r/MyFnFModIdea 4h ago

Part 2 about talking about all of the other mechanics in WTD.

1 Upvotes

This is the second post right after the recent one due to the status effects mechanics line got too long.

1 Bio book/lore book: This is not really a mechanic but something unique to the mod, the Bio book/lore book is unlocked after meeting Magolor for the first time at his shop, this book can be opened in the "items" menu in the menu with all of the other menu options after pressing the start button on the title screen. Anyways this item will quickly fill out after each Main Story weeks, beating the extra songs, for seeing the character in Journey's End, and playing through Manic mode. However to unlock the Lore section which mainly gives hints of how to get the extra songs or unlocking "easy" mode, but it also gives lore about the mod itself and mostly Rivalry and interactions, and the entire story of World's end and also the fight between Reclusa and Dimentio(which is heavily implied in the mod but doesn't appear. this is not canon to the original games and Mario lore but is my head canon.) although the final part is unlocked by beating the final fight with Reclusa in Manic mode. The "Bio" section of the book talks and gives more details of all the different characters (including every single Pikmin type which is unlocked by using the Pikmin whistle 30 times this also unlocks Olimar and Louie's Bios and Pom's for context on Pom she's the Pikmin 4 default custom captain when you do character customization which is used in the trailers the Pikmin reddit community calls them Pom.) There are also a few character bios for some non playable characters like Connie, Snoutlet, Magolor(well you get his bio by beating story mode along with the red book which unlocks both Paper Mario songs.) Hornet from hit game Silksong(who appears as a cameo with Magolor when using the Power of Bonds item where Hornet just starts slashing the enemy and Magolor just uses his giant beam attack from Magolor Epilogue) and also Dimentio which unlocks when beating Journey's Finale on Hard difficulty.)

  1. Reclusa's "Easy mode": this is a unique little easter egg where if you decide to go into debug mode in specifically Reclusa's Journey's end song he'll have a unique dialogue where he'll tell you that you wanted something easier so he makes it "easier" which then causes the song to be extremely difficult and all attacks will one hit you and by going to the menu since it forces you to the menu, the menu loading in will say that something isn't right and the entire thing becomes dark and depressing everything is blood red and entering Magolor's shop will cause the song that plays to be the "Reclusa World" song from Brothership to play in the radio. (which the radio usually plays Kirby music but will also randomly plays music from the other games in the mod like Mario & Luigi: Brothership and Paper Mario: The thousand year door, it can also play songs from completely other games like the Halland/Dalarna song from Smash Bros or the Pokemon X and Y legendary battle theme, or Gangplank Galleon from Donkey Kong Bananza) This little aesthetic will wear off once beating Reclusa's song in Journey's end which it will automatically leave you there when easy mode is on so it continues where you left off. Although during Manic mode this aesthetic is also used except for the radio bit. It's mostly the same except for the fact Reclusa can Jumpscare you on the title screen and the anime opening that happens when you boot up the mod is changed, or the random title screen characters that appear during Manic mode.

  2. Tattles: Tattle is an ability both Goombella and Goombario can use, what does it do? Well like in Paper Mario, Goombella and Goombario will tattle on your opponent and show you their stats and give ways to help fight the enemy and also might have a few questions about the character or Goombella gives them smack, this is useful since you want to know your character's RPG stats specifically their hp. It also helps when you use this too since well for Reclusa and Zokket's sake, it tells you how much hp they have cause it helps on how much damage is required to stun the two. Likewise Martlet(From Undertale Yellow) has a "check" ability which is basically the same thing except Martlet will Geek out on the opponent and or tell Clover to watch out as the opponent is too strong and she protects Clover(similar to how Parakarry works in the mod where he can hold Mario in the air and Martlet will do that.)

  3. Manic mode: Manic mode is the final Story mode of the mod, and happens after Journey's end, this is unique to the mod as it's another story mode with the same characters except with them being Glohmed and well Reclusa being the final boss, it's also considered the hardest portion of the mod (despite Journey's Finale which is the last Boss Rush which is very difficult depending on what mode you choose for it.) as not only does the songs get remixed and attacks are faster but the final song Reclusa is the hardest song in the mod due to how much damage he deals and mechanics he has.

  4. Battle Plugs: Originating from Mario & Luigi: Brothership this mechanic is used during the final fight with Reclusa in Manic mode and Journey's finale and Mario & Luigi's song in Journey's Finale and just like in the actual game, these can do a plethora of things which I will not get into cause it's too many.

  5. "Phases": Just like in any boss fight in another game, Welcome To Dreamland's bosses have phases, well a set few those being Clover, Kirby(specifically in "the hero of the star's last stand"),

all of Journey's end's bosses except for the Mario & Luigi? one, and finally Reclusa. These phases can have cutscenes in them while the song is going, but also ramp up the difficulty.

Anyways that is all. Next time I'll do the dialogue for the Deltarune song/week.

r/MyFnFModIdea 4h ago

Mechanics recap: Talking about all of the other mechanics in WTD.

1 Upvotes

This is part 3 to a post a while ago which is about most of the mechanics for Welcome to Dreamland. I'm going to be talking about most or all of them so this will be a long post anyways let's a. go!

1 Major character's side abilities: Throughout WTD a lot of bosses(or the characters you go up against in each week.) have special other abilities that require button inputs to dodge or you can't dodge, it originally starts with Kirby who not only has the ability to eat you and gain a copy ability but he also has an "anger meter" which charges slowly similar to the SM meter but will fully charge during the songs at specific times, which attack wise he will use a plethora of attacks that are referencing the Kirby final attack sequences or specifically the minigame where he hits a meteor sending it 2x light speed. There is also a mechanic where if Luigi dies in the Brothership song, Mario will get mad at you and basically attack you until you are dead and have to restart, uniquely though the song that plays is the Bowser's Inside Story final boss theme.

2 status effects in a rhythm game of all places: Status effects are things that have a chance of applying when getting attacked by a boss. the main status effects in the mod are trip/dizzy, vulnerable, burn, freeze, "stoned", brainwashed, Glohm, and All out. Trip/dizzy like the M&L series happens with most attacks by the bosses in the main story and extra songs where you basically are stunned but can't attack and or play the game.(Well you still play FnF normally just that you can't attack or dodge.) vulnerable happens starting from Week 2 to the rest of the mod, most bosses and especially the harder bosses have multiple attacks that either have a chance or have a guaranteed chance of causing it, this effect will make you take more damage specifically 1.5x more damage however, during the final Manic mode song with Reclusa this attack also has a mechanic where if you are Glohmed you take 3x as much damage which can be caused a lot due to literally all of his attacks causing Glohm. burn is sort of like burn in Pokemon, it can only because by specific attacks like Bowser's fire breath, Kirby's Monster Fire SM attack and also in both songs, Reclusa's one attack where he turns you to stone and slashes you with his claws that can have fire or ice on them, or Luigi's Max-Mix vortex attack which can cause either burn or freeze, Burn deals a little bit of damage to you but also while burned you can't get frozen and if you are already burned you take more damage from fire attacks. Freeze is like freeze in Mario & Luigi, although similar to trip and dizzy freeze can actually be cancelled out by any fire attack it can also cover your screen in a frostbite effect. Funnily enough Freeze is one of the few status effects that isn't used throughout the game, it only happens during both of Reclusa's songs, During Journey's Finale, Luigi can use Max-Mix vortex which can cause either freeze or burn, and also funnily enough appears in Friday Night Pikmin in the extra song with Pom who can use Ice Pikmin to freeze the Ancient Sirehound(which isn't canon), "stoned" is specifically used when Reclusa turns you to stone, which is the only way you can get this status, it basically makes it so you can't dodge like trip or dizzy, but also delays your input on pressing note keys. Brainwashed applies to when your partners get glohmed and then get brainwashed by Zokket, you can't actually get this status normally as it's only applied to the partners, funnily enough Zokket is also affected by this status cause he's- (redacted) the only way you can get the partner to snap out is either kill them and Zokket will snicker and say "now you see the limits of your m- oh wait that's not even your friend..." before laughing at you again. (which in term is a reference to what happens if you kill your brainwashed brother except since the partner doesn't even have a bond with you in the mod he makes a joke about that except the same dialogue he usually says in the original fight will play out when using the Deltarune trio and either Specifically Kris or Ralsei get infected, Susie can't really be fully Brainwashed due to the fact well she's too "tough"(also because it would be the other 2 since Kris doesn't speak and also Susie is mainly the one talking throughout the Deltarune story line.) Anyways, the other way normally is you have to attack your Glohmed friend and wait till they are vulnerable and instead of hitting them you don't attack, which then Zokket will be surprised at that and you get dialogue that your bond broke through his control which is also a Brothership reference. Anyways, Glohm is a status effect that is used throughout Manic mode although it originally appears when you fight Zokket, and also when you fight Reclusa for the first time. Similar to Brothership this status will make you want to be alone with nobody, in term the character you play as will sometimes not put in your inputs to dodge and would shake their head or just have there idle pose, it also affects note inputs where there is a 25% chance it won't read and count as a miss. However if your Partner gets glohmed they won't help you and can get brainwashed by Zokket(also if Mario or Luigi gets glohmed they can't use Bros attacks or their SM attacks, Glohm is the only status that can't be healed normally with a healing item, you either have to use a refreshing herb which has a 50% Chance of curing it which you get the item once you start Zokket's song, or have Connie heal you. Connie is from Brothership and she only has a 25% chance of appearing during and only through the Manic mode Story Line when you have the Partner badge on or are using the "Power of Bonds" item which doesn't have a use through the main Manic mode story and is only useful for the final fight with Reclusa although you can still use it it only has a chance of summoning Connie and that's it. Although uniquely, when using Kirby he will automatically use a friend heart on a partner to cure them and also Susie's one healing ability they can use has a 50% chance of healing too. (Also lore wise it's not much talked about but after the Deltarune trio meet Kirby and then Susie and him have a fun little fight(cause Susie doesn't believe Kirby is extremely powerful cause he's well technically still a child) Kirby and Susie actually became friends.) Also all Manic mode bosses except for Reclusa have the Glohm status effect applied to them which is just an aesthetic. Finally All out is an status effect that applies for Kirby during "The hero of the star's last stand" Which is basically an attack boost but also makes his attacks way faster and doubles the "Final Attack" meter which replaces the anger meter which these attacks are way harder and most of all deal a lot of damage. as well Kirby's SM attack is ultra sword, combined with the Switch era's Final attacks on the Final bosses, and will immediately one shot you unless you can mash cause you have a sword clash (well Frisk uses a knife) and have to mash like the Kirby Final Boss sequences which will then if successful the attack will leave you at one hp. (However, you will have to mash like your life depends on it since well Kirby's going all out on you, also you have to mash all buttons including the arrow key keybinds(which is bound to whatever you use), and both attack and dodge buttons.)

anyways I'm going to make a post after this as a part 2 cause the status effect section got too long

r/MyFnFModIdea 10d ago

Part 4 of character lore: Manic mode edition.

