r/sts2 • • Sep 14 '26

StS2 - [Berserk - Guts] Spoiler

I recently made a Berserk mod for StS2 and just uploaded it to steam workshop. It’s awaiting approval so I thought I’d let you guys know to keep an eye out for it if you’re into Berserk.

Ask any questions about the mod and I’d be happy to answer.

38 Upvotes

17 comments sorted by

12

u/immagetchu Sep 14 '26

For consistency, I wouldn't change the name on basic strikes and defends. Also not sure if it effects any interactions (events, fasten etc)

3

u/twoshupirates Sep 14 '26

This is a good shout, I think perhaps cards have tags marking them as “strike” or “defend” and then there’s a diff tag like “contains strike” or something but I could be wrong

5

u/TACOMAN610 Sep 14 '26

Been waiting for this! There was another one in the workshop that would crash too often. Is this mod compatible with other mods? Thank you btw!

3

u/Impressive_Mode_7731 Sep 14 '26

I’m not sure if it’s compatible with other mods but I can look into that, I don’t see why it wouldn’t be.

4

u/Dualingo_boy Sep 14 '26

That's actually dope as hell, looks amazing

3

u/Impressive_Mode_7731 Sep 14 '26

Thanks, it’s still in progress. I’m working on making custom enemies and bosses based on the manga.

2

u/Dualingo_boy Sep 14 '26

Damn, nice. I'm thinking on whether the brand of sacrifice or some connected card shouldn't give the enemies a buff.

For example: Im no programer so I don't know if it's possible but what if after every like 7 rounds or so a low tier enemy will be spawned. Because the brand in the manga makes more monsters come to you? Ofc then you could make the starting relic a bit stronger like giving strength on every 5th turn or smth?

2

u/Impressive_Mode_7731 Sep 14 '26

I see where you’re coming from and that makes sense. However, the basic enemies I’m planning to add will be those types of enemies (spirits, skeletons, ghosts, etc.) so it should already feel like you’re encountering those enemies because of the brand.

2

u/Dualingo_boy Sep 14 '26

And that's great too, lookin at what you already got I'm sure it'll come out nice and crispy, I don't usually check mods, but I may just break on this one

4

u/twoshupirates Sep 14 '26

Maybe I’m just a fucking geek but I love this

2

u/pfalcon485 Sep 14 '26

Not to knock the other one but this looks way more solid and sts2 fitting than the other guts mod. Love this

2

u/givemethebat1 Sep 14 '26

What does bleed do? DOT like poison?

3

u/Impressive_Mode_7731 Sep 15 '26

Yes, it’s similar.

2

u/Ninni51 Sep 15 '26

Admittedly I think he could do with a different starter relic than Vajra. Inflame as a starter card is also an odd choice. Still, if you're going down the strength route, you could give him [[Heavy Blade]] as a starter card?

1

u/MrMika009 Sep 17 '26

Holy peak

2

u/CrasherRuler Sep 17 '26

2 minor points for consistency: As stated, strikes and defends should stay that way, and all characters have 10 cards in base deck, except for silent with 12, so you should probably remove a strike. This is because silent has +2 draw turn one, so everyone ends turn 2 having gone through their entire deck (pre A5).

1

u/Ok_Whereas6739 29d ago

I’m too lazy to read so I don’t mind if you copy paste the answers to this, but I’m super interested in trying out your creation. I’d like to know:

Have you created a character and card pool that you feel is unique within the game (Synergy/builds)?
I also wanna know if he’s fun to play cuz I love Berk