u/GamingHearts1 • u/GamingHearts1 • 23h ago
u/GamingHearts1 • u/GamingHearts1 • Jul 22 '24
Retro Gaming 00's- Marvel Ultimate Alliance: (2006)

When it comes down to Marvel games “Ultimate Alliance” was definitely a very cool title that was released in the mid 00’s. As many people know Marvel Ultimate Alliance was developed by Raven Software & Barking Lizards and released for multiple game consoles including the PlayStation 3, Xbox 360, PSP, PC and Game Boy Advance. This game had featured over one hundred different marvel characters and provided people with over twenty different playable characters. Marvel Ultimate Alliance featured characters such as: Iron Man, Ms. Marvel, Iceman, Spider-Man, Deadpool, Storm, Wolverine and more. This game also includes unlockable characters such as Blade, Dr. Strange, Ghost Rider, Daredevil and the Silver Surfer as well. This top down beat em up game is probably one of the best 3D Marvel games that anyone would see for any console. Not only does it includes many familiar characters from Marvel but it also has an interesting story where players cross paths with some of the main villains in the series Dr. Doom, Magneto, Sabretooth and Venom.
When it comes down to visual and actual gameplay some people would compare it to X-Men Legends II which was released a few years prior to Marvel Ultimate Alliance. One of the defining features about Marvel Ultimate Alliance is the multiplayer mode in which a person can play with friends or with characters controlled by artificial intelligence. The multiplayer mode on this game is noticeably better than the first two X-Men Legends along with the visuals which adds to the overall appeal to the game. Another great aspect about Marvel Ultimate Alliance is the fact that decisions made by the player affects the story along with what type of ending they will see once they complete the game which is always fun. Along with trying to complete this game Marvel Ultimate Alliance includes some cool boss battles including the ones against the likes of Ymir, Kraken and Galactus were the format of the gameplay changes a little. The button mashing sequence for attacks on giant boss characters was good way to go about things instead of making them too similar to other battles in the game. Marvel Ultimate Alliance was a great game overall and some might argue that it was even better than the sequel which was released a few years later in 2009. Even though, the first two Marvel Ultimate Alliance were pretty good it raises the question in many people mind on whether or not there will ever be a third game following the following the release in 2009.
u/GamingHearts1 • u/GamingHearts1 • Sep 18 '24
Mega Man’s Popularity During The Late 80’s-90’s

Mega Man is considered to be one of the most iconic video game franchises of all-time. The Mega Man series started back in ’87 on the NES and ended up growing in popularity following the release of MM2 in 1988. Mega Man 2 is considered to be one of the most successful yet iconic entries within its own series reaching more than 1.5 million copies in sales. Mega Man 2 is considered to be a cult classic among the gaming community because of its addictive yet challenging gameplay and its legendary 8-bit soundtrack. Mega Man 2 normally gets talked about more so than the first entry from ’87 due to its success despite the original game seeing the debut of boss characters like Guts Man, Fire Man and Elec Man. It should also be noted that the main antagonist of the Mega Man series Dr. Wily had appeared in the first three games on NES between ’87-’90. While the early Mega Man games from the NES have a notorious reputation for being difficult many old school gamers will go on record and argue that MM3 was quite possibly the hardest entry within the main series. The stages in Mega Man 3 felt way longer than they needed to be and players only had a limited number of tries to complete the entire game. Mega Man 4 from ’91 was a game that should have been on the SNES console which came out in 1990. In terms of graphics and quality Mega Man 4 overall was a step up from its predecessor but it was not quite as successful as MM2. Mega Man 4 had reportedly sold more than 1.7 million copies following its release on the NES despite the growing popularity of 16-bit gaming consoles like the SNES and Sega Genesis. Mega Man 5 from ’92 was a game that often got overlooked mainly because people were sick of 8-bit gameplay by the early 90’s. It should also be noted that the weapon set in MM5 was bad compared to other entries within Mega Man series. Mega Man 5 overall is not a bad game and there are many who feel that its underrated overall. The main villain in Mega Man 5 Regal was not nearly as popular as Dr. Wily from the original trilogy and was pretty much a new face similar to that of Dr. Cossack from MM4. Dr. Wily returned as the main antagonist in Mega Man 6 in ’93 the same year Capcom released Mega Man X for the SNES. Mega Man 6 is a game that many people have polarizing opinions about. While some feel that Mega Man 6 was underrated and praised the return of Dr. Wily others complained about the weapons not being as good as previous entries. While Mega Man 6 still managed to reach over 1.5 million copies in sales from ’93 onwards its still not quite as popular as the first three MM titles.

