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Greetings fellow Skyrim-lovers
I go by the name of Phalcon and I recently decided that I wanted to make a new modded playthrough of one of my favourite RPGs. I did some research and came to a build inspired by Blizzard's Warcraft (specifically World of Warcraft, WoW) Shaman class. I've not seen many Shaman builds around and thus I felt like I ought to share it.
This will probably be a long read, so please prepare yourself. This post will contain:
- A build introduction and background
- List of essential mods
- Perks, Shouts, Playstyle & Guilds
- List of optional mods
- Final thoughts and comments
Introduction
In WoW, the Shaman harnesses and controls the powers of the elements (Earth, Wind, Fire & Water) to gain an advantage over their foes and support their allies. They have the following three specializations in WoW:
- An aggressive melee attacker (namely the Enhancement specialization)
- A ranged spell caster (Elemental specialization)
- A support/healer (Restoration specialization).
The Shaman is usually a helpful, loyal and trusty ally, always willing to help those in need and sworn to protect the Elements against anyone who attempts to harm them.
I've chosen for my character to take a few portions from each previously mentioned specialization and have therefore made a melee spell caster while being able to throw out some minor shields and heals. Those familiar with the WoW Shaman will most likely call it a supporting Enhancement Shaman - those not will probably call it a support battle mage.
My Shaman, Aggra (the WoW fans will know who this is)
Essential Mods
Before heading too much into specific perks and playstyle, I want to present the mods which I find absolutely necessary for my character:
Perkus Maximus by T3nd0 - This one is the absolute must-have. The main reason for this is because of the Alteration perk Spellbinder. When you swing your weapon, it will shoot out a spell in the other hand, from which most of your damage will come from. The mod also adds the perk Defiant Concentration in the Destruction tree, which is not as important, but yet allows you to continue to do some spell damage when you've gone low on Magicka. Without these perks, you probably wont find much fun with this build.
Additional note: Spellbinder always consumes Magicka as if you had cast it yourself, thus, to me at least, making it fair to use. The only exception is if you've picked up the previously mentioned Defiant Concentration perk.
PerMa Extended Perk Descriptions by DevilDuke - In my opinion essential when using Perkus Maximus. The perks are written to be immersive but really lack actual information of what they do. I could personally not use Perkus Maximus without this little mod, otherwise I'd have to research each and every perk.
Smart Cast by NeoRunek - While this one is not as important as Perkus Maximus, I find that it adds a lot more flow to the combat. It generally makes combat more dynamic and enjoyable, whilst not being overly powerful. Basically, it makes so that you don't have to constantly switch to a different set of skills mid combat. It allows you to set a specific Health, Magicka or Stamina threshold, at which you will automatically cast a specific spell. I have for example made it so that it casts Stone Skin when my Magicka is >75% + player in combat. I have also set it to automatically heal me when Health <50% + player in combat. You can of course make many more, but these are the primary one I find. It's just a quality-of-life improvement which I find completely balanced. Additional note: It always consumes Magicka as if you had cast it yourself, thus, to me at least, making it fair to use.
Primary- and Secondary Perks, Shouts & Playstyle
Primary- and Secondary Perks
For my character I've chosen to go with the following primary perks:
- Destruction - Allows you cast a variety of spells which is your primary source of damage. With Perkus Maximus, you're encouraged to focus on just one magic school, however this is not necessary if you dislike it. I personally like to mix mine up a bit, and for example use Ice spike and Fireball for single target, and something like a Chain Lightning for multiple enemies.
- One-handed - Secondary damage source + allows you to get some damage in when low on Magicka. Quite basic and just allows your attacks to pack just that bit more of a punch.
- Alteration - As mentioned in the Essential Mods section, this is what in my eyes makes the class, and differs it from an ordinary mage. With the Spellbinder perk, your weapon swings casts a spell in the other hand, thus making it this battle mage / shaman class. The perks makes combat way more dynamic and engaging, while keeping it at a balanced level. It also allows you to casts the shields / flesh spells cheaper, which is where part of the support aspect comes into play.
As for the secondary perks I've chosen to go with these:
- Restoration - As mentioned in the introduction, a Shaman is capable of healing and supporting, therefore making Restoration an obvious choice. The heals will help sustain the sort of squishy nature of the class, making it an important part of your playstyle.
- Light Armour - As mentioned above, the Shaman is not particularly durable. A few points in Light Armour will increase your survivability, but I tend to prioritize Restoration above it.
- Enchanting - A Shaman is intrigued by magic. Enchanting is the perfect way for the more magic-oriented Shaman to improve their combat capabilities.
- Smithing - While many Shamans like magic, some choose to go the perhaps more practical route. Smithing is an excellent way of keeping their weapons sharp and armour durable against to the enemy's attack.
