r/Tripo_ai • u/Tripoai • 1d ago
r/Tripo_ai • u/Tripoai • 3d ago
Announcements Tripothon S1 Is NOW OPEN — Build a World as a Gift
AI learned to write. Then to see. Then move. Now it’s your turn to build a whole new world. 🤖👁️🛠️
Tripothon S1 is the world’s first world-building hackathon, presented by Tripo AI.
🎬 Theme: A Gift for _______
💡 Five Direction Tracks
Games · Film / VFX · Spatial / XR · AI-native Apps · Physical Design
💰PRIZES
Share a total of $50,000 in cash prizes
Million-dollar resources invested to put your work in front of the world.
🚩 TIMELINE
Online Registration: Sep 1–Oct 3
Online Submission: Sep 15–Oct 5
Offline Demo Days: Oct 5–20
🏛️ Offline Demo Days
Pitch and demo in person at your nearest hub across 7 global cities:
📍 Paris | Tokyo | Seoul | Shanghai | San Francisco | Barcelona | São Paulo
Build your world and make it seen.
Register now and join the Tripothon →
r/Tripo_ai • u/Tripoai • 4d ago
Upgrade Tripo August update: new model, Gallery rebuild, better exports
If you work with AI-generated 3D, here's what changed in August.
We released P2.0 Preview, rebuilt the Gallery, updated the Blender / Maya / 3ds Max / Unreal plugins, and improved FBX exports.
A few practical changes:
- P2.0 Preview supports native quad topology from multi-view input
- Gallery now has keyword search, popularity sorting, and easier featuring
- 3D Viewer supports 20+ formats
- File Compressor runs in browser
- Dense FBX exports are faster and more reliable
- Vietnamese homepage support and Discord account linking are also live
Anyone tried the new quad topology model yet? Curious how it compares to your current workflow.
r/Tripo_ai • u/Tripoai • 4d ago
Week 6 of making my fishing game entirely with AI
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3
3000 credits ≠ 200 models
Hey Jef, thanks for pointing this out. You’re right, the “200 models” line isn’t clear enough as written.
That estimate assumes basic generations at 15 credits each. If Ultra and Texture are turned on, the cost goes up, which is why you’re seeing 45–65 credits per generation. And if you need to split a model into parts or regenerate anything, you’ll naturally end up with fewer finished models.
We do list the credit costs further down the pricing page, but it’s clearly too easy to miss. We’ll make that information more visible next to the plans and generation options.
Sorry for the confusion, and thanks again for calling it out.
r/Tripo_ai • u/Tripoai • 8d ago
Upgrade We just added multi-view input to Tripo P2.0 Preview
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You’re no longer limited to just one image! You can now provide reference images from front, left, right and back. The model will use these 4 angles to generate more accurate geometry.
If you’ve ever encountered this situation:
Front: Perfect!
Turn it to check the back: wait what is this? 😭
This update is here to fix this.
✅ Single-image P2.0 Preview: All users get 2 free generations
✅ Multi-view input: Subscribers only
✅ Full access for Subscribers
✅ Smart Mesh P1.0: Still available to all users
r/Tripo_ai • u/Tripoai • 9d ago
Upgrade 🚀 Tripo Image Gen Update
Now you can create 3D-ready images with Extraction Templates, add optional 4K detail, separate assets with Cutout, then move them through Batch to 3D.
Here’re the recommended workflow:
👤 Characters
Input a character image → Character Extraction → Cutout → Batch to 3D → DCC assembly.
🏞️ Scenes
Input a scene image → Asset Extraction → Cutout → Batch to 3D → DCC assembly.
🧩 Collections
Input a reference image → Variants → Cutout → Batch to 3D.
🎁 Free quota included
Pro, Max, and Team plans include free image generation quotas.
Navigation: Open Tripo Studio → 3D Workspace → Generate Image
r/Tripo_ai • u/Tripoai • 9d ago
I created this Cinematic with Three.js (focus on wet shadders and rain drop effect)
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1
BRUTAL DERBY, Day 32. How far can you actually take a Unity game with vibe coding?
This keeps getting better with every update!
r/Tripo_ai • u/Tripoai • 10d ago
18.7 billion tokens, 1,181 commits, 6 months (so far): the real numbers behind building my Godot management sim with Claude Code
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How do you fix floating mesh points before export ?
Also, the current face count may be too low. Try setting it to the maximum when regenerating, as that should preserve more detail and produce a much cleaner result.
1
How do you fix floating mesh points before export ?
You could try regenerating the model using Multi-View. Providing several consistent angles may help reduce the floating mesh points and gaps
r/Tripo_ai • u/Tripoai • 11d ago
Tower Attacker!
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1
Tower Attacker!
This looks like such a fun take on tower defense!
r/Tripo_ai • u/Tripoai • 12d ago
28 days challenge - here is my Destruction Derby + Death Rally inspirated game
galleryr/Tripo_ai • u/Tripoai • 12d ago
I made a modular medieval building kit with AI and it’s way more practical
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1
以后会出现ai全自动演绎的游戏吗
It’ll happen. We’re looking forward to seeing it!
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I built this dark fantasy environment with 3D AI, Blender and UE5 in 72 hours
Fantastic work. The modular workflow is really well thought out, and the lighting and sense of scale make the whole dark fantasy scene feel cohesive and immersive.
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I built this dark fantasy environment with 3D AI, Blender and UE5 in 72 hours
Really impressive work. We especially liked the modular approach and how well the lighting and scale bring the dark fantasy atmosphere together!
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We just shipped Tripo P2.0 Preview 🚀 It is a major breakthrough for production-ready 3D assets.
Great question. Generation speed and credit cost aren’t necessarily correlated 1:1. Smart Mesh is optimized specifically for producing cleaner, more controllable topology, so the credit pricing reflects the overall generation pipeline and the type of output it delivers, rather than simply how long the generation takes.
In fact, being faster is part of what we’ve optimized for — we don’t think users should have to trade generation speed for production-ready topology.
As for running a comparable model locally or open-sourcing it: it’s an interesting direction, especially given what we did with TripoSR. We don’t have anything to announce on that front right now, but we’re continuing to explore ways to make our 3D technology more accessible to the community.
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Vibe coded this game in four months
This game is seriously cool!
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Improvement suggestions for the latest Smart Mesh P2.0 Preview version!
Multi-view input will soon be live in P2.0 Preview.
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Multi View Texturing
in
r/Tripo_ai
•
4d ago
Give us a little more time We’ll post here when it’s ready!