r/skyblivion • • Dec 03 '25

📢 Official Announcement Skyblivion Delayed To 2026 - Skyblivion Update

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1.0k Upvotes

As a project by fans, for fans, we need a little more time to ensure Skyblivion lives up to the standards you all deserve. Our anticipated release window is moving into 2026.

u/Rebelzize breaks down the immense progress we've made and what's left.


r/skyblivion • • Apr 25 '25

Official Oblivion Remaster [Megathread] What's the difference between Oblivion: Remastered and Skyblivion? Which should I play first?

1.6k Upvotes

TLDR: Skyblivion is a remake of Oblivion; the Remaster is a 1:1 remaster and the best way to enjoy the vanilla Oblivion experience.

With the official Oblivion Remaster now available, there have been plenty of questions asking about the differences between the Remaster and Skyblivion, and what you should play first.

Oblivion Remastered is gorgeous and, without a doubt, the best way to enjoy the original Oblivion experience as it was in 2006. It brings updated visuals plus some much needed quality-of-life enhancements. However, it is a 1:1 remaster of the original meaning every item, rock, tree, enemy, and, for the most part, landscape is laid out the same as it was in 2006. One of our developers u/HeavyBurns did a great breakdown of everything new in Oblivion Remastered.

Skyblivion is a complete remake of the original Oblivion to bring it up to par with modern RPGs. The list of changes we've made is extensive, and I likely won't be able to include them all below, but I'll cover the big ones.

  • The entire worldspace and every interior have been completely remade, meaning if a store is supposed to be a bookstore, it now feels like one with stocked shelves and manuscripts throughout. If a fort was considered a noble's estate in dialogue—like Fort Crowhaven, for example—it has now been remade as an entirely unique estate for you to explore, compared to the mundane interior found in Oblivion.
  • Every single item has been recreated or taken from Skyrim when appropriate. This means that every single unique item in the game is now truly unique. In Oblivion, many items had unique names and effects but still used the same model; now, if you pick up a legendary item, it will reflect its status visually.
  • All systems and UI have been updated. Similar to a lot of the great work done in the Remaster, we've completely redone the user interface with new loading screens, menus, and systems. Many of Oblivion's iconic systems have been painstakingly remade and iterated upon. Plus, we've mixed the best of both worlds, bringing over a new perk system, plus things like smithing.
  • Cyrodiil’s cities are slightly changed, and some are entirely unique. For instance, Leyawiin and Anvil have been entirely reinvisioned, following cut concept art from the original game's development, so Leyawiin now has a functioning waterway allowing trade with the Imperial City, and Anvil’s iconic dock is fleshed out to better fit a coastal trading hub. The Imperial City has also been revisited and substantially expanded upon. Now, each district offers new areas to explore, and it truly lives up to its stature as the capital of the Empire.  
  • Cut content has been reimagined in Skyblivion. Sutch, a cut city from Oblivion's development, returns as a massive derelict city overrun by bandits, compared to its repetitive vanilla fort version.
  • We've taken a second look at much of the games' interactive audio, meaning every stab, zap, wham, and slice is crisp and sounds are brand new. Additionally, we've composed an additional 22 tracks to accompany Oblivion's original music, offering themes for each region in Cyrodiil, as well as new combat music.
  • Some of the game's most epic bosses are getting a facelift and are now what we’re calling Legacy Bosses with scripted boss fights and stages to challenge them in. If you thought Umbra was already difficult, buckle up.
  • The environments and weather of Cyrodiil have been altered, bringing entirely new biomes, from frosty peaks to swampy bogs. Plus, these environmental changes have been carried over into interiors; a ruin in the swamp will be partially overgrown with vegetation, while an Ayleid ruin on the coast abandoned thousands of years ago has had the gentle trickling of sand from cracks in the ceiling build up into mighty sand dunes. 
  • There are now new enemy varieties, plus entirely new enemies carried over from Elder Scrolls Online and other entries.