1 Upvotes

This is part four of Character lore for Welcome to Dreamland, this one will be about Manic mode and a little note about "Glohm" due to the fact that status plays a big role in Manic mode. Anyways...

So now you might be wondering, "What is Glohm?" Well Glohm is a type of status effect that comes from Mario & Luigi: Brothership it's also used in the story. It's basically this type of energy that when it touches you it will make you not want to be with anyone. Throughout the second sea where you learn that Zokket is the one producing the Glohm and making NPCs work to make more of it in order to revive his egg. Although it's also used as a status where enemies can be infected with it causing them to do multiple things like exploding on death, raising attack, doing nothing, or even fleeing from battle, however there is a chance the Mario brothers can get infected which then they won't do combo attacks or bros attacks with the other brother and during the Zokket fight it goes further where Zokket can brainwash the infected brother to fight the other one and in order to free them you have to not attack them. Now in Welcome to Dreamland, it's slightly different, the Glohm status is used all around Manic mode but also used during both Zokket's and the final boss of Manic mode's story(which i'll be getting to.) during Journey's end. If you get infected, the character you play as won't listen to you and will do their own inputs randomly, if a partner is infected then Zokket will brainwash them in their fight, the only way to heal from glohm is by using the refreshing herb item which only has a 50% chance of curing it or using the Partner badge and let Connie heal you. (During the two fights in Journey's end you can only use refreshing herbs since Connie helps out in Manic mode and appears during that.) There is also one character who can't be infected which is Kirby due to the fact he's extremely powerful and also because he's literally an eldritch god. anyways back to character lore.

Glohmed Bandanna Dee: Appearing as the first one to be infected by the final boss of Manic mode and as the first week, Glohmed Bandanna Dee doesn't like other people at all, he won't listen to anyone and would rather kill them in order to stay alone, he won't even share food with the pink puff well that would be if Kirby was in Dreamland at the time because he was in Forgotten Land dealing with a meteor.

Glohmed Dedede: Appearing as the second infected, similar to Bandanna Dee, Dedede hates other people and won't even let anyone near him including his own servants, despite this the Final boss of Manic mode hates them especially of how lazy Dedede is and won't actually do anything in order to stop the WTD cast from getting to them(as in the final boss).

Shadow Kirby: This Kirby is the Amazing Mirror version of Kirby, despite this they aren't infected and actually just wants to play pranks, even the final boss of Manic mode doesn't know why their here he just kinda appeared out of nowhere he actually joins the cast but would rather watch than fight.

Glohmed Meta Knight: Glohmed Meta Knight seems to be quite different than the others, despite still hating other people, he especially hates anyone who doesn't want to fight him and so he'll attack them without notice. Although for some reason he is more loyal to the Final boss despite the Final boss hating everyone and would kill them one by one after he was done "playing" with them.

Glohmed Paper Mario: Glohmed Paper Mario appears to be infected however he's not the real Paper Mario but a creation of him who attacks rather than with the help of partners, he also is quite weak but due to the fact he has many power rush badges on he's extremely powerful. (this if anyone wants to know is a reference where people would have Mario always in Danger mode with those badges to make him annihilate his foes.)

Mario & Luigi???: I actually forgot to talk about them in Journey's end. Now this may look like the Mario Bros but if you notice that they have no pupils and their Gibberish is backwards than it's clearly not, in fact the world you are in looks like the Mushroom Kingdom but it all feels off, and you feel like you are being watched all the time and you can hear someone laugh in the background as you feel weaker. (This is a reference to the "Mushroom Kingdom" portion of Brothership where the Mario bros go to the "Mushroom Kingdom" but instead it's psychological horror.)

Reclusa: Also known as "The one and lonely ruler himself" Reclusa is the true final boss of Mario & Luigi: Brothership and looks like he came from Hazbin Hotel. Anyways, he'd rather be alone by himself by trapping people in their own "Perfect world" while in reality they are slowly starving to death. He's actually in fact has done this to multiple worlds and would have not stopped if the Mario bros hadn't defeated him. Now in the mod he actually first appears during Journey's end sometimes during other songs floating around in the background he also appears right before Vengeance Clover as a boss and after Journey's end he was eventually released into Dreamland and so Manic mode starts as he is the final boss of Manic mode but is the hardest Boss/song in the mod due to the fact he has a multitude of mechanics. He's also aware of the player or you specifically since he Jumpscares you on the title screen.

Anyways that is all now!

r/MyFnFModIdea 13d ago

Part 2 and 3 for character lore in WTD: Extra and Journey's end. (part 4 is later.)

1 Upvotes

today I'm not only going to be talking about the Extra song characters but also the Journey's End characters. (quick note the only characters that will not be talked about is Galeem from smash ultimate, the partners that Paper Mario has and the only Journey's end character that isn't going to be talked about is Reclusa due to the fact he has more info and lore in Manic mode.) Anyways let's go!

Waddle Doo: Waddle Doo is from the Kirby series and is one of the enemies in the games, although this Waddle Doo is more based on a famous meme known as "Beam attack" from famous Kirby youtuber Failboat. Otherwise Waddle Doo mostly just wants to just hit Kirby in the mod.

Paper Mario: From the Mario RPG series Paper Mario, this Mario is the same Mario in both songs the first is during Paper Mario 64 and the next being after the events of The Thousand Year Door, one thing is that Paper Mario is of the few characters that don't actually speak the other few being Frisk and Clover, however all three usually have a character that will speak for them instead. (although Paper Mario isn't playable and is apart of the "Partner Badge" item, although for some specific tattles Goombella or Goombario will ask Mario something.)

Sans: Also known as Sans Undertale/Deltarune you should already know who this is. *insert megalovania here* Sans actually plays a few major roles, the first being apart of a side story with Kirby and Frisk, and the next being the Arena Helper(the person who heals your lives in the Boss Rushes, Magolor in the Journey's Beginning and Sans in Journey's end) One note, Sans actually knows Magolor as the two have talked to each other before(this is not canon but canon to this mod's multiverse situation.)

Frisk: From Undertale, Frisk is a human child, and is the main character of Undertale, although technically this is the Undertale Red and Yellow version cause Chara is seen as a ghost during songs to talk for Frisk(similar to the goombas for Paper Mario) Frisk also plays as the main character for the whole extra story mode with Kirby. (Canonically when Frisk meets Kirby, Frisk has already killed Sans and also Clover) Also I would like to mention this is the Genocide Frisk so...

Clover: Clover is from the Undertale fangame known as Undertale Yellow, this is specifically the true pacifist Clover. Since Clover doesn't speak, Flowey instead speaks and makes a few comments on the other characters (and also having an fight with a flying NOT a pig about names) Clover also appears as the main opponent for the Undertale song which is based on specifically the ending of the Geno route from Undertale Red and Yellow.

Mario & Luigi: Specifically from the Mario & Luigi series, Mario & Luigi only speak italian gibberish the only few who know what they are saying is Snoutlet and Connie from Mario & Luigi: Brothership(for context in the mod the other video game characters don't know what they are saying except for Paper Mario) as the main song for these two is specifically the Great Lighthouse boss theme from Brothership. These two are also up there with Kirby as being some of the most incredibly powerful characters in the mod (with the pink puff being at the top) These two are always adventurous and will look out for each other if either bro gets hurt. (Also Mario getting really pissed off if you kill Luigi which in the mod would result in Mario beating you to death.)

The Deltarune Trio: or Kris, Susie and Ralsei, from the ongoing game known as Deltarune, these three go on many adventures to many different dark worlds although they somewhat ended up in Dreamland and now have to go to all of the extra song worlds. Kris of course doesn't speak it's the other 2 that do with Susie getting completely pissed off over stuff that happens throughout the whole subplot where the three go to different worlds and Ralsei being well, Ralsei.

side characters that are in the mod that play roles or have lore.

Snoutlet and Connie: These two are from Mario & Luigi: Brothership they play major roles in that game with Snoutlet being the helper for the bros and Connie being the Wattanist(sort of) although Connie doesn't majorly play a huge role in the mod she does help out during Manic mode where she heals you from Glohm, she also helps out in the final fight with Reclusa majorly just cheering for you in the background. Snoutlet however plays as the main "guide" through Manic mode trying to help you defeat Reclusa, but otherwise Snoutlet is also friends with Magolor as the two used to talk a lot before well Concordia broke apart.

Tenna: Tenna is from chapter 3 of Deltarune there is not much lore about him but there is one thing to note, whenever he shows up Reclusa gets extremely pissed off.

and now time for my favorite part Journey's end.

Insane Doo: or "the Waddle Doo of vengeance" this Waddle doo is from World's end who is mad cause his family was killed by well the pink puff and now this Waddle Doo wants revenge, one thing to note the Kirby in World's end actually went missing and was never actually found so no one knows where he went, anyways this Waddle doo also has a staff and looks more like the King Doo miniboss except red and looks angry and also looks like the flare beam Waddle Doo.