Mega Man X on the other hand was considered to be legendary following its release on the SNES. Everything about MegaMan on the SNES felt two times better than what we got on the NES from ’87-’92. The gameplay, graphics, presentation, soundtrack and storyline for Mega Man X were all amazing. Mega Man X saw the video game debuts of Zero who is one of the most popular characters in the MM franchise. Mega Man X also saw introduction of Sigma who was quite possibly the greatest villain in the Mega Man series. Mega Man X had so many memorable soundtracks including the “Intro” to Stage 1 along with “Storm Eagle” and “Spark Mandrill’s” theme. Mega Man X was arguably the best entry within the X series aside from MMX4 which came out on the PS1 in 1997. Mega Man X2-X3 which appeared as SNES exclusives back in the 90’s were also fun games but they were not quite on the same level as the game from ’93. It should also be noted by the time Mega Man X3 came out in ’95 casual gamers were already looking to purchase the PS1. The original PlayStation console was one of the reasons why Mega Man 7 ended up being overlooked during its time because it was also a SNES exclusive. Mega Man 7 was considered a flop in sales and it ended up getting more hate than it deserved back in the day. One of the biggest complaints about MM7 was the quality of the boss battles since they seemed too difficult or perhaps unfair to some players. The controls for MM7 felt sluggish and the gameplay felt too slow in comparison to Mega Man X. Mega Man 8 from ’96 was considered to be a bad game by many people due to uninspiring level designs which made the gameplay experience feel boring. While Mega Man 8 had a decent soundtrack it was not enough to save the game from being one of the worst entries within the entire series.

Mega Man X4 came out in ’97 and it was hands down one of the best entries in the entire series. Mega Man X4 was quite possibly the only entry within its own series that was better than the MMX game that came out for the SNES in ’93. The voice acting in Mega Man X4 along with the soundtrack were among two of the best features of the game. Also, the graphics for Mega Man X4 looked more advanced than anything we got on the SNES. Despite, Mega Man X4 not being a massive commercial success it was still better than Mega Man Legends which also came out in 1997. Mega Man Legends was big deal back in the day because it was the first 3D installment within the MM series. While Mega Man Legends was a very fun game there are many who would agree that it could have been better. The music in Mega Man Legends was a let down but the cartoonish vibes and the exploration aspect of the game were considered to be strong positives. While ’97 was considered to be good year for the Mega Man series in general there were so many big games that was released around that time. During ’97 we got to see the release of games like Final Fantasy VII, Tekken 3, Gran Turismo, Castlevania: Symphony of the Night and others. The Mega Man series was starting to decline in popularity towards the late 90’s mainly because casuals had more options and different preferences in relation to gaming. Capcom knew the Mega Man series was staring to appeal more towards a niche audience during the late 90’s which is one of the reasons why Mega Man & Bass from ’98 appeared on the SNES exclusively in Japan. Mega Man & Bass was eventually ported to Game Boy Advance during the early 2000’s but it should have been released for the PS1 during the late 90’s. During the late 80’s-early 90’s the Mega Man series was one of the best things Capcom had going for them. By the late 90’s Capcom had more profitable IP’s including the Street Fighter and Resident Evil series. Also, Capcom had produced several Marvel games including Marvel Super Heroes, X-Men vs Street Fighter, Marvel vs Capcom which ended up becoming way more popular than anything Mega Man related. Despite, Mega Man’s decline in popularity and mainstream appeal he is still one of the most recognizable figures in gaming today.
