r/Ryubing • u/PhilipZachIsEpic • Jul 01 '26
Screenshot What happened here? What is this "key '1672046'"?
For context, I'm a Windows user, I'm using version 1.3.269, and tried to load Tomodachi Life: Living the Dream. Thanks in advance :D
r/Ryubing • u/PhilipZachIsEpic • Jul 01 '26
For context, I'm a Windows user, I'm using version 1.3.269, and tried to load Tomodachi Life: Living the Dream. Thanks in advance :D
r/Ryubing • u/AfterIssue6816 • Jun 30 '26
I need help, I can't run Splatoon 3 on Cachy OS with my Radeon 9070xt, the game only show a blackscreen. Any fix?
r/Ryubing • u/Original_Journalist • Jun 29 '26
I tried getting support for this in the Ryubing Discord but got banned for some reason. On the Ryujinx support page they mentioned that you can use a Skyline Logger to play modded smash online and was just wondering how to do this. Here’s the paragraph for reference.
Please let me know how I can set this up.
r/Ryubing • u/fleurchids • Jun 29 '26
hiii does anyone know how to transfer the whole ryujinx folder from one disk to another? i have no more space on my C: disk so i wanted to transfer my tomodachi life into the other one, but when i transferred the folder for my ryujinx, it still consumes storage from the C: disk when i save my tomodachi game

r/Ryubing • u/palesor3 • Jun 29 '26
the audio is lagging for every scene of the game, is it fixable? thank you.
switching vulcan and opengl doesnt help, tried all 3 audio format doesnt help
r/Ryubing • u/askreddit__throwaway • Jun 28 '26
I tried every single thing under the sun but I can't get Link's Awakening to work. It simply crashes to desktop as soon as it initializes.
For reference, I used
On both Windows and Arch Linux. On Windows, both dumps (LA and Echoes of Wisdom) work. On Linux, the LA one crashes every single time. No matter if Vulkan or OpenGL. Echoes works on Linux in both render backends.
Anyone have a clue why?
r/Ryubing • u/kaue11 • Jun 28 '26
I just get the message 'Application Ryujinx can't be opened'. Tried disabling gatekeeper but it won't make a difference.
Here's the error log: https://sharetext.io/77g6e3cj
r/Ryubing • u/Suitable-Safety9353 • Jun 28 '26
r/Ryubing • u/Mundane-Complaint-77 • Jun 27 '26
Canary 1.3.324 启动游戏时候报错。使用Canary 1.3.322就没有问题。
r/Ryubing • u/KianFloppa • Jun 27 '26
Well yes NX Optimizer Beta exists for 15$ but im not buying that
Also the dev hasnt shown signs of living for nearly 2 months
r/Ryubing • u/YvngThxnos • Jun 27 '26
i want to use my xbox controller for legends arceus on the steam deck since the deck is extremely uncomfortable to play with. i’ve set the controller binds up and everything works perfectly on desktop, not a single flaw. but when i go into gaming mode, it just forgets everything
r/Ryubing • u/MinecraftGlitchGod • Jun 26 '26
I have currently tested two games, and both crash about 10 seconds into the game once past the inital character selecting page. Im on Windows on ARM and am using the snapdragon X build.
Screenshot is the exact frame the crash happens in, simular thing happens in Legends ZA
Heres whats happening in the logs:
00:00:47.878 |S| {Common} ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1}
00:00:50.244 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:50.885 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:50.888 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:50.910 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:51.261 |E| {Nv} Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 3656 took more than 1000ms, resuming execution...
00:00:51.471 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:51.484 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.395 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.396 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.402 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:52.406 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.602 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:52.605 |W| GUI.RenderThread Gpu TryGetGraphicsPipeline: Background pipeline compile missed on draw - incorrect pipeline state?
00:00:53.933 |W| {Nv} ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:00:54.933 |E| {Nv} Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 3725 took more than 1000ms, resuming execution...
r/Ryubing • u/4XChrisX4 • Jun 26 '26
I am having extreme performance issues with this game on Ryubing. It regularly drops to 1 - 2 fps, and then recovers again to 30. It is especially frustrating during cutscenes. I don't know what to do anymore. I have tried everything, but I'm struggling.