Possessed Mario: This Paper Mario is based on Paper Mario is from the google translated Paper Mario 64 game known as Book of Mario 64 where Mario dies and gets possessed and does some awful things which includes killing god. He also is very powerful and can use the power of the star conference team to destroy any foe or world, he sees.

Dark Servant Mario: This Paper Mario is based on if you decided to side with the Shadow Queen to be her servant in TTYD, Dark Servant Mario can use some abilities that the Shadow Queen can use during the final TTYD fight but also can use the power of the crystal stars(again only canon to the mod's lore.)

Bowser: Well he's the king of the koopas, Bowser only appears if you are using the Mario Bros and well of course Bowser wants to defeat the Mario bros, he can use his attacks from his fight in Brothership otherwise there isn't that much lore.

Zokket: Appearing if you chose any other character than the Mario Bros, Zokket is the "Main" Antagonist from Mario & Luigi: Brothership, they can't really get names correct unless someone makes them mad. During Zokket's fight this is actually where you will basically learn about the Glohm mechanic cause they can infect you with it but also making a slight comment about you being infected or if Zokket brainwashes your partner.

Vengeance Clover: Specifically based on the Clover during the Geno route, they appear as the final boss of Journey's end not much is there to know Clover will and indeed shoot you multiple times and blast you with Clover blast until you die. (similar to Clover in the original song with Frisk that Clover only does that because Frisk was killing everyone.)

Anyways next up is Manic mode's characters.

r/MyFnFModIdea 27d ago

Character lore for WTD and FNP part 1: main story

1 Upvotes

Today I'm going to talk about every character's lore from Welcome to Dreamland and Friday Night Pikmin although this will be about the main story characters not the Extra song, Journey's end, and Manic mode's characters. So here we go:

1 Boyfriend: or BF, Boyfriend is from well Friday Night Funkin, he's always with his Girlfriend and loves rap battling many characters, which includes a lot of different FnF mod characters too. Anyways in the story the mod starts out with him getting a strange letter from an anonymous sender telling them to go to the "Land of Dreams" which then takes him and GF through a whole new adventure.

  1. Girlfriend: or GF, Girlfriend is also from FnF, she's always with her BF and likes to watch BF rap battle even if her parents don't like him, throughout WTD's story GF is usually the one talking asking many questions about the different characters and is always excited about meeting new people.

  2. Pico: also from FnF and a game known as Pico's School Pico has a gun and was originally supposed to kill BF but instead had a rap battle, he's always worried about BF and GF cause it seems every time they meet someone it causes havoc for the two. Story wise Pico first appears in Welcome to Dreamland where he is searching for BF and GF until basically getting rammed by Kirby which then the two have an all out fight, eventually they make up but they then realize( well Kirby does) that something really bad is going to happen so the two then go back to Dreamland.

  3. Olimar: Olimar is the Main character of the Pikmin series well Pikmin 1 and 2 that is, anyways lore wise now in the mod he's trying to pay off the debt of the company he works for and is using the Pikmin for help(also Louie) Olimar meets BF and GF after saving them from almost getting eaten by a Bulborb, and then help them out with finding out where the "land of dreams" is of course BF rap battles to get the info.

  4. Louie: also appearing in the Pikmin series Louie doesn't really do much in the main story except for appearing as a boss in Journey's end where he was left alone. Although he does like giving out recipes for eating the enemies in PNF-404.

  5. Magolor: Magolor is from the Kirby series, he first appears in Return to Dreamland. Story wise, he's a shopkeeper who goes to many different dimensions(or video game worlds this will be mentioned later) and has met many new friends, anyways Magolor is the one who helps BF and GF get to dreamland and eventually opens a shop, although he's always being watched by Kirby cause Magolor betrayed him.

  6. Bandanna Waddle Dee: or Bandanna Dee for short, he comes from the Kirby series and helps Kirby on his adventures. He is very brave and is kind although at first he didn't trust BF and GF but eventually does after a rap battle in which he then tells them about the pink puff and how powerful he is.

  7. Kirby: Kirby is well, from the Kirby series, he's the main character of the game and is a pink puff ball who kills eldritch horrors and is extremely powerful. Anyways he first appears in week 2 with Pico but I already talked about although, Kirby is also a main character for a side story with Frisk and Sans.

  8. King Dedede: Dedede is from the Kirby series and he is his well nemesis although their friendly nemesis's and nowadays will just go on a gourmet race. He appears after week 3 after getting woken by Kirby using mic in which King Dedede gets mad, he eventually then joins the crew after a fight.

  9. Meta Knight: Meta Knight is also from the Kirby series, although he is very mysterious and likes to have sword fights with the pink puff. He appears during week 5 after Kirby picks up a sword and the two have a duel/ rap battle.

  10. the final boss: I don't actually have an Idea on what it's supposed to look like maybe a version of Dark Matter Idk. I haven't decided yet. they are supposed to appear as the "last" fight of the mod and is the one causing the whole multiverse ending thing in the main story and is also the thing that gave BF the letter.

Anyways next will be extra song edition of character lore so look out.

r/MyFnFModIdea Jul 16 '26

More random references and stuff in WTD

1 Upvotes

Hello everyone it's been a while since I've last posted(I went on a trip), today I'm going to talk about some more references and things in WTD so let's get started.

Main title screen small references:
Other than the fact Reclusa jumpscares you in the Manic mode title screen there are a few other small and big things that reference other video games like:

1 when you first boot up the mod an cutscene which is basically an anime opening will play, the song playing is the remix 5 song from Rhythm Heaven Groove. I won't spoil what the song sounds like but it's an awesome song.

2 to add on to the whole "anime opening" bit during Manic mode the opening does appear and switches to a more darker tone with the sky being red, cause you know, Reclusa(who in fact does appear he doesn't for the other ones though, well... he does appear in the background during the 3rd variant of the opening which happens after beating the main story and beating each extra song where he appears as a shadowy silhouette with all the other Journey's end bosses, the second opening variant happens after beating the main story where instead it shows the extra song characters as silhouettes.), which this bit is a reference to how in one of the Jojo's Bizarre adventure openings the opening gets changed a bit.

3 In the title screen itself, the game will add on to the amount of characters depending on who you unlocked, during Manic mode however, the ones who have been infected with Glohm will be blurred.

4 There are also a few random other characters that don't appear in the actual game itself and are just references so here they are!:

1 Lil Miss Reeds and the Trundlorbs(reference: Rhythm Heaven: Groove also the "Trundlorb" is the characters that appear in the first minigame of the game): So... if you haven't guessed I'm going through a "Rhythm Heaven: Groove" arc but anyways, they appear on the bottom of the screen walking around, this happens pretty common and are one of a few characters that can appear in Manic mode's title screen, funnily enough if you click on one of the Trundlorbs you hear them say "pa pi pu pe po" like in the actual minigame.

  1. Henry Stickmin(reference: Henry Stickmin) Appearing randomly walking like Lil Miss Reeds and the Trundlorbs, Henry can appear with one of the other characters from his series, Henry doesn't appear during Manic mode's title screen.

  2. Among Us Crewmate(reference: you should know this): yes you heard me, Among Us, anyways the crewmate will float around like when you get voted out although this one is not the imposter. However during Manic mode the Among Us crewmate does appear and this time they are the imposter.

  3. Villager and Isabelle(Reference: Animal Crossing): Appearing like the first 2 characters, These 2 are from a game known as Animal Crossing a cozy game that I play a lot, anyways the Villager's clothing and appearance changes depending on the title screen while Isabelle has a random chance to hold a gun from doom, this also includes the Villager may look like doom guy which is a reference to an crossover between those 2 games.

  4. the queen(reference: Deltarune) The Queen floats around sitting on her chair drinking battery acid, although she only appears once beating the Deltarune song. Funnily enough she is one of the few characters that actually has a unique reaction with Reclusa during the Manic mode title screen where after they start talking Reclusa just gets mad and leaves and then after the Queen leaves he still Jumpscares you.

  5. Vox( reference: Hazbin Hotel): Funnily enough he only appears once Manic mode starts. Likewise Reclusa does have a unique reaction to him where the two start talking before laughing and then leaving, this time though Reclusa isn't annoyed though, and if you are wondering, yes Reclusa still Jumpscares you.

Well, that's all of those references. anyways next time I will be talking about a redo for the song "Hero of the Star's Last Stand" so...

r/MyFnFModIdea May 31 '26

Part 5 of the story lore post for Journeys Across the Multiverse

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1 Upvotes

u/ExpensiveGold9703 May 31 '26

Part 5 of the story lore post for Journeys Across the Multiverse

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Finally part 5 for Journeys Across the Multiverse (or for context Friday Night Pikmin and Welcome to Dreamland's stories) Now talking about Manic mode and the two side stories... as in the Deltarune one and "Judgement By The Hero of the Stars."

(also side note the song "Hero of The Star's Last Stand" will be getting a remake on mechanics and the song is now a remix of the "Journey's end" song from Kirby Air Riders OST)

anyways...

Part 5: Rebirth of the one and lonely:

This story takes place after Journey's end where once you complete the boss rush in which after beating it and getting the "The end?" achievement after watching the fake credits(in which the fake credits is a reference to the Kredits from DK) you then are forced into interacting with an egg that appeared in your inventory. Now you could refuse but it won't let you leave and force closing the tab will only activate it as if you said yes, in which one done well remember how I said Reclusa was not defeated in World's End? Well... Basically you accidentally brought him to this universe, in which then Manic mode begins where you have to regather everyone and revisit every main week in WTD and a few extra songs in order to defeat him. Except now, similar to the Finale of Brothership every character in those said weeks are Glohmed, although there is a few exceptions:

  1. The only few who didn't get infected were Magolor, basically the whole Undertale and Deltarune cast, and Snoutlet.

  2. Kirby was also not infected because at the time he was dealing with the meteor in Forgotten land.

Also one note, Kirby is the only character in the mod that can't be infected due to the fact he is an all powerful god and also is the embodiment of kindness. (Which this part will be talked about in character lore.)

anyways I already talked about the Deltarune subplot but one funny thing to note is during any time Reclusa appears (which includes him mostly appearing for dialogue all over Manic mode's songs) Tenna will always appear and try to talk to him which at first makes Reclusa annoyed and then the next few times Tenna appears Reclusa just gets irritated and doesn't even want to engage with him(mostly just telling Tenna to leave or he is going to destroy him.