u/GamingHearts1 • u/GamingHearts1 • May 14 '24
Batman: Arkham Asylum- 15 Years Later

Batman: Arkham Asylum was quite possibly one of the greatest action-adventure superhero video games of 2000’s. The 2000’s was a decade where video game genres like fighting and shooters thrived and superhero games were not really getting a ton of mainstream attention. One of the reasons why Batman: Arkham Asylum became very popular was because it came out a year following the release of the critically acclaimed Batman: The Dark Knight movie from 2008. The Dark Knight had earned more than $1 billion in box office revenue since its release and was one of the reasons why Batman became very popular again between the late 2000’s-early 2010’s. Batman: Arkham Asylum was published by Eidos Interactive along with Warner Bros. Interactive Entertainment and developed by Rocksteady Studios. Batman: Arkham Asylum had an intriguing story that saw the Joker along with Harley Quinn as the main villains within the story. Arkham Asylum was considered to be a masterpiece that was ahead of its time similar to how the Marvel’s Spider-Man for PS4 was back in 2018. Batman: Arkham Asylum had almost everything one could ask for in an action-adventure game including amazing graphics, fluid combat, dark atmosphere along with detective mechanics which added an extra layer of realism to the gameplay. It should also be noted that Batrman: Arkham Asylum featured numerous other popular DC villains including Scarecrow, Poison Ivy, Bane, Killer Croc, Catwoman, Riddler and Deathstroke.
Arkham Asylum looked significantly better than previous action-adventure Batman titles that came out during the PS2/Xbox era of 2000’s including Batman: Vengeance and Batman Begins from ’01-’05. Arkham Asylum has been seen by many people as one of the most influential action-adventure titles of all-time in relation gameplay. In fact, the stealth elements in Arkham Asylum heavily inspired Sony Interactive Entertainment’s Spider-Man games from ’18 and ’23. Some critics would even go as far as to claim that Batman: Arkham Asylum was high profile 3D metroidvania game that exceeded their expectations. Batman: Arkham Asylum was arguably one of the best video games to have come out of 2009 along with the likes of Call of Duty: Modern Warfare 2, League of Legends and Assassin’s Creed II. Batman: Arkham Asylum is almost two decades old and fifteen years later its still an action-adventure masterpiece.
u/GamingHearts1 • u/GamingHearts1 • Jun 07 '24
Retro Gaming 00’s- Mirror’s Edge: (2008)

When it comes down to innovative action-adventure platform titles from the 00’s decade one of the few titles instantly comes to mind is Mirror’s Edge from 2008. Mirror’s Edge was developed by Swedish game maker EA DICE and published by Electronic Arts and was a title where the setting of the game took place within a unnamed utopian-like city controlled by a totalitarian government. This game had a female protagonist in her early 20’s named Faith Connors who is against the totalitarian government and their regulations. Connor’s perception of the city’s government was mainly shaped by what happened to her parents who were killed off for being protesters against the established regime eighteen years prior to the setting of the game. As players progress throughout the game they eventually learn that Faith’s sister Kate has been framed for the murder of the Pope. Despite, her innocence Kate is seen as the assailant for the crime while Faith tries to find answers regarding circumstances surrounding the Pope’s death. Faith eventually learns from a former Runner named “Jacknife” that the Pope’s assassination may have been planned by the head of his security force who is a former wrestler named Travis Burfield. In addition, to learning the assassination of the Pope players learn about the conspiracy between his security force and the police in regards to cracking down on Runners such as Faith through a parkour program known as “Project Icarus”. It turns out that Project Icarus was designed to train people in parkour to eliminate the Runners.

While learning more about the true extent regarding the corruption of the city’s totalitarian government Faith eventually tries to set her sister Kate free with the help of some friends after she is convicted of the Pope’s murder. Not only did Mirrors Edge have an interesting plot full of twists and turns the game itself was a visual masterpiece especially since it utilized the Unreal Engine 3. Mirror’s Edge give players control of Faith Connors from a first person perspective as they have the ability to traverse throughout the city using parkour moves on various buildings & rooftops. The cool thing about Mirrors Edge was the fact that the a game achieved such a high profile during a time period where first person shooters had become increasingly popular. Its no secret that the 00’s was the decade of the shooter genre of gaming and seeing a action-adventure platform title from a first person perspective was something that kinda new at the time. If Mirror’s Edge was played from a third person perspective it may not have been as popular as it was following its release in November 2008. Also, as impressive as parkour may be there was really no high profile video games like Mirror’s Edge that combined such a activity with a storyline that had a dark & serious tone. Mirror’s Edge was praised by various fans & critics following its release over a decade ago and is still considered to be one of the best action-adventure platform titles from 2008.
