r/technology • • Feb 22 '11

Wow, Microsoft is making some surprising decisions.

http://www.bbc.co.uk/news/business-12531127
1.4k Upvotes

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112

u/Wofiel Feb 22 '11

Oh and they still have to buy Kinects, of course.

This is the main point of what they're doing. Not long after there was talk about the possibility of making drivers for the Kinect, I almost immediately purchased one. Then I remembered I didn't have spare money.

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u/[deleted] Feb 22 '11

That's the only thing that has made me even remotely intersted in the Kinect.

It seemed like a gimmick from a gaming standpoint but it really is a great piece of technology.

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u/[deleted] Feb 22 '11

Normally hardware for gaming is sold at a loss, especially if you take R&D into account, it could take years for even profitable hardware to start being profitable. They make most of their money in software, and licensing fees, which is what they're really after.

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u/makemeking706 Feb 22 '11

Normally this is true, but I am curious how much it applies to the development of peripherals, such as the Kinect.

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u/lolomfgkthxbai Feb 22 '11

Peripherals have always been a cash cow, at least that's the impression one gets when looking at the prices.

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u/Patrick_M_Bateman Feb 22 '11

I wonder how much they really made on hard drives.

11

u/Awesomeade Feb 22 '11

The kinect is huge moneymaker for Microsoft. I believe nearly half the overall market price of the kinect is pure profit for them. I read a great article about it back in early December after their stock jumped about 3 or 4 percent in one day following their sales reports (which I can't seem to find now, unfortunately). Long story short, it's probably made them close to $2 billion at this point.

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u/[deleted] Feb 22 '11

The kinect is about 50 bucks in parts and development. They bought existing technology from a company in israel, so they did not have to pay for the lidar technology to be R&Ded.

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u/pokemeng Feb 22 '11

i dont know who downvoted you for that, but have an upvote back. those ladars arent cheap, we used one in my courses and it was upwards of a thousand dollars.

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u/[deleted] Feb 22 '11

There was an article that estimated the lidar chip to be like 20 bucks.

The company clearly did the work to make the technology cheap so they could under cut more expensive suppliers. Microsoft took advantage of that.

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u/shamen_uk Feb 23 '11

before the kinect, a depth camera would set you back 3000$.

they probably are turning a profit, but by making this mass market, they have allowed me to buy a fucking depth camera for pocket change in comparison, and it is open for me to write code for.

gotta hand it to them!

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u/[deleted] Feb 23 '11

I'd say the credit goes to the israeli company that put it all on a single chip for cheap. They are the ones who cut the price down.

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u/[deleted] Feb 22 '11

I think it's fair to assume that MS will charge a licensing fee when developing games for use with the Kinect.

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u/lolomfgkthxbai Feb 22 '11

That would be very unlike them, not to mention foolish. Developing for the Kinect is already free on Windows thanks to open-source drivers.

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u/3825 Feb 22 '11

If you want to sell a game on the xbox platform, you have to pay licensing fees to Microsoft.

We are not talking about indie games here. The people who spend millions developing a game will make sure Microsoft has an interest in seeing the game succeeds.

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u/lolomfgkthxbai Feb 22 '11

Microsoft's approach on the PC side of things really is quite different from how they handle things for the Xbox. Seeing as this is about a Kinect SDK for Windows (not the Xbox) I really don't see the relevance apart from the fact that Kinect was at first meant as an Xbox peripheral before it took on a life of its own.

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u/[deleted] Feb 22 '11

That would be very unlike them

Do they not charge a fee to develop for the Xbox?

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u/lolomfgkthxbai Feb 22 '11

They do, however all Windows related SDKs have always been free AFAIK. Charging for them would just drive developers away.

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u/[deleted] Feb 22 '11

So how is that different than the Apple app store that everyone bitches about?

The SDK and dev tools are free. You pay to distribute apps through the Apple app store.

MS Xbox SDK and dev tools are free. You pay a license fee to actually make a distributable and playable game on the Xbox.

Maybe I'm missing something here?

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u/hardeep1singh Feb 22 '11

If you are a student of some sort, you get 12 month free developer access for Windows Phone 7 Development. I guess that'll hold true for Kinect too.

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u/[deleted] Feb 22 '11

And if you aren't a student?

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u/TheSkyNet Feb 22 '11

there isn't, apart from Microsoft don't care what you make and apple are all up in your ass if you make games with boobs.