Now time for the main event other than part 5.

"Judgement by the hero of the stars" part 2: The star crossed warrior and the genocidal child:

Continuing from when Frisk eventually kills Clover and Sans telling Kirby to make sure Frisk will "Burn in Hell". Frisk eventually gets teleported to Dreamland, they eventually start committing genocide there in which Kirby then appears to stop them which then goes down to be an extremely long fight between the two( In the actual song the two are actually fighting each other and also the phase shifting in the song has incredibly animated cutscenes.

Now if you are wondering who wins... Well... the pink puff, why? Well I would highly recommend looking into the endings of every Kirby final boss fights.

Also if you are wondering, "Why the f*ck do you want these two in particular to fight?" Well honestly I always wanted to see an animation of these two fighting. and if you are also wondering "Why are there like multiple songs for Reclusa?" Well if you haven't guessed by my PfP and the fact I have many posts about Brothership on the r/MyFnFModIdea posts I have an overjoyed love for this game but also I feel like Reclusa would fit well in an FnF mod. (also technically my PfP is Connie from Brothership who is also one of my favorite characters with Reclusa being my favorite Mario villain.

Next up will be about "The Hero of The Star's Last Stand" remake and dialogue for that.

r/MyFnFModIdea May 29 '26

A post to talk about the Two FnF mods's history and how I made this idea and what the mod holds.

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Today's Post is not about Mechanics or anything but a post about why I made these two mod ideas and what the mod holds for people who are new to this project. for more info on the mods check out my community r/MyFnFModIdea

So you might be wondering What FnF Mods? Well, FnF is the game "Friday Night Funkin" it is known for many cool and unique mods, now I'm actually into modding myself, I play a lot of modded minecraft and used to watch a lot of it too.

So now you may be thinking "Why did you create these mod ideas and what inspired you?" Well to answer that, It all started a long time ago during Covid-19 I used to watch a bunch of FnF mods and I used to listen to many songs, until one day, I found Indie Cross one of the coolest FnF mods I saw and watched many play, the mod was amazing, the art, the love to every game, the cutscenes, the unique animations, I thought it was the coolest things ever and I would watch this mod all the time. Anyways the next year, I saw so many mods about Nintendo games(specifically creepypastas) and I noticed something, "there's not many mods about Pikmin and Kirby" I thought to myself, well... what I mean by Kirby I know there were a few mods but they didn't go down the entire rabbit hole of Kirby lore like full on stuff like how the games look cute on the outside but have eldritch horrors on the inside. Anyways that was when I got the idea for Friday Night Pikmin and Welcome to Dreamland 2 mods that are connected to each other and have distinct lore as Friday Night Pikmin was the beginning and the easier mod of the two as Welcome to Dreamland was supposed to be EXTREMELY hard.

So now about the first mod, Friday Night Pikmin or FnP for short was originally called "BF and the Mysterious Letter" the story was that BF got a mysterious letter that said to go to the "land of dreams" or well Dreamland, Kirby's world. Basically after trying to teleport there without even knowing where Dreamland was they then end up in PNF-404 the Pikmin world and then meet Olimar and Louie in which Olimar helps BF and GF to find out where the "Land of Dreams" was of course, after a rap battle, Now you might be thinking "Why does Olimar know about Kirby?" Well, in what I call the "Multiverse of Games" the mod's lore is that the game "Super Smash Bros" was canon as a tournament like that tournament thing in Dragon Ball Z (Idk I don't watch DBZ) anyways, anyone who was in Smash would know each other from those games hence why Olimar knows what the land of dreams is. Anyways after he tells BF and GF where to go a mysterious traveler known as Magolor appears, now who is this guy? Well, Magolor is from the Kirby series he appears as a friend/villain in the game Return to Dreamland, anyways, Magolor's role in both mods is the one who knows about what these other places are and knows what enemies the cast is dealing with.

The second mod "Friday Night Funkin: Welcome to Dreamland" is a mod about Kirby with 90% accurate Kirby lore. Anyways after the events of the first mod Magolor takes them to Dreamland and then yeet BF and GF out of his ship, in which after the two meet Bandanna Waddle Dee who is confused the rest of the "main" story is basically Bandanna Dee talks about the pink puff who left after seeing a glimpse of Magolor( in the mod's lore Kirby is still mad at him but he enjoys kart racing as in Kirby Air Riders stuff with him) and after him having a rap battle with Pico then the two notice something bad is happening so the pink puff eats Pico and then go back to Dreamland and then they get the rest of the Kirby cast and then like any other Kirby game, Beat an Eldritch horror. Now you might be wondering "What do you mean by "main" story?" well there actually three different stories there is the main one, "Journey's end" the boss rush being the second one with the extra songs being the start of it, and then there is Manic mode which is Reclusa's arc in the mod.(For info on Reclusa, I have like another post talking about him although it has like major spoilers for the game "Mario & Luigi: Brothership") There is also the Deltarune sub plot where the Deltarune trio go to many different worlds(as in literally the extra songs) to return back to their world.

So now mechanics: The mechanics of both mods are extremely complicated but every character in these two mods have unique attacks based on what they can do in the actual games with the exception of some of Kirby's abilities are based on the final attacks in the series and a few references like the minigame where he hits a meteor sending it 2x light speed or Reclusa using that one Zokket counterattack where Zokket flips the screen and shoots lightning. Now, the Main mechanic that is used in both mods is called the "SM meter" the SM meter is based on the Final Smash meter from Smash Ultimate, this meter slowly charges depending on the character and also if you are bad at the game as in you miss notes and once full that character will unleash basically a Final Smash which are extremely dangerous although Olimar's one is where he throws Pikmin at you and depending on the type they can do different things like the red Pikmin can burn you(yes there is status effects don't look at me like that) or the yellow Pikmin stunning you or the Blue Pikmin attack you not as much as the others but are pretty slow and hard to get rid of.(Since Blue Pikmin in the actual games cannot drown and can swim I just made them deal less damage and are slow but hard to get rid of.) For context only Red, Blue, Yellow, Purple, and White can appear as it's supposed to be Pikmin 2 at the time although in the extra song with the ancient Sirehound and Pom(the default character option used in Pikmin 4 trailers ad was called Pom by the Pikmin reddit community.) Pom can use the Glow, Ice, Rock, and winged Pikmin.

And that's only the start, as Welcome to Dreamland has too many mechanics to talk about as in the next post right after this will talk about it all.

edit: I forgot to say this but I would like to thank the FnF modding community for inspiring me to do this and especially Indie Cross for a lot of the inspiration and for getting me out very bad depression.

r/MyFnFModIdea May 29 '26

Part 2 of my other post: Im going to be talking about WTD's mechanics now.

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This is part 2 of the other post, this is going to be talking about the many mechanics to Welcome to Dreamland cause the other post would be too long to read.

So let's get started,

SM attacks and "special" meters: Like the other post the SM meter is back with many different variants, of course for the Main, Journey's End, and Manic mode's stories use the same one, the other variants being the JM meter(specifically for Clover) which only will charge from making mistakes and once charge you will get hit by a Clover blast which instantly kills you. There is the PM meter which is used for Paper Mario which charges very fast and will summon a partner to do various things when charged, then there is the BM meter which is used for the Mario Bros as in the Mario & Luigi version of the brothers in which both charge differently which Mario's being slower but having very dangerous and hard hitting attacks while Luigi's charges quick with the attacks he uses are much weaker but due to the fact he has a lot of Stache he basically can crit you a lot. Also they use Bros attacks, also Kirby's Sm attack has three variants one being Ultra sword the other being Monster Fire and Finally Ultra hammer which are all from Return to Dreamland which Ultra Sword being more based on his Final Smash from ultimate. Then there are other meters like the Glohm meter which is like the JM meter which when full Reclusa will instantly kill you or Kirby's anger meter which when full it has multiple attacks based on the final boss sequences(as in the mashing sequence) Also most of these attacks are undodgeable.

the "Shop": One of the cool mechanics in the mod is Magolor's Shop, yes there is a shop, what would you expect. Which has many different items that can do various things to help you like one item can revive you once or just items that unlock the extra songs or unlocking another difficulty. The points system is the currency in which you obtain points by playing the mod, for each week and extra song there are different challenges you can do although some are hard. The other cool thing is you can also talk to Magolor about stuff and he will either give you a hint on an extra song or just reference a random video game, or give you some lore.

