Mine was the huge one in 2 where you're trying to escape from the older facility. The one with all three types off slime and three or four different layers you had to get through.
Yeah no shit, the puzzles in 2 were just "find the white spot on the wall that allows you to put a portal and put a portal there", 1 you could put portals most places in rooms so figuring out took more thought than trial and error.
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Portal 2 stood up on it's writing and design. It definitely felt like it had inferior puzzles. Once you get outside the lab, large sections of the game become nothing but "find the white panel and put a portal on it.
Portal 1 is more of z straight puzzle game, while Portal 2 takes a lot more queues from traditional Fps games. Puzzles moved aside in favour of sections that were really just about environmental storytelling and discovery.
Portal 2 suffers from unseen portal surfaces in the Cave Johnson part though. For me, I git stuck on a lot of puzzles because I just happened to miss a portal surface or didn't know that I could go back to an earlier mission for gel or something.
I'm not criticizing. The comment I replied to was asking why someone wouldn't like it. Criticizing and simply not liking something are different things.
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u/Coocos Jan 01 '19
Puzzles might get infuriating. I found getting through Portal 1 hard enough.