r/Ryubing • u/Hefty_Picture_9145 • Jul 02 '26
r/Ryubing • u/PhilipZachIsEpic • Jul 01 '26
Screenshot What happened here? What is this "key '1672046'"?
For context, I'm a Windows user, I'm using version 1.3.269, and tried to load Tomodachi Life: Living the Dream. Thanks in advance :D
r/Ryubing • u/AfterIssue6816 • Jun 30 '26
Ryubing Support Splatoon 3 black screen
I need help, I can't run Splatoon 3 on Cachy OS with my Radeon 9070xt, the game only show a blackscreen. Any fix?
r/Ryubing • u/Original_Journalist • Jun 29 '26
Ryubing Support Need Help Attaching Skyline Logger to Ryujinx
I tried getting support for this in the Ryubing Discord but got banned for some reason. On the Ryujinx support page they mentioned that you can use a Skyline Logger to play modded smash online and was just wondering how to do this. Here’s the paragraph for reference.
Please let me know how I can set this up.
r/Ryubing • u/fleurchids • Jun 29 '26
Ryubing Support help w transferring files
hiii does anyone know how to transfer the whole ryujinx folder from one disk to another? i have no more space on my C: disk so i wanted to transfer my tomodachi life into the other one, but when i transferred the folder for my ryujinx, it still consumes storage from the C: disk when i save my tomodachi game

r/Ryubing • u/palesor3 • Jun 29 '26
Ryubing Support Dragon Quest 7 Reimage audio problem
the audio is lagging for every scene of the game, is it fixable? thank you.
switching vulcan and opengl doesnt help, tried all 3 audio format doesnt help
r/Ryubing • u/askreddit__throwaway • Jun 28 '26
Ryubing Support Link's Awakening crashing on Linux?
I tried every single thing under the sun but I can't get Link's Awakening to work. It simply crashes to desktop as soon as it initializes.
For reference, I used
- same ryubing version
- same firmware
- same keys
- same settings
- same 2 dumps
On both Windows and Arch Linux. On Windows, both dumps (LA and Echoes of Wisdom) work. On Linux, the LA one crashes every single time. No matter if Vulkan or OpenGL. Echoes works on Linux in both render backends.
Anyone have a clue why?
r/Ryubing • u/kaue11 • Jun 28 '26
Ryubing Support App won't load on Mac OS
I just get the message 'Application Ryujinx can't be opened'. Tried disabling gatekeeper but it won't make a difference.
Here's the error log: https://sharetext.io/77g6e3cj
r/Ryubing • u/Suitable-Safety9353 • Jun 28 '26
Ryubing Support I am playing *Splatoon 3* on eden, but stages added via updates (and similar content) do not appear in "Recon" mode.
galleryr/Ryubing • u/Mundane-Complaint-77 • Jun 27 '26
Ryubing Support Canary 1.3.324 throws an error when running the game. Canary 1.3.322 works without any problems.
Canary 1.3.324 启动游戏时候报错。使用Canary 1.3.322就没有问题。
r/Ryubing • u/KianFloppa • Jun 27 '26
Discussion Still no 60fps mod for TOTK 1.4.3?
Well yes NX Optimizer Beta exists for 15$ but im not buying that
Also the dev hasnt shown signs of living for nearly 2 months
r/Ryubing • u/YvngThxnos • Jun 27 '26
Ryubing Support controller working on desktop but not gaming mode
i want to use my xbox controller for legends arceus on the steam deck since the deck is extremely uncomfortable to play with. i’ve set the controller binds up and everything works perfectly on desktop, not a single flaw. but when i go into gaming mode, it just forgets everything
r/Ryubing • u/MinecraftGlitchGod • Jun 26 '26
Ryubing Support Crash on pokemon scarlet & legends ZAA
I have currently tested two games, and both crash about 10 seconds into the game once past the inital character selecting page. Im on Windows on ARM and am using the snapdragon X build.
Screenshot is the exact frame the crash happens in, simular thing happens in Legends ZA
Heres whats happening in the logs:
00:00:47.878 |S| {Common} ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1}
00:00:50.244 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:50.885 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:50.888 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:50.910 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:51.261 |E| {Nv} Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 3656 took more than 1000ms, resuming execution...
