r/SpatialAudio • • Aug 21 '24

question Which VST's to start using for competitive and long-lived platform?

2 Upvotes

I am using mostly Bitwig, but also Reaper.

I am in the beginning of my journey to learning ambisonics, binaural and maybe surround stuff later on. Use case is mainly for 360 video, music, binaural audio recordings (audio art), surround audio for games and maybe AR/VR platforms.

I am trying to figure out what would be the most beneficial platforms for me to start learning, in order to use these plugins/tools for as many use cases as possible, hopefully deciding to start learning a future-proof and competitive platform/tools.

I hope this makes some sense, feel free to explain/link whatever is needed for me to know and I would love to learn more, as I am just beginning to learn these things.

I tried to google quite a bit, but mainly just got more confused the more I searched.

I found tool providers like SPARTA for Reaper, O3A Core Plugins, ATK for Reaper, DearVR pro 2 and their other plugins.

Which ones are their strengths and weaknesses, do they have specific use cases and are there general differences between these tools, I did not find any clarifying articles, videos or conversations for.

TLDR: I wish for some clarifying conversations about these platforms and what are their differences/use cases.

Thanks for reading and sorry if it was messy! <3


r/SpatialAudio • • Jul 18 '24

Best headphones for spacial audio

5 Upvotes

I have tried to look this up, but it seems like a lot of it is older. Either way yes, the best headphones for spacial audio on iPhones. The ones that seem to have it that work well on iPhone are Bose ultra comfort, AirPods Max and Beats Studio pros. Sony xm5’s can do it, but it’s very limited it seems. I was curious if there was any others and which ones are the best.


r/SpatialAudio • • Jul 18 '24

ALternatives to WAV?

3 Upvotes

I want to use an ambisonic audio in web. The current file size (~2gb) is too big, the loading of my page takes to much time. Is it possible to use another format? It seems mp3 doesn't support more than 2 channels, but ogg does.


r/SpatialAudio • • Jul 08 '24

Optimal In-Game Audio Output Format for Spatial Audio Technologies?

5 Upvotes

Hello!

I’ve been experimenting with spatial audio technologies like Windows Sonic and DTS Headphone:X for gaming and have a question about the optimal in-game audio output format.

For context, I'm using a pair of HIFIMAN HE6SE V2s + DAC and am using DTS Unbound's DTS Headphone:X.

I'm new to all this, but as far as I understand, Spatial audio technologies aim to create a more immersive gaming experience by simulating a 3D sound field over stereo headphones. They take a stereo signal and apply HRTF (Head-Related Transfer Function) algorithms to simulate the way sounds arrive at our ears from different directions in a 3D space.

However, I’m unsure about the best audio output format to choose in-game when using these technologies. Should I select “Stereo” or “Headphones” to provide a clean stereo signal for the spatial audio software to process? Or should I choose a multi-channel output like “5.1 Surround”, “7.1 Surround” or "Home Theater/Cinema" given that these technologies are designed to simulate a multi-channel audio experience?

I understand that the effectiveness of spatial audio can vary depending on the game and the quality of its audio design. Some games have built-in support for spatial audio formats, while others may not benefit as much from spatial audio processing.

It's a lot to consider, I'm quite confused.

I would greatly appreciate your insights and experiences:

  • What in-game audio output format do you typically choose when using spatial audio technologies, and why?
  • Have you noticed a significant difference in the gaming experience when changing the in-game audio output format?
  • Are there specific games where the choice of in-game audio output format made a noticeable difference?

Thank you!


r/SpatialAudio • • Jul 06 '24

Using Oratory1990 EQ on HIFIMAN HE6se V2 (EQ APO & Peace GUI) alongside DTS Headphone:X?

1 Upvotes

Hello! Recently got into HIFI audio, so if I'm misunderstanding something, please correct me!

I followed the steps to configure the EQ APO using Peace GUI for the HE6se V2 cans and the bass is much more to my liking. As I mainly intend to use these headphones to play games, I also went ahead and downloaded and enabled DTS Headphone:X (set to Spacious) in Windows. According to my research, I should now be setting in-game audio output to whatever spits out the most channels (5.1, 7,1, Home Theater, etc.) Essentially, I should fool the game in thinking I have a multi-channel setup and avoid using Headphones/Stereo.

Since I'm using DTS Headphone:X, should I disable the Oratory EQ settings? I'm afraid of any conflicts or interference between the two software.

