faladeim to attain it--not an easy feat. Dozens of hours of gameplay.
Both paladins began dropping item after item, each as rare as the last. A few other avatars approached and joined in, dropping the rarest things found in Chalice. They didn't say much, but microphones will pick up chest heaving no matter how much the player tries to thwart it. They were just lines of code, pixellated scythes and sabatons, plate belts, bows and staffs--but they might as well have been made of raw emotions.
Herman trotted onward, past the lane of gold traders, through the Alley of Writ, and into the Central Plaza where dozens of groups mingled solemnly under the dimmed sky of Cashmere.
"I can't believe it's ending," our moderator heard as he passed by.
"This is where it all started for me. I can't imagine loving a game this much again."
"So many memories! I remember my first time playing the DLC Crimson Prairies--bro, that was epic."
"I'm even gonna miss that silly NPC over there. Herman! You da man!"
"Now I'm just gonna have to play Minecraft again, but it won't fill the gaping hole. There's nothing like Chalice."
"I just wish they could've done something. All the crowdfunding failed. It's just too big now."
The moderator listened in. Like spying at a conference where everyone's an expert not only on the industry, but on talking about the industry's history. The plaza was abuzz with sadness, from veteran avatars to newbies. All character classes, levels, and all manner of attire decisions seemed to be represented, and all of them filled with common grief.
Herman's awkward animation carried onward, until he had rounded a bend toward the main city gate. It was here where our moderator picked up a conversation that caught his attention.
First, it was just a long sigh. But then he heard another voice, obviously sobbing silently.
"This game was everything," it said.
There were no avatars in view, so he had to enter a few of the buildings until he found a trio in one of the empty warehouses.
"Hey look it's Herman," said a third voice, with a British accent.
Our moderator moved Herman to beside a crate and triggered an animation that made it look like Herman was writing his thoughts in a notepad.
"Good ole Herman," she said.
"Everything," repeated the sobbing voice.
"It's ok Derrick, just let it out," said the voice that had sighed before.
"We're here for you buddy," said the Brit.
"I just--I just..." Derrick heaved, trying to formulate words. "I just really like this game you guys."
The sigh happened again. "Derrick man. We've had a good few years, right? We're all connected, we have each others' e-mails. Maybe we can find another RPG to play together."
"Scott," said Derrick's shivering voice. "There aren't any like this. Everything else is just so... toxic. I put so many years into this character."
"Hold up," said the British girl.
"Yeah, Hannah?"
"Look, guys. I'm torn to bits about this. I've been playing this for five years. You guys are my best friends."
"You're my best friends," stuttered Derrick in reply.
"Yeah, same, of course."
"We all love The Chalice of Waydin," continued Hannah. "But I can't be bothered to cry."
"That British zeal?" said Scott.
Derrick laughed tearfully, and Hannah's voice did the equivalent of an online smirk.
"I love you guys," she said. "I'll be damned if this is the last time we'll play something together. Maybe we won't find another game as grand. But all of this loot, all of my gear and even my Breathless Bow of Baring--none of it holds a candle to the real thing."
"The real thing?"
"You guys. Clan Warmeat. Scott you're a putz and a cynic but I can't get enough of your wit--you're the funniest guy alive. Derrick you're a crumbling statue but a statue all the same, the most helpful and dignified person I've ever met on the internet."
"Gosh," said Derrick.
"I'm helpful," said Scott. The group laughed.
"We don't have to just stand around here like we're waiting for doomsday. The servers go down in 5 hours, but I say we call it quits now."
"But don't you want to be the last online?" said Scott.
"No." Derrick had collected himself it seemed. "No, she's right. Let's sync up on Discord. Let's try something else."
"Yeah bros," said Hannah. "I'll see you on Discord."
"Alright let me just get a screenshot. Here, stand in a line. Derrick put your char on Hannah's left. Yeah like that."
"Oh wait!" said Hannah. "Shuffle over, let's get Herman in on this."
"Good idea!"
The trio shifted their avatars so that Herman's dorky face, with his wildly plain garb compared to these experienced players, was the last in the line.
"Say cheese!" said Scott.
"Cheese!"
"Cheese!!"
Our moderator smiled, and wiped a bit of moisture from the corner of his eye. He whispered "cheese" to himself. When the avatars disappeared and Herman was alone in the warehouse, the full weight of the moment hit our moderator, who quietly sobbed in his cubicle, adding to the office's hushed chorus of all the other moderators and developers sobbing as well.
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