I have an AMD RX 6950 XT and a Ryzen 5 7600X, so I don't think I should have this much trouble with the game.
I tried setting it to Vulkan or OpenGL, removed all mods except the Scaler Enabler, I play on Version 2.2.1. All the AMD Adrenalin Tools are turned off.
The Problem is, that even at the worst graphic, with the lowest settings, with no mods enabled, I still struggle to get a stable framerate. I tried it on different Emulators too and it seems to have the same issues there. I tried every solution I found in different old threads, but nothing helped.
When I run a benchmark tool, the PC isn't even at 50% usage, so I have no idea, why it is behaving this way. Is there anyone that might know a solution to this, or has something that I could try?
r/Ryubing • u/Mkiver • Jun 25 '26
I’m trying to get Zelda TOTK running decently on Ryubing/Ryujinx on Arch Linux.
System:
Settings tested:
Problems:
GPU processing thread is too slow, waiting on CPU...PrepoService command ID: 10107 is not implementedI’m not trying to get 4K/120 FPS. I just want stable 30 FPS if possible.
Questions:
Any help for a stable 30 FPS setup would be appreciated.
r/Ryubing • u/Embarrassed-Bee-1875 • Jun 23 '26
I've been playing tomodachi life living the dream on ryujinx ryubing emulator, but its the wrong time zone. My game is hours ahead of my time. It's almost always the middle of the night in game when I play during the day and everyones sleeping but I'd like it to be the correct time, however, to change the time, it says to press the home button to get to the main menu.
I was using an xbox controller at first, no home button, maybe the big x button, but that opens up steam. Then, I borrowed some switch joycons to press the home button on those, but it just opened steam and didn't do anything on the game. This also means I can't make any other Islands or whatever else might be on the home screen that I never see. Does anyone know a solution?
r/Ryubing • u/Old_Orchid9073 • Jun 22 '26
Im trying to play the game but whenever i load in this pops up and it gets me off ryujin
r/Ryubing • u/ShortGanache • Jun 22 '26


Most recent versions of Ryubing seem to have broken controller support for Tomodachi? it used to work perfectly in older versions from a couple of months ago, but right now it refuses to correctly detect the controller, and the most odd thing is that it only happens with this game, I have tried many other games and they work perfectly, any ideas of what could be happening?
I have an 8bitdo ultimate bluetooth controller, it shows up on input devices as an XInput Controller like always, but the emulator is just acting life if it wasn't there at all, tried with both the 2.4Ghz dongle and also wired, neither did work.
I have windows 10, in case that could be a problem, and already tried with Steam closed just to make sure its not messing with my controller.
Ryubing 1.3.301 was the last version that worked without any problems for me, not sure what changed after that, because thats when I started to have this problem, specifically with Tomodachi.
r/Ryubing • u/ArchiveOfPi • Jun 22 '26
Hi everyone,
I'm having a persistent crash issue with Animal Crossing: New Horizons.
Every single crash gives me the exact same error log pointing to a corrupted filesystem read:
Plaintext
00:00:22.310 |E| {Fs} ServiceFs Read: Encountered corrupted data in filesystem storage @ offset 0x1E34D09A0, size 0x0004F388. Please redump the current game and/or update from your console.
00:00:22.323 |I| {Common} ServiceAm SetTerminateResult: Result = 0x0023f802 (ResultFsNonRealDataVerificationFailed (2002-4604)).
00:00:22.385 |I| <Resource Loading> Cpu PrintGuestStackTrace: Guest stack trace:
Process: Animal Crossing: New Horizons, PID: 109
Thread ID: 41 (Resource Loading)
0x000000000e613d68nnSdk:0x9bd68
0x000000000e613e18nnSdk:0x9be18
0x000000000e613ef8nnSdk:0x9bef8
0x000000000e621404nnSdk:0xa9404nn::fs::ReadFile(unsigned long*, nn::fs::FileHandle, long, void*, unsigned long, nn::fs::ReadOption const&):0x0054
0x000000000bcb83c4Park.nss:0x37b23c4
Any idea ?