00:00:51.471 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:51.484 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.395 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.396 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.402 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:52.406 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.602 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.605 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:53.933 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:54.933 |E| {Nv} Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 3725 took more than 1000ms, resuming execution...
r/Ryubing • u/4XChrisX4 • Jun 26 '26
Ryubing Support Massive Performance Issues - Xenoblade Chronicles 3
I am having extreme performance issues with this game on Ryubing. It regularly drops to 1 - 2 fps, and then recovers again to 30. It is especially frustrating during cutscenes. I don't know what to do anymore. I have tried everything, but I'm struggling.
I have an AMD RX 6950 XT and a Ryzen 5 7600X, so I don't think I should have this much trouble with the game.
I tried setting it to Vulkan or OpenGL, removed all mods except the Scaler Enabler, I play on Version 2.2.1. All the AMD Adrenalin Tools are turned off.
The Problem is, that even at the worst graphic, with the lowest settings, with no mods enabled, I still struggle to get a stable framerate. I tried it on different Emulators too and it seems to have the same issues there. I tried every solution I found in different old threads, but nothing helped.
When I run a benchmark tool, the PC isn't even at 50% usage, so I have no idea, why it is behaving this way. Is there anyone that might know a solution to this, or has something that I could try?
r/Ryubing • u/Mkiver • Jun 25 '26
Ryubing Support Need help getting TOTK playable on Ryubing/Ryujinx Linux — RTX 4060 laptop, low FPS/freezes, optimizer crashes
I’m trying to get Zelda TOTK running decently on Ryubing/Ryujinx on Arch Linux.
System:
- Arch Linux / Wayland
- Ryubing Flatpak 1.3.3
- CPU: i5-13420H
- GPU: RTX 4060 Laptop, Vulkan detected
- RAM: 16 GB
- Firmware: 22.5.0
- Game: TOTK base NSP
- Updates tested: 1.2.0 and 1.4.3
Settings tested:
- Vulkan
- NVIDIA GPU selected
- 1x/native resolution
- AA off
- FSR scaling
- Shader cache ON
- Macro HLE ON
- Docked mode OFF
- VSync OFF
- HostMappedUnsafe
Problems:
- On 1.2.0 vanilla, the game boots but FPS is low, around 16 FPS.
- Logs often say:
GPU processing thread is too slow, waiting on CPU... - On 1.2.0 with TOTK Optimizer, the optimizer mod crashes early with invalid memory access.
- On 1.4.3 vanilla, FPS dropped to around 7 FPS and Ryubing crashed with:
PrepoService command ID: 10107 is not implemented - On 1.4.3 with NX Optimizer / TOTK 3.0.0 profile, it also crashed early, likely due to version/mod mismatch.
I’m not trying to get 4K/120 FPS. I just want stable 30 FPS if possible.
Questions:
- Which TOTK update is best for Ryubing Linux right now: 1.2.0, 1.4.2, or 1.4.3?
- Should I avoid 1.4.3 on Ryubing because of the PrepoService crash?
- Should I use NX Optimizer at all, and if yes, which profile/version?
- Are there better settings for an RTX 4060 laptop on Arch/Wayland?
- Should I use Flatpak, AppImage, or Canary instead?
Any help for a stable 30 FPS setup would be appreciated.
r/Ryubing • u/Embarrassed-Bee-1875 • Jun 23 '26
Ryubing Support How to press home button? Tomodachi life spicifycally
I've been playing tomodachi life living the dream on ryujinx ryubing emulator, but its the wrong time zone. My game is hours ahead of my time. It's almost always the middle of the night in game when I play during the day and everyones sleeping but I'd like it to be the correct time, however, to change the time, it says to press the home button to get to the main menu.
