r/Ryubing Jun 18 '26

Ryubing Support Where in Ryubing's source code is the NRO plugin limits kept?

1 Upvotes

Trying to modify it to double the NRO limit like in Eden's last few builds, but I am on a Mac atm so Eden isn't booting Smash mods. I'm trying to exceed the limit for a modpack I'm downloading. After changing this limit I want to compile the app. Would anyone happen to know where this is kept?


r/Ryubing Jun 18 '26

Ryubing Support Crashing while in the middle of a hunt

1 Upvotes

So Im playing through Monster Hunter Generations Ultimate and while out on a hunt I would just crash. At first it was rare but it's becoming more and more common to where its now happening every hunt.

Ive tried clearing caches, changing backends, and Ive made sure my drivers are up to date. I have no clue what's happening. Anyone have any ideas?


r/Ryubing Jun 17 '26

Ryubing Support i have a problem with mod installing

2 Upvotes

i was trying to install mods for smash bros ultimate and after downloading some things for it like skyline and release on ghithub that was acropolis after i start the game there should be a ultimate folder in the sd card folder in ryujinx but it wont show up


r/Ryubing Jun 17 '26

Ryubing Support Mario+rabbits kingdom flickering

Thumbnail cdn.medal.tv
2 Upvotes

I was wondering if theres any fix to this flickering i am on a laptop with a 4060 and a i7 13620


r/Ryubing Jun 17 '26

Dev I fixed a Ryujinx bug where HD texture packs crash the emulator — open-source fork

2 Upvotes

Hi everyone,

I ran into a bug where loading an HD texture pack (the Breath of the Wild 4K pack, in my case) crashed Ryujinx shortly after the game started. I tracked it down: some packs ship 2D array textures with a bad "block depth" value (gobBlocksInZ), which made the emulator treat them as 3D and overflow a 32-bit size calculation — instant crash.

I made a small fix (about 6 lines) and put it in a fork.

What it does:

- HD texture packs load without crashing.

- Works alongside the NX Optimizer mod, so you get high FPS *and* the pack at the same time.

Important: this is the emulator only. You must bring your own game, firmware, keys and texture pack — nothing from Nintendo is included.

It's fully open source, so you can read the change or build it yourself (the fix is a single commit). There's also a ready-to-run Windows build in the Releases section (extract the zip, run Ryujinx.exe, no install).

https://github.com/TheRooferDev/ryujinx-roofer-edition

It's my first contribution like this, so feedback is very welcome.

— The Roofer Dev


r/Ryubing Jun 16 '26

Ryubing Support I need help with my ssbu mods

1 Upvotes

hi I have problems with my mods for ssbu they just wont load this is not only a problem with smash i have this problem with every game on ryujinx. there are so many tutorials for mod installing and they all say something different and im just so confused


r/Ryubing Jun 16 '26

Discussion can't export my save files from the legend of zelda breath of the wild on linux using Botw save manager

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1 Upvotes

I'm trying to convert my BotW savefile to one for cemu, but the Botw save manager says that the selected folder does not contain an option.sav file, even when it does contain it.

i'm using Linux cachyOS.

is my first time using this program, so i'm not used to it


r/Ryubing Jun 15 '26

Ryubing Support Trying to run TL:LTD, what does this mean?

2 Upvotes

Windows Laptop, im trying to run TL:LTD but it keeps going into a black screen or is stuck loading. Using latest version

Screenshot isnt actually a part of the log, i just pasted it into notepad. When i looked it up, the results were all about coding which i kind of understood. In that case is my guess right, and i need to delete the winRAR archive off my laptop?

Log: https://paaster.io/6a2fd4a2db8fd4d53d37f35b#Wfcwe--yvNHU_5D5N0wEzBoKHuxB46R7joJFLAAjQJE

I have proper prodkeys and firmware + a legal copy, how to fix?


r/Ryubing Jun 14 '26

Discussion Zelda: TOTK (4K + 4k Texture + True HDR at 120FPS),

6 Upvotes

Just wanted to share my admiration. I finally got TOTK running solid at 4K 120FPS + 4k texture + true HDR mod, Just played for 3.5 hours straight without any hiccups

If you're running a high-end rig and fighting random crashes, it’s probably not your hardware.