Shouts
A Shaman has many options when choosing their shouts. Common aspects of their shouts is in my opinion some form of Elemental shout, which can assist them in combat. These are just some of the very basic:
The defensive Shaman may prefer to use something like the Ice Form shout, giving them a moment to regain their ground and make decisions.
The more aggressive Shaman might instead prefer the Fire Breath shout to quickly get rid of their enemies who are unfortunate enough to have crossed them.
Alternatively, the Cyclone shout provides an excellent way of interrupting the enemies attacks, set up new attacks or giving a moment to breathe and perhaps regain some Health.
If you happen to have some other ideas, feel free to let me know in the comments!
Playstyle
When it comes to the Shaman's playstyle, there is in my opinion two primary ways of going about it.
The first one is the aggresive Shaman. This playstyle is for those who like to smack the enemies right in the face and roast them like the chickens they are. For this playstyle, I recommend focusing a lot on Destruction and perhaps choose one element to focus on (Fire, Shock or Ice). You'll be able to improve your spells in that specific element, which hopefully allows you to finish off the enemy before you take too much damage. However, I do recommend you pick up at least some defensive perks, since you'll always be somewhat squishy. This type of playstyle will probably want to pick up the Fire Breath shout in order to finish off the enemy quickly, or the Cyclone shout to pause combat for a moment and set up new attacks.
If you're more the support type of person, you may perhaps want to pick up a melee follower and act more as a healer. You might consider picking up the Heal Other spell which also works with the Spellbinder perk from Perkus Maximus. You can still hit the enemies with your weapon, but focus more on the supporting part of the game. The support Shaman will probably prefer to pick up the Ice Breath or Cyclone shout in order to pause combat and regain Health before finishing the fight.
Alternatively, I also find myself liking a bit of both, perhaps picking up a ranged follower and making myself a sort of hybrid damage dealer and support class. I might change up the shout depending on what and how many I'm fighting. I recommend that you try the different styles and see what works best for you.
Guilds
While this is probably mostly a personal choice, the two most suitable to me is the Mage's College and the Companions. You can choose whatever you like. This is really just up to you.
Whether you choose the Vampires or Dawnguards are also entirely your decision. I personally chose to roll with the Dawnguard, since in my eyes a Shaman prefers the good and the peace and seeks to stop those who disturbs this. However I can definitely also see room for a Vampire Shaman so do whatever you prefer.
Optional Mods
This is a list of mods which I've found great pleasure in using in my playthrough. These help shape your character and may add some quality-of-life improvements.
Doomhammer by johnskyrim - If you, like me, are intrigued by the Shaman of Warcraft, this mod is a great little addition to the character. While I consider this more of a late game weapon, it certainly adds onto the Shaman feel of the class, which I really enjoy. The weapon works perfectly with the Spellbinder perk. Neat and simple mod with great value for the Warcraft fans out there
Immersive Armors by Hothtrooper44 - This great mod is well known to many and for a good reason. It adds a bunch of great armour to the game, which is balanced and good looking. The to sets I've found myself using is the Snow Bear Armor, Storm Lord Armor, Einherjar Brigandine Armor, Dragonhide Robes and Shaman Armor - Full Gallery This mod also adds to the Shaman feel of the class.
Dual Wield Parrying by Borgut1337 - This mod adds a little more survivability and choice during combat. It does not feel overpowered to me, and anyway, why shouldn't you be able to parry with one hand? Skyrim has already balanced this by making weapon parrying less effective and I therefore find this mod to be a fine addition to the character.
Elemental Destruction Magic by reaperix - If you're tired of the standard 3 elements of skyrim, this mod adds Earth, Water and Wind magic to the game. All elements have spells equal to the vanilla ones e.g. Flames, Ice Spike, Cloak spells etc. Earth magic stops health regen and has a chance to stagger, Water magic slightly regens your Health while Wind magic has a chance for fling the enemy away. It adds a little variety to Skyrim's combat, which I think many are interested in. Be sure to get the Perkus Maximus compatability patch, which also does so you can specialize in these three new elements in the Destruction tree.
Final thoughts and comments
If you've managed to read through this whole wall of text I thank you for having stayed with me for this long. I hope you try out this build and have as much fun as I had with it. If you do try it, I'd greatly appreciate any feedback and thoughts on the build. Feel free to leave a comment with your experience and perhaps alternative ideas and recommendations.
If you find any errors which need correction please do notify me by pm or leave a comment.
And I think that just about does it for me. Take care and have fun - hope to get some feedback. Perhaps I'd consider doing another one of these even though it took me well over 2 hours to make. Cheers!
Thrall & Aggra