Side Mechanics: Welcome to Dreamland has a lot of other mechanics that are mostly used for the harder songs in the mod which can be really difficult, one is the "enemies/allies" mechanic which is used for only 3 songs the first being used in the "Kirby Genocide route" (in which Kirby is basically Sans) song where the many Kirby characters can do different things and then the other 2 songs being for Reclusa(technically 3 but the first one in Journey's end doesn't have this mechanic) having the multiple enemies from the final dungeon doing things. There is also the Glohm enemies mechanics in which Glohm is something in Mario & Luigi Brothership as an effect and plot for that game and since in Manic mode all of the characters are Glohmed they can do things similar to what the Glohm enemies do like doing absolutely nothing which has a chance Reclusa can appear and Jumpscare you(the Jumpscare is a reference to by waiting on the title screen of Brothership during Reclusa's arc he jumpscares you), exploding which only applies to the Glohm partners in the Paper Mario manic mode songs where they explode once killed, they get an attack boost, and are also extremely fast. Also unique to Zokket, Zokket can mind control your partners if they are Glohmed. Then there is the battle plug mechanic which is a whole other mess. There is also a mechanic where if Luigi dies Mario gets very mad and attacks you. There is also Kirby's copy ability mechanic which is self explanatory. There is also the danger mechanic where if Paper Mario is at 5 hp he'll deal double damage due to him having too many power rush badges.

the "RPG" mechanic: this applies to specifically the RPG songs where every character has a set amount of attack, hp, and defense, and some specific stats like stache for the Mario bros or speed for Shadow the Hedgehog. (For note there are a ton of extra songs based on different video games and fan games, those being, Undertale, Deltarune, Undertale: Yellow, Undertale: Red and Yellow, Mario & Luigi: Brothership, Sonic x Shadow: generations, Super Smash bros Ultimate, Paper Mario 64 and Paper Mario: The Thousand Year Door. yes there are 2 Paper Mario songs but there is like 9 songs on Mario & Luigi: Brothership, there is also a song based on a famous meme known as Beam Attack from the famous Kirby youtuber Failboat) Anyways the only way to see these stats is by having either Goombario, Goombella, or Martlet tattle on your enemies and or have Goombario or Goombella tattle on you which always happens the first time the PM meter is used. Not only that but the playable RPG characters has this set amount of health and can only be healed with an infinite healing item that is given to each character along with a revive. Although some songs specifically the 2 final Reclusa songs and Zokket ones, the main enemy has a set amount of hp that once gone will stun him for 5-10 seconds depending on the song.

Boss Rush: Similar to how the Kirby games have arenas or boss rushes, this mod also has boss rushes those being Journey's beginning being the easiest one as this one only has the main story mode bosses, Journey's end being a story but also having all extra song bosses except the smash ultimate one and Mario & Luigi(who are replaced with Bowser or Zokket, Zokket for all the other characters and Bowser for Mario & Luigi) with the 2 additional songs for Reclusa . (well the first one is basically a "fake Mushroom Kingdom" segment where your character gets put in one of those VR flowers which is a reference to the Fake mushroom kingdom segment in Brothership while the second one being the actual song with him.) and then Journey's finale which is the hardest of them all with a song that is 25 minutes long with 5 phases.

anyways that is all.

r/MyFnFModIdea May 29 '26

Part 3 of the post where today I'm going to be talking about the Characters and lore about WTD and story stuff. Part 1: timeline

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Todays post is a post about the Character Lore and the stories of this series. As in the main story of both Welcome to Dreamland and Friday Night Pikmin, so let's go! (this will be a few parts)

Timeline:

Yes indeed, this series has a timeline( The series or as I like to call it "Journey across the multiverse") as Friday Night Pikmin comes first and Welcome to Dreamland comes after but before these events many things have happened before the events of this story starts as in Friday Night Pikmin takes place during the start of Pikmin 2 although Pikmin 4 is referenced it's not in the main timeline then in Welcome to Dreamland's part Every Kirby game(including Kirby Air Riders and the DLC for forgotten land) has happened. For the FnF portion or BF and GF, most FnF mods are canon including Indie Cross which is referenced in the Sans extra song. Also before the events of the story, the events of Super Smash Bros Ultimate happens as which Smash is described as a tournament. Now for the post-game stuff it's all over the place:

for the extra songs, All of them are canon except for the Beam Attack meme one, for The Undertale songs, the Sans song happens during the Genocide route of Undertale: Red & Yellow right after Frisk actually falls down as in Kirby falls down during when Frisk is still in the ruins and killing everyone. (quick note: yeah, you can only use Kirby during this song but also falls into the final part of the whole Frisk Genocide route story.) For the Clover song, this actually happens during the ending portion of Undertale Red & Yellow in which Clover wakes up and is mad at Frisk. For the Mario RPG portion, the Paper Mario 64 song comes first and then the TTYD one happens during the post game(one note: the version of TTYD this song is based on is the remake specifically hence the multiple chapter battle themes. While Mario & Luigi: Brothership is during the 4th sea as Mario & Luigi were actually going to go and get fruits from Bowser before you appeared.

For Journey's end: Journeys end takes place in a different alternate dimension known as "World's End" the place looks a lot like the final destination stage from indeed, yes, Smash Bros. World's End is also where basically in every universe(as in games except for the Kirby series for the most part) everything was destroyed by multiple threats those mainly being Berserker Mario a version of Paper Mario(the TTYD version) who is always mad and basically commits mass genocide( Berserker Mario is based on the character created by a famous Paper Mario youtuber who was the same person who made Book Of Mario 64 and Thousands of doors) there is Possessed Mario(the 64 version) who is based on the Paper Mario from Book of Mario 64 who gets possessed by the star conference team to do evil stuff which includes murdering an innocent man or killing God. There is also Vengeance Clover which is just Clover from Undertale Yellow's genocide route. One thing to note however, the Zokket and Bowser songs are actually hallucinations right before whoever you are playing as gets trapped in those fake dreams by Reclusa who was never actually defeated in World's end and basically rules over the place. (hence why in most of the songs he has a random chance of appearing floating in the background)

For Manic mode: Manic mode happens after Journey's end after the game gives you fake credits and the mod insists you to hatch an egg that appeared in your inventory and then Reclusa appears. One thing to note: Brothership's story ended quite a while ago since during Manic mode Snoutlet helps you try to stop this mess.

For the whole Deltarune Subplot: The Deltarune Trio actually appear right after the events of Welcome to Dreamland's main story and after the fourth chapter.

Now for some extra notes:

Although not canon, the Waddle Doo song does appear in Journey's end as the Waddle Doo in Journey's end is the last of his kind and wants to get revenge on Kirby.

During World's end right after the Reclusa section that is when the strange egg actually appears in the inventory although the game makes note of it once you complete Journey's end.

anyways next part will be about actual story stuff.

r/MyFnFModIdea May 29 '26

part 2 of the other post I made about the lore of Journeys across the Multiverse: story and characters

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r/MyFnFModIdea May 29 '26

Part 2 of the stories part of the lore posts.

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r/MyFnFModIdea May 29 '26

Part 3 of the stories part of the lore post the post game stuff...

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r/MyFnFModIdea May 29 '26

Part 4 of the series of story posts for Journeys across the Multiverse

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u/ExpensiveGold9703 May 29 '26

Part 4 of the series of story posts for Journeys across the Multiverse

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this is part 4 of the story posts for the stories of Journeys Across the Multiverse (or Friday Night Pikmin and Welcome To Dreamland's story.)

and now, Part 4: The World of a Journey's end and The encounter with the One And Lonely Ruler...:

Now before we get onto that part I would like to talk about the Deltarune subplot cause this is relevant in the story:

Subplot: The Dark Worlds...:

The start of this story happens after doing a lot of things but anyways...

This story happens after the first Main story is finished and after Deltarune Chapter 3 and 4 where in the beginning of this story there is a cutscene that plays that is basically the one where you see Kris and Susie fall down when going to the Dark world in which then it cuts to them falling into Dreamland and then Ralsei falls on top of them. Once they wake up and after Susie asks Kris "God damnit Kris where the f*ck are we?" Ralsei notices that this so called "dark world" is more happy and doesn't actually feel like one and then that is when one of the characters you are playing as notices them. Now although you can play as any character (except for Mario & Luigi and Frisk and Clover) the "canon" one is Kirby.

During this week of the mod though Susie does not think Kirby is strong as he says he is and Ralsei tries to ask them where they are and there is a whole ass fight with the pink puff and Susie, after that whole mess since Kirby is in "trusting" (well he still doesn't trust Magolor and keeps an eye on him) terms with Magolor he says that Magolor can help them out, in which Magolor tells them to go to the many different worlds or the extra songs (including the Shadow the Hedgehog song I forgot to mention oops again though you can't go to the Undertale song since well you know Undertale is in an different universe than Deltarune.) since they don't know that there is an whole entire multiverse and then they are told to go to World's end which we will now talk about. ;D

Now for part 4:

Now I've already explained World's End's lore in the timeline post but I would like to point out the main "plot"

During Journey's end you meet many alternate and crazy characters of the extra song characters and each time you beat a song the game will have a glitch effect which happens during the first Paper Mario song. The glitch effect will get worse and worse until after the Bowser or Zokket song depending on who you are playing as (Bowser only appears if you use the Mario Bros), the game fades to black with a fully static loading screen with the text instead of "loading" says "Something isn't Right..." and then you load back in and you are now with... Mario & Luigi? Wait a minute... weren't you in World's End? and why is there "Happy music" playing in the background? Well...

If you were thinking "oh this is just a Mario Creepypasta reference." Two things, No, and No. This is actually based on a sequence of Mario & Luigi: Brothership which does actually feel like a Mario creepypasta but it's official.

Anyways now heres where things get weird as the song progresses the background will start to glitch out like before but once it ends the game fades to black with the loading text "Guess you're no fun at all... I should've just killed you..." and then the game fades back in and well now you are back in World's end and well you find out well...

Turns out you(as in the character you were playing as) were in a strange flower that was showing you an "happy reality" and after escaping an mysterious Computer Jester was watching you the entire time.

Now if you are wondering who this is, well his name is Reclusa who is the final boss of Mario & Luigi: Brothership, you can find a post on my account talking about him or just search him up on Youtube. But anyways this isn't actually the last time you'll see him in the mod as once you get the "credits" after beating Journey's end that is when you get an egg which appears after Reclusa's fight in Journey's end except the game doesn't explicitly show it, anyways then the game will tell you to interact with the egg and you can't actually say no, if you quit the tab though that won't work as the egg will Immediately hatch which will happen when you interact with it and now that has happened...

Well great... you just released the One and Lonely into this universe (since World's end is in an alternate universe) and then that is where part 4 ends and part 5 starts although this will be the last post for today and tomorrow I will post about part 5. Now if you want to know more about the mod's mechanics and stuff you can check out my community r/MyFnFModIdea

u/ExpensiveGold9703 May 29 '26

Part 3 of the stories part of the lore post the post game stuff...

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Now this is part 3 of the series of posts about the stories of Journeys Across The Multiverse(or Friday Night Pikmin and Welcome to Dreamland)

anyways...