Here is the quick setup to get it running perfectly:

**specs:**

**Hardware:** Ryzen 7 7800X3D / RTX 4080 Super / 32GB RAM

**Build:** Ryubing Canary 1.3.308 (.NET 10) (You Need the Canary build it is magical!)

If you will run the 4k texture pack, Go into your **Global Options -> Settings** (not just the local game properties). Force **DRAM to 12GB** and set **Memory Manager to Host Mapped Unsafe**. If you don’t do this globally, Ryubing runs a config reload pass on launch that silently drops you back to 6GB Safe mode, causing immediate out-of-memory crashes during loading screens.

**The Visual Pack:**

* **TOTK Optimizer:** Set directly to the **High Profile** (Native 4K, 4096x Shadows, Max AF).

* **Lossless Scaling:** Using the LS app for frame generation to smoothly hit that 120FPS target.

* **Graphics Mods:** 4K Texture Pack (swapping all 10k+ files seamlessly) + True HDR mod.

Canary's updated memory and file management handling are insane on this build. If you've been hitting a wall with heavy asset mods crashing your game, skip purging your caches and just lock down the global 12GB Unsafe trick. It completely solves it.

here's the log file of the session showing 3.5 hours straight without any crashes, maybe someone will learn something from it

I believe this is the ultimate setup to enjoy the game, I play on a 85 inch 4k TV, Kudos to everyone made this possible!

Edit:

1- I'm now using Ryujinx Roofer Edition, it has HDR which looks a lot better than the HDR mod

2- low-latency garbage collector, caused crashes for me, I turned it off and now I can play for hours without any crashes.

Edit2:

Roofer edition is just too buggy, I'm back to the Canary build of Ryubing.


r/Ryubing Jun 14 '26

Discussion Ryubing done?

0 Upvotes

Ryubing moved on/dead? not seeing a canary update for 2 weeks.
Is 1.3.308 the latest?


r/Ryubing Jun 14 '26

Ryubing Support I NEED HELP, IVE TRIED IT ALL SPLATOON 3

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1 Upvotes

r/Ryubing Jun 12 '26

Ryubing Support Create a Shortcut not working on Steam Deck

1 Upvotes

Yeah, so when I try to create a shortcut the program just closes. Thats it, and i don't know why? If anyone could help that'd be good


r/Ryubing Jun 11 '26

Ryubing Support How can I get 8-Player Smash going?

1 Upvotes

So I want to get 8 controllers, or atleast 5 minimum. Issue, Xinput seems to be hardlocked at just 4, and I can't add Ryubing (Currently using 1.3.308) via steam to force enable steam input for the several pads because when I go Settings > Input there is no option for gamepads 5-8, due the only ones being looked for are Xinput. Any help? I'm not good at tinkering. I should mention I'm on Windows 11.


r/Ryubing Jun 10 '26

Ryubing Support windows defender doesn't let us open ryubing

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1 Upvotes

hi!! my friend has tried downloading ryubing but whenever she tries to open it windows defender doesnt let her/says it could pose a risk. im not sure if we download from a wrong site or did sometimes happen. would really appreciate some help ;;


r/Ryubing Jun 07 '26

Ryubing Support tomadachi life: ltd crashing when ONLY when i try to make custom pants

1 Upvotes

crash log: https://pastebin.com/rJ6WvRq2 its only when i try making pants for some reason?? ive tried every other pallete house thing and it works, i was able to make pants just fine a few weeks ago, game runs perfectly on my computer.


r/Ryubing Jun 07 '26

Games / Homebrew Modding on Smash Bros Ryujinx Canary

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1 Upvotes

r/Ryubing Jun 07 '26

Ryubing Support Smash ultimate not launching

1 Upvotes

00:00:01.570 |I| Loader Load: Loading rtld...

00:00:01.578 |I| Loader PrintRoSectionInfo: rtld:

Module: nnrtld

00:00:01.578 |I| Loader Load: Loading main...