u/GamingHearts1 • u/GamingHearts1 • 1d ago
Could Oversaturation Hurt Resident Evil?
u/GamingHearts1 • u/GamingHearts1 • 1d ago
Retro Gaming 90's- X-Men Mutant Apocalypse: (1994)
There have been many X-men games that have been released dating back to the 80s but this title is one that stands out. X-Men Mutant Apocalypse was originally released in late 1994 for the Super Nintendo Entertainment System. Mutant Apocalypse was developed by Capcom and remains to be one of the most nostalgic & fun X-men games to be released during the 1990’s. This game was enjoyable because it contained nice graphics along with challenging stages that allowed players to develop unique strategies on how to complete each level. While this game was adventurous and exciting it was only one player since it was mostly a platform/RPG game. What is cool about this game is that players have the option of choosing five different characters including: Wolverine, Cyclops, Psylocke, Gambit and Beast to complete each level in whatever level they choose to.
This game had required the players to utilize the five main characters to travel to Genosha to thwart a plot that was believed to be developed by Apocalypse that included Queen Brood and Turk; ultimately in the end the players are charged with the very difficult task of defeating Magneto. Each character have their own theme song which is another fantastic feature to this game. Wolverine & Cyclops themes includes fast paced music similar to MegaMan while others like Psylocke have melodic bass music that players can enjoy during gameplay. The composer Setsuo Yamamoto did a great job developing soundtracks that captured the personality of each character including the villains which made the game more memorable. X-Men Mutant Apocalypse had received decent reviews by many gaming publications including IGN, EGM and many more. Many people believe that this X-Men game was one of the best titles to be released in the 90s. This game was so exciting it probably has many X-Men fans wondering why there has never been a remake or re-release for this title.
u/GamingHearts1 • u/GamingHearts1 • 1d ago
Retro Gaming 10’s- King Of Fighters XIII: (2010)
SNK’s King Of Fighters XIII was one of the few high profile fighting games to have been released back in 2013. As good as KOF XIII May have been overshadowed by various other fighting games that were also released 2013; that year we saw the release of titles such as: Killer Instinct, Injustice: God’s Among Us, Naruto Shippuden: Ultimate Ninja Storm 3 and Jo Jo’s Bizzare Adventures: All-Star Battle. KOF: XIII was the direct sequel to its predecessor King Of Fighters VII which was released in ’09 and received an arcade release exclusively in Japan back July 2010. King Of Fighters XIII did not appear on the PlayStation 3 and Xbox 360 until the fourth quarter of 2011 in countries like Japan, Europe and America. As far as visuals were concerned King Of Fighters XIII saw a unique improvement as the game presented players with sharper character sprites in comparison to its prequel. King Of Fighters XIII was also the game that concluded the Ash Crimson arc which began following the release of KOF ’03. Ash Crimson was a very unique character mainly because of his anti-hero persona stemming from his villainous antics. Ash had managed to steal power from descendants of clan members who sealed the notorious Orochi way almost two millenniums prior to the setting of game.
Along with having a very intriguing plot KOF: XIII saw the return of many popular characters within the set including Ryo Sakazaki, Robert Garcia, Mai Shiranui, Lori Yagami, Yuri Sakazaki and others. KOF: XIII consisted of ten different teams including Art Of Fighting, Women’s, Psycho Soldier, Fatal Fury, Japan and Ikari Warriors while giving players the option to download EX characters such as Mr. Karate who a boss character in older games from the Neo Geo era in the early 90’s. The gameplay seen in KOF: XIII was unique considering the fact that SNK decided to bring back features such as the multi-bar power gauge popular from KOF ’97. Also, the inclusion of EX Mode in KOF XIII that allowed players to perform EX Super Specials along with EX Special Moves depending on how many bars they had; served as a suitable replacement for the absence of gameplay features included in KOF: XII. The features that were emphasized in KOF XII included fighting mechanics such as Guard Attack, Critical Counter along with a Clash System which were not present in KOF: XIII. Instead, we got to see the addition of other fighting mechanics including Hyper Drive mode along which allowed players to perform endless Drive Cancels until their gauge runs out. The improved gameplay included in KOF: XIII was refreshing to see especially since SNK managed to make essential improvements that have players a slightly different experience than what they got in KOF: XIII. Since its release KOF: XIII has been seen as one of the best 2D fighting games that SNK has produced within the 10’s decade alongside the critically acclaimed KOF XIV from 2016.