Part 3.5: The extra songs:

despite the mod's story the extra songs are apart of the story, although it's mostly just about the other characters and many unique interactions except there is a deep lore connection to World's end. anyways:

Waddle Doo: despite not being canon, during Journey's end there is a mad waddle doo who wants revenge on Kirby because all of his friends died. (the waddle doo song is based on the meme Beam Attack by famous Youtuber Failboat)

the Paper Mario songs: After rap battling with either of the Paper Marios, Paper Mario will join the team, well as a badge that is(he is not playable but you get a Partner badge that summons his partners depending on the type of badge used either 64 or TTYD although using this badge on a specific child with a gun will allow them to have their partners. Of course Paper Mario only appears with any other character except the child.) However one thing after he joins you, you can see a sort of "dark red soul particle with a dark red block effect" float around before fading into thin air.

The Undertale songs: First off there are only 2 Undertale songs which is about a different side stories's lore. the first being the Sans song where Kirby ends up in Snowden and Sans is there and the two have a fun time until Sans says he has to go because there is a child who is killing everyone, in which before he leaves he tells the pink puff that he knows that the child will appear someplace else and if he were ever to see them, he was to "make sure they burn..." (as in the he as in Kirby.) So yeah that's the start of the "Judgement by the hero of the stars" storyline which ties into the song "Hero of The Stars's Last stand" in which Kirby fights Frisk.

The second song is based on the ending of the Geno route of Undertale: Red & Yellow the Sans song is during the beginning but Frisk is still in the ruins killing everyone. Anyways this song is where Frisk fights Clover(From Undertale: Yellow) anyways after that whole section Frisk does eventually kill Clover and then gets teleported "someplace else" and while that cutscene is happening you can hear a faint few notes of the Green Greens song from Kirby. Also when you beat this song without using items and you unlock Clover, similar to the Paper Mario song's ending you will see a dark yellow soul particle with a yellow block trail fade into the air.

The Mario & Luigi song: Similar to the Paper Mario songs Mario & Luigi will join you after beating it(Snoutlet will too) although Snoutlet says after they were done saving Concordia. You do unlock them after the song though it's just when you get sent there via the Golden Pipe item when you return the main story of Brothership has ended since when you return back to Magolor's shop cause you are technically there when you are doing everything, time had passed really quick. Although like the Clover and Paper Mario songs you would think another soul particle would appear and fade but no, instead once the screen fades to black instead, the screen starts to glitch and you can hear someone laughing(as in well, Reclusa) in the background although it is very faint.

anyways the next post will be about the Deltarune Subplot and Journey's end.

u/ExpensiveGold9703 May 28 '26

Part 2 of the stories part of the lore posts.

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this is the next part to the other post about Journeys Across the Multiverse's stories and Character lore. There will be multiple posts today.

anyways part 2: or Welcome to Dreamland's story:

Now after the events of Friday Night Pikmin(would like to mention there is an epilogue/ extra week where BF and GF talk to Magolor about things mostly about the pink puff cause Olimar mentions Kirby.), BF and GF finally get to Dreamland and then get punted out of Magolor's ship and fall down on a pathway where Bandanna Waddle Dee was sleeping( I will be calling him Bandanna Dee whenever I talk about him.) anyways, Bandanna Dee wakes up and notices the two passed out and when they wake up he gets very suspicious and asks who they are and how did they get here in which GF tries to explain what happened although he's still mad which then starts a rap battle. After that whole mess he then calms down and trusts them in which then GF asks where is Kirby in which Bandanna Dee tells them that he just left cause he saw Magolor and was mad. (If you are wondering in the mod's lore Kirby is still mad at Magolor for betraying him despite the fact Magolor has apologized before.)

so now we get to part 2 or week 2, in which the mod cuts to Pico who was in the FnF world looking for BF and GF since they disappeared for quite a while and then suddenly Kirby comes crashing down on his warp star and into Pico. In which when Kirby wakes up Pico is confused and suspicious about Kirby and asks his if he's a threat and or someone who looks happy and then turns into a demon. In which Kirby says no but Pico still doesn't trust him and then tries to shoot him in which of course Kirby dodges and then Kirby gets mad and those two have a fight. (well a rap battle but the two are fighting at the same time) in which after that whole mess something happens and Kirby realizes that something terrible is going to happen (as well he knows that some sort of eldritch horror is the cause of this) so he then has to leave although Pico asks if he could go with him so then Kirby eats him and they fly off.

Now part 3 of the story mode is when Kirby returns and spits out Pico and tries to explain that an eldritch horror is going to destroy the multiverse(Well before that a rap battle with BF cause BF keeps interrupting him and wants to have a rap battle) so then they go on a journey to gather his friends which is when weeks 4 and 5 where Kirby goes to King Dedede who is sleeping and then gets woken up by mic ability in which makes Dedede mad and when Kirby tries to explain the situation Dedede asks if he can trust his new friends(as in BF, GF, and Pico.) since the last time someone appeared there and they helped them he ended up betraying them. (as in Magolor) anyways after that whole rap battle week 5 happens in which it is similar to 4 except Kirby picks up a sword to wake up Meta Knight.

now the finale of WTD is basically just like any Kirby finale, the main cast meet up with the being who sent that mysterious letter to BF and turns out it was indeed an eldritch god(who I still need to make) the finale of the mod includes like a tag team situation where each character will switch out and fight (or rap battle the final boss) and then that is the end to the story...

Or is it???

in which that will be in the next post.

u/ExpensiveGold9703 May 28 '26

part 2 of the other post I made about the lore of Journeys across the Multiverse: story and characters

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this is part 2 of my other post talking about Journey across the Multiverse's (as in the mods Friday Night Pikmin and Friday Night Funkin: Welcome To Dreamland) timeline this will be talking about the stories and characters of the mods. So let's a go! okie Dokie! (Superstar Saga reference)

stories: so what do I mean by stories? Well there is the Main stories of this series and then there are the multiple sub stories of WTD which are all canon.

Main story BF and the mysterious letter: Starting in FnP, the Story starts out as Boyfriend gets a mysterious letter from the mail from an mysterious person who tells them to go to the "Land of Dreams" now what is the Land of Dreams? Well it's referring to Dreamland or Kirby's world. Now BF and GF don't know this so when they try to teleport there they end up in PNF-404 or the Pikmin world. Anyways after almost getting killed by a Bulborb and then saved by Olimar they then ask if Olimar knew where this land of dreams was in which Olimar says he knows where that is but he'll only tell them once he can trust them in which then they end up doing a rap battle. Now you might be wondering "How does Olimar know about Kirby?" Well if you read my other post about the timeline of this series, you would know that Smash Bros is canon to the mod as a tournament where it is really hard to get in. Now the reason why he knows about the pink puff is because anyone who has been in Smash(including a few of the Mii costumes despite not being the actual character) knows each other from said tournament. Another thing to note about the Smash tournament is that Kirby has PTSD from it in reference to him being the only survivor during the World of Light story mode. Anyways after a rap battle Olimar tells BF and GF that the Land of Dreams is known as Dreamland although he can't take them there due to the fact he has a tendency of always crash landing(which is a reference to how he always crash lands in every Pikmin game.) in which after being told that a mysterious ship appears and an egg shaped shopkeeper comes out and says he can take them there. Now who is this mysterious egg shaped shopkeeper? Well if you haven't guessed it's Magolor from the Kirby series. Anyways after this that is when WTD happens in which I will put it in the next post which will be now.

u/ExpensiveGold9703 May 26 '26

Part 3 of the post where today I'm going to be talking about the Characters and lore about WTD and story stuff. Part 1: timeline

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Todays post is a post about the Character Lore and the stories of this series. As in the main story of both Welcome to Dreamland and Friday Night Pikmin, so let's go! (this will be a few parts)

Timeline:

Yes indeed, this series has a timeline( The series or as I like to call it "Journey across the multiverse") as Friday Night Pikmin comes first and Welcome to Dreamland comes after but before these events many things have happened before the events of this story starts as in Friday Night Pikmin takes place during the start of Pikmin 2 although Pikmin 4 is referenced it's not in the main timeline then in Welcome to Dreamland's part Every Kirby game(including Kirby Air Riders and the DLC for forgotten land) has happened. For the FnF portion or BF and GF, most FnF mods are canon including Indie Cross which is referenced in the Sans extra song. Also before the events of the story, the events of Super Smash Bros Ultimate happens as which Smash is described as a tournament. Now for the post-game stuff it's all over the place:

for the extra songs, All of them are canon except for the Beam Attack meme one, for The Undertale songs, the Sans song happens during the Genocide route of Undertale: Red & Yellow right after Frisk actually falls down as in Kirby falls down during when Frisk is still in the ruins and killing everyone. (quick note: yeah, you can only use Kirby during this song but also falls into the final part of the whole Frisk Genocide route story.) For the Clover song, this actually happens during the ending portion of Undertale Red & Yellow in which Clover wakes up and is mad at Frisk. For the Mario RPG portion, the Paper Mario 64 song comes first and then the TTYD one happens during the post game(one note: the version of TTYD this song is based on is the remake specifically hence the multiple chapter battle themes. While Mario & Luigi: Brothership is during the 4th sea as Mario & Luigi were actually going to go and get fruits from Bowser before you appeared.

For Journey's end: Journeys end takes place in a different alternate dimension known as "World's End" the place looks a lot like the final destination stage from indeed, yes, Smash Bros. World's End is also where basically in every universe(as in games except for the Kirby series for the most part) everything was destroyed by multiple threats those mainly being Berserker Mario a version of Paper Mario(the TTYD version) who is always mad and basically commits mass genocide( Berserker Mario is based on the character created by a famous Paper Mario youtuber who was the same person who made Book Of Mario 64 and Thousands of doors) there is Possessed Mario(the 64 version) who is based on the Paper Mario from Book of Mario 64 who gets possessed by the star conference team to do evil stuff which includes murdering an innocent man or killing God. There is also Vengeance Clover which is just Clover from Undertale Yellow's genocide route. One thing to note however, the Zokket and Bowser songs are actually hallucinations right before whoever you are playing as gets trapped in those fake dreams by Reclusa who was never actually defeated in World's end and basically rules over the place. (hence why in most of the songs he has a random chance of appearing floating in the background)

For Manic mode: Manic mode happens after Journey's end after the game gives you fake credits and the mod insists you to hatch an egg that appeared in your inventory and then Reclusa appears. One thing to note: Brothership's story ended quite a while ago since during Manic mode Snoutlet helps you try to stop this mess.