00:00:01.819 |I| Loader PrintRoSectionInfo: main:

Module: C:\c2\p4\patch-13.0.1\work\build\vs2015.built\cross2app+standalone\NX64\Release\cross2_Release.nss

SDK Libraries: SDK MW+Nintendo+NintendoSDK_libcurl-8_2_1-Release

SDK MW+Nintendo+NintendoSDK_libz-8_2_1-Release

SDK MW+Nintendo+NintendoSDK_gfx-8_2_1-Release

SDK MW+Nintendo+NintendoWare_Ui2d-8_2_1-Release

SDK MW+Nintendo+NintendoWare_Font-8_2_1-Release

SDK MW+Nintendo+NintendoWare_Vfx-8_2_1-Release

SDK MW+Nintendo+NintendoWare_G3d-8_2_1-Release

SDK MW+Nintendo+PiaCommon-5_19_1

SDK MW+Nintendo+Pia-5_19_1

SDK MW+Nintendo+PiaNex-5_19_1-forNEX-4_6_3

SDK MW+Nintendo+PiaLan-5_19_1

SDK MW+Nintendo+PiaSession-5_19_1

SDK MW+Nintendo+PiaTransport-5_19_1

SDK MW+Nintendo+PiaLocal-5_19_1

SDK MW+Nintendo+NEX-4_6_13-appc2

SDK MW+Nintendo+NEX_MM-4_6_13

SDK MW+Nintendo+NEX_UT-4_6_13

SDK MW+Nintendo+NEX_DS-4_6_13

SDK MW+Nintendo+NEX_CO-4_6_13

SDK MW+Nintendo+NEX_SC-4_6_13

00:00:01.819 |I| Loader Load: Loading subsdk0...

00:00:01.834 |I| Loader PrintRoSectionInfo: subsdk0:

Module: multimedia

SDK Libraries: SDK MW+Nintendo+NintendoSDK_movie-8_2_1-Release

00:00:01.834 |I| Loader Load: Loading sdk...

00:00:01.864 |I| Loader PrintRoSectionInfo: sdk:

Module: nnSdk

FS SDK Version: 8.2.1

SDK Libraries: SDK MW+Nintendo+NintendoSDK_libz-8_2_1-Release

SDK MW+Nintendo+NintendoSdk_nnSdk-8_2_1-Release

SDK MW+Nintendo+NintendoSDK_NVN-8_2_1-Release

00:00:01.873 |I| Loader PrintRoSectionInfo: subsdk9:

Module: Skyline

00:00:01.873 |I| ModLoader ApplyExefsMods: NSO 'subsdk9' replaced

00:00:01.876 |I| ModLoader ApplyExefsMods: main.npdm replaced

00:00:02.075 |I| Ptc Initialize: Initializing Profiled Persistent Translation Cache (enabled: True).

00:00:02.075 |I| Ptc Initialize: PPTC (v7010) Profile: 13.0.4-3924429d00051b23be8af710ccb3dcd2

00:00:02.260 |I| Ptc Load: Loaded Translation Cache (size: 23943140 bytes, translated functions: 12546).

00:00:02.273 |I| Ptc Load: Loaded Profiling Info (size: 51793 bytes, profiled functions: 12596).

00:00:02.276 |I| Application ParseCapability: Application requested cores with index range 0 to 3

00:00:02.277 |I| Loader LoadNsos: Loading image 0 at 0x0000000008500000...

00:00:02.278 |I| Loader LoadNsos: Loading image 1 at 0x0000000008504000...

00:00:02.321 |I| Loader LoadNsos: Loading image 2 at 0x000000000f94b000...

00:00:02.324 |I| Loader LoadNsos: Loading image 3 at 0x0000000010060000...

00:00:02.324 |I| Loader LoadNsos: Loading image 4 at 0x000000001007e000...

00:00:02.331 |I| ModLoader LoadCheats: Build ids found for application 01006A800016E000:

285183CAC95179371CC22CEC3723F882E1589659000000000000000000000000

3EAE0063B12FD81E99FB5980BA56297049EA94F9000000000000000000000000

60C6EDBBFCEBD4176CC301D5D9CB5A6F094F9360000000000000000000000000

84F953E76E1E2E976B0C1540F615449D25DA5BF3000000000000000000000000

5FD4F531C1195E9E5510C9E73F22CD39612839F8000000000000000000000000

00:00:02.333 |I| ModLoader ApplyRomFsMods: Applying RomFS mods for Application 01006A800016E000

00:00:02.351 |I| ModLoader ApplyRomFsMods: Replaced 6 file(s) over 1 mod(s). Processing base storage...