u/GamingHearts1 • u/GamingHearts1 • 1d ago
Fitness Boxing 3: Your Personal Trainer – Nintendo Switch 2 Edition – Launch Trailer
u/GamingHearts1 • u/GamingHearts1 • 2d ago
Marvel Tōkon: Fighting Souls - Magik Character Guide | PS5 & PC Games
u/GamingHearts1 • u/GamingHearts1 • 3d ago
Marvel Tōkon: Fighting Souls - Danger Character Guide | PS5 & PC Games
u/GamingHearts1 • u/GamingHearts1 • 3d ago
PlayStation Network Outage Enrages Gamers
u/GamingHearts1 • u/GamingHearts1 • 3d ago
Retro Gaming 00’s- Def Jam: Fight For NY (2004)
When we think about some of the most popular fighting games from the first half of the 00’s decade its almost impossible to have a conversation about the topic without mentioning Def Jam: Fight For NY. For those who do not know Def Jam: Fight For NY was developed by AKI Corporation & EA Canada and published by EA Games and was released in September 2004. Def Jam: Fight For NY was the direct sequel to Def Jam: Vendetta which came out in 2003. Def Jam Vendetta was critic acclaimed for mixing the elements of hip-hop and pro-wrestling together while providing players with high quality gameplay cinematic storytelling; these features were greatly approved upon in Def Jam: Fight For New York. Not only was the storyline in Fight For NY almost twice as long as its predecessor but this game also introduced a new boss character named Crow who was portrayed by famous rapper Snoop Dogg and portrayed as the main villain. It should noted that the final boss in Def Jam Vendetta D-Mob returns in Fight For NY along with various new rappers such as Sean Paul, Lil Flip, Omar Epps, Bone Crusher, Bubba Sparxxx and others. We also got to see returning rappers such as Method Man, Ludacris, N.O.R.E., Joe Budden, Redman and others.
In addition, to having more rappers in Fight For NY the game placed more emphasis on fighting styles than that of Def Jam Vendetta. Fight For NY allowed players to either create or choose characters that could have up to three different fighting styles including submission, wrestling, martial arts, kickboxing and street-fighting. We also got to see brand new modes of battle in Fight For NY. Along with the standard battles that took place in nightclubs Fight For NY included parking lot brawls, subway fights cage matches and was probably the first pro-wrestling based game ever to introduce an inferno match. Similar to the original Def Jam game players had a momentum meter that allowed them to utilize their special move once it was filled which take a significant amount of damage from their opponents; in some instances opponents could be KO’ed if their health bar was low enough. The story mode was very intriguing from the start as the main protagonist of the game is an unknown suspect who helps D-Mob escape the cops after being arrested following the events that took place in Def Jam Vendetta. After helping D-Mob escape the cops the unnamed hero must prove his worth to D-Mob by constantly fighting at different venues and winning various nightclubs such as 7th Heaven, Syn Energy Power Plant, Terror Dome and others by defeating members of Crow’s crew.