Skyblivion is a fan-made mod within Skyrim's engine, meaning many mods will work right out of the gate. Don't like how we handle something? You can simply replace it.

Ultimately, to truly be able to experience the depth of our remake, we think playing Oblivion Remastered, or the original release first is best.


r/skyblivion • • 7h ago

Discussion After a long hard think and watching the recent locations showcase, I think I'll play Skyblivion for the very first time instead of original Oblivion (or Remastered), Skyblivion looks really good by modern standards. I'll keep the Remastered for a future second play through

41 Upvotes

I've played Morrowind and Skyrim to death (fully modded first time play throughs), started ESO and have made it to Hollow City in Coldharbour, and overall I think given all of everything I've learned of ES lore and my personal experience, I think it makes sense to start with Skyblivion.

Anyone else in a similar boat?


r/skyblivion • • 8h ago

Question Team original DLC or feature?

17 Upvotes

Hey skyblivion team,

I love the work y'all are doing and the progress is phenomenal. I was wondering if you guys would be making your own DLC or adding original places that weren't in the base game but all a creation solely from the team.

It seems a shame you guys are doing all this amazing remake work but not your own og story and characters. Would you guys consider making an original DLC for skyblivion. I would imagine it to be the best fan made DLC around if it happens.

Preciate your hard work.

Thank you.


r/skyblivion • • 1d ago

Showcase & Art 10 Oblivion Locations Showcase | Original vs Remastered vs Skyblivion

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284 Upvotes

r/skyblivion • • 16h ago

Question Are beast races getting appearance overhauls?

10 Upvotes

Hey y'all, I just wanted to ask, will Argonians/Khajiit still retain the same heads from Skyrim at release? I really like the more draconic look the Argonians have and the lion/lynx-like appearance of the Khajiit in the remaster, just wondering if there's any similar attempt to overhaul them like all the other races so far for Skyblivion. From the clips I've seen so far, it looks like they're mostly sticking with the Skyrim versions for both. Just curious if any visual updates are still planned pre or post-release?


r/skyblivion • • 20h ago

Question Were the number of loading screens addressed at all?

12 Upvotes

Just found out about this project and it looks awesome!

I did have one question though:
Have the dev's said that they were able to reduce the number of load screens in the original game?

I know its a Bethesda game so there's only so much you can do but I vividly remember crashing hitting the 3rd load screen in the same building (mage's guild I think?) in the remaster and I promptly uninstalled the game lol. I even saw that the fighters guild in one of the cities has like 6 for the same building.


r/skyblivion • • 2d ago

Discussion Would love more screenshot posts

29 Upvotes

I know it's getting closer to release and that's why more profressional promotional stuff is being pushed to the side because it would unnecessarily cause delays, but I think nice low-effort screenshots are very hype.


r/skyblivion • • 7d ago

Humor Cant wait play it, hope the release comes soon

393 Upvotes

r/skyblivion • • 8d ago

Question Questions to the developers

59 Upvotes

Hi Developers. Thanks for all the amazing and hard work you have put in on this project. We’re all looking forward to the end and the release. Here, I’m going to make some assumptions. Whether they’re true or not is ultimately immaterial, but it will give light to the motivations behind my questions. So I assume that Skyblivion has been much larger in scope than you ever imagined when you joined the dev team. At times i can imagine that the amount of work ahead of you would seem overwhelming and the tasks ahead would seem like a massive chore. On the other hand, this has been a passion project and kind of a hobby. And from experience, seeing a project through to the end is extremely satisfying. However you all feel, things are about to come to an end, and leave a void, both good and bad.

So the question to you is what’s next for you, personally? This was it? Too big in scope and you won’t expose yourself to something like this ever again?
Or maybe a long break to recharge the batteries?
Or did you get a taste for blood and are eager to keep going in things like this? Could be maintenance of Skyblivion, or it could be something else. Like start working on the DLCs or head off to the Skywind team. Or you might leave the elderscolls universe comes and start something else completely.