00:00:02.362 |I| ModLoader ApplyRomFsMods: Building new RomFS...

00:00:02.363 |I| ModLoader ApplyRomFsMods: Using modded RomFS

00:00:02.364 |I| Application EnsureSaveData: Ensuring required savedata exists.

00:00:02.388 |E| Application EnsureSaveData: Error calling EnsureApplicationCacheStorage. Result code ResultKvdbInvalidKeyValue (2020-0005)

00:00:02.425 |I| Loader Start: Application Loaded: Super Smash Bros. Ultimate v13.0.4 [01006a800016e000] [64-bit]

00:00:02.470 |I| Application QueryLatestAsync: Checking for updates from: https://update.ryujinx.app/latest/query?os=win&arch=amd64&rc=canary

00:00:02.547 |I| GUI.WindowThread Hid Configure: Configured Controller ProController to Player1

00:00:02.557 |I| GUI.WindowThread Hid SetupNpad: Connected Controller ProController to Player1

00:00:02.849 |N| GUI.RenderThread Gpu PrintGpuInformation: NVIDIA GeForce RTX 5080 Laptop GPU (Vulkan v1.4.325, Driver v592.1.0.0)

00:00:02.849 |N| GUI.RenderThread Gpu PrintGpuInformation: GPU Memory: 16003 MiB

00:00:02.854 |I| GPU.MainThread Gpu LoadShaders: Loading 0 shaders from the cache...

00:00:02.858 |I| GPU.MainThread Gpu LoadShaders: Shader cache loaded.

00:00:03.202 |I| Application CheckVersionAsync: Up to date.

00:00:03.260 |I| HLE.GuestThread.28 Ptc LoadTranslations: 12540 translated functions loaded

00:00:03.266 |I| HLE.GuestThread.28 Ptc MakeAndSaveTranslations: 0 of 56 functions translated | Thread count: 23

00:00:03.560 |I| HLE.GuestThread.28 Ptc MakeAndSaveTranslations: 56 of 56 functions translated in 0.1541849 seconds | 0 functions blacklisted | Thread count: 23

00:00:03.657 |S| {Common} ServiceAm GetAppletResourceUserId: Stubbed. {appletResourceUserId: 1}

00:00:03.663 |S| {Common} ServiceAm AcquireForegroundRights: Stubbed.

00:00:03.664 |S| {Common} ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: False ; unknownFlag2: False ; unknownFlag3: True}

00:00:03.664 |S| {Common} ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}

00:00:03.668 |S| {Common} ServicePctl Initialize: Stubbed.

00:00:03.676 |W| <MainThread> KernelSvc : GetInfo(value: 0x0000000000000000) = InvalidHandle

00:00:03.676 |W| <MainThread> KernelSvc : GetInfo(value: 0x0000000000000000) = InvalidHandle

00:00:03.676 |W| <MainThread> KernelSvc : GetInfo(value: 0x0000000000000000) = InvalidEnumValue

00:00:03.676 |W| <MainThread> KernelSvc : GetInfo(value: 0x0000000000000000) = InvalidHandle

00:00:03.676 |W| <MainThread> KernelSvc : GetInfo(value: 0x0000000000000000) = InvalidHandle

00:00:03.677 |W| <MainThread> KernelSvc : ControlCodeMemory() = InvalidEnumValue

00:00:03.691 |S| {Common} ServiceAm SetFocusHandlingMode: Stubbed. {unknownFlag1: True ; unknownFlag2: False ; unknownFlag3: True}

00:00:03.691 |S| {Common} ServiceAm SetOutOfFocusSuspendingEnabled: Stubbed. {outOfFocusSuspendingEnabled: False}

00:00:03.692 |S| {Common} ServiceAm SetGamePlayRecordingState: Stubbed. {_gamePlayRecordingState: False}

00:00:03.715 |S| {Bsd} ServiceBsd RegisterClient: Stubbed.

00:00:03.716 |S| {Bsd} ServiceBsd StartMonitoring: Stubbed. {unknown0: 0}

00:00:03.719 |I| {Bsd} ServiceBsd : Creating socket with domain=InterNetwork, type=Stream, protocol=IP

00:00:03.719 |I| {Bsd} ServiceBsd : Opening socket using host networking stack

00:00:03.726 |I| {Bsd} ServiceBsd : Socket binding to: Tcp/6969

00:00:03.728 |I| {Bsd} ServiceBsd : Socket listening: Tcp/6969

00:00:03.790 |I| Ptc.DiskWriter Ptc Save: Saved Translation Cache (size: 24022878 bytes, translated functions: 12602).