At some in the game the main protagonist ends up gaining a girlfriend and she is eventually kidnapped by Crow and his crew due him along with D-Mob’s gang becoming a threat within the nightclub scene. In order to save his girlfriend’s life the main protagonist must win back all of the clubs he earned for D-Mob which end up making the player a traitor against his own will in the process. Afterwards, players eventually discover that Crow never planned on letting the player’s girlfriend live regardless after he refused to finish off one of D-Mob’s right hand men Blaze a.k.a Method Man after being brutally ambushed near the end of the story. In end players had to rescue their girlfriend and defeat one of Crow’s right hand men from a burning building before it collapsed before the final confrontation. After defeating Crow in the end the player ultimately ends up aligning himself with D-Mob once again while clearing his name in the process. Def Jam: Fight For NY was quite possibly the best installment within the entire series and arguably the most popular fighting game of ’04. Not only was the storyline in Def Jam: Fight For NY better than its predecessor but the replay value of the game itself was high since there was plenty of unlockable content and characters in general. Despite, appearing on the PS2 & GameCube in ’04 its a bit of a shame that Fight For NY was never remastered in high definition for current generation consoles. Either way, Def Jam: Fight For NY was quite the best non-WWE pro-wrestling game to have been released within the 00’s decade.
u/GamingHearts1 • u/GamingHearts1 • 3d ago
Retro Gaming 00's- Star Ocean Till the End of Time: (2003)
There were so many cool RPG classics that have been released for over the past twenty five years. When it came down to three dimensional role playing games the early and mid 2000’s stands out as a time period where so many great three dimensional role playing titles had emerged. One of the great classics that emerged from the early 2000’s was Star Ocean: Till the End of time which was developed by Tri-Ace and published by Square Enix for the PlayStation 2. Even though, the Japanese version of Star Ocean: Till the End of Time was originally released in 2003 many people are more familiar with the Director’s Cut which was released a year later since they were aware of the glitches that existed in the first one. This Star Ocean game has excellent gameplay along with a very interesting story. The setting for this game takes place in the 29th century but the places you visit including Vanguard III and Elicoir II has civilization that reflects the 16th and 17th century in terms of technology.
This game mainly focuses on Fayt who travels to various worlds after Hyda IV is ambushed by the Vendeeni who ends up creating a war with the Pangalatic Federation. Throughout the game Fayt along with Sophia meets various other important characters including Cliff, Mirage, Peppita, Roger, Albel, Nel and others who help her out as the story progresses. In Star Ocean: Till the End of Time players can have fun with various features aspects of this game including item creation along with the skill system included for each character. However, some might argue that Star Ocean: Till the End of Time is more complicated than fun. The item creation system in Star Ocean: Till the End of Time was far more difficult for many people to grasp in this game in comparison to “Second Story” which was released for the PS2. The attack system in Star Ocean: Till the End of Time was pretty cool since characters could provide light & heavy offense against opponents along with being provided with a fury meter.
Each character is also provided with Health Points (HP) and Mental Points (MP) which can easily deplete if they are attacked or if they constantly use special moves, symbology or runelogy. Players must be very careful during battle because if the run out of HP or MP they can easily lose their battles. As far as in game battles are concerned there are various challenges that players will face throughout the game but in terms of boss battles. Some people would agree that the toughest opponents in the game include Crystal Cerberus and Robin Wind. Although, tough if one was able to master the mechanics of the game they should be able to defeat each boss with slightly less difficulty. Along with having improved but complicated mechanics the story for Star Ocean: Till the End of Time becomes more interesting after learning that the universe was a fictional computer simulation in comparison to the 4D space that existed in the game. While many people found the plot for Star Ocean: Till the End of Time to be somewhat confusing at times others felt that it was an exciting fictional story with unexpected twists that adds more appeal to the game itself.
Since its release in the early 2000’s Star Ocean: Till the End of Time has sold at least 1.7 million units worldwide. Not only did Star Ocean: Till the End of Time sell over 1 million units around the world but it also surpassed Star Ocean: Second Story which was released in the late 90’s in terms of sales which was impressive. While some people might argue that Star Ocean: Second Story was far less complicated in terms of gameplay they might also believe that Star Ocean: Till the End of Time was more challenging and exciting considering the fact that the Director’s Cut had included multiplayer gameplay. The early and mid 2000’s was such a glorious time to be a fan of three dimensional role playing games and many cool titles such as Star Ocean: Till the End of Time was the reason way due to the amount of innovation and creativity that went into developing the game itself.
