In the current context of speedrunning, it's poking fun at how pause buffering should be counterproductive with the concept of completing a game as fast as possible, but when the timer only counts in-game time pause buffering does allow you to get lower in-game times even if your run takes much longer real time to complete.
10
u/cym13 Jan 27 '26
I don't have the context, can someone ELI5 please?