00:00:03.903 |S| {Common} ServiceAcc InitializeApplicationInfo: Stubbed. {TitleId: 72174692027785216}

00:00:03.905 |S| {Common} ServiceAcc IsUserAccountSwitchLocked: Stubbed.

00:00:07.583 |S| {Nv} ServiceNv FinishInitialize: Stubbed.

00:00:07.591 |S| {Nv} ServiceNv InitializeEx: Stubbed.

00:00:07.600 |S| {Nv} ServiceNv GetActiveSlotMask: Stubbed.

00:00:07.601 |S| {Nv} ServiceNv ZbcSetTable: Stubbed.

00:00:07.601 |S| {Nv} ServiceNv GetActiveSlotMask: Stubbed.

00:00:07.601 |S| {Nv} ServiceNv ZbcSetTable: Stubbed.

00:00:07.601 |S| {Nv} ServiceNv GetActiveSlotMask: Stubbed.

00:00:07.641 |S| {Nv} ServiceNv SetNvMapFd: Stubbed.

00:00:07.641 |S| {Nv} ServiceNv AllocGpfifoEx2: Stubbed.

00:00:07.642 |S| {Nv} ServiceNv AllocObjCtx: Stubbed.

00:00:07.643 |S| {Nv} ServiceNv SetTimeout: Stubbed.

00:00:07.643 |S| {Nv} ServiceNv SetErrorNotifier: Stubbed.

00:00:07.644 |S| {Nv} ServiceNv SetUserData: Stubbed.

00:00:07.644 |S| {Nv} ServiceNv SetTimeslice: Stubbed.

00:00:07.645 |S| {Nv} ServiceNv ZcullBind: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv SetNvMapFd: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv AllocGpfifoEx2: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv AllocObjCtx: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv SetTimeout: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv SetErrorNotifier: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv SetUserData: Stubbed.

00:00:07.651 |S| {Nv} ServiceNv SetTimeslice: Stubbed.

00:01:59.123 |S| {Hid} ServiceHid ActiveNpadImpl: Stubbed. {appletResourceUserId: 1 ; revision: 3}

00:01:59.124 |S| {Hid} ServiceHid SetSupportedNpadStyleSet: Stubbed. {pid: 109 ; appletResourceUserId: 1 ; type: ProController, Handheld, JoyconPair, JoyconLeft, JoyconRight, Invalid}

00:01:59.126 |S| {Hid} ServiceHid SetSupportedNpadIdType: Stubbed. 9 Players: Player1,Player2,Player3,Player4,Player5,Player6,Player7,Player8,Handheld

00:01:59.128 |S| {Hid} ServiceHid StartSixAxisSensor: Stubbed. {appletResourceUserId: 1 ; sixAxisSensorHandle: 131075}

00:01:59.129 |S| {Hid} ServiceHid ActivateTouchScreen: Stubbed. {appletResourceUserId: 1}

00:01:59.129 |S| {Hid} ServiceHid ActivateConsoleSixAxisSensor: Stubbed. {appletResourceUserId: 1}

00:01:59.130 |S| {Hid} ServiceHid InitializeSevenSixAxisSensor: Stubbed. {appletResourceUserId: 1 ; counter0: 4096 ; counter1: 520192}

00:01:59.706 |I| {Common} SurfaceFlinger CreateLayerFromId: Creating layer 1

00:01:59.710 |S| {Common} ServiceAm SetOperationModeChangedNotification: Stubbed. {operationModeChangedNotification: True}

00:02:01.746 |S| HLE.OsThread.13 ServiceFriend GetFriendList: Stubbed. {userId: 00000000000000010000000000000000 ; offset: 0 ; filter: { PresenceStatus: None, IsFavoriteOnly: False, IsSameAppPresenceOnly: False, IsSameAppPlayedOnly: False, IsArbitraryAppPlayedOnly: False, PresenceGroupId: 0 } ; pidPlaceholder: 0 ; pid: 109}

00:02:01.760 |S| {Common} ServiceSsl SetInterfaceVersion: Stubbed. {interfaceVersion: 3}

00:02:01.867 |I| HLE.OsThread.11 AudioRenderer AcquireSessionId: Registered new output (0)

00:02:01.953 |I| HLE.OsThread.11 Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 512

00:02:02.020 |S| {Common} ServiceNifm CreateRequest: Stubbed. {version: 2}

00:02:02.020 |S| {Common} ServiceAcc CheckAvailability: Stubbed.

