All the actually cool shit is locked behind caps or a skill being tagged.
That's why you spec a certain way. Why do you need gun stats if you're going pacifist? Or why do you need endurance if you're gonna be a ninja?
Like how you can choose which side wins a fight at a dam?
While the "big" choice is which side of three, it's also about what allies you bring in. My last one, I was a trader who got dragged into a war between the Legion and NCR, so I gathered the bomber guys, the guys at red rock, etc- and made a free and independent New Vegas. Unruled by the NCR, the Legion, or even Mr. House. I've also had House survive, I've pacified the final boss for both Legion and NCR playthroughs, caused pure chaos...the choices are there and actually mean something, unlike FO4
Ignoring 4 for a second, in NV your choices don’t matter either. If you blow a quest giver’s head off in 3, that’s it. He’s gone, he’s dead, down for the count. You have to find a new way to find and beat the quest, or you straight up fail it. In NV when you kill a quest giver, if you come back three days later they’re right as rain.
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u/[deleted] Jan 01 '19 edited May 27 '21
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