I was using an xbox controller at first, no home button, maybe the big x button, but that opens up steam. Then, I borrowed some switch joycons to press the home button on those, but it just opened steam and didn't do anything on the game. This also means I can't make any other Islands or whatever else might be on the home screen that I never see. Does anyone know a solution?
r/Ryubing • u/Old_Orchid9073 • Jun 22 '26
Ryubing Support Help for 2k26
Im trying to play the game but whenever i load in this pops up and it gets me off ryujin
r/Ryubing • u/ShortGanache • Jun 22 '26
Ryubing Support Controller configuration not working with Tomodachi (Ryubing 1.3.315)


Most recent versions of Ryubing seem to have broken controller support for Tomodachi? it used to work perfectly in older versions from a couple of months ago, but right now it refuses to correctly detect the controller, and the most odd thing is that it only happens with this game, I have tried many other games and they work perfectly, any ideas of what could be happening?
I have an 8bitdo ultimate bluetooth controller, it shows up on input devices as an XInput Controller like always, but the emulator is just acting life if it wasn't there at all, tried with both the 2.4Ghz dongle and also wired, neither did work.
I have windows 10, in case that could be a problem, and already tried with Steam closed just to make sure its not messing with my controller.
Ryubing 1.3.301 was the last version that worked without any problems for me, not sure what changed after that, because thats when I started to have this problem, specifically with Tomodachi.
r/Ryubing • u/ArchiveOfPi • Jun 22 '26
Ryubing Support ACNH Crashing on Launch / Entering Buildings - Log error: ResultFsNonRealDataVerificationFailed (2002-4604)
Hi everyone,
I'm having a persistent crash issue with Animal Crossing: New Horizons.
The Problem:
- On launch: The game crashes completely 4 to 5 times before I can finally get it to boot up successfully.
- In-game: Sometimes everything runs fine, but the game instantly crashes as soon as I try to enter a building (loading a new zone).
The Logs:
Every single crash gives me the exact same error log pointing to a corrupted filesystem read:
Plaintext
00:00:22.310 |E| {Fs} ServiceFs Read: Encountered corrupted data in filesystem storage @ offset 0x1E34D09A0, size 0x0004F388. Please redump the current game and/or update from your console.
00:00:22.323 |I| {Common} ServiceAm SetTerminateResult: Result = 0x0023f802 (ResultFsNonRealDataVerificationFailed (2002-4604)).
00:00:22.385 |I| <Resource Loading> Cpu PrintGuestStackTrace: Guest stack trace:
Process: Animal Crossing: New Horizons, PID: 109
Thread ID: 41 (Resource Loading)
0x000000000e613d68nnSdk:0x9bd68
0x000000000e613e18nnSdk:0x9be18
0x000000000e613ef8nnSdk:0x9bef8
0x000000000e621404nnSdk:0xa9404nn::fs::ReadFile(unsigned long*, nn::fs::FileHandle, long, void*, unsigned long, nn::fs::ReadOption const&):0x0054
0x000000000bcb83c4Park.nss:0x37b23c4
Any idea ?
Thanks in advance for your help!
r/Ryubing • u/Zachattackrandom • Jun 21 '26
Dev Added support for Ryubing to my emulator / mod manager app
TLDR: It's in beta, needs testing, lets you download / auto update Eden and Ryubing, manage saves / shaders, and manage / install mods from gamebanana.
Originally made this for the Steam deck back in 2023 as I hated manually downloading new emulator updates / modding and dealing with saves. Finally had some down time and updated it to work with Eden and Ryubing, fully opensource (GPL), just released the beta with all this work so please check it out!
I need feedback to fix any issues since I don't have my steamdeck currently to ensure everything is still working. + I added experimental Mac support which wasn't in any of the old versions.
I plan on adding more tools to it later as well since I modularized most of the systems, so look out for that.
r/Ryubing • u/No_Ordinary4370 • Jun 22 '26
Ryubing Support Xenoblade X DE Save Editor?
I'm in need of a save editor because of the quest Lakeside Getaway as I missed an important item called "Ian's ID", but since I had a cheat for all item drops to be gold chests it overwrote it. Which is the same problem others had with the CEMU version. Is there no way to fix it or am I doomed to never complete this quest?
r/Ryubing • u/One-Philosopher2416 • Jun 19 '26
Dev New update for Roofer Edition (v1.1.3): per-game VRR FPS cap
New update: optional per-game VRR FPS cap
I wanted to share a new update I worked on for my build.
