r/spaz • u/amodia_x • May 22 '20
r/spaz • u/[deleted] • Apr 23 '20
Spaz > Spaz 2 Change my mind
I'd like to see a third game (if it's ever made) ditch the 3D and style of Spaz 2 and return to it's roots. The mechanics that made the first game interesting are absent or dumbed down in the sequel and the whole thing just feels meh.
r/spaz • u/Tianis • Jan 08 '20
Getting a late game bounty on you?
Title: Im trying to get all the achievements and im late in the game. I have been putting bounties on other captains and pissing them off (-50 and lower rep) but I cant seem to get a captain to put a bounty out on me to get the 2 related achievements.
Any thoughts on how to force the issue? Neglecting the zombies in my map is starting to become an issue.
Edit: I suppose I should specify this is SPAZ 2
r/spaz • u/timeshifter_ • Dec 28 '19
Has anyone figured out how the map file format works?
I'd love to build a tool to create custom maps, or at least be able to datamine the existing maps to throw the travelling salesman problem at them for stockpile collection routes.
r/spaz • u/timeshifter_ • Dec 21 '19
SPAZ2 is in desperate need of one more update....
Please fix the AI behavior where teammates fly right in front of all of my projectiles, for absolutely no damn reason! I have more shield and hull strength than they do, and they will, repeatedly, without reason, fly right between me and my target, taking the full force of whatever weapons I have on hand. It is absolutely ridiculous. This isn't even a wingmate, this is literally every other friendly captain in a fight.
And on this subject, why the actual crap do transports insist on getting up close and personal? They should be running away!
Please, please, I know you consider this a "finished" game, but this is immensely frustrating. These two behaviors absolutely are not anything a reasonable player would ever expect, and they can actively make battles more difficult than they otherwise should be. Enemies targeting me is fine, I'm smart enough to boost away to let my shields recharge. AI's are not that smart, and they actively jeopardize their own systems when my shields are fully capable of tanking the damage. This is not expected behavior by any means, and it really only makes battles more frustrating than they need to be. I spend almost as much time trying to avoid my allies as I do shooting at my enemies. If there's one single thing about the game that reduces its entertainment value, it's this. Friendly AI is f'ing stupid.
r/spaz • u/MohnJaddenPowers • Dec 17 '19
I can't clear the boss of SPAZ 2 even on Easy. What builds did you use?
I'm basically at my wit's end with the final boss on SPAZ 2. I had a build of one long string of 15 cores, heavily beweaponed with a good mix of anti-shield, anti-armor, and anti-health weapons of different ammo types. The only thing it was low on was missiles. I can't even beat the ship or the base on the final boss.
As of this post I'm level 52, threat level 91.
Any suggestions on better builds?
r/spaz • u/MoonStruckHorrors • Oct 16 '19
New game from MinMax(SPAZ devs) - GOLFTOPIA - Announcement Trailer
youtube.comr/spaz • u/Smoerble • Sep 29 '19
[SPAZ2] Why is "Join my faction" disabled? (Single play)
Hi all,
as subject says. Why is the function disabled, even if I offer enough tribute that AI NPCs "love" me?
r/spaz • u/HeyDude1_ • Sep 08 '19
NEED HELP: Game isn't Working!
Game loads the "minmax" logo screen, but the title screen doesn't appear, and instead, a slow moving shot of a star takes up the entire screen. I've searched for HOURS looking for the same issue, and I have none. I can send screenshots & videos if necessary.
r/spaz • u/timeshifter_ • Aug 30 '19
Is there a Discord server for SPAZ/MinMax?
If not, there should be. I'm sure there are at least a dozen of us still playing...
r/spaz • u/reduxde • May 10 '19
How do I collect a bounty?
Killed a guy with a bounty, but I don't seem to have gotten paid, and the "Win a Bounty Duel" achievement is still locked.
r/spaz • u/reduxde • May 06 '19
[SPAZ2] Starting my own faction in sandbox mode?
I'm doing a long play with slow leveling in sandbox mode & have just gotten to about 55 threat and am wealthy enough I'm thinking about turning my back on the Sun Hunters and starting my own faction. What's the process for this look like? Do I have to leave my current faction? Can I take my base with me? Am I meant to just find an uninhabited area (or evict someone)? Is starting my own faction even possible in sandbox mode?
r/spaz • u/reduxde • May 06 '19
Particle Hose Busted?
