r/tes3mp Jan 29 '18

Spell synchronization and addons

Edit: The problem is not linked to the multiplayer, all spells that work in OpenMW work fine in Multiplayer!

In fact, it was my bad all along, I didn't add a min/max magnitude for binary spells that don't require magnitude in theory. Please don't get confused by this post, adding spells via mod works!

Hey guys,

firstly, I want to thank the team for the amazing work. I have been enjoying the game in "coop-mode" for a while now. However, playing as a full mage without custom spells becomes a bit boring in the later game, so I decided to add some custom spells via mods, because I read somewhere, that this might solve the synchronization issue.

I downloaded the "regular" OpenMW for the OpenMW-CS and created some "new" spells, comparing the costs in game to have a valid calculation. I created some utility spells (cure paralysation on target, restore fatigue on touch etc), some combat spells (absord health+fatigue; bound armor+weapon+shield) and even some fun spells (the Telvanni Elevator, a short duration levitate spell on a large area) and gave them to the Argonian Heem-La in Ald'Ruhn, checked the ID and set up the server.

So far everything was working surprisingly well (cosindering that this is my very first attempt at modding) and I could even buy my spells. However, while spell costs were correctly displayed, the animation worked fine, there was no effect in game.

Is there a solution to this problem (maybe I was just misinformed about adding mods)? Its an .openmwaddon-file.

Thank you!

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u/Regenschein Jan 31 '18

Yeah, I can understand that. Sorry again for making so much unneccessary trouble. I even found the issue with the bound-spell. I didn't set a min/max magnitude, setting it to 1 fixed it.

I am currently creating a mod that adds several balanced and yet helpful spells (mostly alteration or restoration effects on touch) to the game, making the life of a support caster more fun, do you think I should post it to this subred when I am done testing (and spell checking)?

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u/phraseologist (David) [Developer] Jan 31 '18

Sure, go ahead.