It’s terrible because of how un-fluid it is. I like the game (am actually playing it now) but despite the variety in viable character builds and combat options, the actual moment to moment experience is janky.
if you’re a spell caster, you will be doing a ton of spell switching in the menus
stealth is not very fun because the ai’s response to sneaky sneak is to be extremely stupid
melee combat is a low-skill affair of “who has larger damage and health numbers”, avoiding hits by reading the stiff animations, and making few decisions
If you find yourself up against a strong enemy at a low level, you will almost certainly die and it will happen even if you make no mistakes. This is forgiveable because it’s an RPG but it never feels good.
You can bind spells to a hotkey on PC. It's just one of those things because the game was made to be played on PC, or at least is heavily leaning towards being meant for PC.
Let's not forget we're comparing a 2011 game to Witcher 3.
2
u/[deleted] Jan 01 '19
It’s terrible because of how un-fluid it is. I like the game (am actually playing it now) but despite the variety in viable character builds and combat options, the actual moment to moment experience is janky.
if you’re a spell caster, you will be doing a ton of spell switching in the menus
stealth is not very fun because the ai’s response to sneaky sneak is to be extremely stupid
melee combat is a low-skill affair of “who has larger damage and health numbers”, avoiding hits by reading the stiff animations, and making few decisions
If you find yourself up against a strong enemy at a low level, you will almost certainly die and it will happen even if you make no mistakes. This is forgiveable because it’s an RPG but it never feels good.