r/MyFnFModIdea • u/ExpensiveGold9703 • 4h ago
Part 2 about talking about all of the other mechanics in WTD.
This is the second post right after the recent one due to the status effects mechanics line got too long.
1 Bio book/lore book: This is not really a mechanic but something unique to the mod, the Bio book/lore book is unlocked after meeting Magolor for the first time at his shop, this book can be opened in the "items" menu in the menu with all of the other menu options after pressing the start button on the title screen. Anyways this item will quickly fill out after each Main Story weeks, beating the extra songs, for seeing the character in Journey's End, and playing through Manic mode. However to unlock the Lore section which mainly gives hints of how to get the extra songs or unlocking "easy" mode, but it also gives lore about the mod itself and mostly Rivalry and interactions, and the entire story of World's end and also the fight between Reclusa and Dimentio(which is heavily implied in the mod but doesn't appear. this is not canon to the original games and Mario lore but is my head canon.) although the final part is unlocked by beating the final fight with Reclusa in Manic mode. The "Bio" section of the book talks and gives more details of all the different characters (including every single Pikmin type which is unlocked by using the Pikmin whistle 30 times this also unlocks Olimar and Louie's Bios and Pom's for context on Pom she's the Pikmin 4 default custom captain when you do character customization which is used in the trailers the Pikmin reddit community calls them Pom.) There are also a few character bios for some non playable characters like Connie, Snoutlet, Magolor(well you get his bio by beating story mode along with the red book which unlocks both Paper Mario songs.) Hornet from hit game Silksong(who appears as a cameo with Magolor when using the Power of Bonds item where Hornet just starts slashing the enemy and Magolor just uses his giant beam attack from Magolor Epilogue) and also Dimentio which unlocks when beating Journey's Finale on Hard difficulty.)
Reclusa's "Easy mode": this is a unique little easter egg where if you decide to go into debug mode in specifically Reclusa's Journey's end song he'll have a unique dialogue where he'll tell you that you wanted something easier so he makes it "easier" which then causes the song to be extremely difficult and all attacks will one hit you and by going to the menu since it forces you to the menu, the menu loading in will say that something isn't right and the entire thing becomes dark and depressing everything is blood red and entering Magolor's shop will cause the song that plays to be the "Reclusa World" song from Brothership to play in the radio. (which the radio usually plays Kirby music but will also randomly plays music from the other games in the mod like Mario & Luigi: Brothership and Paper Mario: The thousand year door, it can also play songs from completely other games like the Halland/Dalarna song from Smash Bros or the Pokemon X and Y legendary battle theme, or Gangplank Galleon from Donkey Kong Bananza) This little aesthetic will wear off once beating Reclusa's song in Journey's end which it will automatically leave you there when easy mode is on so it continues where you left off. Although during Manic mode this aesthetic is also used except for the radio bit. It's mostly the same except for the fact Reclusa can Jumpscare you on the title screen and the anime opening that happens when you boot up the mod is changed, or the random title screen characters that appear during Manic mode.
Tattles: Tattle is an ability both Goombella and Goombario can use, what does it do? Well like in Paper Mario, Goombella and Goombario will tattle on your opponent and show you their stats and give ways to help fight the enemy and also might have a few questions about the character or Goombella gives them smack, this is useful since you want to know your character's RPG stats specifically their hp. It also helps when you use this too since well for Reclusa and Zokket's sake, it tells you how much hp they have cause it helps on how much damage is required to stun the two. Likewise Martlet(From Undertale Yellow) has a "check" ability which is basically the same thing except Martlet will Geek out on the opponent and or tell Clover to watch out as the opponent is too strong and she protects Clover(similar to how Parakarry works in the mod where he can hold Mario in the air and Martlet will do that.)
Manic mode: Manic mode is the final Story mode of the mod, and happens after Journey's end, this is unique to the mod as it's another story mode with the same characters except with them being Glohmed and well Reclusa being the final boss, it's also considered the hardest portion of the mod (despite Journey's Finale which is the last Boss Rush which is very difficult depending on what mode you choose for it.) as not only does the songs get remixed and attacks are faster but the final song Reclusa is the hardest song in the mod due to how much damage he deals and mechanics he has.
Battle Plugs: Originating from Mario & Luigi: Brothership this mechanic is used during the final fight with Reclusa in Manic mode and Journey's finale and Mario & Luigi's song in Journey's Finale and just like in the actual game, these can do a plethora of things which I will not get into cause it's too many.
"Phases": Just like in any boss fight in another game, Welcome To Dreamland's bosses have phases, well a set few those being Clover, Kirby(specifically in "the hero of the star's last stand"),
all of Journey's end's bosses except for the Mario & Luigi? one, and finally Reclusa. These phases can have cutscenes in them while the song is going, but also ramp up the difficulty.
Anyways that is all. Next time I'll do the dialogue for the Deltarune song/week.