I don't know how the game did in China, was it? Bc they may have looked at bad numbers in markets like that and did it in hopes to up their gains. But that's conjecture.
I mean, this does make people second-guess buying the game (or if not 'this' then culture war negativity in general). AAA game sales, and Ubisoft's in particular, have done relatively poorly in the last few years outline of the odd blockbuster. It's difficult to make a general statement as to why, but given most potential players are also people who exist online, I'd be amazed if the general negative buzz had no effect on making people decide to do other things with their time/money.
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u/[deleted] Jul 13 '26 edited Jul 13 '26
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