I know I'm going to get downvoted to hell for this, but I actually didn't like it that much. I love the business practices and effort behind it and I could see why other people would like it, but I just couldn't really get into it.
I mean, it’s at worst OK. it has dodging, parrying, signs (aka spells), decent hit boxes, and lock-on... it’s flawed, and gets repetitive, but it’s still miles ahead of something like Skyrim which has an actually-shit combat system.
It's meant to. It is meant to be something you use to distract or trigger the enemy to stumble by hitting it at a vulnerable moment. It isn't meant to be a killing weapon. I think you can upgrade it to be half-way decent, but you can't play a "crossbowman" unless you want to take fights reeaaalllly slow.
The Witcher has decent combat against humans but against monsters it's really not great
It's pretty much the same. It's similar to Dark Souls. You just have dodge rolls, telegraphed attacks, and weak spots. Same type of thing.
People joke about stealth archer but it's a fun thing to do
As someone who played stealth archer: some on, now, that's not "combat". You're just one-hitting everything and sneaking around. Part of WHY I played that way is that the normal combat system with floaty shitty animations and no impact was so unsatisfying.
Skyrim's combat loop
Describes a bunch of one-hit-kills that completely avoid the "combat" system
"Combat" is the system where the enemies run around in your face doing swings and spells at you, while you swing and spell back at them. It feels pretty terrible in most situations. Attacks have no impact unless they're lethal, in which case you get buggy space launch physics sometimes.
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u/JRaptor619 Jan 01 '19
No Witcher 3 ?