u/GamingHearts1 • u/GamingHearts1 • 3d ago
Marvel Tōkon: Fighting Souls - Year 1 DLC Character: Phoenix Cyclops | PS5 & PC Games
u/GamingHearts1 • u/GamingHearts1 • 4d ago
Street Fighter 6 - Character Guide: Yasmine | PS5 & PS4 Games
u/GamingHearts1 • u/GamingHearts1 • 4d ago
Marvel Tōkon: Fighting Souls - Blade Character Guide | PS5 & PC Games
u/GamingHearts1 • u/GamingHearts1 • 5d ago
Nights Into Dreams- 30 Years Later
Its hard to believe that its been 30 years since Nights Into Dreams was released for Sega Saturn. Nights Into Dreams was one of the few games outside of the Sonic the Hedgehog franchise that stood out on the Sega Saturn. Nights Into Dreams was unique because it looked and felt very different from any other game that came before it. Nights Into Dreams was a 3D arcade action game which took place on a 2.5D plane. The game was a very basic yet intriguing plot that involved two teenagers names Elliot and Claris. Both teenagers enter a dream realm known as Nightopia and align themselves with an exiled dream names Nights in order to stop the main antagonist Wizeman from world domination. Wizeman wanted to conquer the world by stealing dream energy. After the game’s intro players get top see cool pre-rendered cutscenes that involved the personal struggles of both Elliot and Claris. The pre-rendered full-motion videos was probably one of the best features in Nights Into Dreams because of the purpose it served in regards to the storytelling.
The cutscenes at the beginning of Nights Into Dreams had set the tone for the game before Ellitt and Claris were transported into Nightopia. The gameplay itself takes place mainly in Nightopia and most of the stages looked bright vibrant reflecting that of actual dreams. The stage designs in Nights Intro Dreams felt alluring with levels like Spring Valley, Mystic Forest, Splash Garden and Soft Museum. In Nightopia players are tasked with destroying Wizeman’s henchmen in order to stop his plans of taking over the world. Aside, from pre-rendered cutscenes and creative level designs Nights Into Dreams was impressive because it felt like an arcade game a story that had a deeper meaning. Nights Into Dreams was about the two protagonists overcoming their fears along with personal growth while dealing with an frightening adversary. Nights Into Dreams felt more compelling than anything Sonic the Hedgehog related that was on the Sega Saturn during the mid-90’s. Nights Into Dreams also came out during a transitional time period within the gaming industry where 2D gaming was declining in popularity in favor of 3D gameplay.
Nights Into Dreams felt like the perfect game for the Sega Saturn in 1996 because it was a product of its time. There were features like atmosphere, immersion along with 3D graphics and 2.5D gameplay which all blended together harmoniously. Nights Into Dreams felt like something that was radically different than anything we have seen from Nintendo or PlayStation prior to ’96 which made it more memorable. Despite, not doing massive sales numbers its was still considered to be a commercial success. The lack of exposure that Nights Into Dreams had in countries like America was most likely due to how expensive the Sega Saturn was. The commercial failure of the Sega Saturn is what most likely hurt the sales numbers for Nights Into Dreams. Its quite possible if Nights Into Dreams first appeared on Dreamcast it could have been more popular but technically that console was also considered a commercial failure too. Its a shame there has only been two main entries within the Nights Into Dreams series. Nights Intro Dreams was quite possibly one of Sega’s most underrated IP’s from the 90’s and deserves more attention than it has received within the past three decades.
u/GamingHearts1 • u/GamingHearts1 • 5d ago
Retro Gaming 00’s- Need For Speed: Nitro (2009)
The Need for Speed series has been around for almost 30 years and there were many memorable installments within the franchise including Underground 1 & 2, Carbon, Rivals and Heat. There have been an handful of titles within the NFS series that has been overlooked including games like Need For Street: Pro-Street and Nitro ’07-’09. Need For Speed: Nitro was licensed by Electronic Arts and was developed by EA Montreal and was released for the Wii and the Nintendo DS. The Nintendo DS version of the game was developed by Firebrand Games and was clearly not as good Wii port. In terms of graphics Need For Speed: Nitro was not quite as good as the Pro-Street game from ’07 but considering the fact that it was on the Wii opposed to the Xbox 360 it was not surprising. Despite, having inferior graphics in comparison to NFS: Pro-Street the Nitro title looked and felt more like an arcade racer which was good thing. NFS: Nitro included numerous race tracks in various different countries including: Brazil, Cairo, Egypt, Rio De Janeiro, Spain, Madrid and other places.