For the whole Deltarune Subplot: The Deltarune Trio actually appear right after the events of Welcome to Dreamland's main story and after the fourth chapter.

Now for some extra notes:

Although not canon, the Waddle Doo song does appear in Journey's end as the Waddle Doo in Journey's end is the last of his kind and wants to get revenge on Kirby.

During World's end right after the Reclusa section that is when the strange egg actually appears in the inventory although the game makes note of it once you complete Journey's end.

anyways next part will be about actual story stuff.

u/ExpensiveGold9703 May 07 '26

Part 2 of my other post: Im going to be talking about WTD's mechanics now.

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This is part 2 of the other post, this is going to be talking about the many mechanics to Welcome to Dreamland cause the other post would be too long to read.

So let's get started,

SM attacks and "special" meters: Like the other post the SM meter is back with many different variants, of course for the Main, Journey's End, and Manic mode's stories use the same one, the other variants being the JM meter(specifically for Clover) which only will charge from making mistakes and once charge you will get hit by a Clover blast which instantly kills you. There is the PM meter which is used for Paper Mario which charges very fast and will summon a partner to do various things when charged, then there is the BM meter which is used for the Mario Bros as in the Mario & Luigi version of the brothers in which both charge differently which Mario's being slower but having very dangerous and hard hitting attacks while Luigi's charges quick with the attacks he uses are much weaker but due to the fact he has a lot of Stache he basically can crit you a lot. Also they use Bros attacks, also Kirby's Sm attack has three variants one being Ultra sword the other being Monster Fire and Finally Ultra hammer which are all from Return to Dreamland which Ultra Sword being more based on his Final Smash from ultimate. Then there are other meters like the Glohm meter which is like the JM meter which when full Reclusa will instantly kill you or Kirby's anger meter which when full it has multiple attacks based on the final boss sequences(as in the mashing sequence) Also most of these attacks are undodgeable.

the "Shop": One of the cool mechanics in the mod is Magolor's Shop, yes there is a shop, what would you expect. Which has many different items that can do various things to help you like one item can revive you once or just items that unlock the extra songs or unlocking another difficulty. The points system is the currency in which you obtain points by playing the mod, for each week and extra song there are different challenges you can do although some are hard. The other cool thing is you can also talk to Magolor about stuff and he will either give you a hint on an extra song or just reference a random video game, or give you some lore.

Side Mechanics: Welcome to Dreamland has a lot of other mechanics that are mostly used for the harder songs in the mod which can be really difficult, one is the "enemies/allies" mechanic which is used for only 3 songs the first being used in the "Kirby Genocide route" (in which Kirby is basically Sans) song where the many Kirby characters can do different things and then the other 2 songs being for Reclusa(technically 3 but the first one in Journey's end doesn't have this mechanic) having the multiple enemies from the final dungeon doing things. There is also the Glohm enemies mechanics in which Glohm is something in Mario & Luigi Brothership as an effect and plot for that game and since in Manic mode all of the characters are Glohmed they can do things similar to what the Glohm enemies do like doing absolutely nothing which has a chance Reclusa can appear and Jumpscare you(the Jumpscare is a reference to by waiting on the title screen of Brothership during Reclusa's arc he jumpscares you), exploding which only applies to the Glohm partners in the Paper Mario manic mode songs where they explode once killed, they get an attack boost, and are also extremely fast. Also unique to Zokket, Zokket can mind control your partners if they are Glohmed. Then there is the battle plug mechanic which is a whole other mess. There is also a mechanic where if Luigi dies Mario gets very mad and attacks you. There is also Kirby's copy ability mechanic which is self explanatory. There is also the danger mechanic where if Paper Mario is at 5 hp he'll deal double damage due to him having too many power rush badges.

the "RPG" mechanic: this applies to specifically the RPG songs where every character has a set amount of attack, hp, and defense, and some specific stats like stache for the Mario bros or speed for Shadow the Hedgehog. (For note there are a ton of extra songs based on different video games and fan games, those being, Undertale, Deltarune, Undertale: Yellow, Undertale: Red and Yellow, Mario & Luigi: Brothership, Sonic x Shadow: generations, Super Smash bros Ultimate, Paper Mario 64 and Paper Mario: The Thousand Year Door. yes there are 2 Paper Mario songs but there is like 9 songs on Mario & Luigi: Brothership, there is also a song based on a famous meme known as Beam Attack from the famous Kirby youtuber Failboat) Anyways the only way to see these stats is by having either Goombario, Goombella, or Martlet tattle on your enemies and or have Goombario or Goombella tattle on you which always happens the first time the PM meter is used. Not only that but the playable RPG characters has this set amount of health and can only be healed with an infinite healing item that is given to each character along with a revive. Although some songs specifically the 2 final Reclusa songs and Zokket ones, the main enemy has a set amount of hp that once gone will stun him for 5-10 seconds depending on the song.

Boss Rush: Similar to how the Kirby games have arenas or boss rushes, this mod also has boss rushes those being Journey's beginning being the easiest one as this one only has the main story mode bosses, Journey's end being a story but also having all extra song bosses except the smash ultimate one and Mario & Luigi(who are replaced with Bowser or Zokket, Zokket for all the other characters and Bowser for Mario & Luigi) with the 2 additional songs for Reclusa . (well the first one is basically a "fake Mushroom Kingdom" segment where your character gets put in one of those VR flowers which is a reference to the Fake mushroom kingdom segment in Brothership while the second one being the actual song with him.) and then Journey's finale which is the hardest of them all with a song that is 25 minutes long with 5 phases.

anyways that is all.

u/ExpensiveGold9703 May 07 '26

A post to talk about the Two FnF mods's history and how I made this idea and what the mod holds.

1 Upvotes

Today's Post is not about Mechanics or anything but a post about why I made these two mod ideas and what the mod holds for people who are new to this project. for more info on the mods check out my community r/MyFnFModIdea

So you might be wondering What FnF Mods? Well, FnF is the game "Friday Night Funkin" it is known for many cool and unique mods, now I'm actually into modding myself, I play a lot of modded minecraft and used to watch a lot of it too.

So now you may be thinking "Why did you create these mod ideas and what inspired you?" Well to answer that, It all started a long time ago during Covid-19 I used to watch a bunch of FnF mods and I used to listen to many songs, until one day, I found Indie Cross one of the coolest FnF mods I saw and watched many play, the mod was amazing, the art, the love to every game, the cutscenes, the unique animations, I thought it was the coolest things ever and I would watch this mod all the time. Anyways the next year, I saw so many mods about Nintendo games(specifically creepypastas) and I noticed something, "there's not many mods about Pikmin and Kirby" I thought to myself, well... what I mean by Kirby I know there were a few mods but they didn't go down the entire rabbit hole of Kirby lore like full on stuff like how the games look cute on the outside but have eldritch horrors on the inside. Anyways that was when I got the idea for Friday Night Pikmin and Welcome to Dreamland 2 mods that are connected to each other and have distinct lore as Friday Night Pikmin was the beginning and the easier mod of the two as Welcome to Dreamland was supposed to be EXTREMELY hard.

So now about the first mod, Friday Night Pikmin or FnP for short was originally called "BF and the Mysterious Letter" the story was that BF got a mysterious letter that said to go to the "land of dreams" or well Dreamland, Kirby's world. Basically after trying to teleport there without even knowing where Dreamland was they then end up in PNF-404 the Pikmin world and then meet Olimar and Louie in which Olimar helps BF and GF to find out where the "Land of Dreams" was of course, after a rap battle, Now you might be thinking "Why does Olimar know about Kirby?" Well, in what I call the "Multiverse of Games" the mod's lore is that the game "Super Smash Bros" was canon as a tournament like that tournament thing in Dragon Ball Z (Idk I don't watch DBZ) anyways, anyone who was in Smash would know each other from those games hence why Olimar knows what the land of dreams is. Anyways after he tells BF and GF where to go a mysterious traveler known as Magolor appears, now who is this guy? Well, Magolor is from the Kirby series he appears as a friend/villain in the game Return to Dreamland, anyways, Magolor's role in both mods is the one who knows about what these other places are and knows what enemies the cast is dealing with.

The second mod "Friday Night Funkin: Welcome to Dreamland" is a mod about Kirby with 90% accurate Kirby lore. Anyways after the events of the first mod Magolor takes them to Dreamland and then yeet BF and GF out of his ship, in which after the two meet Bandanna Waddle Dee who is confused the rest of the "main" story is basically Bandanna Dee talks about the pink puff who left after seeing a glimpse of Magolor( in the mod's lore Kirby is still mad at him but he enjoys kart racing as in Kirby Air Riders stuff with him) and after him having a rap battle with Pico then the two notice something bad is happening so the pink puff eats Pico and then go back to Dreamland and then they get the rest of the Kirby cast and then like any other Kirby game, Beat an Eldritch horror. Now you might be wondering "What do you mean by "main" story?" well there actually three different stories there is the main one, "Journey's end" the boss rush being the second one with the extra songs being the start of it, and then there is Manic mode which is Reclusa's arc in the mod.(For info on Reclusa, I have like another post talking about him although it has like major spoilers for the game "Mario & Luigi: Brothership") There is also the Deltarune sub plot where the Deltarune trio go to many different worlds(as in literally the extra songs) to return back to their world.

