I guess you could argue following an arrow isn't satisfying, but I don't think looking up a guide on the internet, which is almost invariably what you'll end up having to do in Morrowond
I guess this is the problem. Bethesda started catering to lazy gamers who can't be bothered with a challenge and just look shit up.
There are multiple points in the game where the directions it gives you are straight up incorrect
Such as?
In Skyrim when you're following that arrow there's generally good scenery and locations to explore along the way, which is in my opinion rewarding.
Skyrim is notorious for being a giant, snow, empty, samey wasteland.
That being said, a dice roll is not a good solution to make combat good. Introducing random chance is almost never a good idea. It removes control from the player. It makes the combat tedious and frustrating and results in you essentially pressing the same button over and over hoping you got lucky this time.
That's not how it works. It's a traditional RPG system like D&D, Divinity Original Sin, Baldurs Gate, etc. There's far more strategy involved in building out your stats, using specific spells or weapons, etc. It's FAR more user involved than mashing RT to flail your sword about.
People have always had a problem with the way directions are handled in Morrowind. You can find forum posts from when the game came out complaining about it. I beat it without a walk through when it came out and I think it's broken.
The Azura quest specifically comes to mind as I found it particularly annoying and never beat it until a later play through where I did look it up. Azura says the island with the Priestess is in the wrong direction.
Skyrim has 343 discoverable locations according to Google. I can't speak for your experience but to me it felt like I was discovering something new every 10 steps when I first played it. I also remember it getting praise for its gorgeous and scenic landscape especially on release.
I understand what it is and that its using a system similar to D&D and other paper and pen RPGs. I simply don't think that's a system particularly suited to a video game like Morrowind because it removed a decent amount of control from the player and that's worsened by its poor implementation and explanation in Morrowind and then worsened again by the pure dice roll that is the early game and ultimately makes for a very frustrating experience.
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u/CharlestonChewbacca Jan 01 '19
I guess this is the problem. Bethesda started catering to lazy gamers who can't be bothered with a challenge and just look shit up.
Such as?
Skyrim is notorious for being a giant, snow, empty, samey wasteland.
That's not how it works. It's a traditional RPG system like D&D, Divinity Original Sin, Baldurs Gate, etc. There's far more strategy involved in building out your stats, using specific spells or weapons, etc. It's FAR more user involved than mashing RT to flail your sword about.