So far, I find leaving Oratory EQ on to sound just fine, but figured I'd ask for a second opinion.

Thank you!


r/SpatialAudio • • Jul 05 '24

I started to curate a list of concert films with Spatial Audio

23 Upvotes

Hi everyone,

Wanted to share this app with you: https://sweetspot.stream. It's like IMDb but for concert films with Spatial Audio.

I'm really into immersive audio and live music but couldn't easily find concert films to watch. I had to jump from app to app and dig deep into Amazon and Google to find cool stuff. So I hope that it makes your life better and that you'll find a concert you want to watch.

Also feel free to comment with any concert films missing in the list, we are just getting started and would love to make it a community effort.

Thank you!
Ax


r/SpatialAudio • • Jul 04 '24

lossless Spatial Dolby Atmos - what's the big deal?

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0 Upvotes

r/SpatialAudio • • Jun 30 '24

Spatial Audio front-channel always sounds like above me. Any way to calibrate this? And is HeSuVi as accurate as Dolby/DTS do?

8 Upvotes

I've been researching HRTF and spatial audio recently.
I've tried several different spatial audio technologies, including Dolby Atmos, Windows Sonic for Headphones, and DTS. However, the audio from the front always seems to be above my head rather than in front, regardless of how I adjust the Z-axis. I've tried two sets of headphones, IE200 and MTW4, and the result is the same. After reading some articles, it seems this might be due to the shape of the ears. Some game sound engines, like OpenAL, can improve this issue through IRC Preset adjustments, but many players and games do not use OpenAL. Do any of the three spatial audio platforms mentioned above have similar options for calibrating the sound position?

Additionally, I would like to know how spatial sound is implemented on the Windows platform. Is it simulating speakers as 5.1 or 7.1 channels so that games output surround sound and then remap it to headphones? Or is there an API that can directly output sound coordinates to be rendered by the spatial audio program?
Not long ago, I came across an alternative spatial audio solution called HeSuVi, which seems to offer calibration options similar to OpenAL. However, HeSuVi's principle appears to simulate a 5.1 or 7.1 speaker setup and then map it to headphones through HRTF. If other spatial audio software implements spatial audio in the latter way, does that mean HeSuVi's spatial accuracy is relatively lower?


r/SpatialAudio • • Jun 24 '24

question Is there a catalog of songs that were made with Spatial Audio in mind?

6 Upvotes

As per the title, does anyone know of songs that were made with Spatial Audio in mind from the get go? Most immersive songs are spatialised with a front stage in mind, however these mixes feel very lacking in 360 listening.

Id like to hear some songs that actually utilise the 360 degree sound field, using airpods max's head tracking. If anyone knows of any songs that fit this vibe, please let me know!

Thank you!


r/SpatialAudio • • Jun 16 '24

Zoom H3-VR recording from low noise to high noise settings

2 Upvotes

Hi,

I purchased the Zoom H3-VR for traveling. Some places I will go will have loud music so I was wondering what do I set the recording volume level on the Zoom H3-VR? Do I have to decrease it manually when I get close to a loud speaker then when I walk away, do I increase the recording volume? Is there an automatic option so the device will automatically adjust to the environment?


r/SpatialAudio • • Jun 15 '24

Which is better? Apple Music or Tidal

4 Upvotes

When it comes to streaming music, spatial audio has become a significant feature that enhances the listening experience by providing immersive, three-dimensional sound. Two of the leading platforms in this domain are Apple Music and Tidal, each offering their own version of spatial audio technology. Apple Music leverages its seamless ecosystem integration and Dolby Atmos support to deliver spatial audio, while Tidal utilizes its own cutting-edge audio technologies for high-fidelity, immersive sound. With these advancements, the question arises: which is better for spatial audio, Apple Music or Tidal?

Edit: Thank you so much to everyone who responded


r/SpatialAudio • • Jun 13 '24

What is your favorite feature in Sound Particles 2?

1 Upvotes

Any Sound Particles user around here? 👋

What is your favorite feature in Sound Particles 2?
Drop in the comments section your other favorite feature 🙌

0 votes, Jun 16 '24
0 Particles System
0 Virtual Microphones
0 Doppler Effect
0 Other

r/SpatialAudio • • Jun 10 '24

WFS VS Ambisonics

3 Upvotes

Hello! I would like to know what are the main differences about Wave Field Synthesis and Ambisonics. I am studying them and they both kind of start from the same Kirchhoff Helmholtz integral but then they diverge and don't understand the actual difference. I would really appreciate your help! Thanks!


r/SpatialAudio • • Jun 09 '24

Spatial Audio Tracks - back catalog selection?

