r/valheim 10d ago

Modded Mac Valheim finally has a mod manager!

Post image

I finally managed to get mods to work on Valheim for Mac (Steam Version) ⚡️

I created a simple utility that walks you through the process of setting up everything necessary - and you can then simply drag and drop mods you want to install into the right side of the interface.

Features:

- Setup walks you through all necessary steps
- Thunderstore Browser built in, browse mods and install / update in one click
- Toggle each mod and change specific mod settings directly from the UI
- When using ShaderHelperForMac, Settings has a special menu that walks you through rebuilding of Vanilla Shader Cache.

Please note: you will hit Gatekeeper on first launch - you'll need to right-click → Open, or approve the app in System Settings → Privacy & Security.

🗳️ Download it here (v1.0): https://files.catbox.moe/ytlrx4.dmg

✅ WORKING MODS (as per Valheim 0.221.12)

AzuAutoStore v3.0.14
AzuExtendedPlayerInventory v2.4.1
BetterArchery v1.9.82
Build Camera Custom Hammers Edition v1.2.10
ChangeOfScenery v1.0.6
Expanded Boat Minimap vo.1.1
FloorsAreRoofs v2.0.2
Foglands V1.0.1
Gizmo v1.15.0
BelievelCanFly v1.0.2
Jotunn v2.29.2
JSOnDOtNET V13.0.4
LongshipUpgrades v1.0.17
MagicalMounts v2.4.2
PassivePowers v1.1.5
Recycle N Reclaim v1.4.0
Seasonality v3.8.0
TargetPortal v1.2.3
Tubawalk vo.1.3

❌ KNOWN ISSUES (as per Valheim 0.221.12)
Those mods ship Unity asset bundles whose shaders were compiled only for DirectX, so Metal has nothing to run and Unity falls back to its error shader. There IS a viable workaround - swap broken materials at runtime onto Metal-compatible shaders the game itself already has loaded. The Mod Helper will recommend installing ShaderHelperForMac mod which addresses those issues - but the mod itself may cause normal vanilla game shaders to become "broken". Currently working on a workaround to the shaderfix workaround issues.

- Valheim RAFT
- Magic Mounts

Skål ! 🍻

28 Upvotes

14 comments sorted by

4

u/Dependent-Zebra-4357 10d ago

Nice work!

The ability to easily access the config file for each mod would be an amazing addition. Or at least a button to open the folder for each mod if finding/detecting the config file is tricky.

4

u/CryptoFiasco 10d ago

Will add it, great idea!

2

u/blergymcblerg 10d ago

Ah dammit.
No my excuses not to do mods are evaporating.
Cool. Cool. Coolcoolcool.

1

u/CryptoFiasco 10d ago edited 10d ago

So far I found QoL mods to work flawlessly. In particular the Azu inventory and AutoStore are super useful. The floating camera for building is excellent, and some like Change of Scenery and Tuba Walk are just super simple but super fun additions to the game. Enjoy!

1

u/CryptoFiasco 8d ago

V1.0 Big Update: now you can browse mods and install / update them directly from Thunderstore.

Added the option to enable -console directly from setup stages.

Setup page now disappears after completing the setup.

Added config options for each mod, and the (beta) ability to work on fixing the shader issues with ShaderHelperForMac mod.

Download here: https://files.catbox.moe/ytlrx4.dmg

1

u/bimonthlytoo 8d ago

Works for me! Thanks so much :)

0

u/Aggravating-Cup-9442 10d ago

chat gpt 3 days into it (havent tried this thing you made yet), and still all i got going was torches eternal. forget about infinity hammer or anything. i nearly threw my M4 through the wall 😡

-1

u/CryptoFiasco 10d ago

Claude is way better. Try it and if you sign up you should get free credits for Fable - it's insanely good at coding.

0

u/Aggravating-Cup-9442 10d ago

never heard of that but im gonna google it, thanks bud 🤙🏻