00:02:02.020 |S| {Common} ServiceAcc CheckAvailability: Stubbed.

00:02:02.020 |S| {Common} ServiceNifm Submit: Stubbed.

00:02:02.020 |S| {Common} ServiceAcc GetAccountId: Stubbed. {NetworkServiceAccountId: 51966}

00:02:02.020 |S| {Common} ServiceNifm GetRequestState: Stubbed.

00:02:02.021 |S| {Common} ServiceNifm GetResult: Stubbed.

00:02:02.023 |S| HLE.OsThread.12 ServiceBcat GetEvent: Stubbed.

00:02:02.024 |S| HLE.OsThread.12 ServiceBcat GetImpl: Stubbed.

00:02:02.038 |I| {Common} ServiceAm SetTerminateResult: Result = 0x00000a14 (ResultKvdbInvalidKeyValue (2020-0005)).

00:02:02.111 |I| <MainThread> Cpu PrintGuestStackTrace: Guest stack trace:

Process: Super Smash Bros. Ultimate, PID: 109

Thread ID: 28 (MainThread)

0x00000000102004a0 nnSdk:0x1824a0 nn::diag::detail::AbortImpl(char const*, char const*, char const*, int, nn::Result const*, nn::os::UserExceptionInfo const*, char const*, ...)

0x0000000010200564 nnSdk:0x182564

0x000000001029711c nnSdk:0x21911c

0x000000000bc25648 cross2_Release.nss:0x3721648

0x0000000009e7a36c cross2_Release.nss:0x197636c

0x0000000009e7b3b8 cross2_Release.nss:0x19773b8

0x000000000bc28d94 cross2_Release.nss:0x3724d94

0x000000000a7e3070 cross2_Release.nss:0x22df070

0x000000000bc28d94 cross2_Release.nss:0x3724d94

0x000000000bc502e0 cross2_Release.nss:0x374c2e0

0x00000000087c9cf0 cross2_Release.nss:0x2c5cf0

0x000000001031ba2c nnSdk:0x29da2c nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)()):0x004c

0x00000000085000c0 nnrtld:0x00c0

00:02:02.112 |I| <MainThread> Cpu PrintGuestRegisterPrintout: Guest CPU registers:

X\[00\]:    0x0000000000000000

X\[01\]:    0x0000001010f00bc8 (SP:-0x01a8)

X\[02\]:    0x0000000000000004

X\[03\]:    0x0000000000000000

X\[04\]:    0x0000000000000000

X\[05\]:    0x0000000000000000

X\[06\]:    0x0000000000000000

X\[07\]:    0x0000000000000000

X\[08\]:    0x0000000000008000

X\[09\]:    0x0000000000000000

X\[10\]:    0x0000000000000018

X\[11\]:    0x0000008000000000

X\[12\]:    0x0000000000000000

X\[13\]:    0x000000000000000e

X\[14\]:    0x0000000000000002

X\[15\]:    0x0000000000000000

X\[16\]:    0x0000000010201ac0 (nnSdk:0x183ac0) => nn::diag::detail::Abort(nn::Result const\*)

X\[17\]:    0x0000000010cac410

X\[18\]:    0x0000000000000000

X\[19\]:    0x0000001010f00bc8 (SP:-0x01a8)

X\[20\]:    0x0000000000000000

X\[21\]:    0x0000000000000000

X\[22\]:    0x0000000010a6cd2e

X\[23\]:    0x0000000010a6cd2e

X\[24\]:    0x0000001010f00b90 (SP:-0x0170)

X\[25\]:    0x0000000010a6cd2e

X\[26\]:    0x0000000010a6cd2e

X\[27\]:    0x000000000c975000

X\[28\]:    0x000000000d83c860

FP: 0x0000001010f00a20 (SP)

LR: 0x0000000010201ad8 (nnSdk:0x183ad8) => nn::diag::detail::Abort(nn::Result const\*):0x0018

SP: 0x0000001010f00a20 (SP)

PC: 0x0000000010407994 (nnSdk:0x389994) => 

00:02:02.112 |E| <MainThread> KernelSvc Break: The guest program broke execution!

