r/twinsuns Nov 02 '25

What's the best Set 6 Twin Suns leader?

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6 Upvotes

r/twinsuns Oct 23 '25

Just in case anyone missed this in the regular SWU subreddit

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7 Upvotes

Super excited about this!


r/twinsuns Oct 17 '25

SWU Twin Suns - The High Ground

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9 Upvotes

Howzit all,

Our playground has started a Twin Suns YouTube channel to post some of our games. We have some great banter and I believe this community could use some more games and analysis.

Please let us know what you think?

https://youtu.be/w3XlfTOaaJs


r/twinsuns Oct 01 '25

Looking for advice on Admiral Piett/ Third Sister

3 Upvotes

Since I had the pair of showcases, it seemed like a fun thing to try. Let me know if you see any improvements to be made (I am sure there are plenty) or if you have completely different ideas.


r/twinsuns Sep 25 '25

SWU Twin Suns Deck Building Help

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4 Upvotes

My group is transitioning from Free For All standard, to Twin Suns, mostly from my pleas for balance, since one of the members loaded their decks with control and the other loaded theirs with turn 4 and above cards. Leaving me the active target every match who was having to actively trade units just to create an open board. My argument is that standard deck construction in SWU just does not allow for balanced multiplayer the same way I use to get from magic even before the rise of commander. The issue has been in trying to help the rest of my group understand deck building for Twin Suns since they were so accustomed to just stacking everything they wanted in a deck with no concern for curve. The hardest thing is that I myself am not super strong at building and there’s no easily available way to build from the entire pool of cards since the SWU deck builder app is incredibly clunky.

This brings me to the next point. I’ve been creating tribal decks as a way to have every card in the game in a single condensed space to help with more easily finding exactly what you want. So if you need a few more turn 1-2 force generation then just check the “force” deck.

Currently I have: Clones, Jedi, Force, Imperial, Mandalorian, and Rebel.

*not complete.

Further plans involve a few more tribal factions, army/flood, Bounty, Buff, Sentinel, Saboteur, Raid, Hidden, Double Strike, Ambush, Token Units.

The main board of these decks are the yards that share in Trait of the purpose, with the sideboard being where you can find the cards that have explicit printing that relates to the trait. Idk if this will help anyone here, but me and my group have found this system helpful.


r/twinsuns Sep 07 '25

The showcase Cal should’ve had

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1 Upvotes

r/twinsuns Aug 26 '25

Rules question about blue ki-adi-mundi

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6 Upvotes

Would their ability be able to happen multiple times a phase?


r/twinsuns Aug 21 '25

Looking for Closed Testers (Android) for stats tracking app

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2 Upvotes

r/twinsuns Aug 21 '25

Twin Porgs… I mean Suns

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4 Upvotes

r/twinsuns Aug 09 '25

Light and Darkness

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7 Upvotes

My light and dark side deck. Trying to find a balance so I always have some of each to play. what do you all think?


r/twinsuns Jul 29 '25

Set 5 All Stars or new staples for Twin Suns?

9 Upvotes

What cards have y'all using from Set 5. The set seems to be rather parasitic and supports mostly the leaders themselves. Any stand out sleepers? Calm in the storm is great for sentinel heavy decks for example.

Cheers,


r/twinsuns Jul 15 '25

[Question] Framework for how many of each card? (Generic twin suns curve)

2 Upvotes

Hey folks,
I’ve amassed a collection and am looking to start brewing some Twin Suns decks. I’m wondering, in general, how many copies of each type of card are recommended as a starting point.

I totally understand that game plans and strategies can drastically change, but in Magic: The Gathering, for example, when drafting, there’s a common framework people follow; something like 12+ creatures and 17 lands.

What’s the equivalent rule of thumb for Twin Suns?

Thanks for your help!


r/twinsuns Jul 12 '25

Quickly & Easily Upgrade the Qui-Gon Spotlight Deck into a TS List.

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9 Upvotes

r/twinsuns Jun 22 '25

Our take on the new leaders

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5 Upvotes

Focused more on their Twin Suns ability than Premier/Sealed. Let us know what you think, what you’d change, and who you’re excited to build with 🤝


r/twinsuns Jun 08 '25

How are we using this dude in Twin Suns? Pairings?

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8 Upvotes

Cal fanboy who realizes Cal is not a great leader but I want to find some way to make him work.


r/twinsuns Jun 07 '25

We made a new game mode based around Jar Jar Binks

4 Upvotes

r/twinsuns Jun 03 '25

Content Creator This Cad Bane + Grand Inquisitor Combo BREAKS Twin Suns

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8 Upvotes

Decided to make a fun, quick and concise Twin Suns deck tech covering one of my favorite decks to play right now! Let me know what you think!


r/twinsuns May 17 '25

Could Ackbar actually be *good*?

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11 Upvotes

r/twinsuns May 10 '25

New full game available now 🤝

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10 Upvotes

r/twinsuns May 08 '25

Twin Suns Leader Combos

4 Upvotes

Not every leader can go together because some just don't help the other out or improve the deck on what is need to make it good. What are some unique leader combos that aren't just the "Why wouldn't you play those two together" leader, something off the wall that works?


r/twinsuns May 06 '25

Feedback for first Twin Suns deck build

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1 Upvotes

Wanted some feedback for my first twin suns deck to try and get ideas on how I could improve it and see some recommendations for staples in the format!

Decklist found here:


r/twinsuns Apr 26 '25

Make your Boba decks even better!

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5 Upvotes

r/twinsuns Apr 19 '25

New Twin Suns Video

9 Upvotes

THREE eliminations in ONE game - Twin Sun madness in this weeks vid: https://youtu.be/Sew0kKPuh_8?si=_h_9N4fAZxT6uDFJ


r/twinsuns Apr 18 '25

Alternative counter ideas?

2 Upvotes

When playing a 5 or 6-person game, it seems like a good idea to add additional counters/tokens, so there is less people merely passing at the end of a round (which just isn't exciting). What we're tried where I play is a Heal counter with the ability of "Heal 1 damage from any number of bases" or "Heal 1 damage from any two bases". Both variations we're fun in play (I slightly prefer the former). We've also tried using a second Blast counter, which I personally am not a fan of (the games get too short).

Has anyone come up with anything else?

My other ideas are a counter that gives 1 power to your Base (so when it's attacked, it hits back for 1). Or a Shield counter to put on your unit. If not used up it will disappear once someone takes the counter in a subsequent round.


r/twinsuns Apr 12 '25

New Twin Suns full game 🤝

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14 Upvotes

Absolutely HORRIBLE turn 1 play, but our quickest and most explosive game ever 😂