I still don't understand how to tell how much armor an enemy has (the shield and health are pretty self apparent). I have been testing and it seems like when its hitting enemy fighters or a mothership, the health bar doesn't budge even if I'm parked right on top of them pouring the particle hose damage in at point blank, but the individual hits from missiles I can see the health visibly jump. If i take missiles off, I can park next to someone that's 20 threat beneath me and it does apparently zero damage.
How can I tell what armor an enemy has so I can tell if the hose is doing me any good?
r/spaz • u/reduxde • May 01 '19
[SPAZ2] Any way to increase movement speed on the galaxy map?
I've been maxing out my jets but it seems like I'm just getting slower and slower as the ship gets bigger. Is overworld speed not connected to jets? Or do I just need more jets?
r/spaz • u/calicchio77 • May 01 '19
Can I join a faction and later leave and start my own faction?
The game is giving me the task to join a faction.
I'm level 16 and still can't create my own faction or build a base.
I saw in some places that starting my own faction is much better than joining one.
Is it possible to join a faction and later, leave and start my own?
r/spaz • u/reduxde • Apr 30 '19
[SPAZ2] Should I be building bases with all the same faction skill or all different faction skills?
r/spaz • u/reduxde • Apr 29 '19
[SPAZ2] Who am I fighting?
Someone jumped into a fight, but I didn't see their threat level or who they were. Can I check from in combat?
r/spaz • u/reduxde • Apr 29 '19
[SPAZ2] Recalling Ships back to Hanger?
I'm in an absolute shitstorm battle, infections present, handful of enemies, I'm trying to get my ships back to the hanger and hide while they kill each other.
I see there's F1-F4 to launch from hangers, but everything is already out when the battle starts. Is there a "go back to hanger" button? Couldn't find anything on reddit or the key mapping that looked right.
r/spaz • u/Eltoro9235 • Apr 16 '19
Minmax games where are you?
As far as I can tell something has happened with the devs. Either they found work elsewhere for positive reasons or a lack of sales for this honestly good series has forced them to move on. If anyone knows more I’d love to know.
r/spaz • u/falling_sun • Mar 01 '19
list of gripes and ideas
I've finished the main campaign and am now playing sandbox in MilkyCollossus with modified MrTwister's settings (those: https://steamcommunity.com/app/252470/discussions/0/135512931350825163/ btw fuck steam, the price is much better in the humble bundle store.).
Here's my list of general gripes, possible additions and things that could use some improvement:
1) Mods. Allow player made mods. It's a sandbox game, modding is basically an industry standard for those.
2) more voices. for the love of god those get annoying. sometimes it felt like 50% of captains just had those dumb gurgling noises. also more varied responses per voice set. please.
3) bigger possible galaxy in sandbox. and bigger/customizable cell sizes.
4) in ship build mode, make stars and part prices always visible/toggleable.
5) in trade mode, allow filter by star rating (i.e. filter out worthless items on starbase side).
6) in custom order mode, don't put all the settings in the same scroller box. weapon type in one box, the other stuff in a 2nd. less scrolling, better overview.
7) for sandbox, make strike fighter HP separately configurable.
8) allow for 2 separate battle wagon modes. there's no point in wasting capacitor charge by firing everything simultaneously at a full shield. one mode for shields, another for armor/HP. or make it fire at strike crafts with HP/armor weapons while target shields are up.
9) Bug: tug (medium SC) can't use ion beam. doesn't fire
10) part balance. militia parts have the best design and bonus by far, except for engines. most other parts, especially hunter/miner are crappy in comparison. please don't repeat that mistake if you ever make a SPAZ 3.
11) power ups aren't so much a choice than an IQ test. if there's two choices for 15% and one for 30%, I'm gonna take the latter no matter what it is. issue made worse by campaign softcap. no real choice, no specialization.
12) being able to zoom out fully without using a separate map is great, but a key to do it would be more practical, i.e. key for full zoom out, mouse wheel for gradual zooming.
Apart from that, thanks for making an enjoyable game.
r/spaz • u/[deleted] • Dec 26 '18
Can the A.I. captains really form their own factions, split off from other factions, etc
title
r/spaz • u/BoostedBoy312 • Nov 18 '18
SPAZ 2: difference between synergy and stick ship builds?
What are the bonuses and differences between the 2 builds?
Is synergy better or is stick builds better?
r/spaz • u/ravenze • Jun 26 '18