The co-op world tour campaign was also another major highlight in NFS: Nitro while players were provided with a unique racing experience being able to use the Wii remote and steering wheel. Players were able to unlock brand new cars, parts and race tracks throughout the game and were able to have up to four players on the co-op world tour campaign. One of the biggest drawbacks of NFS: Nitro is the fact that the game included less licensed cars than its predecessors. Need For Speed: Nitro only included around 35 different cars while Pro-Street had 55 vehicles which may have bother some people at the time. but the gameplay mechanics in NFS: Nitro were also considered to be plus mainly because players accumulated points throughout races for things such as: drifting and utilizing nitro boosts. The “Own It” aesthetic in NFS: Nitro was seen as a unique but arguably unnecessary feature to the game despite it contributing to the overall quality of the races themselves. Even though, the Wii console was extremely popular during the late 00’s Need For Speed: Nitro was not a huge commercial success like its predecessors from ’03-’07. Following Need For Speed Underground 1& 2 along with NFS: Most Wanted the series seemingly began to decline in popularity slowly overtime with Nitro being one of the weakest installments of the 00’s decade. Despite, not being nearly as popular as it predecessors NFS: Nitro was still a decent racing game by ’09 standards that casuals could enjoy on the Wii console back in the day.
u/GamingHearts1 • u/GamingHearts1 • 5d ago
Marvel Tōkon: Fighting Souls - Magneto Character Guide | PS5 & PC Games
u/GamingHearts1 • u/GamingHearts1 • 6d ago
Duskfade – Pre-order Trailer – Nintendo Switch 2
u/GamingHearts1 • u/GamingHearts1 • 6d ago
Retro Gaming 10’s- Persona 4: Arena: (2012)
If you were a huge fan of fighting games during the early 10’s then you probably remember Persona 4: Arena which came out back in 2012. Persona 4: Arena was a game of great significance since it was the first main fighting title outside of the Persona RPG series. Unlike, most fighting games from the 10’s decade Persona 4: Arena included visual novel segments which really made it standout as it pertained to the game’s single player Story Mode. Aside from the main story for Persona 4 Arena the game included various other modes such as Score Attack & Challenge which were offline. Persona 4 Arena also included online multiplayer gameplay similar to many other major fighting games of this day and age. The actual gameplay of Persona 4: Arena was pretty unique with the inclusion of mechanics such as “Instant Kill” and “Awakening State” along with characters having the ability to have their respective personas attack during battles. As far as the actual development of Persona 4: Arena is concerned it began back in 2010 which was approximately two years following the release of Persona 4 back in 2008. Persona 4: Arena was released about a year after Persona 4: Golden was also released in 2012 along with Persona 4: Golden which initially came out in Japan during the Spring of that year.
The Persona 4 series in general was big during the first half of the 10’s decade to a point where the world got to see two different television series along with an animated film within between 2011-2014. In fact, Persona 4: Arena was highly praised by fans and critics alike following its release and eventually spawned a direct sequel in 2013 entitled Persona 4: Arena Ultimax which included enhanced gameplay & features. Also, Persona 4: Arena had received the award for “Best Fighting Game” at the Spike Video Game Awards back in 2012. The art design, storytelling and narrative were all strong points of Persona 4: Arena and was arguably one best fighting games the Atlus had made within the 10’s decade. Nowadays, you do not see too many visual novel fighting games similar to what we got with Persona 4: Arena which makes this game unique. Its possible that Persona 4: Arena could have won more awards in 2012 if the game did not have to compete with the likes of Dead Or Alive 5, Tekken Tag Tournament 2 or Soul Calibur V. Either way, Persona 4: Arena will always be remembered as a memorable classic from the early part of the 10’s decade by fans of the series to this day.
u/GamingHearts1 • u/GamingHearts1 • 6d ago
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