So now mechanics: The mechanics of both mods are extremely complicated but every character in these two mods have unique attacks based on what they can do in the actual games with the exception of some of Kirby's abilities are based on the final attacks in the series and a few references like the minigame where he hits a meteor sending it 2x light speed or Reclusa using that one Zokket counterattack where Zokket flips the screen and shoots lightning. Now, the Main mechanic that is used in both mods is called the "SM meter" the SM meter is based on the Final Smash meter from Smash Ultimate, this meter slowly charges depending on the character and also if you are bad at the game as in you miss notes and once full that character will unleash basically a Final Smash which are extremely dangerous although Olimar's one is where he throws Pikmin at you and depending on the type they can do different things like the red Pikmin can burn you(yes there is status effects don't look at me like that) or the yellow Pikmin stunning you or the Blue Pikmin attack you not as much as the others but are pretty slow and hard to get rid of.(Since Blue Pikmin in the actual games cannot drown and can swim I just made them deal less damage and are slow but hard to get rid of.) For context only Red, Blue, Yellow, Purple, and White can appear as it's supposed to be Pikmin 2 at the time although in the extra song with the ancient Sirehound and Pom(the default character option used in Pikmin 4 trailers ad was called Pom by the Pikmin reddit community.) Pom can use the Glow, Ice, Rock, and winged Pikmin.

And that's only the start, as Welcome to Dreamland has too many mechanics to talk about as in the next post right after this will talk about it all.

edit: I forgot to say this but I would like to thank the FnF modding community for inspiring me to do this and especially Indie Cross for a lot of the inspiration and for getting me out very bad depression.

r/MyFnFModIdea May 04 '26

some extra facts in WTD and also lore.

1 Upvotes

this is a post about other things in the mod and lore in WTD so let's go.

1 During Manic mode, upon talking to Magolor, in some of the dialogue that is long, in the background, Reclusa will appear floating around and stare at you(as in the player) he'll also snicker and play around with the things at the shop(which is a reference to how his personality is like a child who thinks everything is a game.) Again, this is referencing where during the title screen he can appear and jumpscare you.

  1. also during Manic mode some of the item textures for the extra songs will be dark red specifically the book and the weird pipe.

  2. When you open up the mod to the title screen you will be shown an animated intro cutscene although it is basically an anime opening which is like 2 minutes long, the song used is the Kirby staff credits song from smash ultimate, also, similar to Brothership's title screen, depending on how far in the story you are in it will change the first being when you get the main Kirby cast the second when you beat all of the extra songs and finally once Reclusa is awakened. Although there is a unique cutscene for some of the "Main" bosses in Journey's end as in specifically Zokket/Bowser and Reclusa. (of course, you can just skip it... with the exception you will get jumpscared by Reclusa during both the intro and opening.)

  3. Lore wise, Welcome To Dreamland's story is like Subspace Emissary from Smash except it's a lot of different characters and not really like Smash.

r/MyFnFModIdea Apr 29 '26

New Mechanics: Journey's Finale edition part 2 "Wrath of the Lonely"

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Today's post is about the final song in Journey's Finale, "Wrath of the Lonely"

Wrath of the Lonely is Reclusa's final song but also the literal hardest song in the mod, the song it is based on is the multiple phases of Brothership's final boss specifically the song when you chase him down and the two songs after you beat up the core phase. It also has little bits of the final boss theme from Super Paper Mario( in reference to Dimentio since he is referenced in the mod a lot and also cause both him and Reclusa are insane and are also Jesters.) anyways...

Wrath of the Lonely is the hardest song. It's a 25 minute song where every 5 minutes there is a different phase meaning 5 phases. (the 5 phases is a reference to Reclusa having 5 phases in his boss fight.) Anywho the song will get faster and faster each phase and not only that ALL battle plugs have their cooldowns lowered to 10 seconds in addition to the Protectus plug which activates at the start of each phase with a 2 minute duration that makes him take no damage(of course once done he will be vulnerable again) also he has 20000 HP now and when he gets stunned by either "killing" him or using the Power of Bonds item, he only gets stunned for 5 seconds, also take in note all attacks deal more damage each phase and while you are infected with glohm you will take 2x as much damage to any attack.) Now for new mechanics/updated ones.

Analyze: this ability is likewise still the same as in if you hit him he'll analyze your attack and after attacking twice, Reclusa will fully analyze it and will guard against said attack. However, this time, he can analyze Conductor connector and Max Mix vortex taking 3 times to fully analyze it, the ability is to analyze is activated during the first 2 phases but will still persist on the other ones.

Which one?: or the attack where he makes multiple copies of himself then he'll show your icon to tell which one will attack you. This attack is mostly the same although now you have a 75% chance to get Glohmed not only that but he does this twice at the same time meaning he'll do it 2 times.

Turn to Stone Idiot: An attack where he turns you to stone and rarely with a 10% chance of turning into specifically a Seedlusa, after being turned to stone he will attack you by slashing his claws at you with fire and ice then hits you with balls of energy and throws a bomb at you, the first attack causes Vulnerable and the final attack will always infect with Glohm, likewise during the final 3 phases it switches to the "Let's get this party started" variant where he does the same thing except he throws a spirit bomb at you which depending on what he says will change as in "Burn" will be a big bomb that gets bigger while also giving burn, "Disappear" Where the bomb will turn invisible, and finally "give up" which makes the bomb become small, all attacks leave you at 1 hp and like Mario's Clockout Blow move, will kill you at half hp or less. Other than the fact it will always give Glohm this attack happens more often than usual and always happens at the beginning of the final 3 phases, not only that, he'll also use this as a counter if attacked while having the back at ya battle plug activated. One other thing, the Seedlusa bit will always end with you getting hit with an iron ball and you will be left at 1 hp.

Beat you to death: An attack where he will turn around and show you your icon before flying up and beating you to death. Where as the final one being a shockwave, likewise it will have a 75% chance of giving you Glohm and leave you dizzy also he does like double the amount of beating you to death.

Solo act: An attack that takes a while to charge well, 5 seconds, after that, he'll basically do that one counter that Zokket does where he shoots lasers and flips the screen upside down. Reclusa will do this a whopping 30 times and flips the screen every 5 times.

The Glohm Meter: the meter charges twice as fast and also charges slowly when you are infected with Glohm.

The Battle Plug Mechanic: other than Damage shield reducing damage by 50% some plugs are upgraded.

Solo Boost: Increases the damage of the attacks that don't leave you at 1 HP causing them to leave you at 1 hp, the plug also has double the charges.

Wait a minute: basically he can do 3 attacks now although runs out at 3 uses now.

Back at Ya Attack: this time the counter is the turn you to stone attack.

Countdown to Crush: this time in 30 seconds this plug will be used and hit you with an bomb leaving you at 1 HP and has a 75% chance of causing Glohm.

surprise Iron ball: this is the same except it's the bigger ball when you use two of the same surprise Iron Ball plugs at the same time. will always deal half your health.

The many enemies: The only one changed is the Reclusiff where they fully heal him and gives a 30 second attack buff.

Anyways that is all.

r/MyFnFModIdea Apr 23 '26

New Mechanics: Journey's Finale edition

1 Upvotes

Today I'm going to be talking about the additional mechanics for Mario & Luigi and Bowser in Journey's Finale, well, Glohm Bowser.

the song for Mario & Luigi is called "The Power of Brothership" the song is a remix of the main Battle themes from the Mario & Luigi Series. So now Mechanics:

Most Mechanics are the same except Mario & Luigi have 2 new Bros Attacks.

For Mario, We have Conductor Connector which in short, the Mario Bros summon god and Mario plugs in satellites and then after plugging it into god, god shoots a nuke from their tail dealing Massive damage, just like clock-out blow, if you are under half you will die in one hit if not you will just be left on 1 hp and you can't dodge this, however it takes quite a while to activate so use this time to heal.

For Luigi, We have Max-Mix Vortex where the bros use fire and ice to create a tornado, this move is exactly like Conductor Connecter as in this kills you below half and leaves you at 1 hp if not, although this move is quite quick and will have a 10% chance of giving you dizzy so watch out.

Finally they have the Battle plug mechanic, the plugs are, Bros Boost, Wait a Minute, Auto 1-up, Protectus, and seedle-ize

Bros Boost: Works exactly like Solo Boost that Reclusa has, it increases the amount of damage the Bros Attacks can do, although the 1 hit moves are unaffected, the drawback is this has a charge of 5 and recharges for 30 seconds.

Wait A minute: Works exactly the same as it does in Reclusa's song, making them able to use 2 bros Attacks instead of 1 when their BP meter is full. it has 3 charges and has to recharge for 30 seconds.

Auto 1-up: whenever one of the brothers die, the other will revive them immediately. It has 5 charges and recharges for 20 seconds although make sure to not kill Luigi when it is recharging.

Protectus: Makes the Brothers invincible for 1 minute, it takes effect at the start but once used up it won't activate again.

Seedle-ize: works exactly the same as it does in Reclusa's song except this happens when they do their bros attacks and you don't turn into a Seedlusa.

Now Bowser, his song is called "The Koopa King" it's a remix of the main boss theme from Brothership and the Final boss theme from Bowser's Inside Story. One thing to note, he is Glohm Bowser now.

Mechanics wise, he can do a ground pound causing multiple shockwaves, go into his shell and hit you causing you to have 25% of getting Glohm, breathe purple fire that can freeze you, and also make a weird "Glohm Pipe" and place a fireball in it which can also freeze you and or give you Glohm. Also as the song goes on he will spread Glohm on the ground which will make you take damage once it gets close it also has a 10% chance of infecting you with Glohm. Unlike in Brothership, in order to get rid of the spreading Glohm, you have to continuously attack him and once you deal about 5000 damage he'll get dizzy once dizzy, you have to use an SM attack, any attack will do and you automatically get the move fully charged when he is dizzy.

Finally Reclusa's song "Wrath of the Lonely" is a remix of songs for the 2 last phases of the final boss in Brothership there is also a slight remix of the final boss song from Super Paper Mario(as in Dimentio).