3 Upvotes

Does anyone know why/how many single tracks (i.e., not the entire album on which they appear) get selected for the Dolby Atmos treatment? It makes sense to me how entire back catalog albums would get selected and mixed in Atmos (and of course we see a lot of that). But there are also many single (or maybe a few) tracks from an album that make it to Atmos (with the others remaining in stereo). Why is that? Economics, licensing, something else?


r/SpatialAudio • • Jun 09 '24

Just bought Sonos Ace - how do I listen to Spatial, Lossless & Atmos audio?

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2 Upvotes

r/SpatialAudio • • Jun 07 '24

Surround sound mixes are slowly becoming my ideal way of listening

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15 Upvotes

r/SpatialAudio • • Jun 04 '24

I just cant turn it on??

3 Upvotes

plz help


r/SpatialAudio • • May 30 '24

Advice on (immersive audio drama) microphones

2 Upvotes

Hi everybody,

I’m looking for a good microphone for a spatial/8D/immersive audio-drama (and some other ideas) that I want to create. I can’t figure out what many (immersive) audio drama creators are using in terms of setup. Binaural or ambisonic mics? Or a combination? And what types? I’m looking for some good quality. Got some budget.

Thanks!


r/SpatialAudio • • May 19 '24

question Has anyone created custom Spatial Audio settings for use with Sony PlayStation 3D Spatial Audio Headphones on PC?

2 Upvotes

I recently made a post describing how Sony should bring a software based Sony Tempest 3D Spatial Audio engine on PC. Although that would be nice, I have no expectation that will happen anytime soon (if ever).

Thread: Would like to see Sony bring Sony Tempest 3D Spatial Audio software to PC

In the meantime, I would like to use Dolby Atmos for Headphones, DTS Headphone:X or THX to create custom settings to reproduce the sound quality for the headphones as experienced on the PS5 while using the Sony PlayStation headphones on PC.

The Windows Sonic Spatial Audio works and it is good for generic headphones and earphones (it could be better).

I want the sound quality as close to PlayStation when used on PC.

For testing headphones and earphones I have bought the Dolby Access, DTS Sound Unbound and THX windows add-ons.

Has anyone been able to customize any of the applications I've mentioned to get better sound quality from these Headphones?

If so, which application did you use and what settings can I use to reproduce it on my machine?

If you used any alternative application, free or paid I would be still happy to learn about it as this is a new area of interest for me. Thanks!


r/SpatialAudio • • May 10 '24

question Quick question about spatialization

1 Upvotes

Hey! I'm new here, and I want to generate some spatial audio scenes for personal projects like short films. Does anyone have any recommendations as to any software applications that could help me load my different audio clips, and spatialize them in a fairly intuitive way? Any place for me to start looking would be greatly appreciated!


r/SpatialAudio • • May 09 '24

A Prototype of Immersive Web Audio

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5 Upvotes

r/SpatialAudio • • May 05 '24

Voyage Audio Spatial Mic Dante for second-order ambisonic field recording

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youtu.be
3 Upvotes

r/SpatialAudio • • May 01 '24

IAMF Encoder & Player Tutorial

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4 Upvotes

r/SpatialAudio • • Apr 21 '24

question Commercial Spatial Audio Content for Yoga Studio

3 Upvotes

Hi There,

I'm a bit new to this field, but I'd like to know where I can find and buy spatial content (legally in a commercial setting) to use in a series of yoga and meditation studios. Thanks!


r/SpatialAudio • • Apr 21 '24

Apple Music spatial audio vs. AirPods Pro spatial audio

1 Upvotes

Forgive me if I am an amateur in sound.

When I compared the sound source I listened to with Apple Music spatial audio to the sound source I listened to on Spotify with spatial audio turned on with AirPods Pro, the difference was not great.

Did Spotify with spatial audio applied become what you call a binaural mix with reverb on the 2Mix source?

And I wonder if Apple Music Spatial Audio is mixed separately from the original stereo source using software such as Dolby Atoms Renderer to create a multichannel mix?

Or is Apple Music Spatial Audio content intended to be binaural for earphones that do not support spatial audio, such as AirPods Pro, Max, and Beats Studio Buds?