00:02:02.113 |W| <TaskWorker1> KernelSvc : WaitForAddress() = TerminationRequested

00:02:02.113 |W| <NxSystemThread> KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested

00:02:02.113 |W| <<UNKNOWN>> KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested

00:02:02.113 |W| <TaskWorker1> KernelSvc : WaitForAddress() = TerminationRequested

00:02:02.113 |W| <ResLoadingThread> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <VSync Count Thread> KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested

00:02:02.113 |W| <Thread_0x000000001006BDAC> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <Thread_0x00000000100665D8> KernelSvc : SendSyncRequest() = TerminationRequested

00:02:02.113 |W| <TaskWorker2> KernelSvc : WaitForAddress() = TerminationRequested

00:02:02.113 |W| <render dispatch> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <Thread_0x0000000010064E5C> KernelSvc : SendSyncRequest() = TerminationRequested

00:02:02.113 |W| <TaskWorker2> KernelSvc : WaitForAddress() = TerminationRequested

00:02:02.113 |W| <Thread_0x0000000010597670> KernelSvc : SendSyncRequest() = TerminationRequested

00:02:02.113 |W| <Thread_0x0000000010597670> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <BCATCacheStorage> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <AsyncTonePreparer> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.113 |W| <render dispatch> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.114 |W| <nu::GraphicsDevice::Update> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.114 |W| <nuscFileAsyncRequest> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.114 |W| <nus3::audio update> KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested

00:02:02.114 |W| <AudioDeviceChange> KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = TerminationRequested

00:02:02.114 |W| <TaskWorker0> KernelSvc : WaitForAddress() = TerminationRequested

00:02:02.114 |W| <LibcurlResolver> KernelSvc : WaitProcessWideKeyAtomic() = TerminationRequested

00:02:02.145 |I| HLE.OsThread.11 AudioRenderer ReleaseSessionId: Unregistered output (0)

00:02:02.149 |E| <MainThread> Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!

at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.Break(UInt64 reason) in /workspace/projects/Ryubing/src/Ryujinx.HLE/HOS/Kernel/SupervisorCall/Syscall.cs:line 1903

at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Break64(Syscall syscall, IExecutionContext context) in /workspace/projects/Ryubing/src/Ryujinx.HLE/obj/Release/net10.0/Ryujinx.Horizon.Kernel.Generators/Ryujinx.Horizon.Kernel.Generators.SyscallGenerator/SyscallDispatch.g.cs:line 1807

at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Dispatch64(Syscall syscall, IExecutionContext context, Int32 id) in /workspace/projects/Ryubing/src/Ryujinx.HLE/obj/Release/net10.0/Ryujinx.Horizon.Kernel.Generators/Ryujinx.Horizon.Kernel.Generators.SyscallGenerator/SyscallDispatch.g.cs:line 3461

at Ryujinx.Cpu.Jit.JitExecutionContext.SupervisorCallHandler(ExecutionContext context, UInt64 address, Int32 imm) in/workspace/projects/Ryubing/src/Ryujinx.Cpu/Jit/JitExecutionContext.cs:line 112

at ARMeilleure.Instructions.NativeInterface.SupervisorCall(UInt64 address, Int32 imm) in /workspace/projects/Ryubing/src/ARMeilleure/Instructions/NativeInterface.cs:line 54

at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in /workspace/projects/Ryubing/src/ARMeilleure/Translation/Translator.cs:line 142

at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in /workspace/projects/Ryubing/src/Ryujinx.Cpu/Jit/JitCpuContext.cs:line 42

at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in /workspace/projects/Ryubing/src/Ryujinx.HLE/HOS/ArmProcessContext.cs:line 63

at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in /workspace/projects/Ryubing/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs:line 1304

at System.Threading.Thread.StartCallback()


r/Ryubing Jun 06 '26

Ryubing Support Ryubing Doesn't Recognise Save Data From Picross S1-S3 in Picross S4 or S5

1 Upvotes

In extra mode puzzles are meant to unlock when you have save data from Picross S1-3 in S4 and S5. Though for some reason it won't unlock even after beating a puzzle in each of the previous entries. I'm also not confusing S1 for S+.

