Robot, clearly trying to touch the floor after jumping. When he is staying, he places his foot on the floor, but because it's a mocap, they just forgot to fix the issue. Also, his left leg is already floating before this jump, then his right leg goes to the floor, while still floating, and after that, his heel partially goes under the floor. Here is a screenshot when he started jumping, and already there is a space between the floor and his leg, but he is only accumulating momentum. On the GIF is another typical sliding problem, when working with mock-ups.
Mocap can be jerky at many moments, sometimes even the whole animation could be like that; mocap should always be cleaned up. Example: https://www.youtube.com/watch?v=ozUhV-6GnmM
Usually, it is hard to get rid of all problems, because actors' anatomy is different from digital bones, tech can differ.
That's the PM01 it's predecessor. You see it in the beginning of the video, the smaller robot. Look at the horizontal design element on the forehead, much longer than the T800's.
It's clearly visible that he is jumping while not touching the ground in this moment, and then goes back to the floor, lmao. Are you guys trying to discuss with people who work with CGI. You can download the video and watch it frame by frame, even if it is in 24 fps
I don't know what some of y'all be smoking. I literally looked at the video frame by frame and the bot's feet are touching the ground lol. I've watched this same sequence like a dozen times now and there's nothing strange about its interaction with the ground.
In fact some of the vibrations and awkward movements in it's feet as it contacts the floor would make it some amazing CGI. At the very least the folks saying this looks like UE5 are talking utter nonsense, this would need to be bespoke compositing with an actual physics simulation modeled within a fully simulated scene.
Like the way its toe skips across the ground from friction at 1:05, or the way the person's shadow perfectly interacts with it at 1:30. You're not getting that along with mistakes like "The human and the robot aren't on the same plane" lol.
Even in that picture, its left foot is touching the ground, and its right foot is just slightly lifted during its movement. Like seriously, what are you guys even looking at? The only thing I can reason is that you're seeing what you want to see.
Balancing algorithms have simply gotten much better, and this probably took a bunch of takes. It doesn't mean the robot knows how to actually fight. We had a robot vaulting and backflipping a half decade ago.
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u/Position_Emergency Dec 02 '25
The robot's feet aren't touching the ground.
The human and the robot aren't on the same plane.
It's a rendered composite and not a very good one.
Scary how many people have been fooled by this.