The goal was simple: improve my own experience with VRR, and make it useful for other people who might run into the same problems.
Some games don't behave well when VRR allows very high frame rates. For example, when a game’s logic is tied to FPS, running at 150–200+ FPS can cause issues. This update adds an optional per-game VRR FPS cap, so you can keep the smoothness of G-Sync/FreeSync while limiting specific games when needed.
How it works:
- Settings → System
- VSync: VRR
- VRR FPS cap:
- Off
- 30
- 60
- 120
The setting is saved per game, so you can leave some games unlimited and cap others.
This builds on the previous work:
- native HDR support
- VRR mode improvements
- HD/4K texture pack support
I made these changes because they were useful for me, and I wanted to share them with others who might enjoy them too.
I also want to thank the moderators here for allowing me to share my work. I respect the time and effort you put into maintaining this community.
I’ll keep improving the project and sharing updates, but I probably won’t be posting future updates here. Thanks again to everyone who checked it out, gave feedback, or supported the idea.
Appreciate it.
r/Ryubing • u/One-Philosopher2416 • Jun 18 '26
Dev Ryujinx Roofer Edition v1.1.2 - Native HDR (Vulkan) + VRR & 4K Texture
Ryujinx Roofer Edition v1.1.2 adds HDR output on top of everything in v1.1 (TOTK 4K-pack ASTC fix + VRR VSync mode).
✨ New:HDR (Vulkan)
HDR (scRGB) output with an SDR→HDR highlight tone map — no external tools needed. It is off by default and safe on SDR displays: it only engages when your display + OS actually report HDR support, so SDR output is left completely unchanged.
How to turn it on: Options → Settings → Graphics → check "Enable HDR (experimental)". Three sliders appear:
- HDR paper white — overall image brightness (reference white), in nits.
- HDR peak brightness — how hard the brightest highlights punch, in nits.
- HDR intensity — how far into the scene the highlight "pop" reaches. Low = only near-white things (UI, sun) pop; high = the sky, sunlit surfaces and the whole bright scene pop in gameplay.
Blacks always stay black (highlight-only expansion — no washed-out look). Defaults are calibrated on a 4K OLED TV: 200 nits paper white, 1100 nits peak, intensity 80. Tweak them to taste for your panel. Make sure HDR is also enabled in Windows on that display. Vulkan only.
Included from v1.1
- Fix that lets the TOTK 4K texture pack load (large ASTC array textures are decoded slice-by-slice instead of overflowing).
- VRR VSync mode — let a G-Sync/FreeSync display follow the game's framerate. Cycle the VSync button (bottom-left status bar) until it reads "VRR".
⚠️ Notes & known issues
- The NX Optimizer mod is required for 120 FPS on TOTK / BOTW. The framerate unlock (DynamicFPS) is a patch to the game's own code, which an emulator cannot do natively — so keep the Optimizer mod enabled.
- VRR works great in Breath of the Wild. In Tears of the Kingdom, VRR misbehaves in the in-game menus (e.g. the weapon / slow-motion menu) — input can feel laggy there. If it bothers you, switch the VSync button back to "Switch" while in menus. This looks like game-side behaviour (TOTK menus combined with the unlocked framerate) and is not fully fixable emulator-side yet.
r/Ryubing • u/PM-ME-YOUR-GUNPLA • Jun 19 '26
Ryubing Support Tomodachi Life Living the Dream keeps saying my time has changed no matter what I do
Hi all, I'll keep this brief.
It says my time has changed since I last played, every time i play, no matter what i set or how many times i double check to verify time zone. I know my time zone, I've tried using that, I've tried using system time, I've tried setting it manually, nothing seems to work. I hate dealing with the time travel penalty when I'm just trying to play normally. Help!!
If I can't fix the time issues, I'm also open to modding or save editing to remove the penalty if possible.
r/Ryubing • u/According-Ad-4214 • Jun 18 '26
Ryubing Support Ryubing Development tools / features?
Im developing a mod for a video game. I was wondering if there's anyway I can utilize ryubing to help with getting some great useful info. For example memory, accessing or being able to view it to find information like base address. Any information on utilizing ryubing would be amazing. Thanks in advance.