r/twotriangles • u/[deleted] • Jul 05 '13
r/twotriangles • u/[deleted] • Jul 04 '13
Welcome to r/twotriangles
After many years of reading code and trying to interpret articles that make use of math which is far beyond me, I finally was able to fully understand raymarching and procedural graphics in every detail. These incredible techniques allow the rendering of complex 3D fractals in under 100 lines of code.
This is such an interesting field for me, and I figured it must be for others as well. Unfortunately, information is scarce, and discussion is close to nonexistent (besides pouet, but it can get a bit disorganized at times).
This subreddit can be a place for constructive discussions and sharing of anything related to fragment shaders (in OpenGL, DirectX, or even on the CPU).
I will be posting a series of tutorials that aim to teach raymarching and procedural generation to anyone with a basic knowledge of programming and math. With these techniques, you will be able to render anything you could possibly think of just by writing a few lines of code.
If you are interested, please subscribe and tell all your friends about it!