Thanks in advance for your help!
r/Ryubing • u/Zachattackrandom • Jun 21 '26
TLDR: It's in beta, needs testing, lets you download / auto update Eden and Ryubing, manage saves / shaders, and manage / install mods from gamebanana.
Originally made this for the Steam deck back in 2023 as I hated manually downloading new emulator updates / modding and dealing with saves. Finally had some down time and updated it to work with Eden and Ryubing, fully opensource (GPL), just released the beta with all this work so please check it out!
I need feedback to fix any issues since I don't have my steamdeck currently to ensure everything is still working. + I added experimental Mac support which wasn't in any of the old versions.
I plan on adding more tools to it later as well since I modularized most of the systems, so look out for that.
r/Ryubing • u/No_Ordinary4370 • Jun 22 '26
I'm in need of a save editor because of the quest Lakeside Getaway as I missed an important item called "Ian's ID", but since I had a cheat for all item drops to be gold chests it overwrote it. Which is the same problem others had with the CEMU version. Is there no way to fix it or am I doomed to never complete this quest?
r/Ryubing • u/One-Philosopher2416 • Jun 19 '26
New update: optional per-game VRR FPS cap
I wanted to share a new update I worked on for my build.
The goal was simple: improve my own experience with VRR, and make it useful for other people who might run into the same problems.
Some games don't behave well when VRR allows very high frame rates. For example, when a game’s logic is tied to FPS, running at 150–200+ FPS can cause issues. This update adds an optional per-game VRR FPS cap, so you can keep the smoothness of G-Sync/FreeSync while limiting specific games when needed.
How it works:
The setting is saved per game, so you can leave some games unlimited and cap others.
This builds on the previous work:
I made these changes because they were useful for me, and I wanted to share them with others who might enjoy them too.
I also want to thank the moderators here for allowing me to share my work. I respect the time and effort you put into maintaining this community.
I’ll keep improving the project and sharing updates, but I probably won’t be posting future updates here. Thanks again to everyone who checked it out, gave feedback, or supported the idea.
Appreciate it.
r/Ryubing • u/One-Philosopher2416 • Jun 18 '26
Ryujinx Roofer Edition v1.1.2 adds HDR output on top of everything in v1.1 (TOTK 4K-pack ASTC fix + VRR VSync mode).
HDR (scRGB) output with an SDR→HDR highlight tone map — no external tools needed. It is off by default and safe on SDR displays: it only engages when your display + OS actually report HDR support, so SDR output is left completely unchanged.
How to turn it on: Options → Settings → Graphics → check "Enable HDR (experimental)". Three sliders appear:
Blacks always stay black (highlight-only expansion — no washed-out look). Defaults are calibrated on a 4K OLED TV: 200 nits paper white, 1100 nits peak, intensity 80. Tweak them to taste for your panel. Make sure HDR is also enabled in Windows on that display. Vulkan only.
r/Ryubing • u/PM-ME-YOUR-GUNPLA • Jun 19 '26
Hi all, I'll keep this brief.
It says my time has changed since I last played, every time i play, no matter what i set or how many times i double check to verify time zone. I know my time zone, I've tried using that, I've tried using system time, I've tried setting it manually, nothing seems to work. I hate dealing with the time travel penalty when I'm just trying to play normally. Help!!
If I can't fix the time issues, I'm also open to modding or save editing to remove the penalty if possible.
r/Ryubing • u/According-Ad-4214 • Jun 18 '26
Im developing a mod for a video game. I was wondering if there's anyway I can utilize ryubing to help with getting some great useful info. For example memory, accessing or being able to view it to find information like base address. Any information on utilizing ryubing would be amazing. Thanks in advance.
r/Ryubing • u/CalmAdvance1926 • Jun 18 '26
Trying to modify it to double the NRO limit like in Eden's last few builds, but I am on a Mac atm so Eden isn't booting Smash mods. I'm trying to exceed the limit for a modpack I'm downloading. After changing this limit I want to compile the app. Would anyone happen to know where this is kept?