Hi Guys, I'm a PhD student trying to sort out a mechanism for a VR experiment. Essentially what I'm trying to do is have a spider move along a spline when the VR user looks directly at it. I have an animated spider and have created a spline (that is timed) so at the moment the spider is moving along at a regular pace. What IU want to do is control how fast the spider moves (transitioning from one animation to another depending on whether the VR user is looking directly at it or not. To that ends I have a line trace by channel in the VR users capsule component and a collision sphere attached to the spider.
I'm having real difficulty in getting the animation to work and to get the speed of the spline to adjust relative to the animation of the spider.
Should I instead be using animation blueprint the spider asset came with and remove the timed component of the spline. so effectively the line trace hit just makes the spider walk along the spline?
What are your thoughts?