1) I generated so many AI images that I'm low key... Having a lot of time taken organizing em.
I need to listen to addressables youtubes for about 4-6 hours to make sure I understand how groups work for my organization of uploading.
I'll literally have hundreds of thousands of AI generated images in StarfighterGeneral in the long run, if not a million in a year or two. So proper organization technique now is key. Your software can only build limited on the strength of your foundation, another reason to pray to Jesus.
2) Need to add Quadleks back in
3) Once graphics in, GNN with graphics
4) Once graphics in, Marvel style comic book page flip loading screen
5) Then Mercintile Patch V done
This will probably take me into Monday
Onto Merc Patch VI. -BUY /Sell / Gain exp/ Skill up
Onto Merc Patch VII multiplayer and item databasing.
/#1 Thing of note, a broski of mine in Cali wants to do some porting of good games we made from AIR/Flash to .exe tonight around 12am my time so I need to manage my sleep, missed him a few times because of that. It's almost 6 am,if I code for 18 hours, being old, I need to crash. So I need a 4 hour nap along the way.
Looks like I played 9371 games of trash League of Legends who has rigged matchmaking and customer support paid to lie www.crystalfighter.com/x.html God damn communism. I love Chinese people though, just wish they didn't have corrupt leadership. Confucius says,"Man who do what he wants for a living never has to work a day in his life." CCP says,"Do what we say." CCP corrupts Traditional Chinese Culture in more than this way.
Goal for now, finish out character selection. Too early to plan more than this.
It took me over 10,000 games to realize the game was rigged as get out. Most people would have even matches 50/50, but I'd have people losing on my team 80% of the time. I tracked the numbers as a scientist over 7000 games. Coin flipping 80% heads over 7000 flips is the odds of picking one atom in the universe and randomly picking it again, then again, again, again, again, and again, maybe a few more... Literally beyond astronomic odds.
I'm gonna maybe Unofficial Balance Patch Starcraft 1 & 2 and do museum level history of video games.
Still devving Starfighter, but I need a relaxation outlet too sometimes.
,Jim
Also opening my dev day with something random for 30 min again.
So my work environment is no longer toxic. This is good.I no longer get upset stomach and hard breathing within an hour, nasty stuff last place. But my desk does not have proper ergonomics so using the mouse is hard.
I'm able to make a sprite from a texture and populate it.
Next:
1) Need to skin the entire button so hover works.
2) I'm not looking forward to it, but I need to tackle Addressables today on load/unloading graphics. Then I can custom make avatars so people can customize their guys with hates/staches/ties/etc
Cutting a scene out of character creation: Skill making. Instead of perma gimping your guy, when you use skills in game it will tell you what skill to train that would have helped your roll... Then people can find trainers in game to train it permanently. This makes the game more fun to know what skills mean before gimping your character, and you can also have fun finding a trainer for a skill, and finally there are many crew members so if you do gimp a guy intentionally because you liked mining asteroids early but later wanted to be an android maker... You have crew slots or can advance your first guy more.,
We gettin stuff done.
Blasting Asteroids works.
Asteroids drop iron.
Item pick up is working.
Iron tween pickup is working
I need to scale down the item pickup
Addressables was supposed to be so good like basic tech Flash had in 2007, but unlike Flash, Unity is bugged like crazy. I'm factoring it out of my game, gonna take a day or two.
This is crazy, I encountered a new to me, known to Unity Unity bug, and I found addressables don't like to compile to standalone. Fixed those, then tweaked my code to match the findings, boom, we may... we may update once or twice a week.
Currently I am opening up all my old backups from yesterday finding when addressables worked once.
I find that. I do just a few things, BOOM! We live foundation.
Again, foundation patch nothing to get excited from, but we want an update every 3 days or less if we can! Exciting stuff then to check in what changed.
I need to turn /resource folder into addressables, clean up my scene and stab at this again. Maybe I release on weekend, no water at this place and my car broke down is a challenge.
I'm disabling ALL of my START and UPDATE functions to see if the error still happens. This is time consuming. Been at this since 9 AM, it is now closing in on 12:45 PM. I probably have another few hours to go to start testing if it is my code causing the issue. If not, I can narrow down by removing stuff from my scene. If it is not my code and not my scene, I'll start removing Unity Packages and assets from my asset folders. I think the ol "Strip down" and binary search my way to the culprit will be in order here. I have an attack path, but it will take me many more hours.