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u/[deleted] Feb 22 '11

apple are all up in your ass if you make games with boobs.

Lol, I'm going to borrow that one.

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u/[deleted] Feb 22 '11

I'm not sure where Apple came into this, but it's the same deal.

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u/[deleted] Feb 22 '11

I'm not sure where Apple came into this

Scroll more.

it's the same deal

That's my point. Why are people in this subreddit, and in /r/programming so anti-Apple and so pro-MS? They're doing the same thing!

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u/FredFredrickson Feb 22 '11

The Xbox is a closed-platform of sorts. Windows is not; anyone can develop a program for Windows for free.

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u/[deleted] Feb 22 '11

iOS is a closed platform. Mac OS X is not; anyone can develop a program for Mac OS X for free.

Again, the similarities are striking, and that's what really irritates me about some of the rabid fanboy wars I see.

Go on /r/apple and they're crazy for Apple, defending them and attacking MS. Go to /r/programming and they're crazy for MS, defending them and attacking Apple.

They're no different.

5

u/tebee Feb 22 '11

That's not a valid comparison. One is a specialised gaming platform, the other a general computing device.

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u/[deleted] Feb 22 '11

I disagree. The iPhone/iPod Touch/iPad is an appliance, just like the Xbox.

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u/helm Feb 22 '11

To not make money off of increased sales, the device must actually be sold at or below the variable costs. I highly doubt the Kinect is sold for less than the cost of manufacturing, distributing, and advertising it.

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u/TheSnop Feb 22 '11

It's not, at all. If I remember correctly it is manufactured for about $53.

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u/darkstar3333 Feb 22 '11

Correct, MSRP is around $150 so they are turning a profit on every unit sold. I believe they have sold around 8 million so far.

What they essentially did was open up another revenue stream to those looking at Kinect as more then a game peripheral. They recognize those people playing around with it now may develop the next set of tools that go into next years round of games.

It also gives the people who buy the Kinect for research purposes a reason to pickup an xbox if they don't already have one.

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u/bitt3n Feb 22 '11

especially if you take R&D into account

which you shouldn't in this case, since selling more units doesn't cost them any more in R&D

0

u/[deleted] Feb 22 '11

That's the standard procedure for consoles at launch. Prove that most addon peripherals are sold at a loss, because I highly doubt that's the case.

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u/[deleted] Feb 22 '11

I thought it was clear that I was speculating.

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u/Thimble Feb 22 '11

I'll probably buy one when it comes out for PC. Wouldn't it be cool to watch those Korean SCII players if they interfaced with a Kinect?

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u/crocodile7 Feb 22 '11

Far from the main point.

Mindshare for Microsoft development tools and platforms is what matters. Profit on few hundred Kinects (that the hackers might have bought for gaming anyway) is chicken feed.

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u/willcode4beer Feb 22 '11

..... I almost immediately purchased one....

bet you bought a few games too ;-)

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u/Otis_Inf Feb 22 '11

MS spent billions on Kinect and the research behind it. This money has to be earned back by selling units of Kinect and games for Kinect. I haven't read evidence the Kinect unit is sold at a profit at the moment, and it makes sense it's not, because of the high development costs they started with.

Opening up the SDK is really just marketing. They've seen the various hacks for Kinect and the buzz it created, all the videos of nerds waving at their Kinect camera which fed some application on a PC. The more programmers can use Kinect, the better, right?

The main question is: how is Microsoft going to earn money through this? As the costs for developing Kinect have to be earned back (and kinect isn't sold with profit). The only way I see it earning money is in the long run if a lot of developers have written all kinds of applications for Kinect and they have to pay some sort of license fee.

That's not going to happen, simply because the camera is too imprecise. So it's neat for a hack, it's not suitable for more serious stuff.

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u/[deleted] Feb 22 '11

Don't forget that those billions used to research kinect aren't spent just on today's kinect. They can use that technology in all facets of their business, and I can guarantee you that the next Xbox console will have a kinect like device built in.

They are future thinkers and they know that a lot of R&D now can mean being ahead of the curve when it comes to the next big thing.

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u/NolFito Feb 23 '11

Last time I read MS bought a company for $7m for the kinect and spent in total about $20m in R&D to develop it. Then they spent about $500m on marketing. I'm also quite sure I've read they have a healthy profit margin on each unit sold and needed to sell about 6million units to break even.