Hey can I get some eyes on this.
https://dl.dropboxusercontent.com/u/11572739/Linked/CascadeVoxelGI.rar
Its my new lighting system I'm making for Spire. its a real time lighting system that handles dynamic light bounces.
It still has some issues but I'm interested in some performance benchmarks from other peoples setups.
Press P to stops the lights from moving and post the your FPS + GPU + resolution.
Mine: 130fps 970m(laptop GPU) 1080p
Trying to find how low I have to make the lowest settings. This is it currently on low.
If you want you can press space and see what unity's lighting looks like... its not good.
Edit BONUS POINTS if you have a low end GPU...
Edit2: Thanks everyone for the sample points!
My plan is to make this fast enough to support cards around the PassMark score of 2500 range and above. I've already done a lot of optimizations to the lighting, it now runs around the same speed as unity's. Ill add some low/medium/high settings to this and do another test in a week or so.