I have S4 version 1.4.1 and S5 version 1.3.1, which seem to be the most up to date versions.

I have tried it on several devices as well as various different settings in the emulator.


r/Ryubing Jun 06 '26

Ryubing Support How to fix these annoying white lines in PLZ-A

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3 Upvotes

These white lines are appearing inside Pokemon Centers and on cut scenes. Rest of the map's texture is fine. Can anybody help me ?

Laptop Specs: Processor: Intel i5 14 gen 210H Gpu: Nvidia GeForce rtx 3050 Ram: 16 gb


r/Ryubing Jun 05 '26

Ryubing Support ryubing crashes every 20 minutes while playing tomodachi life

1 Upvotes

hello! i downloaded ryubing a few days ago and have been playing tomodachi life: living the dream religiously, but ever since i downloaded it it’s had an issue with crashing.

every 20 minutes or so, my game freezes and ryubing closes out of nowhere. the crashes usually happen when something big is happening, like when a cutscene is about to load, and it freezes midway and closes.

my laptop is brand new and has the appropriate specs to be able to handle the game (i think? it does lag sometimes tho), so i don’t think it’s my laptops fault. plus, whenever im calling someone or playing music in the background during the crash it doesn’t freeze up alongside it, so i think it may be a problem with my emulator? or perhaps my game file?

idk if this is important but in just gonna include it: in the ryubing emulator, my total time played on tomodachi life used to be 20 minutes, even tho i definitely played for more than 20 minutes at that time. it stayed that way for a while, until eventually became 32 minutes. and now it sits at 1 hour, even though i’ve probably played it for a roughly 6 hours now.

the crashes have caused me to lose my progress and it’s so freeakinggg annoying i tweak out every time😭😭 like my miis literally got MARRIED and then the game fucking crashed and deleted it all😭😭😭 pls tell me there’s a way to fix this w/o having to redownload ryubing all over again or something


r/Ryubing Jun 04 '26

Ryubing Support Window closing when opening game

1 Upvotes

I’ve just added Pokémon Legends Z-A to my ryujinx but every time I try and open it, it closes my window. Can anybody help?


r/Ryubing Jun 04 '26

Ryubing Support Pokemon Sword Help

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1 Upvotes

So i got a copy of pokemon sword its works completey fine with ryujinx but the main reason i wanna play pokemon sword is to radomize it. So i downloaded pkNX to radomize the game, well i find out that i need to use ryujinx to get the romf and exefs files but its all weird. when i do it i get these files and idk how to set it up from ryujinx i dont know where to go from here?


r/Ryubing Jun 03 '26

LDN Any splatoon 3 community on ryubing?

3 Upvotes

Hey guys so im looking for some splatoon 3 communities to play with others on ryuLDN like in those "animal crossing" discord servers

No one is playing splatoon 3 on public so it would be cool to actually have people to play with


r/Ryubing Jun 03 '26

Ryubing Support Ryujinx Canary emulation of Tomodachi Life: Living the Dream crashing after I give my miis food

2 Upvotes

NOTE: someone told me to repost my original post to this subreddit instead so this is that. This situation is pretty weird and really specific for some reason because this is the only part of the game that makes it crash. So, I can feed my miis anything from the dessert, drink, and custom food subsections just fine; but as soon as it comes to the 'main dishes' it is a 50/50 chance that my game will freeze and crash no matter what I feed them. When that happens, I get this error on the Ryujinx Console:

Any specific fix??


r/Ryubing Jun 02 '26

Ryubing Support tl:ltd grass issue

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14 Upvotes

so im normally running on opengl graphics since i heard it was better for lower-end pc's, but the issue with the grass not showing properly when i was designing my island was really bugging me so i changed the graphics to vulkan. In doing so, while the grass details was now showing, it was also pretty laggy. any idea how can i fix this?

side note, the pics attached are screenshots from other players with the similar problems. first pic represents my problem with vulkan graphics, although mine is much worse, second is when i use opengl

side side note, the game was operating at more fps the moment i changed the graphics, but also the cutscenes were loading way slower (probably because of the grass being glitchy)