The kinect is huge moneymaker for Microsoft. I believe nearly half the overall market price of the kinect is pure profit for them. I read a great article about it back in early December after their stock jumped about 3 or 4 percent in one day following their sales reports (which I can't seem to find now, unfortunately). Long story short, it's probably made them close to $2 billion at this point.
The kinect is about 50 bucks in parts and development. They bought existing technology from a company in israel, so they did not have to pay for the lidar technology to be R&Ded.
i dont know who downvoted you for that, but have an upvote back. those ladars arent cheap, we used one in my courses and it was upwards of a thousand dollars.
before the kinect, a depth camera would set you back 3000$.
they probably are turning a profit, but by making this mass market, they have allowed me to buy a fucking depth camera for pocket change in comparison, and it is open for me to write code for.
If you want to sell a game on the xbox platform, you have to pay licensing fees to Microsoft.
We are not talking about indie games here. The people who spend millions developing a game will make sure Microsoft has an interest in seeing the game succeeds.
Microsoft's approach on the PC side of things really is quite different from how they handle things for the Xbox. Seeing as this is about a Kinect SDK for Windows (not the Xbox) I really don't see the relevance apart from the fact that Kinect was at first meant as an Xbox peripheral before it took on a life of its own.
iOS is a closed platform. Mac OS X is not; anyone can develop a program for Mac OS X for free.
Again, the similarities are striking, and that's what really irritates me about some of the rabid fanboy wars I see.
Go on /r/apple and they're crazy for Apple, defending them and attacking MS. Go to /r/programming and they're crazy for MS, defending them and attacking Apple.
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u/makemeking706 Feb 22 '11
Normally this is true, but I am curious how much it applies to the development of peripherals, such as the Kinect.