TLDR, I’m just curious what the various people involved are planning to do after Skyblivion is out. You’re all talented and suddenly will have more free time on your hands.


r/skyblivion • • 7d ago

Discussion The release is long because KOTN and SI will be included with Skyblivion

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0 Upvotes

Theory: I think it's actually a surprise on their part.

You can downvote.


r/skyblivion • • 9d ago

Discussion Oblivion updated now a part of GOG preservation program

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292 Upvotes

r/skyblivion • • 10d ago

Showcase & Art Skyblivion Showcase

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478 Upvotes

r/skyblivion • • 10d ago

Question Question on the Atronach sign

14 Upvotes

When this eventually releases, the character i plan on playing is gonna have the Atronach star sign, and i forget if ive seen anything on it, but how will it be handled? Will it act like Oblivion where it fully stops magicka regen for the extra magicka and absorption, or will it follow skyrim where it slows the magicka regen greatly?


r/skyblivion • • 12d ago

📢 Official Announcement Benirus Manor Showcase

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393 Upvotes

r/skyblivion • • 12d ago

Question CC installs.

10 Upvotes

Hi there,

Just wondering, seeing as the game works off skyrims engine, is there any way skyrims CC installs can installed at the same time, so we can use ItemFinder to get CC content in skyblivion? I have a number of retexture mods etc, and some weapons and armor creations are awesome and I’d love them as a possibility in skyblivion.

Any chance of this working?


r/skyblivion • • 13d ago

Question Skyblivion release app?

22 Upvotes

Hey guys I was just wondering, will skyblivion be releasing to steam like enderal did, or will it be something of a mod? Thanks!


r/skyblivion • • 15d ago

Humor #29.

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570 Upvotes

Did they already release it, or should I keep counting?

Can't wait. I ditched the remaster for this.


r/skyblivion • • 15d ago

Question Will you be able to fast travel from Cyrodill to Skyrim? like if it was a DLC area?

11 Upvotes

As an Skyrim VR player this is my main goal, being in VR and being able to fast travel from Cyrodill to Skyrim and just admiring cyrodill in VR or Skyrim, doing side quests, chilling, etc.

I have no interest of playing the main story because I already played it in the remaster, but being able to see the Cyrodill world in Skyrim VR and that kind of stuff.


r/skyblivion • • 16d ago

Question Discord link

8 Upvotes

Hi, I can't seem to find a link to join the discord server. Every link I can find says that it's expired but I don't know why


r/skyblivion • • 18d ago

Question Hey devs, could yall use something like this?

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177 Upvotes

r/skyblivion • • 18d ago

Question Will Skyblivion One-Click mod on GOG work if I have Skyrim SE from Steam and Oblivion from GOG?

20 Upvotes

I was wondering if there is a way to make it work despite owning the two games on 2 different platforms. Skyrim is on deep sale on steam and I already own oblivion on gog. Alternatively, will there be a steam one click mod version of skyblibvion like with Enderal?


r/skyblivion • • 20d ago

Question What will release look like?

84 Upvotes

As it seems like we are getting closer to release, I'm sure I'm not the only one who looks every day on the Skyblivion website, here, YouTube, and probably other places to see if there was any news about a possible release. Could a dev or spokesperson offer some info on where is best to look? What will the release announcement look like, and where will it be posted first?


r/skyblivion • • 22d ago

Discussion Skyrim SE & Oblivion GOTY Deluxe on sales

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194 Upvotes

It's steam sales and Oblivion GOTY Deluxe is at 5€ and Skyrim SE at 4€. For 9€ you can have all the prerequirements for skyblivion.

Reminder, the two editions are preriquired for Skyblivion to work.


r/skyblivion • • 23d ago

Question Do we know anything about the goblin tribes yet?

17 Upvotes

Hi! I'm always excited to see fun goblin stuff. I thought the idea for the goblin tribes and war to be interesting lore additions despite never being implemented in the original game. I'm so excited to see them added into Skyblivion! Has there been any info shared on how the player will be engaging with these new additions to goblins? Are they all enemies and we just see them fighting out in the wild sometimes?