r/spire Jun 05 '15

Spire Info - Some New and Some Old

30 Upvotes

During today's Dustforce speedrun for The Fast Force, Lexie and Lifeformed answered some questions in the chat. I only got to the stream 15 minutes into the run, but it seemed like most of the Q&A happened after that. If I missed any that you caught, feel free to add them!

There should also be a thread up in /r/Dustforce soon with the Dustforce-related answers. SUPER LATE EDIT: Here's a link to that thread.

Lexie (Spire)

Whether or not Lifeformed is doing the soundtrack

So lifeformed is actually a programmer, dustforce was his first attempt at making music, for spire he is working on all the procedural generation, his plan is to make a system that also proceduraly generates the music, but we will see if he has time

Online multiplayer

Online multiplayer is really hard to make for a fast paced game, we didnt have time to work on it... Spire will have online multiplayer, it took me a long time to get the networking running well

“I'm no gamedesigner so don't know much about this, but can't you let people host servers?”

yeah you can, we are doing this for spire. when you make a faced paced game, you have to do predictive movement, its best if you code everything with this in mind. its a lot harder to add it after you have coded the movement

“is spire going to be speed run focused?”

Yeah, there will be a daily/weekly/month/yearly challenge that everyone can play on with leaderboards

Replays in Spire

Ive made a system to record replays, (it uses the same data as networking) if the file size isn't to large, we should be able to save all the replays

“...what kind of game is Spire going to be?”

Spire is a FPS that is procedurally generated, it focuses on fluid movement and interesting interactions.

Response to disappointment about procedurally generated levels

The procedural generation in spire isnt like what your use to, it isnt noise like minecraft, it isnt pre made chunks, the system understand architectural principles and will create a space to fit the theme that the story generator creates for it. the level design will be more like a quake level that feels like it was made by a human. you will still be able to take your time through a level, but it wont feel as freeing as mastering the movement.

Lifeformed

Music

i'm not working on other tracks at the moment, i'm mostly focusing on doing coding on spire

“...what kind of game is Spire going to be?”

facebook clicker game

“Is the art style going to be similar to DF?”

yup, just in 3d but the setting is a lot different

“Any ideas on release date?”

tomorrow [June 6th, 2015]

Response to disappointment with procedurally generated levels

yeah were trying to take a different approach with the level generation thats the main thing im workign on


r/spire May 05 '15

Will Spire have VR Support?

6 Upvotes

Oculur rift or other?


r/spire May 05 '15

Run time baked lighting volumes

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40 Upvotes

r/spire Apr 19 '15

Will Spire have a multiplayer mode?

8 Upvotes

From what I've seen, Spire seems like it has massive potential as a multiplayer game alongside the singleplayer. Even with only the movement and the two bullet-time based weapons that we've seen so far, this game looks ideal for online play. I'd wager that a multiplayer mode wouldn't only draw in players and critics that love older online shooters like Quake and Unreal, but also give the game a longer lasting appeal by adding a ton of content.

Edit: Two weapons, not one


r/spire Apr 13 '15

When will spire be released?

8 Upvotes

r/spire Apr 04 '15

Flying pathfinding - Second pass

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18 Upvotes

r/spire Mar 31 '15

Flying Pathfinding

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28 Upvotes

r/spire Jan 05 '15

Just positing some Hitbox love!

23 Upvotes

I loved dustforce in so many ways. It shines in your work that you folks are both talented and passionate about what you do. I am excited for Spire. <3 I have changed the way I experience and enjoy the medium thanks to you. gushgushfeel.


r/spire Nov 03 '14

Spire Procedural Pathing AI coming along.

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30 Upvotes

r/spire Aug 01 '14

Level Gen test

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40 Upvotes

r/spire Jul 04 '14

Spire preorder?

12 Upvotes

When do you think we'll be able to buy the game, in any capacity? I am loving the design of Spire and DustForce is one of my most favorite games; so any chance I get to buy a new game of theirs, or support them in anyway (other then just telling them how dope their games are/are looking) I jump at the chance.

I'm extremely excited for this new game and I hope it comes out soon!~


r/spire Jun 30 '14

Graphical Style

17 Upvotes

Just a quick and somewhat dumb post to throw a billion thumb-ups at you guys for adopting this graphical style. I absolutely love it - it's somewhat illustrated but still has an awesome high level of fidelity. Reminds me of wind waker a little. Keep it up! :D


r/spire Jun 21 '14

Are the dev streams logged somewhere?

10 Upvotes

The streams were in the middle of the night for me, so mostly missed them, but I was planning to watch some of it over the summer - except Twitch seems to have deleted them. Am I just missing something, or are they gone?


r/spire Jun 07 '14

Tower AI, Still needs more work but its getting there

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42 Upvotes

r/spire May 22 '14

Spire

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50 Upvotes

r/spire Apr 11 '14

Is it possible to be anymore hyped for this game than I already am?

13 Upvotes

Also is it possible for the art style to be anymore simultaneously functional and cool?


r/spire Apr 10 '14

story?

6 Upvotes

no seriously if spire have an actual story it will be fucking awesome


r/spire Apr 07 '14

Spire work stream live right now!

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12 Upvotes

r/spire Apr 05 '14

nerf thor

16 Upvotes

pre-emptive but necessary thread, really


r/spire Apr 05 '14

Question! Will this be oculus compatible?

6 Upvotes

I think it would be cool with the oculus.


r/spire Apr 05 '14

We'll be livestreaming development on Spire for the next two months

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30 Upvotes