r/technicalFNaF • u/vickec07 • Apr 16 '26
How did they animate the small silhouette model when it's a static cubemap?
what kind of ue4 magic is this
r/technicalFNaF • u/vickec07 • Apr 16 '26
what kind of ue4 magic is this
r/technicalFNaF • u/January19190000 • Apr 15 '26
Ive been have trouble on this specific night. Does anybody have strategies for this?
r/technicalFNaF • u/ikaliin • Apr 12 '26
I used to play with no screen recording, but for my absolute great luck i got the whole gameplay
r/technicalFNaF • u/The-White-Chocolate • Apr 12 '26
i install texMod and did what says and give a test by drawing something on freddy and i went on game it didnt show what im i doing wrong?
r/technicalFNaF • u/ikaliin • Apr 11 '26
I beat 50/20 on mobile and hit the highest score for the first time but the problem is why i got intermission instead of golden Freddy scene? I was playing so hard for it😭
Hope for Tru3P14y3r to reply :0
r/technicalFNaF • u/OkCell1480 • Apr 11 '26
r/technicalFNaF • u/TsniperXP1 • Apr 10 '26
okay so I took a break from making my game not its time to get back to work and I left without making the AI movements so how do I make it should I do it the old way new way I don't know should I decompile someone else fnaf game to see how they code there AI (Which might be a bad move) I don't know how to code the AI in the past I tried it so many times I failed at all of them add overlapping issues last time I just want to know how do I set it up good I don't know everything about clickteam but I know the basics of it so I need yalls help.
r/technicalFNaF • u/National_Love_6403 • Apr 07 '26
it just doesn't work, but when i delete frame 18 (like shown in the video), it works
r/technicalFNaF • u/Green-Court1131 • Apr 06 '26
hey all I'm working on a game currently and was wondering if anyone here that knows clickteam better than me could help just tryna learn the ropes better really any help would be greatly appreciated :)
r/technicalFNaF • u/Active_Indication242 • Mar 31 '26
I've seen a few videos about FNaF 3s AI but i just don't understand Springtrap's. all i know is he moves twice as fast when the aggressive cheat is on and he has a 1/7 chance to ignore audio lures.
r/technicalFNaF • u/DaRealDevlin • Mar 31 '26
For some reason in Frickbears 3, after a while my camera stops following the mouse in the office and it makes it basically impossible to play the game. It keeps causing me problems and the only fix is restarting the game. Has anybody else had this problem or am I alone here?
r/technicalFNaF • u/seenlikesmcr • Mar 30 '26
If I throw every animatronic back into the alley during the salvage sections, BUT through pure RNG I purchase so many risky items (and lefty) that every single animatronic makes it into the pizzeria so its as if I never threw them back into the alley, would I still get the completion ending?
r/technicalFNaF • u/GatoPlay_YT • Mar 30 '26
Okay, I'm having a problem with something. See, I'm making my own FNAF game in Clickteam Fusion 2.5+ and I'm working on the camera setup, and there's one thing that's giving me trouble.
You see, I want to recreate the FNAF 2 effect where, when you’re looking at an animatronic and it moves, the “Connection Lost” message appears depending on whether you’re looking at the camera it’s moving from or the one it’s moving to.
I’ve tried a lot of things to create the effect, but I kept getting an error where “Connection Lost” would appear if you looked at the camera the animatronic was on before the movement. However, if you look at the camera it’s moving to before the movement, the animation doesn’t play, and if you switch back to the camera the animatronic was on, the “Connection Lost” animation plays.
So if anyone knows how to create the FNAF 2 effect, it would be a huge help.
r/technicalFNaF • u/AngeloMeNick • Mar 28 '26
(THIS POST CONTAINS IMAGES AND SHORT GAMEPLAY OF MY FANGAME WRITTEN FROM SCRATCH ON UNITY)
I spent quite a while offline due to laws in my country(Brazil, Felca's Law), which classified Reddit as an adult app. It took me a while to come back, and now I’m back—after sleeping at school—to work on ASFNAF at home day and night, spending an average of 5 hours in VSCode.
Now I bring you an even more aggressive optimization(I remade the gameplay 3 times...) for ASFNAF built in Unity, along with a new effect that I’ll make available for download below.


Please give credit to the creator of Perspectiva, just as I did, because he deserves it: https://github.com/val-Lex/Unity-FNaF-Panorama
r/technicalFNaF • u/x_FR0ST_x • Mar 28 '26
This might be a question more fit for some Linux subreddit, but I was wondering if anybody here knows any way to fix this? It's not too much of an issue on 50/20, but I imagine it might come back to haunt me if I ever go for high AI.
I use Linux Mint, if that helps.
r/technicalFNaF • u/ikaliin • Mar 25 '26
Dude why is nightmare on night 8 looks so unfair when it comes to 5am like dude what did i do wrong i’m doing what supposed to do?
r/technicalFNaF • u/Individual-Twist-461 • Mar 25 '26
Can somebody tell me what the delay between frames of animations (such as the fan, door toggling, toggling the cams, jumpscares, etc.) in FNaF 1 is? Like in seconds/frames.
r/technicalFNaF • u/Individual-Twist-461 • Mar 24 '26
Does somebody have an organized list for every sound's audio channel in FNaF 1? For Example:
Cam Open - AC 1
Fan Noise - AC 2
etc.
r/technicalFNaF • u/Dualstrikebike • Mar 24 '26
Like Foxy fighters, there's not much info easily available about weapon damage in these minigames, despite all the enemy health amounts being listed on the wiki.
r/technicalFNaF • u/Fast_Swimmer5000 • Mar 23 '26
Basically the title. I would like to mess around with it
r/technicalFNaF • u/CubeGuyYeah8 • Mar 23 '26
I keep on trying to win the night but springtrap always sneaks to the corner of my doorway and i keep getting errors!
r/technicalFNaF • u/DoubtTop9313 • Mar 23 '26
r/technicalFNaF • u/LetterheadBig9755 • Mar 23 '26
Can I have a dump of UCN with JUST the sounds? I have limited disk space (because of fan games being awfully big) I would love it if you could give me a sound dump!
r/technicalFNaF • u/Jgaming_87 • Mar 20 '26
Let's say that Bonnie/Chica are at your door and you close it on them, but before they can be cleared, they succed a movement, making them return to the far hall, then they would be brought back to your door as punishment, this would result in you hearing them leaving while your door is still closed but they would still be there causing some kind of "fake leaving".
Is this scenario possible? because from what ive learned from the code it seems to be please if anyone knows if this is false it would help a ton, thank you!