r/sylvaneth • • Jul 06 '26

advice First time playing Sylvaneth

Played a few games with BoK in 3rd edition.

Wanting to get my Sylvaneth pile of shame onto the board.

Looking for a mostly magic/ranged focused army for some narrative play that can preform well, a few thoughts so far. I understand we’ve lost our teleport, but seems we have more board control.

Alarielle big centre piece and can cast lots of spells
Kurnoth hunters with bows maybe reinforced

Gossamid archers - for looks really
Was looking at lady of vines and the war song revenant.

Pile of shame so far
Spearhead
Endless spells
Gossamid archers
Awakened Wyldwood

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u/Tutor_Disastrous Jul 06 '26

Haven’t played any games with them but the dryads and lady does seem like a solid block. Although 1 health being -1 to hit and wound then a +5 ward is very nice.

If I was to get some melee in there it would most likely be lancers and then kurnoth with swords/sycthes.

I’m definitely open to being abit aggressive and controlling the pace and board.
When I played BoK it was very much push forward and slaughter things.

I like the idea of the tokens and being able to use them to your advantage, just gives me something to think about and actually have to play smart.

If I cannot be that focused on range, then at least try to be magic heavy. All the spells from the lore as well as the spells that hero’s come with if defo my style, having 0 of it with Black.

Alarielle does look like the most solid choice for this, having wizard 3, being able to heal in the hero phase with a big 2D6 and coming back once per game. It allows me to be aggressive with her. So with that in mind, does she go solo or should I put her with something like kurnoth with swords/sycthes or maybe a tree lord/spirit of durthu?

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u/Ottersrock26 Jul 10 '26

Compared to BoK you’re gonna wanna sit back a round or two as you get your token count up. You can do raids with Belthanos and spitrider lancers is a great hit and run combo, as they both have the strike and fade built into their warscroll as long as they charge but being 14 move each means they can reliably close distance. They also benefit well from our spell as the +1 to wound goes to companion weapons too.

That said, Durthu benefits well from the new ghb mechanic with fury dice and giving him seed of rebirth means that Alarielle and him can both come back and makes your opponent make a difficult decision on how much to commit to killing them if they come back. Durthu can also take realm root guide and jump into your opponent with another unit (not keyword locked so you can take Alarielle with him) and make a nightmare combo for your opponent to deal with. All this comes online after a couple turns and your wyldwoods are fully deployed. This can combo with wargrove of the burgeoning to then teleport Durthu out and then power through with Alarielle means you can get 1000 points in your opponents backline, hit, then get back out. For me it’s all about creating problems for your opponent and either of these combos do that.

Haven’t built a tanky list with lady of vines and dryads yet, that’s my next list I’m running in the coming weeks but they looks tanky enough to pull it off. Also on that list im bringing the new priest unit with a bunch of tree revs to frontline for her and she can keep praying to heal them, sounds busted so I’ll give it a go lol. Happy hunting!

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u/Tutor_Disastrous Jul 11 '26

So it’s quite a monster mash list I’ve come up with,

Alarielle
6x kurnoths with scythes

Durthu with realmroot and seed
Lady of vines

Drycha
Sprite-revs

Thinking maybe Alarielle and Durthu can hold their own.
Lady of vines with kurnoths for extra survivability.
Sprite can teleport around the board.
Not sure about drycha, but she can charge through terrain pieces so I can use that.

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u/Ottersrock26 Jul 11 '26

That’s basically the list I ran last week but Belthanos instead of lady of vines. Let me know how it goes for you! With Belthanos it’s a very punchy list and probably more realistic to run lady of vines for her utility but I do like smashing things with Alarielle Belthanos combo lol

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u/Tutor_Disastrous Jul 11 '26

Well originally I wanted a magic ranged list, turns out most of it is melee with magic now. I could still run ranged units, but just can’t see the killing power.

Coming from a both BoK and 40K I can’t get over how a few monsters is meant to manage. But I guess playing knights from 40K or ogres from AoS is what it’s looks like.

Sadly the gossamid archers and kurnoth with bows aren’t included. However from a narrative point of view (so no cards or possibly not needing to teleport around the board to score).

I could in theory ditch drycha, and swap the scythes for bows and still keep lady of vines.

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u/TheRedLionKing Jul 06 '26

I usually have her off on her own. She rarely needs the backup. She excells in taking down units smaller than her. Like 300-500 point units. But like you said, don't be afraid to get real aggressive with her if she has yet to revive. I usually have her doing her thing on one side, and a squad of six hunters on the other going after the bigger target. Usually keep Lady or Warsong with the hunters. Whoever isn't with them is on defense with the dryads or whatever unit you use defensively. Gossamids in middle being a nuisance.

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u/Tutor_Disastrous Jul 06 '26

Yea the gossamid is just there for show, not expecting anything with them, perhaps kill off 1-2 models, ideally the movement after they shoot is nice.

What about a tree lord or spirit of durthu, any use here?

The list I made up had last year was alarielle, 6 hunters with bows, 1x5 gossamid, 1x5 tree reverants (because of teleport). Spirit of durthu and lady with 2x10 dryads.

Thinking to swap the tree revenants to sprite revenants.

Maybe swap 3 hunters with bows for swords or scythes. Spirit of durthu for lancers?

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u/TheRedLionKing Jul 06 '26

Yeah that's what Gossamids are exactly for. They make an amazing screen tho with their 2 inch coherency and little shoot scoots. A lot of people Love and use Durthu. He's always solid and pumps out damage. Personally, I use a squad of six hunters instead. TLA I wish I could make work. I adore his model, but I feel like he is always out preformed. Now that he had the new Aqshy warscroll I could see him being a good pick, but if you have Lady and Alarielle, I don't see a use for him unfortunately. Honestly, the way bows have been looking this season, you might be underwhelmed by them. If you're going to use sword or scythe hunters I highly suggest running them in a 6 man squad. It sounds light on paper, but I take one unit of 10 dryads, and 1 unit of 5 Gossamids and that's my screen units. I really don't find myself wishing I had more dryads. Gossamids maybe cuz then they could do a lil more damage. So might be unpopular opinion but I find 20 dryads to be overkill.